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-rwxr-xr-xsrc/demos/es2/RedSquare.java8
-rwxr-xr-xsrc/demos/es2/openmax/MovieSimple.java6
-rw-r--r--src/demos/es2/perftst/PerfModule.java8
3 files changed, 9 insertions, 13 deletions
diff --git a/src/demos/es2/RedSquare.java b/src/demos/es2/RedSquare.java
index c335478..536deb2 100755
--- a/src/demos/es2/RedSquare.java
+++ b/src/demos/es2/RedSquare.java
@@ -161,12 +161,10 @@ public class RedSquare extends Thread implements WindowListener, KeyListener, Mo
PMVMatrix pmvMatrix;
private void initShader(GL2ES2 gl) {
- int tmpI;
-
// Create & Compile the shader objects
- ShaderCode rsVp = ShaderCode.create(gl, gl.GL_VERTEX_SHADER, 1, RedSquare.class,
+ ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, RedSquare.class,
"shader", "shader/bin", "redsquare");
- ShaderCode rsFp = ShaderCode.create(gl, gl.GL_FRAGMENT_SHADER, 1, RedSquare.class,
+ ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RedSquare.class,
"shader", "shader/bin", "redsquare");
// Create & Link the shader program
@@ -179,7 +177,7 @@ public class RedSquare extends Thread implements WindowListener, KeyListener, Mo
// Let's manage all our states using ShaderState.
st = new ShaderState();
- st.attachShaderProgram(gl, sp);
+ st.attachShaderProgram(gl, sp, false);
}
public void init(GLAutoDrawable drawable) {
diff --git a/src/demos/es2/openmax/MovieSimple.java b/src/demos/es2/openmax/MovieSimple.java
index d6c8c7b..eaf5221 100755
--- a/src/demos/es2/openmax/MovieSimple.java
+++ b/src/demos/es2/openmax/MovieSimple.java
@@ -137,9 +137,9 @@ public class MovieSimple implements MouseListener, GLEventListener, OMXEventList
int tmpI;
// Create & Compile the shader objects
- ShaderCode rsVp = ShaderCode.create(gl, gl.GL_VERTEX_SHADER, 1, MovieSimple.class,
+ ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, MovieSimple.class,
"shader", "shader/bin", "moviesimple");
- ShaderCode rsFp = ShaderCode.create(gl, gl.GL_FRAGMENT_SHADER, 1, MovieSimple.class,
+ ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, MovieSimple.class,
"shader", "shader/bin", "moviesimple");
// Create & Link the shader program
@@ -152,7 +152,7 @@ public class MovieSimple implements MouseListener, GLEventListener, OMXEventList
// Let's manage all our states using ShaderState.
st = new ShaderState();
- st.attachShaderProgram(gl, sp);
+ st.attachShaderProgram(gl, sp, false);
}
OMXInstance movie=null;
diff --git a/src/demos/es2/perftst/PerfModule.java b/src/demos/es2/perftst/PerfModule.java
index b472039..ec2314b 100644
--- a/src/demos/es2/perftst/PerfModule.java
+++ b/src/demos/es2/perftst/PerfModule.java
@@ -22,9 +22,9 @@ public abstract class PerfModule {
st = new ShaderState();
// Create & Compile the shader objects
- ShaderCode vp = ShaderCode.create(gl, gl.GL_VERTEX_SHADER, 1, Perftst.class,
+ ShaderCode vp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, Perftst.class,
"shader", "shader/bin", vShaderName);
- ShaderCode fp = ShaderCode.create(gl, gl.GL_FRAGMENT_SHADER, 1, Perftst.class,
+ ShaderCode fp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, Perftst.class,
"shader", "shader/bin", fShaderName);
// Create & Link the shader program
@@ -45,9 +45,7 @@ public abstract class PerfModule {
System.out.println("shader creation: "+dt+" ms");
// Let's manage all our states using ShaderState.
- st.attachShaderProgram(gl, sp);
-
- st.useProgram(gl, true);
+ st.attachShaderProgram(gl, sp, true);
}
public static final void put(Buffer buffer, int type, float v) {