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-rwxr-xr-xsrc/demos/j2d/FlyingText.java24
1 files changed, 7 insertions, 17 deletions
diff --git a/src/demos/j2d/FlyingText.java b/src/demos/j2d/FlyingText.java
index debb9c7..949a231 100755
--- a/src/demos/j2d/FlyingText.java
+++ b/src/demos/j2d/FlyingText.java
@@ -42,7 +42,6 @@ package demos.j2d;
import com.jogamp.opengl.util.awt.TextRenderer;
import com.jogamp.opengl.util.texture.Texture;
import com.jogamp.opengl.util.texture.TextureCoords;
-import com.jogamp.opengl.util.texture.TextureIO;
import com.jogamp.opengl.util.texture.awt.AWTTextureIO;
import demos.common.Demo;
import demos.util.FPSCounter;
@@ -65,9 +64,7 @@ import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import java.util.Random;
-import javax.media.opengl.GLProfile;
import javax.media.opengl.GL;
-import javax.media.opengl.GL2ES1;
import javax.media.opengl.GL2;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.awt.GLCanvas;
@@ -88,13 +85,6 @@ import javax.swing.event.ChangeListener;
public class FlyingText extends Demo {
public static void main(String[] args) {
- // set argument 'NotFirstUIActionOnProcess' in the JNLP's application-desc tag for example
- // <application-desc main-class="demos.j2d.TextCube"/>
- // <argument>NotFirstUIActionOnProcess</argument>
- // </application-desc>
- boolean firstUIActionOnProcess = 0==args.length || !args[0].equals("NotFirstUIActionOnProcess") ;
- GLProfile.initSingleton(firstUIActionOnProcess);
-
JFrame frame = new JFrame("Flying Text");
frame.getContentPane().setLayout(new BorderLayout());
@@ -157,7 +147,7 @@ public class FlyingText extends Demo {
String text;
}
- private List/*<TextInfo>*/ textInfo = new ArrayList/*<TextInfo>*/();
+ private List<TextInfo> textInfo = new ArrayList<TextInfo>();
private int dropShadowDistance = DEFAULT_DROP_SHADOW_DIST;
private Time time;
private Texture backgroundTexture;
@@ -297,8 +287,8 @@ public class FlyingText extends Demo {
// Update velocities and positions of all text
float deltaT = (float) time.deltaT();
Vec2f tmp = new Vec2f();
- for (Iterator iter = textInfo.iterator(); iter.hasNext(); ) {
- TextInfo info = (TextInfo) iter.next();
+ for (Iterator<TextInfo> iter = textInfo.iterator(); iter.hasNext(); ) {
+ TextInfo info = iter.next();
// Randomize things a little bit at run time
if (random.nextInt(1000) == 0) {
@@ -384,8 +374,8 @@ public class FlyingText extends Demo {
// First render drop shadows
renderer.setColor(0, 0, 0, 0.5f);
- for (Iterator iter = textInfo.iterator(); iter.hasNext(); ) {
- TextInfo info = (TextInfo) iter.next();
+ for (Iterator<TextInfo> iter = textInfo.iterator(); iter.hasNext(); ) {
+ TextInfo info = iter.next();
gl.glLoadIdentity();
gl.glTranslatef(info.position.x() + dropShadowDistance,
info.position.y() - dropShadowDistance,
@@ -397,8 +387,8 @@ public class FlyingText extends Demo {
}
// Now render the actual text
- for (Iterator iter = textInfo.iterator(); iter.hasNext(); ) {
- TextInfo info = (TextInfo) iter.next();
+ for (Iterator<TextInfo> iter = textInfo.iterator(); iter.hasNext(); ) {
+ TextInfo info = iter.next();
gl.glLoadIdentity();
gl.glTranslatef(info.position.x(),
info.position.y(),