diff options
Diffstat (limited to 'src/demos/es2/openmax/MovieSimple.java')
-rwxr-xr-x | src/demos/es2/openmax/MovieSimple.java | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/src/demos/es2/openmax/MovieSimple.java b/src/demos/es2/openmax/MovieSimple.java index ecbb0b2..cba3c2c 100755 --- a/src/demos/es2/openmax/MovieSimple.java +++ b/src/demos/es2/openmax/MovieSimple.java @@ -93,9 +93,8 @@ public class MovieSimple implements MouseListener, GLEventListener, OMXEventList private void run() { System.err.println("MovieSimple.run()"); - GLProfile.setProfileGL2ES2(); try { - GLCapabilities caps = new GLCapabilities(); + GLCapabilities caps = new GLCapabilities(GLProfile.GetProfileGL2ES2()); // For emulation library, use 16 bpp caps.setRedBits(5); caps.setGreenBits(6); @@ -198,7 +197,7 @@ public class MovieSimple implements MouseListener, GLEventListener, OMXEventList } // Allocate vertex array - GLArrayDataServer vertices = GLArrayDataServer.createGLSL("mgl_Vertex", 3, gl.GL_FLOAT, false, 4, GL.GL_STATIC_DRAW); + GLArrayDataServer vertices = GLArrayDataServer.createGLSL(gl, "mgl_Vertex", 3, gl.GL_FLOAT, false, 4, GL.GL_STATIC_DRAW); { // Fill them up FloatBuffer verticeb = (FloatBuffer)vertices.getBuffer(); @@ -210,7 +209,7 @@ public class MovieSimple implements MouseListener, GLEventListener, OMXEventList vertices.seal(gl, true); // Allocate texcoord array - GLArrayDataServer texcoord = GLArrayDataServer.createGLSL("mgl_MultiTexCoord", 2, gl.GL_FLOAT, false, 4, GL.GL_STATIC_DRAW); + GLArrayDataServer texcoord = GLArrayDataServer.createGLSL(gl, "mgl_MultiTexCoord", 2, gl.GL_FLOAT, false, 4, GL.GL_STATIC_DRAW); { // Fill them up FloatBuffer texcoordb = (FloatBuffer)texcoord.getBuffer(); @@ -221,7 +220,7 @@ public class MovieSimple implements MouseListener, GLEventListener, OMXEventList } texcoord.seal(gl, true); - GLArrayDataServer colors = GLArrayDataServer.createGLSL("mgl_Color", 4, gl.GL_FLOAT, false, 4, GL.GL_STATIC_DRAW); + GLArrayDataServer colors = GLArrayDataServer.createGLSL(gl, "mgl_Color", 4, gl.GL_FLOAT, false, 4, GL.GL_STATIC_DRAW); { // Fill them up FloatBuffer colorb = (FloatBuffer)colors.getBuffer(); |