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-rw-r--r--src/demos/instancedRendering/ ManyTriangleInstanced.java (renamed from src/demos/instancedRendering/ManyTriangleInstanced.java)4
-rw-r--r--src/demos/instancedRendering/IInstancedRenderingView.java33
-rw-r--r--src/demos/instancedRendering/ManyTriangleInstancedWithShaderStateNewt.java110
-rw-r--r--src/demos/instancedRendering/ManyTriangleInstancedWithShaderStateSwing.java103
-rw-r--r--src/demos/instancedRendering/TriangleInstancedRendererWithShaderState.java269
-rw-r--r--src/demos/instancedRendering/TrianglesInstancedRendererHardcoded.java285
-rw-r--r--src/demos/instancedRendering/shader/triangles.fp15
-rw-r--r--src/demos/instancedRendering/shader/triangles.vp17
8 files changed, 3 insertions, 833 deletions
diff --git a/src/demos/instancedRendering/ManyTriangleInstanced.java b/src/demos/instancedRendering/ ManyTriangleInstanced.java
index c236f86..9f8e329 100644
--- a/src/demos/instancedRendering/ManyTriangleInstanced.java
+++ b/src/demos/instancedRendering/ ManyTriangleInstanced.java
@@ -41,9 +41,11 @@ import javax.media.opengl.awt.GLCanvas;
import javax.swing.JFrame;
import javax.swing.SwingUtilities;
+import com.jogamp.opengl.test.junit.jogl.demos.gl4.IView;
+import com.jogamp.opengl.test.junit.jogl.demos.gl4.TrianglesInstancedRendererHardcoded;
import com.jogamp.opengl.util.FPSAnimator;
-public class ManyTriangleInstanced implements IInstancedRenderingView {
+public class ManyTriangleInstanced implements IView {
private final JFrame frame;
private final FPSAnimator animator;
diff --git a/src/demos/instancedRendering/IInstancedRenderingView.java b/src/demos/instancedRendering/IInstancedRenderingView.java
deleted file mode 100644
index e76db6a..0000000
--- a/src/demos/instancedRendering/IInstancedRenderingView.java
+++ /dev/null
@@ -1,33 +0,0 @@
-/**
- * Copyright 2014 JogAmp Community. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without modification, are
- * permitted provided that the following conditions are met:
- *
- * 1. Redistributions of source code must retain the above copyright notice, this list of
- * conditions and the following disclaimer.
- *
- * 2. Redistributions in binary form must reproduce the above copyright notice, this list
- * of conditions and the following disclaimer in the documentation and/or other materials
- * provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
- * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
- * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
- * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- * The views and conclusions contained in the software and documentation are those of the
- * authors and should not be interpreted as representing official policies, either expressed
- * or implied, of JogAmp Community.
- */
-
- package com.jogamp.opengl.test.junit.jogl.demos.gl4;
-
-public interface IInstancedRenderingView {
- float getScale();
-}
diff --git a/src/demos/instancedRendering/ManyTriangleInstancedWithShaderStateNewt.java b/src/demos/instancedRendering/ManyTriangleInstancedWithShaderStateNewt.java
deleted file mode 100644
index 63437dd..0000000
--- a/src/demos/instancedRendering/ManyTriangleInstancedWithShaderStateNewt.java
+++ /dev/null
@@ -1,110 +0,0 @@
-/**
- * Copyright 2014 JogAmp Community. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without modification, are
- * permitted provided that the following conditions are met:
- *
- * 1. Redistributions of source code must retain the above copyright notice, this list of
- * conditions and the following disclaimer.
- *
- * 2. Redistributions in binary form must reproduce the above copyright notice, this list
- * of conditions and the following disclaimer in the documentation and/or other materials
- * provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
- * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
- * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
- * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- * The views and conclusions contained in the software and documentation are those of the
- * authors and should not be interpreted as representing official policies, either expressed
- * or implied, of JogAmp Community.
