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-rwxr-xr-xsrc/demos/hdr/shaders/cg/shrink.cg17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/demos/hdr/shaders/cg/shrink.cg b/src/demos/hdr/shaders/cg/shrink.cg
new file mode 100755
index 0000000..7e01947
--- /dev/null
+++ b/src/demos/hdr/shaders/cg/shrink.cg
@@ -0,0 +1,17 @@
+// downsample float image by half
+
+#include "hdr.cg"
+
+half4 main(fragin In,
+ uniform samplerRECT sceneTex : TEXUNIT0
+ ) : COLOR
+{
+ // should calculate texcoords in vertex shader here:
+ half4 c;
+ c = texRECT(sceneTex, In.tex0.xy);
+ c = c + texRECT(sceneTex, In.tex0.xy + float2(1, 0));
+ c = c + texRECT(sceneTex, In.tex0.xy + float2(0, 1));
+ c = c + texRECT(sceneTex, In.tex0.xy + float2(1, 1));
+ c = c * 0.25;
+ return c;
+}