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-rw-r--r--src/demos/proceduralTexturePhysics/ProceduralTexturePhysics.java448
-rw-r--r--src/demos/proceduralTexturePhysics/Water.java217
2 files changed, 343 insertions, 322 deletions
diff --git a/src/demos/proceduralTexturePhysics/ProceduralTexturePhysics.java b/src/demos/proceduralTexturePhysics/ProceduralTexturePhysics.java
index d2a04af..7599778 100644
--- a/src/demos/proceduralTexturePhysics/ProceduralTexturePhysics.java
+++ b/src/demos/proceduralTexturePhysics/ProceduralTexturePhysics.java
@@ -37,7 +37,9 @@ import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
-import net.java.games.jogl.*;
+import javax.media.opengl.*;
+import com.sun.opengl.utils.*;
+import demos.common.*;
import demos.util.*;
import gleem.*;
import gleem.linalg.*;
@@ -56,35 +58,19 @@ import gleem.linalg.*;
*
*/
-public class ProceduralTexturePhysics {
- private volatile boolean drawing;
- private volatile int mousePosX;
- private volatile int mousePosY;
-
- private Dimension dim = new Dimension();
- private GLCanvas canvas;
- private Water water;
- private Animator animator;
- private volatile ExaminerViewer viewer;
- private boolean[] b = new boolean[256];
- private boolean doViewAll = true;
- private float zNear = 0.1f;
- private float zFar = 10.0f;
-
- private DurationTimer timer = new DurationTimer();
- private boolean firstRender = true;
- private int frameCount;
-
+public class ProceduralTexturePhysics extends Demo {
public static void main(String[] args) {
- new ProceduralTexturePhysics().run(args);
- }
-
- public void run(String[] args) {
- canvas = GLDrawableFactory.getFactory().createGLCanvas(new GLCapabilities());
- canvas.addGLEventListener(new Listener());
- canvas.setNoAutoRedrawMode(true);
-
- animator = new Animator(canvas);
+ GLCanvas canvas = GLDrawableFactory.getFactory().createGLCanvas(new GLCapabilities());
+ ProceduralTexturePhysics demo = new ProceduralTexturePhysics();
+ canvas.addGLEventListener(demo);
+
+ final Animator animator = new Animator(canvas);
+ demo.setDemoListener(new DemoListener() {
+ public void shutdownDemo() {
+ runExit(animator);
+ }
+ public void repaint() {}
+ });
Frame frame = new Frame("Procedural Texture Waves");
frame.setLayout(new BorderLayout());
@@ -96,16 +82,10 @@ public class ProceduralTexturePhysics {
frame.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
- runExit();
+ runExit(animator);
}
});
- water = new Water();
- water.initialize("demos/data/images/nvfixed.tga",
- "demos/data/images/nvspin.tga",
- "demos/data/images/droplet.tga",
- "demos/data/cubemaps/CloudyHills_{0}.tga",
- canvas);
animator.start();
}
@@ -113,49 +93,76 @@ public class ProceduralTexturePhysics {
// Internals only below this point
//
- private void setFlag(char key, boolean val) {
- b[((int) key) & 0xFF] = val;
+ public void shutdownDemo() {
+ ManipManager.getManipManager().unregisterWindow(drawable);
+ drawable.removeGLEventListener(this);
+ super.shutdownDemo();
}
- private boolean getFlag(char key) {
- return b[((int) key) & 0xFF];
- }
+ private volatile boolean drawing;
+ private volatile int mousePosX;
+ private volatile int mousePosY;
- class Listener implements GLEventListener {
- private float blurIncrement = 0.01f;
- private float bumpIncrement = 0.01f;
- private float frequencyIncrement = 0.1f;
-
- public void init(GLDrawable drawable) {
- GL gl = drawable.getGL();
- gl.setSwapInterval(1);
-
- try {
