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Diffstat (limited to 'src/demos/hdr/HDR.java')
-rwxr-xr-xsrc/demos/hdr/HDR.java78
1 files changed, 39 insertions, 39 deletions
diff --git a/src/demos/hdr/HDR.java b/src/demos/hdr/HDR.java
index e86218c..b7467da 100755
--- a/src/demos/hdr/HDR.java
+++ b/src/demos/hdr/HDR.java
@@ -243,7 +243,7 @@ public class HDR implements GLEventListener {
GL gl = drawable.getGL();
GLU glu = drawable.getGLU();
- checkExtension(gl, "GL_ARB_multitexture");
+ checkExtension(gl, "GL_VERSION_1_3"); // For multitexture
checkExtension(gl, "GL_ARB_pbuffer");
checkExtension(gl, "GL_ARB_vertex_program");
checkExtension(gl, "GL_ARB_fragment_program");
@@ -405,7 +405,7 @@ public class HDR implements GLEventListener {
// display in window
gl.glEnable(GL.GL_TEXTURE_RECTANGLE_NV);
- gl.glActiveTextureARB(GL.GL_TEXTURE0_ARB);
+ gl.glActiveTexture(GL.GL_TEXTURE0);
gl.glBindTexture(GL.GL_TEXTURE_RECTANGLE_NV, tonemap_pbuffer_tex);
if (b['n']) {
gl.glTexParameteri( GL.GL_TEXTURE_RECTANGLE_NV, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
@@ -643,10 +643,10 @@ public class HDR implements GLEventListener {
gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_FILL);
if (b['m']) {
- gl.glEnable(GL.GL_MULTISAMPLE_ARB);
+ gl.glEnable(GL.GL_MULTISAMPLE);
gl.glHint(GL.GL_MULTISAMPLE_FILTER_HINT_NV, GL.GL_NICEST);
} else {
- gl.glDisable(GL.GL_MULTISAMPLE_ARB);
+ gl.glDisable(GL.GL_MULTISAMPLE);
}
if (!b['e']) {
@@ -685,32 +685,32 @@ public class HDR implements GLEventListener {
view.xformPt(eyePos_eye, eyePos_model);
pipeline.setVertexProgramParameter3f(gl, eyePos_param, eyePos_model.x(), eyePos_model.y(), eyePos_model.z());
- gl.glActiveTextureARB(GL.GL_TEXTURE0_ARB);
- gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP_ARB, hdr_tex);
- gl.glEnable(GL.GL_TEXTURE_CUBE_MAP_ARB);
+ gl.glActiveTexture(GL.GL_TEXTURE0);
+ gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP, hdr_tex);
+ gl.glEnable(GL.GL_TEXTURE_CUBE_MAP);
boolean linear = b['l'];
if (linear) {
- gl.glTexParameteri(GL.GL_TEXTURE_CUBE_MAP_ARB, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR_MIPMAP_LINEAR);
- gl.glTexParameteri( GL.GL_TEXTURE_CUBE_MAP_ARB, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
+ gl.glTexParameteri(GL.GL_TEXTURE_CUBE_MAP, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR_MIPMAP_LINEAR);
+ gl.glTexParameteri( GL.GL_TEXTURE_CUBE_MAP, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
} else {
- // glTexParameteri( GL.GL_TEXTURE_CUBE_MAP_ARB, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST_MIPMAP_NEAREST);
- gl.glTexParameteri( GL.GL_TEXTURE_CUBE_MAP_ARB, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST);
- gl.glTexParameteri( GL.GL_TEXTURE_CUBE_MAP_ARB, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST);
