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-rw-r--r--src/demos/instancedRendering/TrianglesInstancedRendererHardcoded.java285
1 files changed, 0 insertions, 285 deletions
diff --git a/src/demos/instancedRendering/TrianglesInstancedRendererHardcoded.java b/src/demos/instancedRendering/TrianglesInstancedRendererHardcoded.java
deleted file mode 100644
index 7396700..0000000
--- a/src/demos/instancedRendering/TrianglesInstancedRendererHardcoded.java
+++ /dev/null
@@ -1,285 +0,0 @@
-package com.jogamp.opengl.test.junit.jogl.demos.gl4;
-
-import java.io.File;
-import java.io.FileOutputStream;
-import java.io.IOException;
-import java.io.PrintStream;
-import java.nio.FloatBuffer;
-import java.util.Random;
-
-import javax.media.opengl.DebugGL4;
-import javax.media.opengl.GL2;
-import javax.media.opengl.GL4;
-import javax.media.opengl.GLAutoDrawable;
-import javax.media.opengl.GLEventListener;
-import javax.media.opengl.TraceGL4;
-
-import com.jogamp.common.nio.Buffers;
-import com.jogamp.opengl.math.Matrix4;
-import com.jogamp.opengl.util.PMVMatrix;
-
-public class TrianglesInstancedRendererHardcoded implements GLEventListener {
- private float aspect;
-
- private int shaderProgram;
- private int vertShader;
- private int fragShader;
- private int projectionMatrixLocation;
- private int transformMatrixLocation;
- private static final int locPos = 1;
- private static final int locCol = 2;
- private PMVMatrix projectionMatrix;
-
- private static final int NO_OF_INSTANCE = 30;
- private final FloatBuffer triangleTransform = FloatBuffer.allocate(16 * NO_OF_INSTANCE);
- private final Matrix4[] mat = new Matrix4[NO_OF_INSTANCE];
- private final float[] rotationSpeed = new float[NO_OF_INSTANCE];
-
- private int[] vbo;
- private int[] vao;
- private PrintStream stream;
- private final IInstancedRenderingView view;
-
- private static final boolean useTraceGL = false;
-
- public TrianglesInstancedRendererHardcoded(IInstancedRenderingView view) {
- this.view = view;
- initTransform();
-
- if(useTraceGL) {
- try {
- stream = new PrintStream(new FileOutputStream(new File("instanced.txt")));
- } catch (IOException e1) {
- e1.printStackTrace();
- }
- }
- }
-
- @Override
- public void init(GLAutoDrawable drawable) {
- GL4 gl = drawable.getGL().getGL4();
- drawable.setGL(new DebugGL4(gl));
- if(useTraceGL) {
- drawable.setGL(new TraceGL4(gl, stream));
- }
-
- gl.glClearColor(1, 1, 1, 1); //white background
- // gl.glClearColor(0, 0, 0, 1); //black background
- gl.glClearDepth(1.0f);
-
- System.err.println("Chosen GLCapabilities: " + drawable.getChosenGLCapabilities());
- System.err.println("INIT GL IS: " + gl.getClass().getName());
- System.err.println("GL_VENDOR: " + gl.glGetString(GL4.GL_VENDOR));
- System.err.println("GL_RENDERER: " + gl.glGetString(GL4.GL_RENDERER));
- System.err.println("GL_VERSION: " + gl.glGetString(GL4.GL_VERSION));
-
- try {
- initShaders(gl);
- } catch (IOException e) {
- e.printStackTrace();
- }
- initVBO(gl);
- }
-
- @Override
- public void display(GLAutoDrawable drawable) {
-
- GL4 gl = drawable.getGL().getGL4();
- gl.glClear(GL4.GL_COLOR_BUFFER_BIT | GL4.GL_DEPTH_BUFFER_BIT);
-
- gl.glUseProgram(shaderProgram);
