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-rwxr-xr-xsrc/demos/j2d/CustomText.java120
1 files changed, 69 insertions, 51 deletions
diff --git a/src/demos/j2d/CustomText.java b/src/demos/j2d/CustomText.java
index 8405b6e..d324a0e 100755
--- a/src/demos/j2d/CustomText.java
+++ b/src/demos/j2d/CustomText.java
@@ -1,21 +1,21 @@
/*
* Copyright (c) 2006 Sun Microsystems, Inc. All Rights Reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -28,26 +28,19 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
- *
+ *
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
package demos.j2d;
-import com.jogamp.opengl.util.awt.TextRenderer;
-import com.jogamp.opengl.util.texture.Texture;
-import com.jogamp.opengl.util.texture.TextureCoords;
-import com.jogamp.opengl.util.texture.awt.AWTTextureIO;
-import demos.common.Demo;
-import demos.util.FPSCounter;
-import demos.util.SystemTime;
-import demos.util.Time;
import gleem.linalg.Vec2f;
+
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Container;
@@ -68,17 +61,28 @@ import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import java.util.Random;
+
import javax.media.opengl.GL;
-import javax.media.opengl.GL2ES1;
import javax.media.opengl.GL2;
+import javax.media.opengl.GL2ES1;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.awt.GLCanvas;
import javax.media.opengl.glu.GLU;
-import com.jogamp.opengl.util.Animator;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
+import com.jogamp.opengl.util.Animator;
+import com.jogamp.opengl.util.awt.TextRenderer;
+import com.jogamp.opengl.util.texture.Texture;
+import com.jogamp.opengl.util.texture.TextureCoords;
+import com.jogamp.opengl.util.texture.awt.AWTTextureIO;
+
+import demos.common.Demo;
+import demos.util.FPSCounter;
+import demos.util.SystemTime;
+import demos.util.Time;
+
/** Illustrates more advanced use of the TextRenderer class; shows how
to do text filled with a linear Java 2D gradient. */
@@ -103,12 +107,14 @@ public class CustomText extends Demo {
final Animator animator = new Animator(canvas);
frame.addWindowListener(new WindowAdapter() {
- public void windowClosing(WindowEvent e) {
+ @Override
+ public void windowClosing(WindowEvent e) {
// Run this on another thread than the AWT event queue to
// make sure the call to Animator.stop() completes before
// exiting
new Thread(new Runnable() {
- public void run() {
+ @Override
+ public void run() {
animator.stop();
System.exit(0);
}
@@ -135,12 +141,12 @@ public class CustomText extends Demo {
String text;
}
- private List<TextInfo> textInfo = new ArrayList<TextInfo>();
+ private final List<TextInfo> textInfo = new ArrayList<TextInfo>();
private Time time;
private Texture backgroundTexture;
private TextRenderer renderer;
- private Random random = new Random();
- private GLU glu = new GLU();
+ private final Random random = new Random();
+ private final GLU glu = new GLU();
private int width;
private int height;
@@ -153,14 +159,16 @@ public class CustomText extends Demo {
JPanel panel = new JPanel();
JButton button = new JButton("Less Text");
button.addActionListener(new ActionListener() {
- public void actionPerformed(ActionEvent e) {
+ @Override
+ public void actionPerformed(ActionEvent e) {
lessText();
}
});
panel.add(button);
button = new JButton("More Text");
button.addActionListener(new ActionListener() {
- public void actionPerformed(ActionEvent e) {
+ @Override
+ public void actionPerformed(ActionEvent e) {
moreText();
}
});
@@ -188,7 +196,8 @@ public class CustomText extends Demo {
}
}
- public void init(GLAutoDrawable drawable) {
+ @Override
+public void init(GLAutoDrawable drawable) {
GL gl = drawable.getGL();
// Create the background texture
@@ -214,8 +223,8 @@ public class CustomText extends Demo {
// Create the FPS counter
fps = new FPSCounter(drawable, 36);
- width = drawable.getWidth();
- height = drawable.getWidth();
+ width = drawable.getSurfaceWidth();
+ height = drawable.getSurfaceWidth();
// Compute maximum width of text we're going to draw to avoid
// popping in/out at edges
@@ -237,10 +246,12 @@ public class CustomText extends Demo {
gl.setSwapInterval(0);
}
- public void dispose(GLAutoDrawable drawable) {
+ @Override
+public void dispose(GLAutoDrawable drawable) {
}
- public void display(GLAutoDrawable drawable) {
+ @Override
+public void display(GLAutoDrawable drawable) {
time.update();
// Update velocities and positions of all text
@@ -270,14 +281,14 @@ public class CustomText extends Demo {
// Use maxTextWidth to avoid popping in/out at edges
// Would be better to do oriented bounding rectangle computation
if (info.position.x() < -maxTextWidth) {
