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-rwxr-xr-xsrc/demos/hdr/HDR.java1179
1 files changed, 1179 insertions, 0 deletions
diff --git a/src/demos/hdr/HDR.java b/src/demos/hdr/HDR.java
new file mode 100755
index 0000000..312741d
--- /dev/null
+++ b/src/demos/hdr/HDR.java
@@ -0,0 +1,1179 @@
+package demos.hdr;
+
+import java.awt.*;
+import java.awt.event.*;
+import java.io.*;
+import java.nio.*;
+import java.util.*;
+import javax.swing.*;
+
+import net.java.games.jogl.*;
+import net.java.games.cg.*;
+import net.java.games.jogl.util.*;
+import demos.util.*;
+import gleem.*;
+import gleem.linalg.*;
+
+/** HDR demo by NVidia Corporation - Simon Green, [email protected] <P>
+
+ Ported to Java by Kenneth Russell
+*/
+
+public class HDR {
+ private boolean useCg;
+ private GLCanvas canvas;
+ private Frame frame;
+ private Animator animator;
+ private boolean initFailed;
+ private HDRTexture hdr;
+ private String modelFilename;
+ private ObjReader model;
+ private Pipeline pipeline;
+
+ private GLUT glut = new GLUT();
+
+ private boolean[] b = new boolean[256];
+
+ private ExaminerViewer viewer;
+ private boolean doViewAll = true;
+
+ private DurationTimer timer = new DurationTimer();
+ private boolean firstRender = true;
+ private int frameCount;
+
+ private Time time = new SystemTime();
+ private float animRate = (float) Math.toRadians(-12.0f); // Radians / sec
+
+ private String hdrFilename;
+ private int win_w;
+ private int win_h;
+ private float win_scale;
+ private int pbuffer_w;
+ private int pbuffer_h;
+ private int blurWidth;
+ private int blur_scale;
+ private int blur_w;
+ private int blur_h;
+ private float blurAmount = 0.5f;
+
+ private int modelno = 4;
+ private int numModels = 5;
+
+ private boolean hilo = false;
+ private int hdr_tex;
+ private int hdr_tex2;
+ private int gamma_tex;
+ private int vignette_tex;
+
+ private int textureTarget; // Either GL_TEXTURE_RECTANGLE_NV or GL_TEXTURE_RECTANGLE_EXT/ARB
+
+ private GLPbuffer pbuffer;
+ private GLPbuffer blur_pbuffer;
+ private GLPbuffer blur2_pbuffer;
+ private GLPbuffer tonemap_pbuffer;
+ // Texture objects for these pbuffers
+ private int pbuffer_tex;
+ private int blur_pbuffer_tex;
+ private int blur2_pbuffer_tex;
+ private int tonemap_pbuffer_tex;
+
+ // Render passes for blur2_pbuffer
+ private static final int BLUR2_SHRINK_PASS = 0;
+ private static final int BLUR2_VERT_BLUR_PASS = 1;
+ private int blur2Pass;
+
+ private int blurh_fprog, blurv_fprog;
+ private int skybox_fprog, object_fprog, object_vprog;
+ private int tonemap_fprog, shrink_fprog;
+ private int blurAmount_param, windowSize_param, exposure_param;
+ private int modelViewProj_param, model_param, eyePos_param;
+
+
+ private float exposure = 32.0f;
+
+ private float[] identityMatrix = { 1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f };
+
+ public static void main(String[] args) {
+ new HDR().run(args);
+ }
+
+ public void run(String[] args) {
+ if (args.length < 6 || args.length > 8) {
+ usage();
+ }
+
+ try {
+ int argNo = 0;
+ if (args[argNo].equals("-cg")) {
+ useCg = true;
+ ++argNo;
+ }
+ hdrFilename = args[argNo++];
+ pbuffer_w = Integer.parseInt(args[argNo++]);
+ pbuffer_h = Integer.parseInt(args[argNo++]);
+ win_scale = Float.parseFloat(args[argNo++]);
+ blurWidth = Integer.parseInt(args[argNo++]);
+ blur_scale = Integer.parseInt(args[argNo++]);
+ if (argNo < args.length) {
+ modelFilename = args[argNo++];
+ }
+
+ blur_w = pbuffer_w / blur_scale;
+ blur_h = pbuffer_h / blur_scale;
+ win_w = (int) (pbuffer_w * win_scale);
+ win_h = (int) (pbuffer_h * win_scale);
+ } catch (NumberFormatException e) {
+ e.printStackTrace();
+ usage();
+ }
+
+ if (modelFilename != null) {
+ try {
+ InputStream in = getClass().getClassLoader().getResourceAsStream(modelFilename);
+ if (in == null) {
+ throw new IOException("Unable to open model file " + modelFilename);
+ }
+ model = new ObjReader(in);
+ if (model.getVerticesPerFace() != 3) {
+ throw new IOException("Sorry, only triangle-based WaveFront OBJ files supported");
+ }
+ model.rescale(1.2f / model.getRadius());
+ ++numModels;
+ modelno = 5;
+ } catch (IOException e) {
+ e.printStackTrace();
+ System.exit(1);
+ }
+ }
+
+ b['f'] = true; // fragment programs
+ b['g'] = true; // glare
+ b['l'] = true;
+ b[' '] = true; // animation
+ b['n'] = true; // upsampling smoothing
+
+ try {
+ InputStream in = getClass().getClassLoader().getResourceAsStream(hdrFilename);
+ if (in == null) {
+ throw new IOException("Unable to open HDR file " + hdrFilename);
+ }
+ hdr = new HDRTexture(in);
+ hdr.analyze();
+ hdr.convert();
+ } catch (IOException e) {
+ e.printStackTrace();
+ System.exit(0);
+ }
+
+ canvas = GLDrawableFactory.getFactory().createGLCanvas(new GLCapabilities());
+ canvas.addGLEventListener(new Listener());
+ canvas.setNoAutoRedrawMode(true);
+
+ animator = new Animator(canvas);
+
