diff options
Diffstat (limited to 'src/demos/hdr/HDRTexture.java')
-rwxr-xr-x | src/demos/hdr/HDRTexture.java | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/demos/hdr/HDRTexture.java b/src/demos/hdr/HDRTexture.java index bf6bb71..e21c898 100755 --- a/src/demos/hdr/HDRTexture.java +++ b/src/demos/hdr/HDRTexture.java @@ -106,7 +106,7 @@ public class HDRTexture { gl.glTexParameteri(m_target, GL.GL_TEXTURE_WRAP_T, GL.GL_CLAMP_TO_EDGE); gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1); - gl.glTexParameteri(m_target, GL.GL_GENERATE_MIPMAP_SGIS, GL.GL_TRUE); + gl.glTexParameteri(m_target, GL2ES1.GL_GENERATE_MIPMAP, GL.GL_TRUE); gl.glTexImage2D(m_target, 0, GL.GL_RGBA, m_width, m_height, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, ByteBuffer.wrap(m_data)); return texid; @@ -126,7 +126,7 @@ public class HDRTexture { gl.glTexParameteri(m_target, GL.GL_TEXTURE_WRAP_T, GL.GL_CLAMP_TO_EDGE); gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1); - gl.glTexParameteri(m_target, GL.GL_GENERATE_MIPMAP_SGIS, GL.GL_TRUE); + gl.glTexParameteri(m_target, GL2ES1.GL_GENERATE_MIPMAP, GL.GL_TRUE); float[] img = new float [m_width * m_height * 2]; int src = 0; @@ -144,7 +144,7 @@ public class HDRTexture { } } - gl.glTexImage2D(m_target, 0, GL.GL_HILO16_NV, m_width, m_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, FloatBuffer.wrap(img)); + gl.glTexImage2D(m_target, 0, GL2.GL_HILO16_NV, m_width, m_height, 0, GL2.GL_HILO_NV, GL.GL_FLOAT, FloatBuffer.wrap(img)); return texid; } @@ -163,7 +163,7 @@ public class HDRTexture { gl.glBindTexture(m_target, texid); gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1); - gl.glTexParameteri(m_target, GL.GL_GENERATE_MIPMAP_SGIS, GL.GL_TRUE); + gl.glTexParameteri(m_target, GL2ES1.GL_GENERATE_MIPMAP, GL.GL_TRUE); // gl.glTexParameteri(m_target, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR); // gl.glTexParameteri(m_target, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR_MIPMAP_LINEAR); @@ -268,7 +268,7 @@ public class HDRTexture { gl.glBindTexture(m_target, texid); gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1); - gl.glTexParameteri(m_target, GL.GL_GENERATE_MIPMAP_SGIS, GL.GL_TRUE); + gl.glTexParameteri(m_target, GL2ES1.GL_GENERATE_MIPMAP, GL.GL_TRUE); gl.glTexParameteri(m_target, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR); gl.glTexParameteri(m_target, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR_MIPMAP_LINEAR); @@ -291,7 +291,7 @@ public class HDRTexture { } } } - gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL.GL_HILO16_NV, face_width, face_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, FloatBuffer.wrap(face)); + gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL2.GL_HILO16_NV, face_width, face_height, 0, GL2.GL_HILO_NV, GL.GL_FLOAT, FloatBuffer.wrap(face)); // positive X ptr = 0; @@ -307,7 +307,7 @@ public class HDRTexture { } } } - gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL.GL_HILO16_NV, face_width, face_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, FloatBuffer.wrap(face)); + gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL2.GL_HILO16_NV, face_width, face_height, 0, GL2.GL_HILO_NV, GL.GL_FLOAT, FloatBuffer.wrap(face)); // negative Z ptr = 0; @@ -323,7 +323,7 @@ public class HDRTexture { } } } - gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL.GL_HILO16_NV, face_width, face_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, FloatBuffer.wrap(face)); + gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL2.GL_HILO16_NV, face_width, face_height, 0, GL2.GL_HILO_NV, GL.GL_FLOAT, FloatBuffer.wrap(face)); // negative X ptr = 0; @@ -339,7 +339,7 @@ public class HDRTexture { } } } - gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL.GL_HILO16_NV, face_width, face_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, FloatBuffer.wrap(face)); + gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL2.GL_HILO16_NV, face_width, face_height, 0, GL2.GL_HILO_NV, GL.GL_FLOAT, FloatBuffer.wrap(face)); // negative Y ptr = 0; @@ -355,7 +355,7 @@ public class HDRTexture { } } } - gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL.GL_HILO16_NV, face_width, face_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, FloatBuffer.wrap(face)); + gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL2.GL_HILO16_NV, face_width, face_height, 0, GL2.GL_HILO_NV, GL.GL_FLOAT, FloatBuffer.wrap(face)); // positive Z ptr = 0; @@ -371,7 +371,7 @@ public class HDRTexture { } } } - gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL.GL_HILO16_NV, face_width, face_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, FloatBuffer.wrap(face)); + gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL2.GL_HILO16_NV, face_width, face_height, 0, GL2.GL_HILO_NV, GL.GL_FLOAT, FloatBuffer.wrap(face)); return texid; } @@ -389,7 +389,7 @@ public class HDRTexture { gl.glBindTexture(m_target, texid); gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1); - gl.glTexParameteri(m_target, GL.GL_GENERATE_MIPMAP_SGIS, GL.GL_TRUE); + gl.glTexParameteri(m_target, GL2ES1.GL_GENERATE_MIPMAP, GL.GL_TRUE); gl.glTexParameteri(m_target, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR); gl.glTexParameteri(m_target, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR_MIPMAP_LINEAR); |