+ // glTexParameteri( GL.GL_TEXTURE_CUBE_MAP, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST_MIPMAP_NEAREST);
+ gl.glTexParameteri( GL.GL_TEXTURE_CUBE_MAP, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST);
+ gl.glTexParameteri( GL.GL_TEXTURE_CUBE_MAP, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST);
}
if (hilo) {
- gl.glActiveTextureARB(GL.GL_TEXTURE1_ARB);
- gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP_ARB, hdr_tex2);
- gl.glEnable(GL.GL_TEXTURE_CUBE_MAP_ARB);
+ gl.glActiveTexture(GL.GL_TEXTURE1);
+ gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP, hdr_tex2);
+ gl.glEnable(GL.GL_TEXTURE_CUBE_MAP);
if (linear) {
- gl.glTexParameteri( GL.GL_TEXTURE_CUBE_MAP_ARB, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR_MIPMAP_LINEAR);
- gl.glTexParameteri( GL.GL_TEXTURE_CUBE_MAP_ARB, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
+ gl.glTexParameteri( GL.GL_TEXTURE_CUBE_MAP, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR_MIPMAP_LINEAR);
+ gl.glTexParameteri( GL.GL_TEXTURE_CUBE_MAP, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
} else {
- // glTexParameteri( GL.GL_TEXTURE_CUBE_MAP_ARB, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST_MIPMAP_NEAREST);
- gl.glTexParameteri( GL.GL_TEXTURE_CUBE_MAP_ARB, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST);
- gl.glTexParameteri( GL.GL_TEXTURE_CUBE_MAP_ARB, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST);
+ // glTexParameteri( GL.GL_TEXTURE_CUBE_MAP, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST_MIPMAP_NEAREST);
+ gl.glTexParameteri( GL.GL_TEXTURE_CUBE_MAP, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST);
+ gl.glTexParameteri( GL.GL_TEXTURE_CUBE_MAP, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST);
}
}
@@ -773,7 +773,7 @@ public class HDR implements GLEventListener {
// horizontal blur
gl.glBindProgramARB(GL.GL_FRAGMENT_PROGRAM_ARB, blurh_fprog);
- gl.glActiveTextureARB(GL.GL_TEXTURE0_ARB);
+ gl.glActiveTexture(GL.GL_TEXTURE0);
pipeline.bindTexture(gl, blur2_pbuffer_tex);
glowPass(gl);
@@ -808,7 +808,7 @@ public class HDR implements GLEventListener {
pipeline.enableFragmentProgram(gl, shrink_fprog);
setOrthoProjection(gl, blur_w, blur_h);
- gl.glActiveTextureARB(GL.GL_TEXTURE0_ARB);
+ gl.glActiveTexture(GL.GL_TEXTURE0);
gl.glBindTexture(GL.GL_TEXTURE_RECTANGLE_NV, pbuffer_tex);
drawQuadRect2(gl, blur_w, blur_h, pbuffer_w, pbuffer_h);
pipeline.disableFragmentProgram(gl);
@@ -817,7 +817,7 @@ public class HDR implements GLEventListener {
// vertical blur
gl.glBindProgramARB(GL.GL_FRAGMENT_PROGRAM_ARB, blurv_fprog);
- gl.glActiveTextureARB(GL.GL_TEXTURE0_ARB);
+ gl.glActiveTexture(GL.GL_TEXTURE0);
pipeline.bindTexture(gl, blur_pbuffer_tex);
glowPass(gl);
@@ -893,10 +893,10 @@ public class HDR implements GLEventListener {
private void drawQuadRect(GL gl, int w, int h) {
gl.glBegin(GL.GL_QUADS);