+ frame = new Frame("HDR test");
+ frame.setLayout(new BorderLayout());
+ frame.setResizable(false);
+ canvas.setSize(win_w, win_h);
+
+ frame.add(canvas, BorderLayout.CENTER);
+ frame.pack();
+ frame.show();
+ canvas.requestFocus();
+
+ frame.addWindowListener(new WindowAdapter() {
+ public void windowClosing(WindowEvent e) {
+ runExit();
+ }
+ });
+
+ animator.start();
+ }
+
+ //----------------------------------------------------------------------
+ // Internals only below this point
+ //
+
+ //----------------------------------------------------------------------
+ // Listeners for main window and pbuffers
+ //
+
+ class Listener implements GLEventListener {
+ private float zNear = 0.1f;
+ private float zFar = 10.0f;
+ private boolean wire = false;
+ private boolean toggleWire = false;
+
+ public void init(GLDrawable drawable) {
+ // printThreadName("init for Listener");
+
+ GL gl = drawable.getGL();
+ GLU glu = drawable.getGLU();
+
+ checkExtension(gl, "GL_ARB_multitexture");
+ checkExtension(gl, "GL_ARB_pbuffer");
+ checkExtension(gl, "GL_ARB_vertex_program");
+ checkExtension(gl, "GL_ARB_fragment_program");
+ if (!gl.isExtensionAvailable("GL_NV_texture_rectangle") &&
+ !gl.isExtensionAvailable("GL_EXT_texture_rectangle") &&
+ !gl.isExtensionAvailable("GL_ARB_texture_rectangle")) {
+ // NOTE: it turns out the constants associated with these extensions are all identical
+ unavailableExtension("Texture rectangle extension not available (need one of GL_NV_texture_rectangle, GL_EXT_texture_rectangle or GL_ARB_texture_rectangle");
+ }
+
+ if (!gl.isExtensionAvailable("GL_NV_float_buffer") &&
+ !gl.isExtensionAvailable("GL_ATI_texture_float") &&
+ !gl.isExtensionAvailable("GL_APPLE_float_pixels")) {
+ unavailableExtension("Floating-point textures not available (need one of GL_NV_float_buffer, GL_ATI_texture_float, or GL_APPLE_float_pixels");
+ }
+
+ setOrthoProjection(gl, win_w, win_h);
+
+ gamma_tex = createGammaTexture(gl, 1024, 1.0f / 2.2f);
+ vignette_tex = createVignetteTexture(gl, pbuffer_w, pbuffer_h, 0.25f*pbuffer_w, 0.7f*pbuffer_w);
+
+ int floatBits = 16;
+ int floatAlphaBits = 0;
+ // int floatDepthBits = 16;
+ // Workaround for apparent bug when not using render-to-texture-rectangle
+ int floatDepthBits = 1;
+
+ GLCapabilities caps = new GLCapabilities();
+ caps.setDoubleBuffered(false);
+ caps.setOffscreenFloatingPointBuffers(true);
+ caps.setRedBits(floatBits);
+ caps.setGreenBits(floatBits);
+ caps.setBlueBits(floatBits);
+ caps.setAlphaBits(floatAlphaBits);
+ caps.setDepthBits(floatDepthBits);
+ int[] tmp = new int[1];
+ pbuffer = drawable.createOffscreenDrawable(caps, pbuffer_w, pbuffer_h);
+ pbuffer.addGLEventListener(new PbufferListener());
+ gl.glGenTextures(1, tmp);
+ pbuffer_tex = tmp[0];
+ blur_pbuffer = drawable.createOffscreenDrawable(caps, blur_w, blur_h);
+ blur_pbuffer.addGLEventListener(new BlurPbufferListener());
+ gl.glGenTextures(1, tmp);
+ blur_pbuffer_tex = tmp[0];
+ blur2_pbuffer = drawable.createOffscreenDrawable(caps, blur_w, blur_h);
+ blur2_pbuffer.addGLEventListener(new Blur2PbufferListener());
+ gl.glGenTextures(1, tmp);
+ blur2_pbuffer_tex = tmp[0];
+ caps.setOffscreenFloatingPointBuffers(false);
+ caps.setRedBits(8);
+ caps.setGreenBits(8);
+ caps.setBlueBits(8);
+ caps.setDepthBits(24);
+ tonemap_pbuffer = drawable.createOffscreenDrawable(caps, pbuffer_w, pbuffer_h);
+ tonemap_pbuffer.addGLEventListener(new TonemapPbufferListener());
+ gl.glGenTextures(1, tmp);
+ tonemap_pbuffer_tex = tmp[0];
+
+ drawable.addKeyListener(new KeyAdapter() {
+ public void keyPressed(KeyEvent e) {
+ dispatchKey(e.getKeyCode(), e.getKeyChar());
+ }
+ });
+
+ // Register the window with the ManipManager
+ ManipManager manager = ManipManager.getManipManager();
+ manager.registerWindow(drawable);
+
+ viewer = new ExaminerViewer(MouseButtonHelper.numMouseButtons());
+ viewer.setNoAltKeyMode(true);
+ viewer.attach(drawable, new BSphereProvider() {
+ public BSphere getBoundingSphere() {
+ return new BSphere(new Vec3f(0, 0, 0), 1.0f);
+ }
+ });
+ viewer.setZNear(zNear);
+ viewer.setZFar(zFar);
+ }
+
+ public void display(GLDrawable drawable) {
+ // printThreadName("display for Listener");
+
+ if (initFailed) {
+ return;
+ }
+
+ if (!firstRender) {
+ if (++frameCount == 30) {
+ timer.stop();
+ System.err.println("Frames per second: " + (30.0f / timer.getDurationAsSeconds()));
+ timer.reset();
+ timer.start();
+ frameCount = 0;
+ }
+ } else {
+ firstRender = false;
+ timer.start();
+ }
+
+ time.update();
+
+ GL gl = drawable.getGL();
+ GLU glu = drawable.getGLU();
+
+ // OK, ready to go
+ if (b[' ']) {
+ viewer.rotateAboutFocalPoint(new Rotf(Vec3f.Y_AXIS, (float) (time.deltaT() * animRate)));
+ }
+
+ pbuffer.display();
+
+ // blur pass
+ if (b['g']) {
+ // shrink image
+ blur2Pass = BLUR2_SHRINK_PASS;
+ blur2_pbuffer.display();
+ }
+
+ // horizontal blur
