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-rwxr-xr-xsrc/demos/es2/openmax/shader/bin/nvidia/moviesimple.bfpbin0 -> 684 bytes
-rwxr-xr-xsrc/demos/es2/openmax/shader/bin/nvidia/moviesimple.bvpbin0 -> 940 bytes
-rw-r--r--src/demos/es2/openmax/shader/moviesimple.fp21
-rw-r--r--src/demos/es2/openmax/shader/moviesimple.vp22
-rwxr-xr-xsrc/demos/es2/openmax/shader/scripts/nvidia-apx/glslc-ff.bat9
5 files changed, 52 insertions, 0 deletions
diff --git a/src/demos/es2/openmax/shader/bin/nvidia/moviesimple.bfp b/src/demos/es2/openmax/shader/bin/nvidia/moviesimple.bfp
new file mode 100755
index 0000000..97a6980
--- /dev/null
+++ b/src/demos/es2/openmax/shader/bin/nvidia/moviesimple.bfp
Binary files differ
diff --git a/src/demos/es2/openmax/shader/bin/nvidia/moviesimple.bvp b/src/demos/es2/openmax/shader/bin/nvidia/moviesimple.bvp
new file mode 100755
index 0000000..2ca3dff
--- /dev/null
+++ b/src/demos/es2/openmax/shader/bin/nvidia/moviesimple.bvp
Binary files differ
diff --git a/src/demos/es2/openmax/shader/moviesimple.fp b/src/demos/es2/openmax/shader/moviesimple.fp
new file mode 100644
index 0000000..c711641
--- /dev/null
+++ b/src/demos/es2/openmax/shader/moviesimple.fp
@@ -0,0 +1,21 @@
+
+#ifdef GL_ES
+ #define MEDIUMP mediump
+ #define HIGHP highp
+#else
+ #define MEDIUMP
+ #define HIGHP
+#endif
+
+uniform sampler2D mgl_ActiveTexture;
+varying HIGHP vec4 mgl_texCoord;
+varying HIGHP vec4 frontColor;
+
+void main (void)
+{
+ vec4 texColor = texture2D(mgl_ActiveTexture, mgl_texCoord.st);
+
+ // mix frontColor with texture ..
+ gl_FragColor = vec4(frontColor.rgb*texColor.rgb, frontColor.a);
+}
+
diff --git a/src/demos/es2/openmax/shader/moviesimple.vp b/src/demos/es2/openmax/shader/moviesimple.vp
new file mode 100644
index 0000000..0b78eb9
--- /dev/null
+++ b/src/demos/es2/openmax/shader/moviesimple.vp
@@ -0,0 +1,22 @@
+
+#ifdef GL_ES
+ #define MEDIUMP mediump
+ #define HIGHP highp
+#else
+ #define MEDIUMP
+ #define HIGHP
+#endif
+
+uniform MEDIUMP mat4 mgl_PMVMatrix[2];
+attribute HIGHP vec4 mgl_Vertex;
+attribute HIGHP vec4 mgl_Color;
+attribute HIGHP vec4 mgl_MultiTexCoord;
+varying HIGHP vec4 frontColor;
+varying HIGHP vec4 mgl_texCoord;
+
+void main(void)
+{
+ frontColor=mgl_Color;
+ mgl_texCoord = mgl_MultiTexCoord;
+ gl_Position = mgl_PMVMatrix[0] * mgl_PMVMatrix[1] * mgl_Vertex;
+}
diff --git a/src/demos/es2/openmax/shader/scripts/nvidia-apx/glslc-ff.bat b/src/demos/es2/openmax/shader/scripts/nvidia-apx/glslc-ff.bat
new file mode 100755
index 0000000..a93f43c
--- /dev/null
+++ b/src/demos/es2/openmax/shader/scripts/nvidia-apx/glslc-ff.bat
@@ -0,0 +1,9 @@
+REM
+REM You have to call it from the 'shader' directory, e.g.:
+REM scripts\nvidia-apx\glslc-ff.bat
+REM
+IF !"%JOGLDIR%"==""! GOTO YESPATH
+set JOGLDIR=..\lib
+:YESPATH
+
+java -cp %JOGLDIR%\jogl.core.jar;%JOGLDIR%\jogl.gles2.jar;%JOGLDIR%\jogl.fixed.jar;%JOGLDIR%\jogl.sdk.jar javax.media.opengl.sdk.glsl.CompileShaderNVidia moviesimple.vp moviesimple.fp