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+/*
+ * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package demos.fullscreen;
+
+import java.awt.*;
+import javax.swing.*;
+
+import javax.media.opengl.*;
+import com.sun.opengl.utils.*;
+
+/** Class which implements workaround for full-screen bugs on Windows
+ when <code>-Dsun.java2d.noddraw=true</code> is specified as well
+ as a similar bug on Mac OS X. This code currently expects that the
+ GLAutoDrawable will be placed in a containing Frame. */
+
+public class FullscreenWorkaround implements GLEventListener {
+ private int width;
+ private int height;
+
+ /** Creates a full-screen workaround with the specified width and
+ height to set the full-screen window to later. */
+ public FullscreenWorkaround(int width, int height) {
+ this.width = width;
+ this.height = height;
+ }
+
+ public void init(GLAutoDrawable drawable) {
+ // Find parent frame if any
+ final Frame frame = getParentFrame((Component) drawable);
+ if (frame != null) {
+ EventQueue.invokeLater(new Runnable() {
+ public void run() {
+ frame.setVisible(false);
+ frame.setBounds(0, 0, width, height);
+ frame.setVisible(true);
+ frame.toFront();
+ }
+ });
+ }
+ }
+
+ public void display(GLAutoDrawable drawable) {}
+ public void reshape(GLAutoDrawable drawable, int x, int y, int w, int h) {}
+ public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
+
+ //----------------------------------------------------------------------
+ // Internals only below this point
+ //
+
+ private static Frame getParentFrame(Component c) {
+ while (c != null &&
+ (!(c instanceof Frame))) {
+ c = c.getParent();
+ }
+ return (Frame) c;
+ }
+}