+ blur_pbuffer.display();
+
+ // vertical blur
+ blur2Pass = BLUR2_VERT_BLUR_PASS;
+ blur2_pbuffer.display();
+
+ // tone mapping pass
+ tonemap_pbuffer.display();
+
+ // display in window
+ gl.glEnable(GL.GL_TEXTURE_RECTANGLE_NV);
+ gl.glActiveTextureARB(GL.GL_TEXTURE0_ARB);
+ gl.glBindTexture(GL.GL_TEXTURE_RECTANGLE_NV, tonemap_pbuffer_tex);
+ if (b['n']) {
+ gl.glTexParameteri( GL.GL_TEXTURE_RECTANGLE_NV, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
+ } else {
+ gl.glTexParameteri( GL.GL_TEXTURE_RECTANGLE_NV, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST);
+ }
+ drawQuadRect4(gl, win_w, win_h, pbuffer_w, pbuffer_h);
+ gl.glDisable(GL.GL_TEXTURE_RECTANGLE_NV);
+ }
+
+ public void reshape(GLDrawable drawable, int x, int y, int width, int height) {}
+
+ // Unused routines
+ public void displayChanged(GLDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
+
+ //----------------------------------------------------------------------
+ // Internals only below this point
+ //
+ private void checkExtension(GL gl, String glExtensionName) {
+ if (!gl.isExtensionAvailable(glExtensionName)) {
+ unavailableExtension("Unable to initialize " + glExtensionName + " OpenGL extension");
+ }
+ }
+
+ private void unavailableExtension(String message) {
+ JOptionPane.showMessageDialog(null, message, "Unavailable extension", JOptionPane.ERROR_MESSAGE);
+ initFailed = true;
+ runExit();
+ throw new GLException(message);
+ }
+
+ private void dispatchKey(int keyCode, char k) {
+ if (k < 256)
+ b[k] = !b[k];
+
+ switch (keyCode) {
+ case KeyEvent.VK_ESCAPE:
+ case KeyEvent.VK_Q:
+ runExit();
+ break;
+
+ case KeyEvent.VK_EQUALS:
+ exposure *= 2;
+ break;
+
+ case KeyEvent.VK_MINUS:
+ exposure *= 0.5f;
+ break;
+
+ case KeyEvent.VK_PLUS:
+ exposure += 1.0f;
+ break;
+
+ case KeyEvent.VK_UNDERSCORE:
+ exposure -= 1.0f;
+ break;
+
+ case KeyEvent.VK_PERIOD:
+ blurAmount += 0.1f;
+ break;
+
+ case KeyEvent.VK_COMMA:
+ blurAmount -= 0.1f;
+ break;
+
+ case KeyEvent.VK_G:
+ if (b['g'])
+ blurAmount = 0.5f;
+ else
+ blurAmount = 0.0f;
+ break;
+
+ case KeyEvent.VK_O:
+ modelno = (modelno + 1) % numModels;
+ break;
+
+ case KeyEvent.VK_V:
+ doViewAll = true;
+ break;
+ }
+ }
+
+ // create gamma lookup table texture
+ private int createGammaTexture(GL gl, int size, float gamma) {
+ int[] tmp = new int[1];
+ gl.glGenTextures(1, tmp);
+ int texid = tmp[0];
+
+ int target = GL.GL_TEXTURE_1D;
+ gl.glBindTexture(target, texid);
+ gl.glTexParameteri(target, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST);
+ gl.glTexParameteri(target, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST);
+ gl.glTexParameteri(target, GL.GL_TEXTURE_WRAP_S, GL.GL_CLAMP_TO_EDGE);
+
+ gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1);
+
+ float[] img = new float [size];
+
+ for(int i=0; i<size; i++) {
+ float x = i / (float) size;
+ img[i] = (float) Math.pow(x, gamma);
+ }
+
+ gl.glTexImage1D(target, 0, GL.GL_LUMINANCE, size, 0, GL.GL_LUMINANCE, GL.GL_FLOAT, img);
+
+ return texid;
+ }
+
+ // create vignette texture
+ // based on Debevec's pflare.c
+ int createVignetteTexture(GL gl, int xsiz, int ysiz, float r0, float r1) {
+ int[] tmp = new int[1];
+ gl.glGenTextures(1, tmp);
+ int texid = tmp[0];
+
+ gl.glBindTexture(GL.GL_TEXTURE_RECTANGLE_NV, texid);
+ gl.glTexParameteri(GL.GL_TEXTURE_RECTANGLE_NV, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST);
+ gl.glTexParameteri(GL.GL_TEXTURE_RECTANGLE_NV, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST);
+ gl.glTexParameteri(GL.GL_TEXTURE_RECTANGLE_NV, GL.GL_TEXTURE_WRAP_S, GL.GL_CLAMP_TO_EDGE);
+ gl.glTexParameteri(GL.GL_TEXTURE_RECTANGLE_NV, GL.GL_TEXTURE_WRAP_T, GL.GL_CLAMP_TO_EDGE);
+
+ gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1);
+
+ float[] img = new float [xsiz*ysiz];
+
+ for (int y = 0; y < ysiz; y++) {
+ for (int x = 0; x < xsiz; x++) {
+ float radius = (float) Math.sqrt((x-xsiz/2)*(x-xsiz/2) + (y-ysiz/2)*(y-ysiz/2));
+ if (radius > r0) {
+ if (radius < r1) {
+ float t = 1.0f - (radius-r0)/(r1-r0);
+ float a = t * 2 - 1;
+ float reduce = (float) ((0.25 * Math.PI + 0.5 * Math.asin(a) + 0.5 * a * Math.sqrt( 1 - a*a ))/(0.5 * Math.PI));
+ img[y*xsiz + x] = reduce;
+ } else {
+ img[y*xsiz + x] = 0.0f;
+ }
+ } else {
+ img[y*xsiz + x] = 1.0f;
+ }
+ }
+ }
+
+ gl.glTexImage2D(GL.GL_TEXTURE_RECTANGLE_NV, 0, GL.GL_LUMINANCE, xsiz, ysiz, 0, GL.GL_LUMINANCE, GL.GL_FLOAT, img);
+
+ return texid;
+ }
+ }
+
+ //----------------------------------------------------------------------
+ // Listeners for pbuffers
+ //
+
+ class PbufferListener implements GLEventListener {
+ public void init(GLDrawable drawable) {
+ // printThreadName("init for PbufferListener");
+
+ // drawable.setGL(new DebugGL(drawable.getGL()));
+
+ GL gl = drawable.getGL();
+ GLU glu = drawable.getGLU();
+ gl.glEnable(GL.GL_DEPTH_TEST);
+
+ // FIXME: what about the ExaminerViewer?
