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+/*
+ * Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ */
+
+
+package demos.es2.openmax;
+
+import javax.media.opengl.*;
+
+import com.sun.opengl.util.glsl.*;
+import com.sun.opengl.util.*;
+
+import com.sun.openmax.*;
+
+import java.nio.*;
+import java.net.*;
+
+import com.sun.javafx.newt.*;
+import com.sun.javafx.newt.opengl.*;
+
+public class MovieSimple implements MouseListener, GLEventListener, OMXEventListener {
+ private GLWindow window;
+ private boolean quit = false;
+ private boolean rotate = false;
+ private float zoom = -2.5f;
+ private float ang = 0f;
+ private long startTime;
+ private long curTime;
+ private String stream;
+
+ public void changedAttributes(OMXInstance omx, int event_mask) {
+ System.out.println("changed stream attr ("+event_mask+"): "+omx);
+ }
+
+ public void mouseClicked(MouseEvent e) {
+ switch(e.getClickCount()) {
+ case 2:
+ quit=true;
+ break;
+ }
+ }
+ public void mouseEntered(MouseEvent e) {
+ }
+ public void mouseExited(MouseEvent e) {
+ }
+ public void mousePressed(MouseEvent e) {
+ }
+ public void mouseReleased(MouseEvent e) {
+ rotate = false;
+ zoom = -2.5f;
+ }
+ public void mouseMoved(MouseEvent e) {
+ }
+ public void mouseDragged(MouseEvent e) {
+ rotate = true;
+ zoom = -5;
+ }
+ public void mouseWheelMoved(MouseEvent e) {
+ }
+
+ public MovieSimple(String stream) {
+ this.stream = stream ;
+ }
+
+ private void run() {
+ System.err.println("MovieSimple.run()");
+ try {
+ GLCapabilities caps = new GLCapabilities(GLProfile.getGL2ES2());
+ // For emulation library, use 16 bpp
+ caps.setRedBits(5);
+ caps.setGreenBits(6);
+ caps.setBlueBits(5);
+ caps.setDepthBits(16);
+
+ window = GLWindow.create(caps);
+
+ window.addMouseListener(this);
+ window.addGLEventListener(this);
+ // window.setEventHandlerMode(GLWindow.EVENT_HANDLER_GL_CURRENT); // default
+ // window.setEventHandlerMode(GLWindow.EVENT_HANDLER_GL_NONE); // no current ..
+
+ // Size OpenGL to Video Surface
+ window.setFullscreen(true);
+ window.setVisible(true);
+
+ startTime = System.currentTimeMillis();
+ while (!quit) {
+ window.display();
+ }
+
+ // Shut things down cooperatively
+ if(null!=movie) {
+ movie.destroy(window.getGL());
+ movie=null;
+ }
+ window.destroy();
+ window.getFactory().shutdown();
+ System.out.println("MovieSimple shut down cleanly.");
+ } catch (Throwable t) {
+ t.printStackTrace();
+ }
+ }
+
+ ShaderState st;
+ PMVMatrix pmvMatrix;
+
+ private void initShader(GL2ES2 gl) {
+ int tmpI;
+
+ // Create & Compile the shader objects
+ ShaderCode rsVp = ShaderCode.create(gl, gl.GL_VERTEX_SHADER, 1, MovieSimple.class,
+ "shader", "shader/bin", "moviesimple");
+ ShaderCode rsFp = ShaderCode.create(gl, gl.GL_FRAGMENT_SHADER, 1, MovieSimple.class,
+ "shader", "shader/bin", "moviesimple");
+
+ // Create & Link the shader program
+ ShaderProgram sp = new ShaderProgram();
+ sp.add(rsVp);
+ sp.add(rsFp);
+ if(!sp.link(gl, System.err)) {
+ throw new GLException("Couldn't link program: "+sp);
+ }
+
+ // Let's manage all our states using ShaderState.