- */
-
-package demos.instancedRendering;
-
-import javax.media.opengl.GLCapabilities;
-import javax.media.opengl.GLProfile;
-import javax.swing.SwingUtilities;
-
-import com.jogamp.newt.event.MouseAdapter;
-import com.jogamp.newt.event.MouseEvent;
-import com.jogamp.newt.event.WindowAdapter;
-import com.jogamp.newt.event.WindowEvent;
-import com.jogamp.newt.opengl.GLWindow;
-import com.jogamp.opengl.util.FPSAnimator;
-
-public class ManyTriangleInstancedWithShaderStateNewt implements IInstancedRenderingView {
-
- protected float winScale = 0.1f;
- private static final float WIN_SCALE_MIN = 1e-3f;
- private static final float WIN_SCALE_MAX = 100f;
- private final FPSAnimator animator;
-
- public static void main(String[] args) {
- SwingUtilities.invokeLater(new Runnable() {
- @Override
- public void run() {
- new ManyTriangleInstancedWithShaderStateNewt();
- }
- });
- }
-
- public ManyTriangleInstancedWithShaderStateNewt() {
- TriangleInstancedRendererWithShaderState renderer = new TriangleInstancedRendererWithShaderState(this);
-
- GLProfile prof = GLProfile.get(GLProfile.GL4);
- GLCapabilities caps = new GLCapabilities(prof);
- GLWindow glWindow = GLWindow.create(caps);
-
- glWindow.addGLEventListener(renderer);
-
- glWindow.addMouseListener(new MouseAdapter() {
-
- @Override
- public void mouseWheelMoved(MouseEvent e) {
- float[] step = e.getRotation();
- if(step[1] > 0) {
- winScale *= 1.05;
- if(winScale > WIN_SCALE_MAX) winScale = WIN_SCALE_MAX;
- } else if(0 > step[1] ) {
- winScale *= 0.95;
- if(winScale < WIN_SCALE_MIN) winScale = WIN_SCALE_MIN;
- }
- }
- });
-
- glWindow.addWindowListener(new WindowAdapter() {
-
- @Override
- public void windowDestroyed(WindowEvent evt) {
- if(animator.isAnimating()) animator.stop();
- }
-
- @Override
- public void windowDestroyNotify(WindowEvent evt) {
- animator.stop();
- }
- });
-
- animator = new FPSAnimator(glWindow, 60, true);
- animator.start();
-
- glWindow.setTitle("Instanced rendering experiment");
- glWindow.setSize(1024, 768);
- glWindow.setUndecorated(false);
- glWindow.setPointerVisible(true);
- glWindow.setVisible(true);
- }
-
- @Override
- public float getScale() {
- return winScale;
- }
-
-}
diff --git a/src/demos/instancedRendering/ManyTriangleInstancedWithShaderStateSwing.java b/src/demos/instancedRendering/ManyTriangleInstancedWithShaderStateSwing.java
deleted file mode 100644
index 2111a08..0000000
--- a/src/demos/instancedRendering/ManyTriangleInstancedWithShaderStateSwing.java
+++ /dev/null
@@ -1,103 +0,0 @@
-/**
- * Copyright 2014 JogAmp Community. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without modification, are
- * permitted provided that the following conditions are met:
- *
- * 1. Redistributions of source code must retain the above copyright notice, this list of
- * conditions and the following disclaimer.
- *
- * 2. Redistributions in binary form must reproduce the above copyright notice, this list
- * of conditions and the following disclaimer in the documentation and/or other materials
- * provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
- * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
- * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
- * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- * The views and conclusions contained in the software and documentation are those of the
- * authors and should not be interpreted as representing official policies, either expressed
- * or implied, of JogAmp Community.