+ setPerspectiveProjection(gl, glu, pbuffer_w, pbuffer_h);
+
+ GLPbuffer pbuffer = (GLPbuffer) drawable;
+ int fpmode = pbuffer.getFloatingPointMode();
+ int texmode = 0;
+ switch (fpmode) {
+ case GLPbuffer.NV_FLOAT:
+ System.err.println("Creating HILO cubemap");
+ hdr_tex = hdr.createCubemapHILO(gl, true);
+ hdr_tex2 = hdr.createCubemapHILO(gl, false);
+ texmode = GL.GL_FLOAT_RGBA16_NV;
+ hilo = true;
+ break;
+ case GLPbuffer.APPLE_FLOAT:
+ System.err.println("Creating FLOAT16_APPLE cubemap");
+ hdr_tex = hdr.createCubemap(gl, GL.GL_RGB_FLOAT16_APPLE);
+ texmode = GL.GL_RGBA_FLOAT16_APPLE;
+ break;
+ case GLPbuffer.ATI_FLOAT:
+ System.err.println("Creating FLOAT16_ATI cubemap");
+ hdr_tex = hdr.createCubemap(gl, GL.GL_RGB_FLOAT16_ATI);
+ texmode = GL.GL_RGBA_FLOAT16_ATI;
+ break;
+ default:
+ throw new RuntimeException("Unexpected floating-point mode " + fpmode);
+ }
+
+ if (useCg) {
+ initCg(gl);
+ } else {
+ initARBFP(gl, texmode);
+ }
+ initBlurCode(gl, blurWidth);
+
+ pipeline.initFloatingPointTexture(gl, pbuffer_tex, pbuffer_w, pbuffer_h);
+ }
+
+ public void display(GLDrawable drawable) {
+ // printThreadName("display for PbufferListener");
+
+ GL gl = drawable.getGL();
+ GLU glu = drawable.getGLU();
+
+ renderScene(gl, glu);
+
+ // Copy results back to texture
+ pipeline.copyToTexture(gl, pbuffer_tex, pbuffer_w, pbuffer_h);
+ }
+
+ // Unused routines
+ public void reshape(GLDrawable drawable, int x, int y, int width, int height) {}
+ public void displayChanged(GLDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
+
+ //----------------------------------------------------------------------
+ // Internals only below this point
+ //
+
+ // render scene to float pbuffer
+ private void renderScene(GL gl, GLU glu) {
+ gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
+
+ if (doViewAll) {
+ viewer.viewAll(gl);
+ }
+
+ if (b['w'])
+ gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_LINE);
+ else
+ gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_FILL);
+
+ if (b['m']) {
+ gl.glEnable(GL.GL_MULTISAMPLE_ARB);
+ gl.glHint(GL.GL_MULTISAMPLE_FILTER_HINT_NV, GL.GL_NICEST);
+ } else {
+ gl.glDisable(GL.GL_MULTISAMPLE_ARB);
+ }
+
+ if (!b['e']) {
+ // draw background
+ pipeline.enableFragmentProgram(gl, skybox_fprog);
+ gl.glDisable(GL.GL_DEPTH_TEST);
+ drawSkyBox(gl);
+ gl.glEnable(GL.GL_DEPTH_TEST);
+ }
+
+ // draw object
+ pipeline.enableVertexProgram(gl, object_vprog);
+ pipeline.enableFragmentProgram(gl, object_fprog);
+
+ gl.glMatrixMode(GL.GL_TEXTURE);
+ gl.glLoadIdentity();
+ viewer.update();
+ viewer.updateInverseRotation(gl);
+
+ gl.glMatrixMode( GL.GL_MODELVIEW );
+ gl.glLoadIdentity();
+ CameraParameters params = viewer.getCameraParameters();
+ Mat4f view = params.getModelviewMatrix();
+ applyTransform(gl, view);
+
+ pipeline.trackModelViewProjectionMatrix(gl, modelViewProj_param);
+
+ // FIXME: add interation for object separately from camera?
