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diff --git a/src/demos/fullscreen/GearsFullscreen.java b/src/demos/fullscreen/GearsFullscreen.java
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+package demos.fullscreen;
+
+import java.awt.*;
+import java.awt.event.*;
+
+import demos.gears.Gears;
+import demos.util.*;
+import javax.media.opengl.awt.GLCanvas;
+import com.sun.opengl.util.Animator;
+
+/**
+ * GearsFullscreen.java <BR>
+ * author: Brian Paul (converted to Java by Ron Cemer and Sven Goethel) <P>
+ *
+ * This version is equal to Brian Paul's version 1.2 1999/10/21 <P>
+ *
+ * Illustrates simple usage of GLCanvas in full-screen mode. On
+ * Windows this demo should be run with the system property
+ * -Dsun.java2d.noddraw=true specified to prevent Java2D from using
+ * DirectDraw, which is incompatible with OpenGL at the driver level.
+ */
+
+public class GearsFullscreen {
+ private GraphicsDevice dev;
+ private DisplayMode origMode;
+ private boolean fullScreen;
+ private Frame frame;
+ private Animator animator;
+ private int initWidth = 300;
+ private int initHeight = 300;
+
+ public static void main(String[] args) {
+ new GearsFullscreen().run(args);
+ }
+
+ public void run(String[] args) {
+ dev = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice();
+ origMode = dev.getDisplayMode();
+ DisplayMode newMode = null;
+
+ if (dev.isFullScreenSupported()) {
+ newMode = ScreenResSelector.showSelectionDialog();
+ if (newMode != null) {
+ initWidth = newMode.getWidth();
+ initHeight = newMode.getHeight();
+ }
+ } else {
+ System.err.println("NOTE: full-screen mode not supported; running in window instead");
+ }
+
+ frame = new Frame("Gear Demo");
+ if (newMode != null) {
+ frame.setUndecorated(true);
+ }
+ final GLCanvas canvas = new GLCanvas();
+
+ canvas.addGLEventListener(new Gears());
+ canvas.addGLEventListener(new FullscreenWorkaround(initWidth, initHeight));
+
+ frame.add(canvas);
+ frame.setSize(initWidth, initHeight);
+ animator = new Animator(canvas);
+ frame.addWindowListener(new WindowAdapter() {
+ public void windowClosing(WindowEvent e) {
+ runExit();
+ }
+ });
+ frame.setVisible(true);
+
+ if (dev.isFullScreenSupported() && (newMode != null)) {
+ dev.setFullScreenWindow(frame);
+ if (dev.isDisplayChangeSupported()) {
+ dev.setDisplayMode(newMode);
+ fullScreen = true;
+ } else {
+ // Not much point in having a full-screen window in this case
+ dev.setFullScreenWindow(null);
+ final Frame f2 = frame;
+ try {
+ EventQueue.invokeAndWait(new Runnable() {
+ public void run() {
+ f2.setVisible(false);
+ f2.setUndecorated(false);
+ f2.setVisible(true);
+ f2.setSize(initWidth, initHeight);
+ }
+ });
+ } catch (Exception e) {
+ e.printStackTrace();
+ }
+ System.err.println("NOTE: was not able to change display mode; full-screen disabled");
+ }
+ }
+
+ animator.start();
+ }
+
+ public void runExit() {
+ // Run this on another thread than the AWT event queue to
+ // make sure the call to Animator.stop() completes before
+ // exiting
+ new Thread(new Runnable() {
+ public void run() {
+ animator.stop();
+ try {
+ EventQueue.invokeAndWait(new Runnable() {
+ public void run() {
+ if (fullScreen) {
+ try {
+ dev.setDisplayMode(origMode);
+ } catch (Exception e1) {
+ }
+ try {
+ dev.setFullScreenWindow(null);
+ } catch (Exception e2) {
+ }
+ fullScreen = false;
+ }
+ }
+ });
+ } catch (Exception e) {
+ e.printStackTrace();
+ }
+ System.exit(0);
+ }
+ }).start();
+ }
+}