- */
-
-package demos.instancedRendering;
-
-import java.awt.BorderLayout;
-import java.awt.Dimension;
-import java.awt.event.MouseWheelEvent;
-import java.awt.event.MouseWheelListener;
-import java.awt.event.WindowAdapter;
-import java.awt.event.WindowEvent;
-
-import javax.media.opengl.GLCapabilities;
-import javax.media.opengl.GLProfile;
-import javax.media.opengl.awt.GLCanvas;
-import javax.swing.JFrame;
-import javax.swing.SwingUtilities;
-
-import com.jogamp.opengl.util.FPSAnimator;
-
-public class ManyTriangleInstancedWithShaderStateSwing implements IInstancedRenderingView {
- protected float winScale = 0.1f;
- private static final float WIN_SCALE_MIN = 1e-3f;
- private static final float WIN_SCALE_MAX = 100f;
- private final FPSAnimator animator;
-
- public static void main(String[] args) {
- SwingUtilities.invokeLater(new Runnable() {
- @Override
- public void run() {
- new ManyTriangleInstancedWithShaderStateSwing();
- }
- });
- }
-
- public ManyTriangleInstancedWithShaderStateSwing() {
- TriangleInstancedRendererWithShaderState renderer = new TriangleInstancedRendererWithShaderState(this);
-
- JFrame frame = new JFrame(this.getClass().getSimpleName());
- frame.setLayout(new BorderLayout());
- frame.addWindowListener(new WindowAdapter() {
- @Override
- public void windowClosing(WindowEvent e) {
- animator.stop();
- System.exit(0);
- }
- });
- GLCanvas canvas = new GLCanvas(new GLCapabilities(GLProfile.get(GLProfile.GL4)));
- canvas.addGLEventListener(renderer);
-
- frame.addMouseWheelListener(new MouseWheelListener() {
-
- @Override
- public void mouseWheelMoved(MouseWheelEvent e) {
- int step = e.getWheelRotation();
- if(step > 0) {
- winScale *= 1.05;
- if(winScale > WIN_SCALE_MAX) winScale = WIN_SCALE_MAX;
- } else if(0 > step ) {
- winScale *= 0.95;
- if(winScale < WIN_SCALE_MIN) winScale = WIN_SCALE_MIN;
- }
- }
- });
-
- canvas.setPreferredSize(new Dimension(1024, 768));
- frame.add(canvas, BorderLayout.CENTER);
- frame.pack();
- frame.setVisible(true);
- animator = new FPSAnimator(canvas, 60, true);
- animator.start();
- }
-
- @Override
- public float getScale() {
- return winScale;
- }
-}
diff --git a/src/demos/instancedRendering/TriangleInstancedRendererWithShaderState.java b/src/demos/instancedRendering/TriangleInstancedRendererWithShaderState.java
deleted file mode 100644
index 9ba0c8d..0000000
--- a/src/demos/instancedRendering/TriangleInstancedRendererWithShaderState.java
+++ /dev/null
@@ -1,269 +0,0 @@
-package com.jogamp.opengl.test.junit.jogl.demos.gl4;
-
-import java.io.File;
-import java.io.FileOutputStream;
-import java.io.IOException;
-import java.io.PrintStream;
-import java.nio.FloatBuffer;
-import java.util.Random;
-
-import javax.media.opengl.DebugGL4;
-import javax.media.opengl.GL;
-import javax.media.opengl.GL2;
-import javax.media.opengl.GL2ES2;
-import javax.media.opengl.GL4;
-import javax.media.opengl.GLAutoDrawable;
-import javax.media.opengl.GLEventListener;
-import javax.media.opengl.GLException;
-import javax.media.opengl.GLUniformData;
-import javax.media.opengl.TraceGL4;
-
-import com.jogamp.opengl.math.Matrix4;
-import com.jogamp.opengl.util.GLArrayDataClient;
-import com.jogamp.opengl.util.GLArrayDataServer;
-import com.jogamp.opengl.util.PMVMatrix;
-import com.jogamp.opengl.util.glsl.ShaderCode;
-import com.jogamp.opengl.util.glsl.ShaderProgram;
-import com.jogamp.opengl.util.glsl.ShaderState;
-
-public class TriangleInstancedRendererWithShaderState implements GLEventListener {
- private float aspect;
-
- private static final String shaderBasename = "triangles";
-// private static final boolean useInterleaved = false;
- private static final boolean useInterleaved = true;
-
- private ShaderState st;