+ st = new ShaderState();
+ st.attachShaderProgram(gl, sp);
+ }
+
+ OMXInstance movie=null;
+
+ public void init(GLAutoDrawable drawable) {
+ GL2ES2 gl = drawable.getGL().getGL2ES2();
+ System.err.println("Entering initialization");
+ System.err.println("GL_VERSION=" + gl.glGetString(gl.GL_VERSION));
+ System.err.println("GL_EXTENSIONS:");
+ System.err.println(" " + gl.glGetString(gl.GL_EXTENSIONS));
+
+ pmvMatrix = new PMVMatrix();
+
+ initShader(gl);
+
+ // Push the 1st uniform down the path
+ st.glUseProgram(gl, true);
+
+ pmvMatrix.glMatrixMode(pmvMatrix.GL_PROJECTION);
+ pmvMatrix.glLoadIdentity();
+ pmvMatrix.glMatrixMode(pmvMatrix.GL_MODELVIEW);
+ pmvMatrix.glLoadIdentity();
+
+ if(!st.glUniform(gl, new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf()))) {
+ throw new GLException("Error setting PMVMatrix in shader: "+st);
+ }
+ if(!st.glUniform(gl, new GLUniformData("mgl_ActiveTexture", 0))) {
+ throw new GLException("Error setting mgl_ActiveTexture in shader: "+st);
+ }
+ gl.glActiveTexture(GL.GL_TEXTURE0);
+
+ float aspect = 16.0f/9.0f;
+ float xs=1f, ys=1f; // scale object
+ float ss=1f, ts=1f; // scale tex-coord
+
+ if(true) {
+ xs = aspect; // b > h
+ ys = 1f; // b > h
+ } else {
+ ss = 1f/aspect; // b > h, crop width
+ ts = 1f; // b > h
+ }
+
+ // Allocate vertex array
+ GLArrayDataServer vertices = GLArrayDataServer.createGLSL(gl, "mgl_Vertex", 3, gl.GL_FLOAT, false, 4, GL.GL_STATIC_DRAW);
+ {
+ // Fill them up
+ FloatBuffer verticeb = (FloatBuffer)vertices.getBuffer();
+ verticeb.put(-1f*xs); verticeb.put( -1f*ys); verticeb.put( 0);
+ verticeb.put(-1f*xs); verticeb.put( 1f*ys); verticeb.put( 0);
+ verticeb.put( 1f*xs); verticeb.put( -1f*ys); verticeb.put( 0);
+ verticeb.put( 1f*xs); verticeb.put( 1f*ys); verticeb.put( 0);
+ }
+ vertices.seal(gl, true);
+
+ // Allocate texcoord array
+ GLArrayDataServer texcoord = GLArrayDataServer.createGLSL(gl, "mgl_MultiTexCoord", 2, gl.GL_FLOAT, false, 4, GL.GL_STATIC_DRAW);
+ {
+ // Fill them up
+ FloatBuffer texcoordb = (FloatBuffer)texcoord.getBuffer();
+ texcoordb.put( 0f*ss); texcoordb.put( 0f*ts);
+ texcoordb.put( 0f*ss); texcoordb.put( 1f*ts);
+ texcoordb.put( 1f*ss); texcoordb.put( 0f*ts);
+ texcoordb.put( 1f*ss); texcoordb.put( 1f*ts);
+ }
+ texcoord.seal(gl, true);
+
+ GLArrayDataServer colors = GLArrayDataServer.createGLSL(gl, "mgl_Color", 4, gl.GL_FLOAT, false, 4, GL.GL_STATIC_DRAW);
+ {
+ // Fill them up
+ FloatBuffer colorb = (FloatBuffer)colors.getBuffer();
+ colorb.put( 0); colorb.put( 0); colorb.put( 0); colorb.put( 1);
+ colorb.put( 1); colorb.put( 1); colorb.put( 1); colorb.put( 1);
+ colorb.put( 0); colorb.put( 0); colorb.put( 0); colorb.put( 1);
+ colorb.put( 1); colorb.put( 1); colorb.put( 1); colorb.put( 1);
+ }
+ colors.seal(gl, true);
+
+ // OpenGL Render Settings
+ gl.glClearColor(0.2f, 0.2f, 0.2f, 1);
+ gl.glEnable(GL2ES2.GL_DEPTH_TEST);
+
+ st.glUseProgram(gl, false);
+
+ // Let's show the completed shader state ..
