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-rwxr-xr-xsrc/demos/hdr/shaders/cg/object_hilo.cg31
1 files changed, 0 insertions, 31 deletions
diff --git a/src/demos/hdr/shaders/cg/object_hilo.cg b/src/demos/hdr/shaders/cg/object_hilo.cg
deleted file mode 100755
index 88a3348..0000000
--- a/src/demos/hdr/shaders/cg/object_hilo.cg
+++ /dev/null
@@ -1,31 +0,0 @@
-// object shader
-
-#include "hdr.cg"
-
-struct v2f
-{
- float4 HPosition : POSITION;
- float4 P : TEXCOORD0; // position
- float3 N : TEXCOORD1; // normal
- float3 I : TEXCOORD2; // incident vector
-};
-
-half4 main(v2f In,
- uniform samplerCUBE envMap_rg : TEXUNIT0,
- uniform samplerCUBE envMap_b : TEXUNIT1) : COLOR
-{
- half3 I = normalize(half3(In.I));
- half3 N = normalize(half3(In.N));
-
- half3 R = reflect(I, N);
-// half3 T = refract(I, N, 0.9);
- half fresnel = my_fresnel(-I, N, 5.0, 0.98, 0.02);
-
- half3 Creflect = texCUBE_hilo(envMap_rg, envMap_b, R).rgb; // lookup reflection in HDR cube map
-// half3 Crefract = texCUBE_hilo(envMap_rg, envMap_b, T).rgb; // refraction
-
-// half3 Cout = lerp(Crefract, Creflect, fresnel);
-// return half4(Cout, 1.0);
-
- return half4(Creflect * fresnel, 1.0);
-}