- private PMVMatrix projectionMatrix;
- private GLUniformData projectionMatrixUniform;
- private GLUniformData transformMatrixUniform;
-
- private GLArrayDataServer interleavedVBO;
- private GLArrayDataClient verticesVBO;
- private GLArrayDataClient colorsVBO;
-
- private static final int NO_OF_INSTANCE = 30;
- private final FloatBuffer triangleTransform = FloatBuffer.allocate(16 * NO_OF_INSTANCE);
- private final Matrix4[] mat = new Matrix4[NO_OF_INSTANCE];
- private final float[] rotationSpeed = new float[NO_OF_INSTANCE];
-
- private static final boolean useTraceGL = false;
- private PrintStream stream;
- private final IInstancedRenderingView view;
-
- private boolean isInitialized = false;
-
- public TriangleInstancedRendererWithShaderState(IInstancedRenderingView view) {
- this.view = view;
-
- if(useTraceGL) {
- try {
- stream = new PrintStream(new FileOutputStream(new File("instanced-with-st.txt")));
- } catch (IOException e1) {
- e1.printStackTrace();
- }
- }
-
- initTransform();
- }
-
- private void initTransform() {
- Random rnd = new Random();
- for(int i = 0; i < NO_OF_INSTANCE; i++) {
- rotationSpeed[i] = 0.3f * rnd.nextFloat();
- mat[i] = new Matrix4();
- mat[i].loadIdentity();
- float scale = 1f + 4 * rnd.nextFloat();
- mat[i].scale(scale, scale, scale);
- //setup initial position of each triangle
- mat[i].translate(20f * rnd.nextFloat() - 10f,
- 10f * rnd.nextFloat() - 5f,
- 0f);
- }
- }
-
- @Override
- public void init(GLAutoDrawable drawable) {
- GL4 gl = drawable.getGL().getGL4();
- drawable.setGL(new DebugGL4(gl));
- if(useTraceGL) {
- drawable.setGL(new TraceGL4(gl, stream));
- }
-
- gl.glClearColor(1, 1, 1, 1); //white background
-// gl.glClearColor(0, 0, 0, 1); //black background
- gl.glClearDepth(1.0f);
-
- System.err.println("Chosen GLCapabilities: " + drawable.getChosenGLCapabilities());
- System.err.println("INIT GL IS: " + gl.getClass().getName());
- System.err.println("GL_VENDOR: " + gl.glGetString(GL4.GL_VENDOR));
- System.err.println("GL_RENDERER: " + gl.glGetString(GL4.GL_RENDERER));
- System.err.println("GL_VERSION: " + gl.glGetString(GL4.GL_VERSION));
-
- initShader(gl);
- projectionMatrix = new PMVMatrix();
- projectionMatrixUniform = new GLUniformData("mgl_PMatrix", 4, 4, projectionMatrix.glGetPMatrixf());
- st.ownUniform(projectionMatrixUniform);
- if(!st.uniform(gl, projectionMatrixUniform)) {
- throw new GLException("Error setting mgl_PMatrix in shader: " + st);
- }
-
- transformMatrixUniform = new GLUniformData("mgl_MVMatrix", 4, 4, triangleTransform);
-
- st.ownUniform(transformMatrixUniform);
- if(!st.uniform(gl, transformMatrixUniform)) {
- throw new GLException("Error setting mgl_MVMatrix in shader: " + st);
- }
-
- if(useInterleaved) {
- initVBO_interleaved(gl);
- } else {
- initVBO_nonInterleaved(gl);
- }
-
- isInitialized = true;
- }
-
- @Override
- public void display(GLAutoDrawable drawable) {
- if(!isInitialized ) return;
-
- GL4 gl = drawable.getGL().getGL4();
- gl.glClear(GL4.GL_COLOR_BUFFER_BIT | GL4.GL_DEPTH_BUFFER_BIT);
-
- st.useProgram(gl, true);
- projectionMatrix.glMatrixMode(GL2.GL_PROJECTION);
- projectionMatrix.glPushMatrix();
-
- float winScale = 0.1f;
- if(view != null) winScale = view.getScale();
- projectionMatrix.glScalef(winScale, winScale, winScale);
- projectionMatrix.update();
- st.uniform(gl, projectionMatrixUniform);
- projectionMatrix.glPopMatrix();
-
- generateTriangleTransform();
- st.uniform(gl, transformMatrixUniform);
- if(useInterleaved) {
- interleavedVBO.enableBuffer(gl, true);
- } else {
- verticesVBO.enableBuffer(gl, true);
- colorsVBO.enableBuffer(gl, true);
- }
- //gl.glVertexAttribDivisor() is not required since each instance has the same attribute (color).
