diff options
Diffstat (limited to 'src/demos/hdr/shaders/cg/tonemap.cg')
-rwxr-xr-x | src/demos/hdr/shaders/cg/tonemap.cg | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/src/demos/hdr/shaders/cg/tonemap.cg b/src/demos/hdr/shaders/cg/tonemap.cg new file mode 100755 index 0000000..c3d218f --- /dev/null +++ b/src/demos/hdr/shaders/cg/tonemap.cg @@ -0,0 +1,37 @@ +// Tone mapping pass + +#include "hdr.cg" + +half4 main(fragin In, + uniform samplerRECT sceneTex : TEXUNIT0, + uniform samplerRECT blurTex : TEXUNIT1, + uniform sampler1D gammaTex : TEXUNIT2, + uniform samplerRECT vignetteTex : TEXUNIT3, + uniform float blurAmount, + uniform float4 windowSize, + uniform float exposure + ) : COLOR +{ + // sum original and blurred image + half3 c = lerp(texRECT(sceneTex, In.tex0.xy), texRECT_bilinear(blurTex, In.tex1.xy), blurAmount).xyz; + + // exposure + c = c * half(exposure); + + // vignette effect (makes brightness drop off with distance from center) +// vignette(c, In.wpos, windowSize.xy, windowSize.zw); + c = c * texRECT(vignetteTex, In.tex0.xy).rgb; + + // gamma correction +#if 0 + // use math + c = pow(c, 1.0 / 2.2); +#else + // use lut + c.r = h1tex1D(gammaTex, c.r); + c.g = h1tex1D(gammaTex, c.g); + c.b = h1tex1D(gammaTex, c.b); +#endif + + return half4(c, 1.0); +} |