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Diffstat (limited to 'src/demos/es2/RedSquare.java')
-rwxr-xr-x | src/demos/es2/RedSquare.java | 310 |
1 files changed, 310 insertions, 0 deletions
diff --git a/src/demos/es2/RedSquare.java b/src/demos/es2/RedSquare.java new file mode 100755 index 0000000..58c55c8 --- /dev/null +++ b/src/demos/es2/RedSquare.java @@ -0,0 +1,310 @@ +package demos.es2; + +import java.nio.*; +import java.util.*; +import javax.media.opengl.*; +import javax.media.opengl.glu.*; +import javax.media.nativewindow.*; + +import com.sun.opengl.util.*; +import com.sun.opengl.util.glsl.*; + +import com.sun.javafx.newt.*; +import com.sun.javafx.newt.opengl.*; + +public class RedSquare extends Thread implements WindowListener, KeyListener, MouseListener, GLEventListener { + + private GLWindow window; + private GLProfile glp; + private GLU glu; + private boolean quit = false; + private long startTime; + private long curTime; + private String glprofile; + private int type; + + public RedSquare(String glprofile, int type) { + super(); + this.glprofile=glprofile; + this.type=type; + } + + public void windowResized(WindowEvent e) { } + + public void windowMoved(WindowEvent e) { } + + public void windowGainedFocus(WindowEvent e) { } + + public void windowLostFocus(WindowEvent e) { } + + public void windowDestroyNotify(WindowEvent e) { + quit = true; + } + + public void keyPressed(KeyEvent e) { + System.out.println(glp+" "+e); + if(e.getKeyChar()=='q') { + quit = true; + } + } + public void keyReleased(KeyEvent e) { + System.out.println(glp+" "+e); + } + public void keyTyped(KeyEvent e) { + System.out.println(glp+" "+e); + } + + public void mouseClicked(MouseEvent e) { + System.out.println(glp+" mouseevent: "+e); + switch(e.getClickCount()) { + case 1: + window.setFullscreen(!window.isFullscreen()); + break; + default: + quit=true; + break; + } + } + public void mouseEntered(MouseEvent e) { + } + public void mouseExited(MouseEvent e) { + } + public void mousePressed(MouseEvent e) { + } + public void mouseReleased(MouseEvent e) { + } + public void mouseMoved(MouseEvent e) { + } + public void mouseDragged(MouseEvent e) { + } + public void mouseWheelMoved(MouseEvent e) { + } + + public void run() { + System.err.println(glp+" RedSquare.run()"); + int width = 800; + int height = 480; + glp = GLProfile.get(glprofile); + try { + GLCapabilities caps = new GLCapabilities(glp); + + Window nWindow = null; + if(0!=(type&USE_AWT)) { + Display nDisplay = NewtFactory.createDisplay(NativeWindowFactory.TYPE_AWT, null); // local display + Screen nScreen = NewtFactory.createScreen(NativeWindowFactory.TYPE_AWT, nDisplay, 0); // screen 0 + nWindow = NewtFactory.createWindow(NativeWindowFactory.TYPE_AWT, nScreen, caps); + } + window = GLWindow.create(nWindow, caps); + + window.addWindowListener(this); + window.addMouseListener(this); + window.addKeyListener(this); + window.addGLEventListener(this); + // window.setEventHandlerMode(GLWindow.EVENT_HANDLER_GL_CURRENT); // default + // window.setEventHandlerMode(GLWindow.EVENT_HANDLER_GL_NONE); // no current .. + + // Size OpenGL to Video Surface + window.setSize(width, height); + // window.setFullscreen(true); + window.setVisible(true); + window.enablePerfLog(true); + + startTime = System.currentTimeMillis(); + + while (!quit && ((curTime = System.currentTimeMillis()) - startTime) < 20000) { + window.display(); + } + + // Shut things down cooperatively + window.destroy(); + window.getFactory().shutdown(); + System.out.println(glp+" RedSquare shut down cleanly."); + } catch (Throwable t) { + t.printStackTrace(); + } + } + + ShaderState st; + PMVMatrix pmvMatrix; + + private void initShader(GL2ES2 gl) { + int tmpI; + + // Create & Compile the shader objects + ShaderCode rsVp = ShaderCode.create(gl, gl.GL_VERTEX_SHADER, 1, RedSquare.class, + "shader", "shader/bin", "redsquare"); + ShaderCode rsFp = ShaderCode.create(gl, gl.GL_FRAGMENT_SHADER, 1, RedSquare.class, + "shader", "shader/bin", "redsquare"); + + // Create & Link the shader program + ShaderProgram sp = new ShaderProgram(); + sp.add(rsVp); + sp.add(rsFp); + if(!sp.link(gl, System.err)) { + throw new GLException("Couldn't link program: "+sp); + } + + // Let's manage all our states using ShaderState. + st = new ShaderState(); + st.attachShaderProgram(gl, sp); + } + + public void init(GLAutoDrawable drawable) { + GL2ES2 gl = drawable.getGL().getGL2ES2(); + glu = GLU.createGLU(); + System.err.println(glp+" Entering initialization"); + System.err.println(glp+" GL_VERSION=" + gl.glGetString(gl.GL_VERSION)); + System.err.println(glp+" GL_EXTENSIONS:"); + System.err.println(glp+" " + gl.glGetString(gl.GL_EXTENSIONS)); + + pmvMatrix = new PMVMatrix(); + + initShader(gl); + + // Push the 1st uniform down the path + st.glUseProgram(gl, true); + + pmvMatrix.glMatrixMode(pmvMatrix.GL_PROJECTION); + pmvMatrix.glLoadIdentity(); + pmvMatrix.glMatrixMode(pmvMatrix.GL_MODELVIEW); + pmvMatrix.glLoadIdentity(); + + if(!st.glUniform(gl, new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf()))) { + throw new GLException("Error setting PMVMatrix in shader: "+st); + } + // Allocate vertex arrays + GLArrayDataClient vertices = GLArrayDataClient.createGLSL(gl, "mgl_Vertex", 3, gl.GL_FLOAT, false, 4); + { + // Fill them up + FloatBuffer verticeb = (FloatBuffer)vertices.getBuffer(); + verticeb.put(-2); verticeb.put( 2); verticeb.put( 0); + verticeb.put( 2); verticeb.put( 2); verticeb.put( 0); + verticeb.put(-2); verticeb.put( -2); verticeb.put( 0); + verticeb.put( 2); verticeb.put( -2); verticeb.put( 0); + } + vertices.seal(gl, true); + + GLArrayDataClient colors = GLArrayDataClient.createGLSL(gl, "mgl_Color", 4, gl.GL_FLOAT, false, 4); + { + // Fill them up + FloatBuffer colorb = (FloatBuffer)colors.getBuffer(); + colorb.put( 1); colorb.put( 0); colorb.put( 0); colorb.put( 1); + colorb.put( 0); colorb.put( 0); colorb.put( 1); colorb.put( 1); + colorb.put( 1); colorb.put( 0); colorb.put( 0); colorb.put( 1); + colorb.put( 1); colorb.put( 0); colorb.put( 0); colorb.put( 1); + } + colors.seal(gl, true); + + // OpenGL Render Settings + gl.glClearColor(0, 0, 0, 1); + gl.glEnable(GL2ES2.GL_DEPTH_TEST); + + st.glUseProgram(gl, false); + + // Let's show the completed shader state .. + System.out.println(glp+" "+st); + } + + public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { + GL2ES2 gl = drawable.getGL().getGL2ES2(); + + st.glUseProgram(gl, true); + + // Set location in front of camera + pmvMatrix.glMatrixMode(pmvMatrix.GL_PROJECTION); + pmvMatrix.glLoadIdentity(); + pmvMatrix.gluPerspective(45.0f, (float)width / (float)height, 1.0f, 100.0f); + //pmvMatrix.glOrthof(-4.0f, 4.0f, -4.0f, 4.0f, 1.0f, 100.0f); + + GLUniformData ud = st.getUniform("mgl_PMVMatrix"); + if(null!=ud) { + // same data object + st.glUniform(gl, ud); + } + + st.glUseProgram(gl, false); + } + + public void dispose(GLAutoDrawable drawable) { + GL2ES2 gl = drawable.getGL().getGL2ES2(); + System.out.println(glp+" RedSquare.dispose: "+gl.getContext()); + + st.destroy(gl); + st=null; + pmvMatrix.destroy(); + pmvMatrix=null; + System.out.println(glp+" RedSquare.dispose: fin"); + } + + public void display(GLAutoDrawable drawable) { + GL2ES2 gl = drawable.getGL().getGL2ES2(); + + st.glUseProgram(gl, true); + + gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT); + + // One rotation every four seconds + pmvMatrix.glMatrixMode(pmvMatrix.GL_MODELVIEW); + pmvMatrix.glLoadIdentity(); + pmvMatrix.glTranslatef(0, 0, -10); + float ang = ((float) (curTime - startTime) * 360.0f) / 4000.0f; + pmvMatrix.glRotatef(ang, 0, 0, 1); + pmvMatrix.glRotatef(ang, 0, 1, 0); + + GLUniformData ud = st.getUniform("mgl_PMVMatrix"); + if(null!=ud) { + // same data object + st.glUniform(gl, ud); + } + + // Draw a square + gl.glDrawArrays(gl.GL_TRIANGLE_STRIP, 0, 4); + + st.glUseProgram(gl, false); + } + + public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { + } + + public static int USE_NEWT = 0; + public static int USE_AWT = 1 << 0; + + public static void main(String[] args) { + int type = USE_NEWT ; + List threads = new ArrayList(); + for(int i=0; i<args.length; i++) { + if(args[i].equals("-awt")) { + type |= USE_AWT; + } + if(args[i].startsWith("-GL")) { + threads.add(new RedSquare(args[i].substring(1), type)); + } + } + if(threads.size()==0) { + threads.add(new RedSquare(null, type)); + } + Thread firstT = (Thread) threads.remove(0); + + for(Iterator i = threads.iterator(); i.hasNext(); ) { + ((Thread)i.next()).start(); + } + + // always run the first on main .. + firstT.run(); + + boolean done = false; + + while(!done) { + int aliveCount = 0; + for(Iterator i = threads.iterator(); i.hasNext(); ) { + if ( ((Thread)i.next()).isAlive() ) { + try { + Thread.sleep(100); + } catch (InterruptedException ie) {} + aliveCount++; + } + } + done = 0==aliveCount ; + } + } +} |