- gl.glDrawArraysInstanced(GL4.GL_TRIANGLES, 0, 3, NO_OF_INSTANCE);
- if(useInterleaved) {
- interleavedVBO.enableBuffer(gl, false);
- } else {
- verticesVBO.enableBuffer(gl, false);
- colorsVBO.enableBuffer(gl, false);
- }
- st.useProgram(gl, false);
- }
-
- @Override
- public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
- GL4 gl3 = drawable.getGL().getGL4();
- gl3.glViewport(0, 0, width, height);
- aspect = (float) width / (float) height;
-
- projectionMatrix.glMatrixMode(GL2.GL_PROJECTION);
- projectionMatrix.glLoadIdentity();
- projectionMatrix.gluPerspective(45, aspect, 0.001f, 20f);
- projectionMatrix.gluLookAt(0, 0, -10, 0, 0, 0, 0, 1, 0);
- }
-
- @Override
- public void dispose(GLAutoDrawable drawable){
- GL4 gl = drawable.getGL().getGL4();
- st.destroy(gl);
- }
-
- private void generateTriangleTransform() {
- triangleTransform.clear();
- for(int i = 0; i < NO_OF_INSTANCE; i++) {
- mat[i].rotate(rotationSpeed[i], 0, 0, 1);
- triangleTransform.put(mat[i].getMatrix());
- }
- triangleTransform.rewind();
- }
-
- private void initVBO_nonInterleaved(GL4 gl) {
- int VERTEX_COUNT = 3;
-
- verticesVBO = GLArrayDataClient.createGLSL("mgl_Vertex", 3, GL4.GL_FLOAT, false, VERTEX_COUNT);
- FloatBuffer verticeBuf = (FloatBuffer)verticesVBO.getBuffer();
- verticeBuf.put(vertices);
- verticesVBO.seal(gl, true);
-
- colorsVBO = GLArrayDataClient.createGLSL("mgl_Color", 4, GL4.GL_FLOAT, false, VERTEX_COUNT);
- FloatBuffer colorBuf = (FloatBuffer)colorsVBO.getBuffer();
- colorBuf.put(colors);
- colorsVBO.seal(gl, true);
-
- verticesVBO.enableBuffer(gl, false);
- colorsVBO.enableBuffer(gl, false);
-
- st.ownAttribute(verticesVBO, true);
- st.ownAttribute(colorsVBO, true);
- st.useProgram(gl, false);
- }
-
- private void initVBO_interleaved(GL4 gl) {
- int VERTEX_COUNT = 3;
- interleavedVBO = GLArrayDataServer.createGLSLInterleaved(3 + 4, GL.GL_FLOAT, false, VERTEX_COUNT, GL.GL_STATIC_DRAW);
- interleavedVBO.addGLSLSubArray("mgl_Vertex", 3, GL.GL_ARRAY_BUFFER);
- interleavedVBO.addGLSLSubArray("mgl_Color", 4, GL.GL_ARRAY_BUFFER);
-
- FloatBuffer ib = (FloatBuffer)interleavedVBO.getBuffer();
-
- for(int i = 0; i < VERTEX_COUNT; i++) {
- ib.put(vertices, i*3, 3);
- ib.put(colors, i*4, 4);
- }
- interleavedVBO.seal(gl, true);
- interleavedVBO.enableBuffer(gl, false);
- st.ownAttribute(interleavedVBO, true);
- st.useProgram(gl, false);
- }
-
- private void initShader(GL4 gl) {
- // Create & Compile the shader objects
- ShaderCode vp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, this.getClass(),
- "shader", "shader/bin", shaderBasename, true);
- ShaderCode fp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, this.getClass(),
- "shader", "shader/bin", shaderBasename, true);
- vp0.replaceInShaderSource("NO_OF_INSTANCE", String.valueOf(NO_OF_INSTANCE));
-
- vp0.defaultShaderCustomization(gl, true, true);
- fp0.defaultShaderCustomization(gl, true, true);
-
- //vp0.dumpShaderSource(System.out);
-
- // Create & Link the shader program
- ShaderProgram sp = new ShaderProgram();
- sp.add(vp0);
- sp.add(fp0);
- if(!sp.link(gl, System.err)) {
- throw new GLException("Couldn't link program: "+sp);
- }
-
- // Let's manage all our states using ShaderState.