+ // cgGLSetMatrixParameterfc(model_param, object.get_transform().get_value());
+ pipeline.setMatrixParameterfc(gl, model_param, identityMatrix);
+
+ // calculate eye position in cubemap space
+ Vec3f eyePos_eye = new Vec3f();
+ Vec3f eyePos_model = new Vec3f();
+ view.invertRigid();
+ view.xformPt(eyePos_eye, eyePos_model);
+ pipeline.setVertexProgramParameter3f(gl, eyePos_param, eyePos_model.x(), eyePos_model.y(), eyePos_model.z());
+
+ gl.glActiveTextureARB(GL.GL_TEXTURE0_ARB);
+ gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP_ARB, hdr_tex);
+ gl.glEnable(GL.GL_TEXTURE_CUBE_MAP_ARB);
+
+ boolean linear = b['l'];
+ if (linear) {
+ gl.glTexParameteri(GL.GL_TEXTURE_CUBE_MAP_ARB, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR_MIPMAP_LINEAR);
+ gl.glTexParameteri( GL.GL_TEXTURE_CUBE_MAP_ARB, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
+ } else {
+ // glTexParameteri( GL.GL_TEXTURE_CUBE_MAP_ARB, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST_MIPMAP_NEAREST);
+ gl.glTexParameteri( GL.GL_TEXTURE_CUBE_MAP_ARB, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST);
+ gl.glTexParameteri( GL.GL_TEXTURE_CUBE_MAP_ARB, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST);
+ }
+
+ if (hilo) {
+ gl.glActiveTextureARB(GL.GL_TEXTURE1_ARB);
+ gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP_ARB, hdr_tex2);
+ gl.glEnable(GL.GL_TEXTURE_CUBE_MAP_ARB);
+
+ if (linear) {
+ gl.glTexParameteri( GL.GL_TEXTURE_CUBE_MAP_ARB, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR_MIPMAP_LINEAR);
+ gl.glTexParameteri( GL.GL_TEXTURE_CUBE_MAP_ARB, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
+ } else {
+ // glTexParameteri( GL.GL_TEXTURE_CUBE_MAP_ARB, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST_MIPMAP_NEAREST);
+ gl.glTexParameteri( GL.GL_TEXTURE_CUBE_MAP_ARB, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST);
+ gl.glTexParameteri( GL.GL_TEXTURE_CUBE_MAP_ARB, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST);
+ }
+ }
+
+ gl.glEnable(GL.GL_CULL_FACE);
+
+ switch(modelno) {
+ case 0:
+ glut.glutSolidTorus(gl, 0.25, 0.5, 40, 40);
+ break;
+ case 1:
+ glut.glutSolidSphere(glu, 0.75f, 40, 40);
+ break;
+ case 2:
+ glut.glutSolidTetrahedron(gl);
+ break;
+ case 3:
+ glut.glutSolidCube(gl, 1.0f);
+ break;
+ case 4:
+ // Something about the teapot's geometry causes bad artifacts
+ // glut.glutSolidTeapot(gl, 1.0f);
+ break;
+ case 5:
+ gl.glEnableClientState(GL.GL_VERTEX_ARRAY);
+ gl.glEnableClientState(GL.GL_NORMAL_ARRAY);
+ gl.glVertexPointer(3, GL.GL_FLOAT, 0, model.getVertices());
+ gl.glNormalPointer(GL.GL_FLOAT, 0, model.getVertexNormals());
+ int[] indices = model.getFaceIndices();
+ gl.glDrawElements(GL.GL_TRIANGLES, indices.length, GL.GL_UNSIGNED_INT, indices);
+ gl.glDisableClientState(GL.GL_VERTEX_ARRAY);
+ gl.glDisableClientState(GL.GL_NORMAL_ARRAY);
+ break;
+ }
+
+ gl.glDisable(GL.GL_CULL_FACE);
+ pipeline.disableVertexProgram(gl);
+ pipeline.disableFragmentProgram(gl);
+ gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_FILL);
+ }
+ }
+
+ class BlurPbufferListener implements GLEventListener {
+ public void init(GLDrawable drawable) {
+ // printThreadName("init for BlurPbufferListener");
+
+ // drawable.setGL(new DebugGL(drawable.getGL()));
+
+ GL gl = drawable.getGL();
+
+ // FIXME: what about the ExaminerViewer?
+ setOrthoProjection(gl, blur_w, blur_h);
+
+ pipeline.initFloatingPointTexture(gl, blur_pbuffer_tex, blur_w, blur_h);
+ }
+
+ public void display(GLDrawable drawable) {
+ // printThreadName("display for BlurPbufferListener");
+
+ GL gl = drawable.getGL();
+
+ // horizontal blur
+ gl.glBindProgramARB(GL.GL_FRAGMENT_PROGRAM_ARB, blurh_fprog);
+ gl.glActiveTextureARB(GL.GL_TEXTURE0_ARB);
+ pipeline.bindTexture(gl, blur2_pbuffer_tex);
+ glowPass(gl);
+
+ pipeline.copyToTexture(gl, blur_pbuffer_tex, blur_w, blur_h);
+ }
+
+ // Unused routines
+ public void reshape(GLDrawable drawable, int x, int y, int width, int height) {}
+ public void displayChanged(GLDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
+ }
+
+ class Blur2PbufferListener implements GLEventListener {
+ public void init(GLDrawable drawable) {
+ // printThreadName("init for Blur2PbufferListener");
+
+ // drawable.setGL(new DebugGL(drawable.getGL()));
+
+ GL gl = drawable.getGL();
+ // FIXME: what about the ExaminerViewer?
+ setOrthoProjection(gl, blur_w, blur_h);
+
+ pipeline.initFloatingPointTexture(gl, blur2_pbuffer_tex, blur_w, blur_h);
+ }
+
+ public void display(GLDrawable drawable) {
+ // printThreadName("display for Blur2PbufferListener");
+
+ GL gl = drawable.getGL();
+
+ if (blur2Pass == BLUR2_SHRINK_PASS) {
+ gl.glClear(GL.GL_COLOR_BUFFER_BIT);
+
+ pipeline.enableFragmentProgram(gl, shrink_fprog);
+ setOrthoProjection(gl, blur_w, blur_h);
+ gl.glActiveTextureARB(GL.GL_TEXTURE0_ARB);
+ gl.glBindTexture(GL.GL_TEXTURE_RECTANGLE_NV, pbuffer_tex);
+ drawQuadRect2(gl, blur_w, blur_h, pbuffer_w, pbuffer_h);
+ pipeline.disableFragmentProgram(gl);
+
+ } else if (blur2Pass == BLUR2_VERT_BLUR_PASS) {
+
+ // vertical blur
+ gl.glBindProgramARB(GL.GL_FRAGMENT_PROGRAM_ARB, blurv_fprog);
+ gl.glActiveTextureARB(GL.GL_TEXTURE0_ARB);
+ pipeline.bindTexture(gl, blur_pbuffer_tex);
+ glowPass(gl);
+
+ } else {
+ throw new RuntimeException("Illegal value of blur2Pass: " + blur2Pass);
+ }
+
+ pipeline.copyToTexture(gl, blur2_pbuffer_tex, blur_w, blur_h);
+ }
+
+ // Unused routines
+ public void reshape(GLDrawable drawable, int x, int y, int width, int height) {}
+ public void displayChanged(GLDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
+ }
+
+ class TonemapPbufferListener implements GLEventListener {
+ public void init(GLDrawable drawable) {
+ GL gl = drawable.getGL();
+
+ setOrthoProjection(gl, pbuffer_w, pbuffer_h);
+
+ pipeline.initTexture(gl, tonemap_pbuffer_tex, pbuffer_w, pbuffer_h);
+ }
+
+ public void display(GLDrawable drawable) {
+ GL gl = drawable.getGL();
+
+ toneMappingPass(gl);
+
+ pipeline.copyToTexture(gl, tonemap_pbuffer_tex, pbuffer_w, pbuffer_h);
+ }
+
+ // Unused routines
+ public void reshape(GLDrawable drawable, int x, int y, int width, int height) {}
+ public void displayChanged(GLDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
+ }
+
+ //----------------------------------------------------------------------
+ // Rendering routines
+ //
+
+ private void setOrthoProjection(GL gl, int w, int h) {
+ gl.glMatrixMode(GL.GL_PROJECTION);
+ gl.glLoadIdentity();
+ gl.glOrtho(0, w, 0, h, -1.0, 1.0);
+ gl.glMatrixMode(GL.GL_TEXTURE);
+ gl.glLoadIdentity();
+ gl.glMatrixMode(GL.GL_MODELVIEW);
+ gl.glLoadIdentity();
+ gl.glViewport(0, 0, w, h);
+ }
+
+ private void setPerspectiveProjection(GL gl, GLU glu, int w, int h) {
+ // FIXME: what about ExaminerViewer?
