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Diffstat (limited to 'src/demos/proceduralTexturePhysics/Water.java')
-rw-r--r-- | src/demos/proceduralTexturePhysics/Water.java | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/demos/proceduralTexturePhysics/Water.java b/src/demos/proceduralTexturePhysics/Water.java index f718604..593c2f0 100644 --- a/src/demos/proceduralTexturePhysics/Water.java +++ b/src/demos/proceduralTexturePhysics/Water.java @@ -214,7 +214,7 @@ public class Water { // create the pbuffer. Will use this as an offscreen rendering buffer. // it allows rendering a texture larger than our window. caps.setDoubleBuffered(false); - if (!GLDrawableFactory.getFactory(caps.getGLProfile()).canCreateGLPbuffer()) { + if (!GLDrawableFactory.getFactory(caps.getGLProfile()).canCreateGLPbuffer(null)) { throw new GLException("Pbuffers not supported with this graphics card"); } pbuffer = GLDrawableFactory.getFactory(caps.getGLProfile()).createGLPbuffer(caps, |