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-rwxr-xr-xsrc/demos/hdr/shaders/cg/tonemap.cg37
1 files changed, 37 insertions, 0 deletions
diff --git a/src/demos/hdr/shaders/cg/tonemap.cg b/src/demos/hdr/shaders/cg/tonemap.cg
new file mode 100755
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--- /dev/null
+++ b/src/demos/hdr/shaders/cg/tonemap.cg
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+// Tone mapping pass
+
+#include "hdr.cg"
+
+half4 main(fragin In,
+ uniform samplerRECT sceneTex : TEXUNIT0,
+ uniform samplerRECT blurTex : TEXUNIT1,
+ uniform sampler1D gammaTex : TEXUNIT2,
+ uniform samplerRECT vignetteTex : TEXUNIT3,
+ uniform float blurAmount,
+ uniform float4 windowSize,
+ uniform float exposure
+ ) : COLOR
+{
+ // sum original and blurred image
+ half3 c = lerp(texRECT(sceneTex, In.tex0.xy), texRECT_bilinear(blurTex, In.tex1.xy), blurAmount).xyz;
+
+ // exposure
+ c = c * half(exposure);
+
+ // vignette effect (makes brightness drop off with distance from center)
+// vignette(c, In.wpos, windowSize.xy, windowSize.zw);
+ c = c * texRECT(vignetteTex, In.tex0.xy).rgb;
+
+ // gamma correction
+#if 0
+ // use math
+ c = pow(c, 1.0 / 2.2);
+#else
+ // use lut
+ c.r = h1tex1D(gammaTex, c.r);
+ c.g = h1tex1D(gammaTex, c.g);
+ c.b = h1tex1D(gammaTex, c.b);
+#endif
+
+ return half4(c, 1.0);
+}