- st = new ShaderState();
- st.attachShaderProgram(gl, sp, true);
- }
-
-
- private static final float[] vertices = {
- 1.0f, 0.0f, 0,
- -0.5f, 0.866f, 0,
- -0.5f, -0.866f, 0
- };
-
- private final float[] colors = {
- 1.0f, 0.0f, 0.0f, 1.0f,
- 0.0f, 1.0f, 0.0f, 1.0f,
- 0f, 0f, 1.0f, 1f
- };
-
-}
diff --git a/src/demos/instancedRendering/TrianglesInstancedRendererHardcoded.java b/src/demos/instancedRendering/TrianglesInstancedRendererHardcoded.java
deleted file mode 100644
index 7396700..0000000
--- a/src/demos/instancedRendering/TrianglesInstancedRendererHardcoded.java
+++ /dev/null
@@ -1,285 +0,0 @@
-package com.jogamp.opengl.test.junit.jogl.demos.gl4;
-
-import java.io.File;
-import java.io.FileOutputStream;
-import java.io.IOException;
-import java.io.PrintStream;
-import java.nio.FloatBuffer;
-import java.util.Random;
-
-import javax.media.opengl.DebugGL4;
-import javax.media.opengl.GL2;
-import javax.media.opengl.GL4;
-import javax.media.opengl.GLAutoDrawable;
-import javax.media.opengl.GLEventListener;
-import javax.media.opengl.TraceGL4;
-
-import com.jogamp.common.nio.Buffers;
-import com.jogamp.opengl.math.Matrix4;
-import com.jogamp.opengl.util.PMVMatrix;
-
-public class TrianglesInstancedRendererHardcoded implements GLEventListener {
- private float aspect;
-
- private int shaderProgram;
- private int vertShader;
- private int fragShader;
- private int projectionMatrixLocation;
- private int transformMatrixLocation;
- private static final int locPos = 1;
- private static final int locCol = 2;
- private PMVMatrix projectionMatrix;
-
- private static final int NO_OF_INSTANCE = 30;
- private final FloatBuffer triangleTransform = FloatBuffer.allocate(16 * NO_OF_INSTANCE);
- private final Matrix4[] mat = new Matrix4[NO_OF_INSTANCE];
- private final float[] rotationSpeed = new float[NO_OF_INSTANCE];
-
- private int[] vbo;
- private int[] vao;
- private PrintStream stream;
- private final IInstancedRenderingView view;
-
- private static final boolean useTraceGL = false;
-
- public TrianglesInstancedRendererHardcoded(IInstancedRenderingView view) {
- this.view = view;
- initTransform();
-
- if(useTraceGL) {
- try {
- stream = new PrintStream(new FileOutputStream(new File("instanced.txt")));
- } catch (IOException e1) {
- e1.printStackTrace();
- }
- }
- }
-
- @Override
- public void init(GLAutoDrawable drawable) {
- GL4 gl = drawable.getGL().getGL4();
- drawable.setGL(new DebugGL4(gl));
- if(useTraceGL) {
- drawable.setGL(new TraceGL4(gl, stream));
- }
-
- gl.glClearColor(1, 1, 1, 1); //white background
- // gl.glClearColor(0, 0, 0, 1); //black background
- gl.glClearDepth(1.0f);
-
- System.err.println("Chosen GLCapabilities: " + drawable.getChosenGLCapabilities());
- System.err.println("INIT GL IS: " + gl.getClass().getName());
- System.err.println("GL_VENDOR: " + gl.glGetString(GL4.GL_VENDOR));
- System.err.println("GL_RENDERER: " + gl.glGetString(GL4.GL_RENDERER));
- System.err.println("GL_VERSION: " + gl.glGetString(GL4.GL_VERSION));
-
- try {
- initShaders(gl);
- } catch (IOException e) {
- e.printStackTrace();
- }
- initVBO(gl);
- }
-
- @Override
- public void display(GLAutoDrawable drawable) {
-
- GL4 gl = drawable.getGL().getGL4();
- gl.glClear(GL4.GL_COLOR_BUFFER_BIT | GL4.GL_DEPTH_BUFFER_BIT);
-
- gl.glUseProgram(shaderProgram);
-
- projectionMatrix.glMatrixMode(GL2.GL_PROJECTION);
-
- projectionMatrix.glPushMatrix();
- float winScale = 0.1f;
- if(view != null) {
- winScale = view.getScale();
- }
- projectionMatrix.glScalef(winScale, winScale, winScale);
- projectionMatrix.update();
- gl.glUniformMatrix4fv(projectionMatrixLocation, 1, false, projectionMatrix.glGetPMatrixf());
