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-rw-r--r--src/demos/proceduralTexturePhysics/Water.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/demos/proceduralTexturePhysics/Water.java b/src/demos/proceduralTexturePhysics/Water.java
index f718604..593c2f0 100644
--- a/src/demos/proceduralTexturePhysics/Water.java
+++ b/src/demos/proceduralTexturePhysics/Water.java
@@ -214,7 +214,7 @@ public class Water {
// create the pbuffer. Will use this as an offscreen rendering buffer.
// it allows rendering a texture larger than our window.
caps.setDoubleBuffered(false);
- if (!GLDrawableFactory.getFactory(caps.getGLProfile()).canCreateGLPbuffer()) {
+ if (!GLDrawableFactory.getFactory(caps.getGLProfile()).canCreateGLPbuffer(null)) {
throw new GLException("Pbuffers not supported with this graphics card");
}
pbuffer = GLDrawableFactory.getFactory(caps.getGLProfile()).createGLPbuffer(caps,