-
- projectionMatrix.glMatrixMode(GL2.GL_PROJECTION);
-
- projectionMatrix.glPushMatrix();
- float winScale = 0.1f;
- if(view != null) {
- winScale = view.getScale();
- }
- projectionMatrix.glScalef(winScale, winScale, winScale);
- projectionMatrix.update();
- gl.glUniformMatrix4fv(projectionMatrixLocation, 1, false, projectionMatrix.glGetPMatrixf());
- projectionMatrix.glPopMatrix();
- generateTriangleTransform();
- gl.glUniformMatrix4fv(transformMatrixLocation, NO_OF_INSTANCE, false, triangleTransform);
-
- gl.glBindVertexArray(vao[0]);
- gl.glDrawArraysInstanced(GL4.GL_TRIANGLES, 0, 3, NO_OF_INSTANCE);
- gl.glBindVertexArray(0);
- gl.glUseProgram(0);
- }
-
- @Override
- public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
- System.out.println("Window resized to width=" + width + " height=" + height);
- GL4 gl3 = drawable.getGL().getGL4();
- gl3.glViewport(0, 0, width, height);
- aspect = (float) width / (float) height;
-
- projectionMatrix = new PMVMatrix();
- projectionMatrix.glMatrixMode(GL2.GL_PROJECTION);
- projectionMatrix.glLoadIdentity();
- projectionMatrix.gluPerspective(45, aspect, 0.001f, 20f);
- projectionMatrix.gluLookAt(0, 0, -10, 0, 0, 0, 0, 1, 0);
- }
-
- @Override
- public void dispose(GLAutoDrawable drawable){
- GL4 gl = drawable.getGL().getGL4();
- gl.glUseProgram(0);
- gl.glDeleteBuffers(2, vbo, 0);
- gl.glDetachShader(shaderProgram, vertShader);
- gl.glDeleteShader(vertShader);
- gl.glDetachShader(shaderProgram, fragShader);
- gl.glDeleteShader(fragShader);
- gl.glDeleteProgram(shaderProgram);
- }
-
- private void initTransform() {
- Random rnd = new Random();
- for(int i = 0; i < NO_OF_INSTANCE; i++) {
- rotationSpeed[i] = 0.3f * rnd.nextFloat();
- mat[i] = new Matrix4();
- mat[i].loadIdentity();
- float scale = 1f + 4 * rnd.nextFloat();
- mat[i].scale(scale, scale, scale);
- //setup initial position of each triangle
- mat[i].translate(20f * rnd.nextFloat() - 10f,
- 10f * rnd.nextFloat() - 5f,
- 0f);
- }
- }
-
- private void initVBO(GL4 gl) {
- FloatBuffer interleavedBuffer = Buffers.newDirectFloatBuffer(vertices.length + colors.length);
- for(int i = 0; i < vertices.length/3; i++) {
- for(int j = 0; j < 3; j++) {
- interleavedBuffer.put(vertices[i*3 + j]);
- }
- for(int j = 0; j < 4; j++) {
- interleavedBuffer.put(colors[i*4 + j]);
- }
- }
- interleavedBuffer.flip();
-
- vao = new int[1];
- gl.glGenVertexArrays(1, vao , 0);
- gl.glBindVertexArray(vao[0]);
- vbo = new int[1];
- gl.glGenBuffers(1, vbo, 0);
- gl.glBindBuffer(GL4.GL_ARRAY_BUFFER, vbo[0]);
- gl.glBufferData(GL4.GL_ARRAY_BUFFER, interleavedBuffer.limit() * Buffers.SIZEOF_FLOAT, interleavedBuffer, GL4.GL_STATIC_DRAW);
-
- gl.glEnableVertexAttribArray(locPos);
- gl.glEnableVertexAttribArray(locCol);
-
- int stride = Buffers.SIZEOF_FLOAT * (3+4);
- gl.glVertexAttribPointer( locPos, 3, GL4.GL_FLOAT, false, stride, 0);
- gl.glVertexAttribPointer( locCol, 4, GL4.GL_FLOAT, false, stride, Buffers.SIZEOF_FLOAT * 3);
- }
-
- private void initShaders(GL4 gl) throws IOException {
- vertShader = gl.glCreateShader(GL4.GL_VERTEX_SHADER);
- fragShader = gl.glCreateShader(GL4.GL_FRAGMENT_SHADER);
-
- String[] vlines = new String[] { vertexShaderString };