- projectionMatrix.glPopMatrix();
- generateTriangleTransform();
- gl.glUniformMatrix4fv(transformMatrixLocation, NO_OF_INSTANCE, false, triangleTransform);
-
- gl.glBindVertexArray(vao[0]);
- gl.glDrawArraysInstanced(GL4.GL_TRIANGLES, 0, 3, NO_OF_INSTANCE);
- gl.glBindVertexArray(0);
- gl.glUseProgram(0);
- }
-
- @Override
- public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
- System.out.println("Window resized to width=" + width + " height=" + height);
- GL4 gl3 = drawable.getGL().getGL4();
- gl3.glViewport(0, 0, width, height);
- aspect = (float) width / (float) height;
-
- projectionMatrix = new PMVMatrix();
- projectionMatrix.glMatrixMode(GL2.GL_PROJECTION);
- projectionMatrix.glLoadIdentity();
- projectionMatrix.gluPerspective(45, aspect, 0.001f, 20f);
- projectionMatrix.gluLookAt(0, 0, -10, 0, 0, 0, 0, 1, 0);
- }
-
- @Override
- public void dispose(GLAutoDrawable drawable){
- GL4 gl = drawable.getGL().getGL4();
- gl.glUseProgram(0);
- gl.glDeleteBuffers(2, vbo, 0);
- gl.glDetachShader(shaderProgram, vertShader);
- gl.glDeleteShader(vertShader);
- gl.glDetachShader(shaderProgram, fragShader);
- gl.glDeleteShader(fragShader);
- gl.glDeleteProgram(shaderProgram);
- }
-
- private void initTransform() {
- Random rnd = new Random();
- for(int i = 0; i < NO_OF_INSTANCE; i++) {
- rotationSpeed[i] = 0.3f * rnd.nextFloat();
- mat[i] = new Matrix4();
- mat[i].loadIdentity();
- float scale = 1f + 4 * rnd.nextFloat();
- mat[i].scale(scale, scale, scale);
- //setup initial position of each triangle
- mat[i].translate(20f * rnd.nextFloat() - 10f,
- 10f * rnd.nextFloat() - 5f,
- 0f);
- }
- }
-
- private void initVBO(GL4 gl) {
- FloatBuffer interleavedBuffer = Buffers.newDirectFloatBuffer(vertices.length + colors.length);
- for(int i = 0; i < vertices.length/3; i++) {
- for(int j = 0; j < 3; j++) {
- interleavedBuffer.put(vertices[i*3 + j]);
- }
- for(int j = 0; j < 4; j++) {
- interleavedBuffer.put(colors[i*4 + j]);
- }
- }
- interleavedBuffer.flip();
-
- vao = new int[1];
- gl.glGenVertexArrays(1, vao , 0);
- gl.glBindVertexArray(vao[0]);
- vbo = new int[1];
- gl.glGenBuffers(1, vbo, 0);
- gl.glBindBuffer(GL4.GL_ARRAY_BUFFER, vbo[0]);
- gl.glBufferData(GL4.GL_ARRAY_BUFFER, interleavedBuffer.limit() * Buffers.SIZEOF_FLOAT, interleavedBuffer, GL4.GL_STATIC_DRAW);
-
- gl.glEnableVertexAttribArray(locPos);
- gl.glEnableVertexAttribArray(locCol);
-
- int stride = Buffers.SIZEOF_FLOAT * (3+4);
- gl.glVertexAttribPointer( locPos, 3, GL4.GL_FLOAT, false, stride, 0);
- gl.glVertexAttribPointer( locCol, 4, GL4.GL_FLOAT, false, stride, Buffers.SIZEOF_FLOAT * 3);
- }
-
- private void initShaders(GL4 gl) throws IOException {
- vertShader = gl.glCreateShader(GL4.GL_VERTEX_SHADER);
- fragShader = gl.glCreateShader(GL4.GL_FRAGMENT_SHADER);
-
- String[] vlines = new String[] { vertexShaderString };
- int[] vlengths = new int[] { vlines[0].length() };
- gl.glShaderSource(vertShader, vlines.length, vlines, vlengths, 0);
- gl.glCompileShader(vertShader);
-
- int[] compiled = new int[1];
- gl.glGetShaderiv(vertShader, GL4.GL_COMPILE_STATUS, compiled, 0);
- if(compiled[0] != 0) {
- System.out.println("Vertex shader compiled");
- } else {
- int[] logLength = new int[1];
- gl.glGetShaderiv(vertShader, GL4.GL_INFO_LOG_LENGTH, logLength, 0);
-
- byte[] log = new byte[logLength[0]];
- gl.glGetShaderInfoLog(vertShader, logLength[0], (int[])null, 0, log, 0);
-
- System.err.println("Error compiling the vertex shader: " + new String(log));
- System.exit(1);
- }
-
- String[] flines = new String[] { fragmentShaderString };
- int[] flengths = new int[] { flines[0].length() };
