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-rwxr-xr-xsrc/demos/hdr/shaders/cg/object.cg30
1 files changed, 0 insertions, 30 deletions
diff --git a/src/demos/hdr/shaders/cg/object.cg b/src/demos/hdr/shaders/cg/object.cg
deleted file mode 100755
index a242bc6..0000000
--- a/src/demos/hdr/shaders/cg/object.cg
+++ /dev/null
@@ -1,30 +0,0 @@
-// object shader
-
-#include "hdr.cg"
-
-struct v2f
-{
- float4 HPosition : POSITION;
- float4 P : TEXCOORD0; // position
- float3 N : TEXCOORD1; // normal
- float3 I : TEXCOORD2; // incident vector
-};
-
-half4 main(v2f In,
- uniform samplerCUBE envMap : TEXUNIT0) : COLOR
-{
- half3 I = normalize(half3(In.I));
- half3 N = normalize(half3(In.N));
-
- half3 R = reflect(I, N);
-// half3 T = refract(I, N, 0.9);
- half fresnel = my_fresnel(-I, N, 5.0, 0.98, 0.02);
-
- half3 Creflect = texCUBE(envMap, R).rgb; // lookup reflection in HDR cube map
-// half3 Crefract = texCUBE(envMap, T).rgb; // refraction
-
-// half3 Cout = lerp(Crefract, Creflect, fresnel);
-// return half4(Cout, fresnel*0.5 + 0.5);
-
- return half4(Creflect * fresnel, 1.0);
-}