- info.position.setX(info.position.x() + drawable.getWidth() + 2 * maxTextWidth);
- } else if (info.position.x() > drawable.getWidth() + maxTextWidth) {
- info.position.setX(info.position.x() - drawable.getWidth() - 2 * maxTextWidth);
+ info.position.setX(info.position.x() + drawable.getSurfaceWidth() + 2 * maxTextWidth);
+ } else if (info.position.x() > drawable.getSurfaceWidth() + maxTextWidth) {
+ info.position.setX(info.position.x() - drawable.getSurfaceWidth() - 2 * maxTextWidth);
}
if (info.position.y() < -maxTextWidth) {
- info.position.setY(info.position.y() + drawable.getHeight() + 2 * maxTextWidth);
- } else if (info.position.y() > drawable.getHeight() + maxTextWidth) {
- info.position.setY(info.position.y() - drawable.getHeight() - 2 * maxTextWidth);
+ info.position.setY(info.position.y() + drawable.getSurfaceHeight() + 2 * maxTextWidth);
+ } else if (info.position.y() > drawable.getSurfaceHeight() + maxTextWidth) {
+ info.position.setY(info.position.y() - drawable.getSurfaceHeight() - 2 * maxTextWidth);
}
}
@@ -285,7 +296,7 @@ public class CustomText extends Demo {
gl.glClear(GL.GL_COLOR_BUFFER_BIT);
gl.glMatrixMode(GL2ES1.GL_PROJECTION);
gl.glLoadIdentity();
- glu.gluOrtho2D(0, drawable.getWidth(), 0, drawable.getHeight());
+ glu.gluOrtho2D(0, drawable.getSurfaceWidth(), 0, drawable.getSurfaceHeight());
gl.glMatrixMode(GL2ES1.GL_MODELVIEW);
gl.glLoadIdentity();
@@ -293,8 +304,8 @@ public class CustomText extends Demo {
backgroundTexture.enable(gl);
backgroundTexture.bind(gl);
TextureCoords coords = backgroundTexture.getImageTexCoords();
- int w = drawable.getWidth();
- int h = drawable.getHeight();
+ int w = drawable.getSurfaceWidth();
+ int h = drawable.getSurfaceHeight();
float fw = w / 100.0f;
float fh = h / 100.0f;
gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, GL2.GL_REPLACE);
@@ -311,7 +322,7 @@ public class CustomText extends Demo {
backgroundTexture.disable(gl);
// Render all text
- renderer.beginRendering(drawable.getWidth(), drawable.getHeight());
+ renderer.beginRendering(drawable.getSurfaceWidth(), drawable.getSurfaceHeight());
// Note we're doing some slightly fancy stuff to position the text.
// We tell the text renderer to render the text at the origin, and
@@ -336,7 +347,8 @@ public class CustomText extends Demo {
fps.draw();
}
- public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
+ @Override
+public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
this.width = width;
this.height = height;
}
@@ -387,10 +399,10 @@ public class CustomText extends Demo {
private static final Color DROP_SHADOW_COLOR = new Color(0, 0, 0, 0.5f);
class CustomRenderDelegate implements TextRenderer.RenderDelegate {
- private float gradientSize;
- private int dropShadowDepth;
- private Color color1;
- private Color color2;
+ private final float gradientSize;
+ private final int dropShadowDepth;
+ private final Color color1;
+ private final Color color2;
CustomRenderDelegate(float gradientSize, int dropShadowDepth, Color color1, Color color2) {
@@ -400,31 +412,36 @@ public class CustomText extends Demo {
this.color2 = color2;
}
- public boolean intensityOnly() {
+ @Override
+ public boolean intensityOnly() {
return false;
}
- public Rectangle2D getBounds(CharSequence str,
+ @Override
+ public Rectangle2D getBounds(CharSequence str,
Font font,
FontRenderContext frc) {
return getBounds(str.toString(), font, frc);
}
- public Rectangle2D getBounds(String str,
+ @Override
+ public Rectangle2D getBounds(String str,
Font font,
FontRenderContext frc) {
return getBounds(font.createGlyphVector(frc, str), frc);
}
- public Rectangle2D getBounds(GlyphVector gv, FontRenderContext frc) {
+ @Override
+ public Rectangle2D getBounds(GlyphVector gv, FontRenderContext frc) {
Rectangle2D stringBounds = gv.getPixelBounds(frc, 0, 0);
return new Rectangle2D.Double(stringBounds.getX(),
stringBounds.getY(),
stringBounds.getWidth() + dropShadowDepth,
stringBounds.getHeight() + dropShadowDepth);
}
-
- public void drawGlyphVector(Graphics2D graphics, GlyphVector str, int x, int y) {
+
+ @Override
+ public void drawGlyphVector(Graphics2D graphics, GlyphVector str, int x, int y) {
graphics.setColor(DROP_SHADOW_COLOR);
graphics.drawGlyphVector(str, x + dropShadowDepth, y + dropShadowDepth);
graphics.setColor(Color.WHITE);
@@ -434,7 +451,8 @@ public class CustomText extends Demo {
graphics.drawGlyphVector(str, x, y);
}
- public void draw(Graphics2D graphics, String str, int x, int y) {
+ @Override
+ public void draw(Graphics2D graphics, String str, int x, int y) {
graphics.setColor(DROP_SHADOW_COLOR);
graphics.drawString(str, x + dropShadowDepth, y + dropShadowDepth);
graphics.setColor(Color.WHITE);