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-rwxr-xr-xsrc/demos/hdr/shaders/cg/object_vp.cg43
1 files changed, 0 insertions, 43 deletions
diff --git a/src/demos/hdr/shaders/cg/object_vp.cg b/src/demos/hdr/shaders/cg/object_vp.cg
deleted file mode 100755
index 895dc28..0000000
--- a/src/demos/hdr/shaders/cg/object_vp.cg
+++ /dev/null
@@ -1,43 +0,0 @@
-#include "hdr.cg"
-
-// application to vertex shader
-struct a2v
-{
- float4 Position : POSITION;
- float4 Normal : NORMAL;
-};
-
-// vertex shader to fragment shader
-struct v2f
-{
- float4 HPosition : POSITION;
- float4 P : TEXCOORD0; // position
- float3 N : TEXCOORD1; // normal
- float3 I : TEXCOORD2; // incident vector
-};
-
-v2f main(a2v In,
- uniform float4x4 modelViewProj,
- uniform float4x4 model,
- uniform float3 eyePos
- )
-{
- v2f Out;
-
- // transform position
- float4 P = mul(model, In.Position);
-
- // transform normal
- float3 N = transform_dir(model, In.Normal.xyz);
- N = normalize(N);
-
- // calculate incident vector
- float3 I = P.xyz - eyePos;
-
- Out.P = P;
- Out.N = N;
- Out.I = I;
-
- Out.HPosition = mul(modelViewProj, In.Position);
- return Out;
-}