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-/*
- * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any kind. ALL
- * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
- * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
- * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
- * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
- * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
- * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
- * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
- * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
- * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
- * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed or intended for use
- * in the design, construction, operation or maintenance of any nuclear
- * facility.
- *
- * Sun gratefully acknowledges that this software was originally authored
- * and developed by Kenneth Bradley Russell and Christopher John Kline.
- */
-
-package demos.fullscreen;
-
-import java.awt.*;
-import javax.swing.*;
-
-import javax.media.opengl.*;
-
-/** Class which implements workaround for full-screen bugs on Windows
- when <code>-Dsun.java2d.noddraw=true</code> is specified as well
- as a similar bug on Mac OS X. This code currently expects that the
- GLAutoDrawable will be placed in a containing Frame. */
-
-public class FullscreenWorkaround implements GLEventListener {
- private int width;
- private int height;
-
- /** Creates a full-screen workaround with the specified width and
- height to set the full-screen window to later. */
- public FullscreenWorkaround(int width, int height) {
- this.width = width;
- this.height = height;
- }
-
- public void init(GLAutoDrawable drawable) {
- // Find parent frame if any
- final Frame frame = getParentFrame((Component) drawable);
- if (frame != null) {
- EventQueue.invokeLater(new Runnable() {
- public void run() {
- frame.setVisible(false);
- frame.setBounds(0, 0, width, height);
- frame.setVisible(true);
- frame.toFront();
- }
- });
- }
- }
-
- public void display(GLAutoDrawable drawable) {}
- public void reshape(GLAutoDrawable drawable, int x, int y, int w, int h) {}
- public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
-
- //----------------------------------------------------------------------
- // Internals only below this point
- //
-
- private static Frame getParentFrame(Component c) {
- while (c != null &&
- (!(c instanceof Frame))) {
- c = c.getParent();
- }
- return (Frame) c;
- }
-}