+ gl.glMatrixMode(GL.GL_PROJECTION);
+ gl.glLoadIdentity();
+ glu.gluPerspective(60.0, (float) w / (float) h, 0.1, 10.0);
+ gl.glMatrixMode(GL.GL_MODELVIEW);
+ gl.glLoadIdentity();
+ gl.glViewport(0, 0, w, h);
+ }
+
+ // blur floating point image
+ private void glowPass(GL gl) {
+ gl.glDisable(GL.GL_DEPTH_TEST);
+ gl.glEnable(GL.GL_FRAGMENT_PROGRAM_ARB);
+
+ setOrthoProjection(gl, blur_w, blur_h);
+ drawQuadRect(gl, blur_w, blur_h);
+
+ gl.glDisable(GL.GL_FRAGMENT_PROGRAM_ARB);
+ }
+
+ private void drawQuadRect(GL gl, int w, int h) {
+ gl.glBegin(GL.GL_QUADS);
+ gl.glTexCoord2f(0, h); gl.glMultiTexCoord2fARB(GL.GL_TEXTURE1_ARB, 0, h / blur_scale); gl.glVertex3f(0, h, 0);
+ gl.glTexCoord2f(w, h); gl.glMultiTexCoord2fARB(GL.GL_TEXTURE1_ARB, w / blur_scale, h / blur_scale); gl.glVertex3f(w, h, 0);
+ gl.glTexCoord2f(w, 0); gl.glMultiTexCoord2fARB(GL.GL_TEXTURE1_ARB, w / blur_scale, 0); gl.glVertex3f(w, 0, 0);
+ gl.glTexCoord2f(0, 0); gl.glMultiTexCoord2fARB(GL.GL_TEXTURE1_ARB, 0, 0); gl.glVertex3f(0, 0, 0);
+ gl.glEnd();
+ }
+
+ private void drawQuadRect2(GL gl, int w, int h, int tw, int th) {
+ gl.glBegin(GL.GL_QUADS);
+ gl.glTexCoord2f(0, th); gl.glVertex3f(0, h, 0);
+ gl.glTexCoord2f(tw, th); gl.glVertex3f(w, h, 0);
+ gl.glTexCoord2f(tw, 0); gl.glVertex3f(w, 0, 0);
+ gl.glTexCoord2f(0, 0); gl.glVertex3f(0, 0, 0);
+ gl.glEnd();
+ }
+
+ private void drawQuadRect4(GL gl, int w, int h, int tw, int th) {
+ float offset = 0.5f;
+ gl.glBegin(GL.GL_QUADS);
+ gl.glTexCoord2f(offset, th - offset); gl.glVertex3f(0, h, 0);
+ gl.glTexCoord2f(tw - offset, th - offset); gl.glVertex3f(w, h, 0);
+ gl.glTexCoord2f(tw - offset, offset); gl.glVertex3f(w, 0, 0);
+ gl.glTexCoord2f(offset, offset); gl.glVertex3f(0, 0, 0);
+ gl.glEnd();
+ }
+
+ private void disableTexGen(GL gl) {
+ gl.glDisable(GL.GL_TEXTURE_GEN_S);
+ gl.glDisable(GL.GL_TEXTURE_GEN_T);
+ gl.glDisable(GL.GL_TEXTURE_GEN_R);
+ }
+
+ private void enableTexGen(GL gl) {
+ gl.glEnable(GL.GL_TEXTURE_GEN_S);
+ gl.glEnable(GL.GL_TEXTURE_GEN_T);
+ gl.glEnable(GL.GL_TEXTURE_GEN_R);
+ }
+
+ // draw cubemap background
+ private void drawSkyBox(GL gl) {
+ gl.glActiveTextureARB(GL.GL_TEXTURE0_ARB);
+ gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP_ARB, hdr_tex);
+ gl.glEnable(GL.GL_TEXTURE_CUBE_MAP_ARB);
+
+ if (hilo) {
+ gl.glActiveTextureARB(GL.GL_TEXTURE1_ARB);
+ gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP_ARB, hdr_tex2);
+ gl.glEnable(GL.GL_TEXTURE_CUBE_MAP_ARB);
+ }
+
+ // initialize object linear texgen
+ gl.glActiveTextureARB(GL.GL_TEXTURE0_ARB);
+ gl.glMatrixMode(GL.GL_MODELVIEW);
+ gl.glPushMatrix();
+ gl.glLoadIdentity();
+ float[] s_plane = { 1.0f, 0.0f, 0.0f, 0.0f };
+ float[] t_plane = { 0.0f, 1.0f, 0.0f, 0.0f };
+ float[] r_plane = { 0.0f, 0.0f, 1.0f, 0.0f };
+ gl.glTexGenfv(GL.GL_S, GL.GL_OBJECT_PLANE, s_plane);
+ gl.glTexGenfv(GL.GL_T, GL.GL_OBJECT_PLANE, t_plane);
+ gl.glTexGenfv(GL.GL_R, GL.GL_OBJECT_PLANE, r_plane);
+ gl.glPopMatrix();
+ gl.glTexGeni(GL.GL_S, GL.GL_TEXTURE_GEN_MODE, GL.GL_OBJECT_LINEAR);
+ gl.glTexGeni(GL.GL_T, GL.GL_TEXTURE_GEN_MODE, GL.GL_OBJECT_LINEAR);
+ gl.glTexGeni(GL.GL_R, GL.GL_TEXTURE_GEN_MODE, GL.GL_OBJECT_LINEAR);
+ enableTexGen(gl);
+
+ gl.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE);
+
+ gl.glMatrixMode(GL.GL_TEXTURE);
+ gl.glPushMatrix();
+ gl.glLoadIdentity();
+ viewer.updateInverseRotation(gl);
+
+ gl.glMatrixMode(GL.GL_MODELVIEW);
+ gl.glPushMatrix();
+ gl.glLoadIdentity();
+ gl.glScalef(10.0f, 10.0f, 10.0f);
+ glut.glutSolidCube(gl, 1.0f);
+ gl.glPopMatrix();
+
+ gl.glDisable(GL.GL_TEXTURE_CUBE_MAP_ARB);
+
+ gl.glMatrixMode(GL.GL_TEXTURE);
+ gl.glPopMatrix();
+ gl.glMatrixMode(GL.GL_MODELVIEW);
+
+ disableTexGen(gl);
+ }
+
+ // read from float texture, apply tone mapping, render to regular 8/8/8 display
+ private void toneMappingPass(GL gl) {
+ gl.glFinish();
+
+ gl.glActiveTextureARB(GL.GL_TEXTURE0_ARB);
+ gl.glBindTexture(GL.GL_TEXTURE_RECTANGLE_NV, pbuffer_tex);
+
+ gl.glActiveTextureARB(GL.GL_TEXTURE1_ARB);
+ if (blur2_pbuffer != null) {
