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Diffstat (limited to 'src/demos/hdr/shaders/arbfp1/tonemap.arbfp1')
-rwxr-xr-xsrc/demos/hdr/shaders/arbfp1/tonemap.arbfp164
1 files changed, 0 insertions, 64 deletions
diff --git a/src/demos/hdr/shaders/arbfp1/tonemap.arbfp1 b/src/demos/hdr/shaders/arbfp1/tonemap.arbfp1
deleted file mode 100755
index 0dd5a5a..0000000
--- a/src/demos/hdr/shaders/arbfp1/tonemap.arbfp1
+++ /dev/null
@@ -1,64 +0,0 @@
-!!ARBfp1.0
-# cgc version 1.3.0001, build date Aug 4 2004 10:01:10
-# command line args: -profile arbfp1
-# source file: ../cg/tonemap.cg
-# source file: ../cg/hdr.cg
-#vendor NVIDIA Corporation
-#version 1.0.02
-#profile arbfp1
-#program main
-#semantic main.sceneTex : TEXUNIT0
-#semantic main.blurTex : TEXUNIT1
-#semantic main.gammaTex : TEXUNIT2
-#semantic main.vignetteTex : TEXUNIT3
-#semantic main.blurAmount
-#semantic main.windowSize
-#semantic main.exposure
-#var float4 In.wpos : : : 0 : 0
-#var float3 In.tex0 : $vin.TEX0 : TEX0 : 0 : 1
-#var float3 In.tex1 : $vin.TEX1 : TEX1 : 0 : 1
-#var float4 In.col0 : : : 0 : 0
-#var samplerRECT sceneTex : TEXUNIT0 : texunit 0 : 1 : 1
-#var samplerRECT blurTex : TEXUNIT1 : texunit 1 : 2 : 1
-#var sampler1D gammaTex : TEXUNIT2 : texunit 2 : 3 : 1
-#var samplerRECT vignetteTex : TEXUNIT3 : texunit 3 : 4 : 1
-#var float blurAmount : : c[1] : 5 : 1
-#var float4 windowSize : : : 6 : 0
-#var float exposure : : c[2] : 7 : 1
-#var half4 main : $vout.COL : COL : -1 : 1
-#const c[0] = 1 0
-PARAM c[3] = { { 1, 0 },
- program.local[1..2] };
-TEMP R0;
-TEMP R1;
-TEMP R2;
-TEMP R3;
-TEMP R4;
-ADD R0.xy, fragment.texcoord[1], c[0].yxzw;
-ADD R1.xy, fragment.texcoord[1], c[0].x;
-TEX R1.xyz, R1, texture[1], RECT;
-TEX R0.xyz, R0, texture[1], RECT;
-ADD R3.xyz, R1, -R0;
-FRC R4.xy, fragment.texcoord[1];
-ADD R1.xy, fragment.texcoord[1], c[0];
-TEX R2.xyz, fragment.texcoord[1], texture[1], RECT;
-TEX R1.xyz, R1, texture[1], RECT;
-ADD R1.xyz, R1, -R2;
-MAD R1.xyz, R4.x, R1, R2;
-MAD R0.xyz, R4.x, R3, R0;
-ADD R2.xyz, R0, -R1;
-TEX R0.xyz, fragment.texcoord[0], texture[0], RECT;
-MAD R1.xyz, R4.y, R2, R1;
-ADD R1.xyz, R1, -R0;
-MAD R1.xyz, R1, c[1].x, R0;
-MUL R1.xyz, R1, c[2].x;
-TEX R0.xyz, fragment.texcoord[0], texture[3], RECT;
-MUL R0.xyz, R1, R0;
-TEX result.color.x, R0, texture[2], 1D;
-TEX R0.x, R0.y, texture[2], 1D;
-TEX R1.x, R0.z, texture[2], 1D;
-MOV result.color.y, R0.x;
-MOV result.color.z, R1.x;
-MOV result.color.w, c[0].x;
-END
-# 26 instructions, 5 R-regs