diff options
Diffstat (limited to 'src/demos/es2')
-rwxr-xr-x | src/demos/es2/RedSquare.java | 8 | ||||
-rwxr-xr-x | src/demos/es2/openmax/MovieSimple.java | 6 | ||||
-rw-r--r-- | src/demos/es2/perftst/PerfModule.java | 8 |
3 files changed, 9 insertions, 13 deletions
diff --git a/src/demos/es2/RedSquare.java b/src/demos/es2/RedSquare.java index c335478..536deb2 100755 --- a/src/demos/es2/RedSquare.java +++ b/src/demos/es2/RedSquare.java @@ -161,12 +161,10 @@ public class RedSquare extends Thread implements WindowListener, KeyListener, Mo PMVMatrix pmvMatrix; private void initShader(GL2ES2 gl) { - int tmpI; - // Create & Compile the shader objects - ShaderCode rsVp = ShaderCode.create(gl, gl.GL_VERTEX_SHADER, 1, RedSquare.class, + ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, RedSquare.class, "shader", "shader/bin", "redsquare"); - ShaderCode rsFp = ShaderCode.create(gl, gl.GL_FRAGMENT_SHADER, 1, RedSquare.class, + ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RedSquare.class, "shader", "shader/bin", "redsquare"); // Create & Link the shader program @@ -179,7 +177,7 @@ public class RedSquare extends Thread implements WindowListener, KeyListener, Mo // Let's manage all our states using ShaderState. st = new ShaderState(); - st.attachShaderProgram(gl, sp); + st.attachShaderProgram(gl, sp, false); } public void init(GLAutoDrawable drawable) { diff --git a/src/demos/es2/openmax/MovieSimple.java b/src/demos/es2/openmax/MovieSimple.java index d6c8c7b..eaf5221 100755 --- a/src/demos/es2/openmax/MovieSimple.java +++ b/src/demos/es2/openmax/MovieSimple.java @@ -137,9 +137,9 @@ public class MovieSimple implements MouseListener, GLEventListener, OMXEventList int tmpI; // Create & Compile the shader objects - ShaderCode rsVp = ShaderCode.create(gl, gl.GL_VERTEX_SHADER, 1, MovieSimple.class, + ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, MovieSimple.class, "shader", "shader/bin", "moviesimple"); - ShaderCode rsFp = ShaderCode.create(gl, gl.GL_FRAGMENT_SHADER, 1, MovieSimple.class, + ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, MovieSimple.class, "shader", "shader/bin", "moviesimple"); // Create & Link the shader program @@ -152,7 +152,7 @@ public class MovieSimple implements MouseListener, GLEventListener, OMXEventList // Let's manage all our states using ShaderState. st = new ShaderState(); - st.attachShaderProgram(gl, sp); + st.attachShaderProgram(gl, sp, false); } OMXInstance movie=null; diff --git a/src/demos/es2/perftst/PerfModule.java b/src/demos/es2/perftst/PerfModule.java index b472039..ec2314b 100644 --- a/src/demos/es2/perftst/PerfModule.java +++ b/src/demos/es2/perftst/PerfModule.java @@ -22,9 +22,9 @@ public abstract class PerfModule { st = new ShaderState(); // Create & Compile the shader objects - ShaderCode vp = ShaderCode.create(gl, gl.GL_VERTEX_SHADER, 1, Perftst.class, + ShaderCode vp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, Perftst.class, "shader", "shader/bin", vShaderName); - ShaderCode fp = ShaderCode.create(gl, gl.GL_FRAGMENT_SHADER, 1, Perftst.class, + ShaderCode fp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, Perftst.class, "shader", "shader/bin", fShaderName); // Create & Link the shader program @@ -45,9 +45,7 @@ public abstract class PerfModule { System.out.println("shader creation: "+dt+" ms"); // Let's manage all our states using ShaderState. - st.attachShaderProgram(gl, sp); - - st.useProgram(gl, true); + st.attachShaderProgram(gl, sp, true); } public static final void put(Buffer buffer, int type, float v) { |