+ gl.glBindTexture(GL.GL_TEXTURE_RECTANGLE_NV, blur2_pbuffer_tex);
+ }
+
+ gl.glActiveTextureARB(GL.GL_TEXTURE2_ARB);
+ gl.glBindTexture(GL.GL_TEXTURE_1D, gamma_tex);
+
+ gl.glActiveTextureARB(GL.GL_TEXTURE3_ARB);
+ pipeline.bindTexture(gl, vignette_tex);
+
+ pipeline.enableFragmentProgram(gl, tonemap_fprog);
+
+ pipeline.setFragmentProgramParameter1f(gl, blurAmount_param, blurAmount);
+ pipeline.setFragmentProgramParameter4f(gl, windowSize_param, 2.0f/win_w, 2.0f/win_h, -1.0f, -1.0f);
+ pipeline.setFragmentProgramParameter1f(gl, exposure_param, exposure);
+
+ drawQuadRect(gl, win_w, win_h);
+
+ pipeline.disableFragmentProgram(gl);
+ }
+
+ //----------------------------------------------------------------------
+ // Cg and blur code initialization
+ //
+
+ private String shaderRoot = "demos/hdr/shaders/";
+ private void initCg(GL gl) {
+ pipeline = new CgPipeline();
+ pipeline.init();
+
+ try {
+ tonemap_fprog = pipeline.loadFragmentProgram(gl, shaderRoot + "cg/tonemap.cg");
+ blurAmount_param = pipeline.getNamedParameter(tonemap_fprog, "blurAmount");
+ windowSize_param = pipeline.getNamedParameter(tonemap_fprog, "windowSize");
+ exposure_param = pipeline.getNamedParameter(tonemap_fprog, "exposure");
+
+ if (hilo) {
+ skybox_fprog = pipeline.loadFragmentProgram(gl, shaderRoot + "cg/skybox_hilo.cg");
+ object_fprog = pipeline.loadFragmentProgram(gl, shaderRoot + "cg/object_hilo.cg");
+ } else {
+ skybox_fprog = pipeline.loadFragmentProgram(gl, shaderRoot + "cg/skybox.cg");
+ object_fprog = pipeline.loadFragmentProgram(gl, shaderRoot + "cg/object.cg");
+ }
+
+ shrink_fprog = pipeline.loadFragmentProgram(gl, shaderRoot + "cg/shrink.cg");
+
+ object_vprog = pipeline.loadVertexProgram(gl, shaderRoot + "cg/object_vp.cg");
+ modelViewProj_param = pipeline.getNamedParameter(object_vprog, "modelViewProj");
+ model_param = pipeline.getNamedParameter(object_vprog, "model");
+ eyePos_param = pipeline.getNamedParameter(object_vprog, "eyePos");
+ } catch (IOException e) {
+ throw new RuntimeException("Error loading shaders", e);
+ }
+ }
+
+ private void initARBFP(GL gl, int texmode) {
+ pipeline = new ARBFPPipeline(texmode);
+ pipeline.init();
+
+ try {
+ // NOTE that the program parameters are hard-coded; in the
+ // future we can use GLSL but for this demo we desire good
+ // backward compatibility
+ tonemap_fprog = pipeline.loadFragmentProgram(gl, shaderRoot + "arbfp1/tonemap.arbfp1");
+ blurAmount_param = 1;
+ windowSize_param = -1; // Not used
+ exposure_param = 2;
+
+ if (hilo) {
+ skybox_fprog = pipeline.loadFragmentProgram(gl, shaderRoot + "arbfp1/skybox_hilo.arbfp1");
+ object_fprog = pipeline.loadFragmentProgram(gl, shaderRoot + "arbfp1/object_hilo.arbfp1");
+ } else {
+ skybox_fprog = pipeline.loadFragmentProgram(gl, shaderRoot + "arbfp1/skybox.arbfp1");
+ object_fprog = pipeline.loadFragmentProgram(gl, shaderRoot + "arbfp1/object.arbfp1");
+ }
+
+ shrink_fprog = pipeline.loadFragmentProgram(gl, shaderRoot + "arbfp1/shrink.arbfp1");
+
+ object_vprog = pipeline.loadVertexProgram(gl, shaderRoot + "arbfp1/object_vp.arbvp1");
+ modelViewProj_param = 0;
+ model_param = 4;
+ eyePos_param = 8;
+ } catch (IOException e) {
+ throw new RuntimeException("Error loading shaders", e);
+ }
+ }
+
+ private void initBlurCode(GL gl, int blurWidth) {
+ // generate blur code
+ String blurCode = generateBlurCodeFP2(blurWidth, false);
+ blurh_fprog = loadProgram(gl, GL.GL_FRAGMENT_PROGRAM_ARB, blurCode);
+ // printf("%s\n", blurCode);
+
+ blurCode = generateBlurCodeFP2(blurWidth, true);
+ blurv_fprog = loadProgram(gl, GL.GL_FRAGMENT_PROGRAM_ARB, blurCode);
+ // printf("%s\n", blurCode);
+ }
+
+ private int loadProgram(GL gl, int target, String code) {
+ int prog_id;
+ int[] tmp = new int[1];
+ gl.glGenProgramsARB(1, tmp);
+ prog_id = tmp[0];
+ gl.glBindProgramARB(target, prog_id);
+ int size = code.length();
+ gl.glProgramStringARB(target, GL.GL_PROGRAM_FORMAT_ASCII_ARB, code.length(), code);
+ int[] errPos = new int[1];
+ gl.glGetIntegerv(GL.GL_PROGRAM_ERROR_POSITION_ARB, errPos);
+ if (errPos[0] >= 0) {
