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-rwxr-xr-xsrc/demos/hdr/shaders/arbfp1/object.arbfp141
1 files changed, 41 insertions, 0 deletions
diff --git a/src/demos/hdr/shaders/arbfp1/object.arbfp1 b/src/demos/hdr/shaders/arbfp1/object.arbfp1
new file mode 100755
index 0000000..30ee986
--- /dev/null
+++ b/src/demos/hdr/shaders/arbfp1/object.arbfp1
@@ -0,0 +1,41 @@
+!!ARBfp1.0
+# cgc version 1.3.0001, build date Aug 4 2004 10:01:10
+# command line args: -profile arbfp1
+# source file: ../cg/object.cg
+# source file: ../cg/hdr.cg
+#vendor NVIDIA Corporation
+#version 1.0.02
+#profile arbfp1
+#program main
+#semantic main.envMap : TEXUNIT0
+#var float4 In.HPosition : : : 0 : 0
+#var float4 In.P : : : 0 : 0
+#var float3 In.N : $vin.TEX1 : TEX1 : 0 : 1
+#var float3 In.I : $vin.TEX2 : TEX2 : 0 : 1
+#var samplerCUBE envMap : TEXUNIT0 : texunit 0 : 1 : 1
+#var half4 main : $vout.COL : COL : -1 : 1
+#const c[0] = 2 1 0 5
+#const c[1] = 0.9799805 0.02000427
+PARAM c[2] = { { 2, 1, 0, 5 },
+ { 0.97998047, 0.020004272 } };
+TEMP R0;
+TEMP R1;
+DP3 R0.y, fragment.texcoord[2], fragment.texcoord[2];
+RSQ R0.w, R0.y;
+DP3 R0.x, fragment.texcoord[1], fragment.texcoord[1];
+RSQ R0.x, R0.x;
+MUL R1.xyz, R0.w, fragment.texcoord[2];
+MUL R0.xyz, R0.x, fragment.texcoord[1];
+DP3 R0.w, -R1, R0;
+ADD R0.w, -R0, c[0].y;
+DP3 R1.w, R0, R1;
+MAX R0.w, R0, c[0].z;
+MUL R0.xyz, R0, R1.w;
+POW R0.w, R0.w, c[0].w;
+MAD R0.xyz, -R0, c[0].x, R1;
+MAD R0.w, R0, c[1].x, c[1].y;
+TEX R0.xyz, R0, texture[0], CUBE;
+MUL result.color.xyz, R0, R0.w;
+MOV result.color.w, c[0].y;
+END
+# 17 instructions, 2 R-regs