- gl.glTexCoord2f(0, h); gl.glMultiTexCoord2fARB(GL.GL_TEXTURE1_ARB, 0, h / blur_scale); gl.glVertex3f(0, h, 0);
- gl.glTexCoord2f(w, h); gl.glMultiTexCoord2fARB(GL.GL_TEXTURE1_ARB, w / blur_scale, h / blur_scale); gl.glVertex3f(w, h, 0);
- gl.glTexCoord2f(w, 0); gl.glMultiTexCoord2fARB(GL.GL_TEXTURE1_ARB, w / blur_scale, 0); gl.glVertex3f(w, 0, 0);
- gl.glTexCoord2f(0, 0); gl.glMultiTexCoord2fARB(GL.GL_TEXTURE1_ARB, 0, 0); gl.glVertex3f(0, 0, 0);
+ gl.glTexCoord2f(0, h); gl.glMultiTexCoord2f(GL.GL_TEXTURE1, 0, h / blur_scale); gl.glVertex3f(0, h, 0);
+ gl.glTexCoord2f(w, h); gl.glMultiTexCoord2f(GL.GL_TEXTURE1, w / blur_scale, h / blur_scale); gl.glVertex3f(w, h, 0);
+ gl.glTexCoord2f(w, 0); gl.glMultiTexCoord2f(GL.GL_TEXTURE1, w / blur_scale, 0); gl.glVertex3f(w, 0, 0);
+ gl.glTexCoord2f(0, 0); gl.glMultiTexCoord2f(GL.GL_TEXTURE1, 0, 0); gl.glVertex3f(0, 0, 0);
gl.glEnd();
}
@@ -933,18 +933,18 @@ public class HDR implements GLEventListener {
// draw cubemap background
private void drawSkyBox(GL gl) {
- gl.glActiveTextureARB(GL.GL_TEXTURE0_ARB);
- gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP_ARB, hdr_tex);
- gl.glEnable(GL.GL_TEXTURE_CUBE_MAP_ARB);
+ gl.glActiveTexture(GL.GL_TEXTURE0);
+ gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP, hdr_tex);
+ gl.glEnable(GL.GL_TEXTURE_CUBE_MAP);
if (hilo) {
- gl.glActiveTextureARB(GL.GL_TEXTURE1_ARB);
- gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP_ARB, hdr_tex2);
- gl.glEnable(GL.GL_TEXTURE_CUBE_MAP_ARB);
+ gl.glActiveTexture(GL.GL_TEXTURE1);
+ gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP, hdr_tex2);
+ gl.glEnable(GL.GL_TEXTURE_CUBE_MAP);
}
// initialize object linear texgen
- gl.glActiveTextureARB(GL.GL_TEXTURE0_ARB);
+ gl.glActiveTexture(GL.GL_TEXTURE0);
gl.glMatrixMode(GL.GL_MODELVIEW);
gl.glPushMatrix();
gl.glLoadIdentity();
@@ -974,7 +974,7 @@ public class HDR implements GLEventListener {
glut.glutSolidCube(gl, 1.0f);
gl.glPopMatrix();
- gl.glDisable(GL.GL_TEXTURE_CUBE_MAP_ARB);
+ gl.glDisable(GL.GL_TEXTURE_CUBE_MAP);
gl.glMatrixMode(GL.GL_TEXTURE);
gl.glPopMatrix();
@@ -987,18 +987,18 @@ public class HDR implements GLEventListener {
private void toneMappingPass(GL gl) {
gl.glFinish();
- gl.glActiveTextureARB(GL.GL_TEXTURE0_ARB);
+ gl.glActiveTexture(GL.GL_TEXTURE0);
gl.glBindTexture(GL.GL_TEXTURE_RECTANGLE_NV, pbuffer_tex);
- gl.glActiveTextureARB(GL.GL_TEXTURE1_ARB);
+ gl.glActiveTexture(GL.GL_TEXTURE1);
if (blur2_pbuffer != null) {
gl.glBindTexture(GL.GL_TEXTURE_RECTANGLE_NV, blur2_pbuffer_tex);
}
- gl.glActiveTextureARB(GL.GL_TEXTURE2_ARB);
+ gl.glActiveTexture(GL.GL_TEXTURE2);
gl.glBindTexture(GL.GL_TEXTURE_1D, gamma_tex);
- gl.glActiveTextureARB(GL.GL_TEXTURE3_ARB);
+ gl.glActiveTexture(GL.GL_TEXTURE3);
pipeline.bindTexture(gl, vignette_tex);
pipeline.enableFragmentProgram(gl, tonemap_fprog);