diff options
Diffstat (limited to 'src/demos/hdr/shaders/cg/tonemap.cg')
-rwxr-xr-x | src/demos/hdr/shaders/cg/tonemap.cg | 37 |
1 files changed, 0 insertions, 37 deletions
diff --git a/src/demos/hdr/shaders/cg/tonemap.cg b/src/demos/hdr/shaders/cg/tonemap.cg deleted file mode 100755 index c3d218f..0000000 --- a/src/demos/hdr/shaders/cg/tonemap.cg +++ /dev/null @@ -1,37 +0,0 @@ -// Tone mapping pass - -#include "hdr.cg" - -half4 main(fragin In, - uniform samplerRECT sceneTex : TEXUNIT0, - uniform samplerRECT blurTex : TEXUNIT1, - uniform sampler1D gammaTex : TEXUNIT2, - uniform samplerRECT vignetteTex : TEXUNIT3, - uniform float blurAmount, - uniform float4 windowSize, - uniform float exposure - ) : COLOR -{ - // sum original and blurred image - half3 c = lerp(texRECT(sceneTex, In.tex0.xy), texRECT_bilinear(blurTex, In.tex1.xy), blurAmount).xyz; - - // exposure - c = c * half(exposure); - - // vignette effect (makes brightness drop off with distance from center) -// vignette(c, In.wpos, windowSize.xy, windowSize.zw); - c = c * texRECT(vignetteTex, In.tex0.xy).rgb; - - // gamma correction -#if 0 - // use math - c = pow(c, 1.0 / 2.2); -#else - // use lut - c.r = h1tex1D(gammaTex, c.r); - c.g = h1tex1D(gammaTex, c.g); - c.b = h1tex1D(gammaTex, c.b); -#endif - - return half4(c, 1.0); -} |