+ String kind = "Program";
+ if (target == GL.GL_VERTEX_PROGRAM_ARB) {
+ kind = "Vertex program";
+ } else if (target == GL.GL_FRAGMENT_PROGRAM_ARB) {
+ kind = "Fragment program";
+ }
+ System.out.println(kind + " failed to load:");
+ String errMsg = gl.glGetString(GL.GL_PROGRAM_ERROR_STRING_ARB);
+ if (errMsg == null) {
+ System.out.println("[No error message available]");
+ } else {
+ System.out.println("Error message: \"" + errMsg + "\"");
+ }
+ System.out.println("Error occurred at position " + errPos[0] + " in program:");
+ int endPos = errPos[0];
+ while (endPos < code.length() && code.charAt(endPos) != '\n') {
+ ++endPos;
+ }
+ System.out.println(code.substring(errPos[0], endPos));
+ throw new GLException("Error loading " + kind);
+ } else {
+ if (target == GL.GL_FRAGMENT_PROGRAM_ARB) {
+ int[] isNative = new int[1];
+ gl.glGetProgramivARB(GL.GL_FRAGMENT_PROGRAM_ARB,
+ GL.GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB,
+ isNative);
+ if (isNative[0] != 1) {
+ System.out.println("WARNING: fragment program is over native resource limits");
+ Thread.dumpStack();
+ }
+ }
+ }
+ return prog_id;
+ }
+
+ // 1d Gaussian distribution
+ private float gaussian(float x, float s) {
+ return (float) (Math.exp(-x*x/(2*s*s)) / (s*Math.sqrt(2*Math.PI)));
+ }
+
+ private void dumpWeights(int n) {
+ float s = n / 3.0f;
+ float sum = 0.0f;
+ System.err.println("gaussian weights, s = " + s + ", n = " + n);
+ for(int x=-n; x<=n; x++) {
+ float w = gaussian(x, s);
+ sum += w;
+ System.err.println("" + x + ": " + w);
+ }
+ System.err.println("sum = " + sum);
+ }
+
+ // optimized version
+ // pairs texture lookups, uses half precision
+ private String generateBlurCodeFP2(int n, boolean vertical) {
+ StringBuffer buf = new StringBuffer();
+
+ float sum = 0;
+ for(int i=-n; i<=n; i++) {
+ float weight = gaussian(3.0f*i / (float) n, 1.0f);
+ sum += weight;
+ }
+ System.err.println("sum = " + sum);
+
+ buf.append("!!ARBfp1.0\n");
+ buf.append("TEMP H0, H1, H2;\n");
+ for(int i=-n; i<=n; i+=2) {
+ float weight = gaussian(3.0f*i / (float) n, 1.0f) / sum;
+ float weight2 = gaussian(3.0f*(i+1) / (float) n, 1.0f) / sum;
+
+ int x_offset, y_offset, x_offset2, y_offset2;
+ if (vertical) {
+ x_offset = 0; x_offset2 = 0;
+ y_offset = i; y_offset2 = i+1;
+ } else {
+ x_offset = i; x_offset2 = i+1;
+ y_offset = 0; y_offset2 = 0;
+ }
+
+ // calculate texcoords
+ buf.append("ADD H0, fragment.texcoord[0], {" + x_offset + ", " + y_offset + "};\n");
+ if (i+1 <= n) {
+ buf.append("ADD H1, fragment.texcoord[0], {" + x_offset2 + ", " + y_offset2 + "};\n");
+ }
+ // do texture lookups
+ buf.append("TEX H0, H0, texture[0], RECT;\n");
+ if (i+1 <= n) {
+ buf.append("TEX H1, H1, texture[0], RECT;\n");
+ }
+
+ // accumulate results
+ if (i==-n) {
+ // first sample
+ buf.append("MUL H2, H0, {" + weight + "}.x;\n");
+ buf.append("MAD H2, H1, {" + weight2 + "}.x, H2;\n");
+ } else {
+ buf.append("MAD H2, H0, {" + weight + "}.x, H2;\n");
+ if (i+1 <= n) {
+ buf.append("MAD H2, H1, {" + weight2 + "}.x, H2;\n");
+ }
+ }
+ }
+
+ buf.append(
+ "MOV result.color, H2;\n" +
+ "END\n"
+ );
+
+ return buf.toString();
+ }
+
+ private void applyTransform(GL gl, Mat4f mat) {
+ float[] data = new float[16];
+ mat.getColumnMajorData(data);
+ gl.glMultMatrixf(data);
+ }
+
+ private void usage() {
+ System.err.println("usage: java demos.hdr.HDR [-cg] image.hdr pbuffer_w pbuffer_h window_scale blur_width blur_decimate [obj file]");
+ System.exit(1);
+ }
+
+ private void printThreadName(String where) {
+ System.err.println("In " + where + ": current thread = " + Thread.currentThread().getName());
+ }
+
+ private void runExit() {
+ // Note: calling System.exit() synchronously inside the draw,
+ // reshape or init callbacks can lead to deadlocks on certain
+ // platforms (in particular, X11) because the JAWT's locking
+ // routines cause a global AWT lock to be grabbed. Run the
+ // exit routine in another thread.
+ new Thread(new Runnable() {
+ public void run() {
+ animator.stop();
+ System.exit(0);
+ }
+ }).start();
+ }
+}