+ System.out.println(st);
+
+ try {
+ movie = new OMXInstance();
+ movie.addEventListener(this);
+ movie.setStream(4, new URL(stream));
+ System.out.println("p0 "+movie);
+ } catch (MalformedURLException mue) { mue.printStackTrace(); }
+ if(null!=movie) {
+ //movie.setStreamAllEGLImageTexture2D(gl);
+ //movie.activateStream();
+ //System.out.println("p1 "+movie);
+ movie.play();
+ }
+ }
+
+ public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
+ GL2ES2 gl = drawable.getGL().getGL2ES2();
+
+ st.glUseProgram(gl, true);
+
+ // Set location in front of camera
+ pmvMatrix.glMatrixMode(pmvMatrix.GL_PROJECTION);
+ pmvMatrix.glLoadIdentity();
+ pmvMatrix.gluPerspective(45.0f, (float)width / (float)height, 1.0f, 100.0f);
+ //pmvMatrix.glOrthof(-4.0f, 4.0f, -4.0f, 4.0f, 1.0f, 100.0f);
+
+ pmvMatrix.glMatrixMode(pmvMatrix.GL_MODELVIEW);
+ pmvMatrix.glLoadIdentity();
+ pmvMatrix.glTranslatef(0, 0, zoom);
+
+ GLUniformData ud = st.getUniform("mgl_PMVMatrix");
+ if(null!=ud) {
+ // same data object
+ st.glUniform(gl, ud);
+ }
+
+ st.glUseProgram(gl, false);
+ }
+
+ public void dispose(GLAutoDrawable drawable) {
+ GL2ES2 gl = drawable.getGL().getGL2ES2();
+
+ movie.destroy(gl);
+ movie=null;
+ pmvMatrix.destroy();
+ pmvMatrix=null;
+ st.destroy(gl);
+ st=null;
+ quit=true;
+ }
+
+ public void display(GLAutoDrawable drawable) {
+ GL2ES2 gl = drawable.getGL().getGL2ES2();
+
+ st.glUseProgram(gl, true);
+
+ gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT);
+
+ if(rotate) {
+ curTime = System.currentTimeMillis();
+ ang = ((float) (curTime - startTime) * 360.0f) / 8000.0f;
+ }
+
+ if(rotate || zoom!=0f) {
+ pmvMatrix.glMatrixMode(pmvMatrix.GL_MODELVIEW);
+ pmvMatrix.glLoadIdentity();
+ pmvMatrix.glTranslatef(0, 0, zoom);
+ pmvMatrix.glRotatef(ang, 0, 0, 1);
+ // pmvMatrix.glRotatef(ang, 0, 1, 0);
+
+ GLUniformData ud = st.getUniform("mgl_PMVMatrix");
+ if(null!=ud) {
+ // same data object
+ st.glUniform(gl, ud);
+ }
+
+ if(!rotate) {
+ zoom=0f;
+ }
+ }
+
+
+ com.sun.opengl.util.texture.Texture tex = null;
+ if(null!=movie) {
+ tex=movie.getNextTextureID();
+ if(null!=tex) {
+ tex.enable();
+ tex.bind();
+ }
+ }
+
+ // Draw a square
+ gl.glDrawArrays(gl.GL_TRIANGLE_STRIP, 0, 4);
+
+ if(null!=tex) {
+ tex.disable();
+ }
+
+ st.glUseProgram(gl, false);
+ }
+
+ public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {
+ }
+
+ public static void main(String[] args) {
+ String fname="file:///Storage Card/resources/a.mp4";
+ if(args.length>0) fname=args[0];
+ new MovieSimple(fname).run();
+ System.exit(0);
+ }
+}