diff options
Diffstat (limited to 'src/demos/hwShadowmapsSimple')
-rw-r--r-- | src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java b/src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java index 7afb354..e2af4b3 100644 --- a/src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java +++ b/src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java @@ -240,8 +240,8 @@ public class HWShadowmapsSimple extends Demo { decal = TextureIO.newTexture(getClass().getClassLoader().getResourceAsStream("demos/data/images/decal_image.png"), true, TextureIO.PNG); - decal.setTexParameteri(GL2.GL_TEXTURE_WRAP_S, GL2.GL_REPEAT); - decal.setTexParameteri(GL2.GL_TEXTURE_WRAP_T, GL2.GL_REPEAT); + decal.setTexParameteri(gl, GL2.GL_TEXTURE_WRAP_S, GL2.GL_REPEAT); + decal.setTexParameteri(gl, GL2.GL_TEXTURE_WRAP_T, GL2.GL_REPEAT); light_image = TextureIO.newTexture(getClass().getClassLoader().getResourceAsStream("demos/data/images/nvlogo_spot.png"), true, TextureIO.PNG); @@ -573,10 +573,10 @@ public class HWShadowmapsSimple extends Demo { gl.glMatrixMode(GL2.GL_MODELVIEW); gl.glDisable(GL2.GL_LIGHTING); - decal.bind(); - decal.enable(); + decal.bind(gl); + decal.enable(gl); gl.glCallList(quad); - decal.disable(); + decal.disable(gl); gl.glEnable(GL2.GL_LIGHTING); texgen(gl, false); @@ -647,8 +647,8 @@ public class HWShadowmapsSimple extends Demo { applyTransform(gl, spotlightInverseTransform); gl.glMatrixMode(GL2.GL_MODELVIEW); - light_image.bind(); - light_image.enable(); + light_image.bind(gl); + light_image.enable(gl); gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, GL2.GL_MODULATE); gl.glActiveTexture(GL2.GL_TEXTURE0); @@ -660,7 +660,7 @@ public class HWShadowmapsSimple extends Demo { render_scene(gl, cameraTransform, drawable, params); gl.glActiveTexture(GL2.GL_TEXTURE1); - light_image.disable(); + light_image.disable(gl); gl.glActiveTexture(GL2.GL_TEXTURE0); render_manipulators(gl, cameraTransform, drawable, params); @@ -694,8 +694,8 @@ public class HWShadowmapsSimple extends Demo { applyTransform(gl, spotlightInverseTransform); gl.glMatrixMode(GL2.GL_MODELVIEW); - light_image.bind(); - light_image.enable(); + light_image.bind(gl); + light_image.enable(gl); gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, GL2.GL_MODULATE); // depth compare @@ -729,7 +729,7 @@ public class HWShadowmapsSimple extends Demo { render_scene(gl, cameraTransform, drawable, params); gl.glActiveTexture(GL2.GL_TEXTURE1); - light_image.disable(); + light_image.disable(gl); gl.glActiveTexture(GL2.GL_TEXTURE2); gl.glDisable(GL2.GL_TEXTURE_2D); gl.glActiveTexture(GL2.GL_TEXTURE0); @@ -769,8 +769,8 @@ public class HWShadowmapsSimple extends Demo { glu.gluPerspective(lightshaper_fovy, 1, lightshaper_zNear, lightshaper_zFar); gl.glMatrixMode(GL2.GL_MODELVIEW); - light_image.bind(); - light_image.enable(); + light_image.bind(gl); + light_image.enable(gl); gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, GL2.GL_MODULATE); gl.glActiveTexture(GL2.GL_TEXTURE0); @@ -785,7 +785,7 @@ public class HWShadowmapsSimple extends Demo { render_scene(gl, spotlightTransform, null, null); gl.glActiveTexture(GL2.GL_TEXTURE1); - light_image.disable(); + light_image.disable(gl); gl.glActiveTexture(GL2.GL_TEXTURE0); } |