- int[] vlengths = new int[] { vlines[0].length() };
- gl.glShaderSource(vertShader, vlines.length, vlines, vlengths, 0);
- gl.glCompileShader(vertShader);
-
- int[] compiled = new int[1];
- gl.glGetShaderiv(vertShader, GL4.GL_COMPILE_STATUS, compiled, 0);
- if(compiled[0] != 0) {
- System.out.println("Vertex shader compiled");
- } else {
- int[] logLength = new int[1];
- gl.glGetShaderiv(vertShader, GL4.GL_INFO_LOG_LENGTH, logLength, 0);
-
- byte[] log = new byte[logLength[0]];
- gl.glGetShaderInfoLog(vertShader, logLength[0], (int[])null, 0, log, 0);
-
- System.err.println("Error compiling the vertex shader: " + new String(log));
- System.exit(1);
- }
-
- String[] flines = new String[] { fragmentShaderString };
- int[] flengths = new int[] { flines[0].length() };
- gl.glShaderSource(fragShader, flines.length, flines, flengths, 0);
- gl.glCompileShader(fragShader);
-
- gl.glGetShaderiv(fragShader, GL4.GL_COMPILE_STATUS, compiled, 0);
- if(compiled[0] != 0){
- System.out.println("Fragment shader compiled.");
- } else {
- int[] logLength = new int[1];
- gl.glGetShaderiv(fragShader, GL4.GL_INFO_LOG_LENGTH, logLength, 0);
-
- byte[] log = new byte[logLength[0]];
- gl.glGetShaderInfoLog(fragShader, logLength[0], (int[])null, 0, log, 0);
-
- System.err.println("Error compiling the fragment shader: " + new String(log));
- System.exit(1);
- }
-
- shaderProgram = gl.glCreateProgram();
- gl.glAttachShader(shaderProgram, vertShader);
- gl.glAttachShader(shaderProgram, fragShader);
-
- gl.glBindAttribLocation(shaderProgram, locPos, "mgl_Vertex");
- gl.glBindAttribLocation(shaderProgram, locCol, "mgl_Color");
-
- gl.glLinkProgram(shaderProgram);
-
- projectionMatrixLocation = gl.glGetUniformLocation(shaderProgram, "mgl_PMatrix");
- System.out.println("projectionMatrixLocation:" + projectionMatrixLocation);
- transformMatrixLocation = gl.glGetUniformLocation(shaderProgram, "mgl_MVMatrix");
- System.out.println("transformMatrixLocation:" + transformMatrixLocation);
- }
-
- private void generateTriangleTransform() {
- triangleTransform.clear();
- for(int i = 0; i < NO_OF_INSTANCE; i++) {
- // mat[i].translate(0.1f, 0.1f, 0);
- mat[i].rotate(rotationSpeed[i], 0, 0, 1);
- // mat[i].translate(-0.1f, -0.1f, 0);
- triangleTransform.put(mat[i].getMatrix());
- }
- triangleTransform.flip();
- }
-
- private final String vertexShaderString =
- "#version 410 \n" +
- "\n" +
- "uniform mat4 mgl_PMatrix; \n" +
- "uniform mat4 mgl_MVMatrix[" + NO_OF_INSTANCE + "]; \n" +
- "in vec3 mgl_Vertex; \n" +
- "in vec4 mgl_Color; \n" +
- "out vec4 frontColor; \n" +
- "void main(void) \n" +
- "{ \n" +
- " frontColor = mgl_Color; \n" +
- " gl_Position = mgl_PMatrix * mgl_MVMatrix[gl_InstanceID] * vec4(mgl_Vertex, 1);" +
- "} ";
-
- private final String fragmentShaderString =
- "#version 410\n" +
- "\n" +
- "in vec4 frontColor; \n" +
- "out vec4 mgl_FragColor; \n" +
- "void main (void) \n" +
- "{ \n" +
- " mgl_FragColor = frontColor; \n" +
- "} ";
-
- private final float[] vertices = {
- 1.0f, 0.0f, 0,
- -0.5f, 0.866f, 0,
- -0.5f, -0.866f, 0
- };
-
- private final float[] colors = {
- 1.0f, 0.0f, 0.0f, 1.0f,
- 0.0f, 1.0f, 0.0f, 1.0f,
- 0f, 0f, 1.0f, 1f
- };
-}