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Diffstat (limited to 'src/demos/particles/engine/GLComponent.java')
-rwxr-xr-x | src/demos/particles/engine/GLComponent.java | 137 |
1 files changed, 0 insertions, 137 deletions
diff --git a/src/demos/particles/engine/GLComponent.java b/src/demos/particles/engine/GLComponent.java deleted file mode 100755 index 299578f..0000000 --- a/src/demos/particles/engine/GLComponent.java +++ /dev/null @@ -1,137 +0,0 @@ -/* - * Copyright (c) 2006 Ben Chappell ([email protected]) All Rights Reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * The names of Ben Chappell, Sun Microsystems, Inc. or the names of - * contributors may not be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. BEN CHAPPELL, - * SUN MICROSYSTEMS, INC. ("SUN"), AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL BEN - * CHAPPELL, SUN, OR SUN'S LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT - * OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR - * PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF BEN - * CHAPPELL OR SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - */ - -package demos.particles.engine; - -import javax.media.opengl.*; -import javax.media.opengl.glu.*; -import com.sun.opengl.util.*; - -import java.io.*; - -public class GLComponent extends GLCanvas implements GLEventListener { - - private GLU glu; - private FPSAnimator animator; - private RGBA background; - private RGBA ambient; - private Engine engine; - - public GLComponent(int fps, RGBA ambient, RGBA background, Engine engine) { - super(getCapabilities()); - addGLEventListener(this); - glu = new GLU(); - - this.background=background; - this.ambient=ambient; - this.engine=engine; - - animator = new FPSAnimator(this, fps); - } - - private static GLCapabilities getCapabilities() { - GLCapabilities caps = new GLCapabilities(); - caps.setDoubleBuffered(true); - caps.setHardwareAccelerated(true); - return caps; - } - - public void display(GLAutoDrawable drawable) { - final GL gl = drawable.getGL(); - engine.draw(gl); - } - - - - public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { - - } - - public void init(GLAutoDrawable drawable) { - final GL gl = drawable.getGL(); - - gl.glShadeModel(GL.GL_SMOOTH); - // Set the background / clear color. - gl.glClearColor(background.r, background.g, background.b, background.a); - // Clear the depth - gl.glClearDepth(1.0); - // Disable depth testing. - gl.glDisable(GL.GL_DEPTH_TEST); - // Enable blending and specify blening function. - gl.glEnable(GL.GL_BLEND); - gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE); - // Get nice perspective calculations. - gl.glHint(GL.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_NICEST); - // Nice point smoothing. - gl.glHint(GL.GL_POINT_SMOOTH_HINT, GL.GL_NICEST); - // Enable texture mapping. - gl.glEnable(GL.GL_TEXTURE_2D); - - animator.start(); - - engine.init(); - - } - - public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { - GL gl = drawable.getGL(); - // the size of openGL - gl.glViewport(0,0, width, height); - - // perspective view (smaller for further behind) - gl.glMatrixMode(GL.GL_PROJECTION); - gl.glLoadIdentity(); - - // perspective - double ratio = (double)width/(double)height; - // angle, ratio, nearest, farthest - glu.gluPerspective(45.0, ratio, 0.0, 1.0); - - // draw into the model matrix now - gl.glMatrixMode(GL.GL_MODELVIEW); - gl.glLoadIdentity(); - } - - public void setFPS(int fps) { - animator.stop(); - animator = new FPSAnimator(this, fps); - animator.start(); - } - - public void kill() { - animator.stop(); - } -} |