- gl.glShaderSource(fragShader, flines.length, flines, flengths, 0);
- gl.glCompileShader(fragShader);
-
- gl.glGetShaderiv(fragShader, GL4.GL_COMPILE_STATUS, compiled, 0);
- if(compiled[0] != 0){
- System.out.println("Fragment shader compiled.");
- } else {
- int[] logLength = new int[1];
- gl.glGetShaderiv(fragShader, GL4.GL_INFO_LOG_LENGTH, logLength, 0);
-
- byte[] log = new byte[logLength[0]];
- gl.glGetShaderInfoLog(fragShader, logLength[0], (int[])null, 0, log, 0);
-
- System.err.println("Error compiling the fragment shader: " + new String(log));
- System.exit(1);
- }
-
- shaderProgram = gl.glCreateProgram();
- gl.glAttachShader(shaderProgram, vertShader);
- gl.glAttachShader(shaderProgram, fragShader);
-
- gl.glBindAttribLocation(shaderProgram, locPos, "mgl_Vertex");
- gl.glBindAttribLocation(shaderProgram, locCol, "mgl_Color");
-
- gl.glLinkProgram(shaderProgram);
-
- projectionMatrixLocation = gl.glGetUniformLocation(shaderProgram, "mgl_PMatrix");
- System.out.println("projectionMatrixLocation:" + projectionMatrixLocation);
- transformMatrixLocation = gl.glGetUniformLocation(shaderProgram, "mgl_MVMatrix");
- System.out.println("transformMatrixLocation:" + transformMatrixLocation);
- }
-
- private void generateTriangleTransform() {
- triangleTransform.clear();
- for(int i = 0; i < NO_OF_INSTANCE; i++) {
- // mat[i].translate(0.1f, 0.1f, 0);
- mat[i].rotate(rotationSpeed[i], 0, 0, 1);
- // mat[i].translate(-0.1f, -0.1f, 0);
- triangleTransform.put(mat[i].getMatrix());
- }
- triangleTransform.flip();
- }
-
- private final String vertexShaderString =
- "#version 410 \n" +
- "\n" +
- "uniform mat4 mgl_PMatrix; \n" +
- "uniform mat4 mgl_MVMatrix[" + NO_OF_INSTANCE + "]; \n" +
- "in vec3 mgl_Vertex; \n" +
- "in vec4 mgl_Color; \n" +
- "out vec4 frontColor; \n" +
- "void main(void) \n" +
- "{ \n" +
- " frontColor = mgl_Color; \n" +
- " gl_Position = mgl_PMatrix * mgl_MVMatrix[gl_InstanceID] * vec4(mgl_Vertex, 1);" +
- "} ";
-
- private final String fragmentShaderString =
- "#version 410\n" +
- "\n" +
- "in vec4 frontColor; \n" +
- "out vec4 mgl_FragColor; \n" +
- "void main (void) \n" +
- "{ \n" +
- " mgl_FragColor = frontColor; \n" +
- "} ";
-
- private final float[] vertices = {
- 1.0f, 0.0f, 0,
- -0.5f, 0.866f, 0,
- -0.5f, -0.866f, 0
- };
-
- private final float[] colors = {
- 1.0f, 0.0f, 0.0f, 1.0f,
- 0.0f, 1.0f, 0.0f, 1.0f,
- 0f, 0f, 1.0f, 1f
- };
-}
diff --git a/src/demos/instancedRendering/shader/triangles.fp b/src/demos/instancedRendering/shader/triangles.fp
deleted file mode 100644
index 005884a..0000000
--- a/src/demos/instancedRendering/shader/triangles.fp
+++ /dev/null
@@ -1,15 +0,0 @@
-// Copyright 2014 JogAmp Community. All rights reserved.
-
-#if __VERSION__ >= 130
- #define varying in
- out vec4 mgl_FragColor;
- #define texture2D texture
-#else
- #define mgl_FragColor gl_FragColor
-#endif
-
-varying vec4 frontColor;
-
-void main (void) {
- mgl_FragColor = frontColor;
-}
diff --git a/src/demos/instancedRendering/shader/triangles.vp b/src/demos/instancedRendering/shader/triangles.vp
deleted file mode 100644
index 91cc6ef..0000000
--- a/src/demos/instancedRendering/shader/triangles.vp
+++ /dev/null
@@ -1,17 +0,0 @@
-// Copyright 2014 JogAmp Community. All rights reserved.
-
-#if __VERSION__ >= 130
- #define attribute in
- #define varying out
-#endif
-
-uniform mat4 mgl_PMatrix;
-uniform mat4 mgl_MVMatrix[NO_OF_INSTANCE];
-attribute vec3 mgl_Vertex;
-attribute vec4 mgl_Color;
-varying vec4 frontColor;
-
-void main(void) {
- frontColor = mgl_Color;
- gl_Position = mgl_PMatrix * mgl_MVMatrix[gl_InstanceID] * vec4(mgl_Vertex, 1);
-}