- checkExtension(gl, "GL_ARB_multitexture");
- checkExtension(gl, "GL_ARB_vertex_program");
- checkExtension(gl, "GL_ARB_fragment_program");
- checkExtension(gl, "GL_ARB_pbuffer");
- checkExtension(gl, "GL_ARB_pixel_format");
- } catch (GLException e) {
- e.printStackTrace();
- throw(e);
- }
+ private GLAutoDrawable drawable;
+ private Water water = new Water();
+ private volatile ExaminerViewer viewer;
+ private boolean[] b = new boolean[256];
+ private boolean doViewAll = true;
+ private float zNear = 0.1f;
+ private float zFar = 10.0f;
+
+ private DurationTimer timer = new DurationTimer();
+ private boolean firstRender = true;
+ private int frameCount;
+
+ private float blurIncrement = 0.01f;
+ private float bumpIncrement = 0.01f;
+ private float frequencyIncrement = 0.1f;
+
+ public void init(GLAutoDrawable drawable) {
+ water.destroy();
+ water.initialize("demos/data/images/nvfixed.tga",
+ "demos/data/images/nvspin.tga",
+ "demos/data/images/droplet.tga",
+ "demos/data/cubemaps/CloudyHills_{0}.tga",
+ drawable);
+
+ GL gl = drawable.getGL();
+ gl.setSwapInterval(1);
+
+ try {
+ checkExtension(gl, "GL_VERSION_1_3"); // For multitexture
+ checkExtension(gl, "GL_ARB_vertex_program");
+ checkExtension(gl, "GL_ARB_fragment_program");
+ checkExtension(gl, "GL_ARB_pbuffer");
+ checkExtension(gl, "GL_ARB_pixel_format");
+ } catch (GLException e) {
+ e.printStackTrace();
+ throw(e);
+ }
- gl.glClearColor(0, 0.2f, 0.5f, 0);
- gl.glDisable(GL.GL_LIGHTING);
- gl.glDisable(GL.GL_DEPTH_TEST);
- gl.glDisable(GL.GL_CULL_FACE);
+ gl.glClearColor(0, 0.2f, 0.5f, 0);
+ gl.glDisable(GL.GL_LIGHTING);
+ gl.glDisable(GL.GL_DEPTH_TEST);
+ gl.glDisable(GL.GL_CULL_FACE);
+
+ doViewAll = true;
+
+ if (firstRender) {
+ firstRender = false;
// Register the window with the ManipManager
ManipManager manager = ManipManager.getManipManager();
manager.registerWindow(drawable);
+ this.drawable = drawable;
viewer = new ExaminerViewer(MouseButtonHelper.numMouseButtons());
+ viewer.setAutoRedrawMode(false);
viewer.attach(drawable, new BSphereProvider() {
- public BSphere getBoundingSphere() {
- return new BSphere(new Vec3f(0, 0, 0), 1.2f);
- }
- });
+ public BSphere getBoundingSphere() {
+ return new BSphere(new Vec3f(0, 0, 0), 1.2f);
+ }
+ });
viewer.setVertFOV((float) (15.0f * Math.PI / 32.0f));
viewer.setZNear(zNear);
viewer.setZFar(zFar);
@@ -187,175 +194,176 @@ public class ProceduralTexturePhysics {
mousePosY = e.getY();
}
});
- }
- public void display(GLDrawable drawable) {
- if (!firstRender) {
- if (++frameCount == 30) {
- timer.stop();
- System.err.println("Frames per second: " + (30.0f / timer.getDurationAsSeconds()));
- timer.reset();
- timer.start();
- frameCount = 0;
- }
- } else {
- firstRender = false;
- timer.start();
- }
+ timer.start();
+ }
+ }
- GL gl = drawable.getGL();
- GLU glu = drawable.getGLU();
+ public void display(GLAutoDrawable drawable) {
+ if (++frameCount == 30) {
+ timer.stop();
+ System.err.println("Frames per second: " + (30.0f / timer.getDurationAsSeconds()));
+ timer.reset();
+ timer.start();
+ frameCount = 0;
+ }
- gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
+ GL gl = drawable.getGL();
- if (doViewAll) {
- viewer.viewAll(gl);
- doViewAll = false;
- }
+ gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
- viewer.update(gl);
- ManipManager.getManipManager().updateCameraParameters(drawable, viewer.getCameraParameters());
- ManipManager.getManipManager().render(drawable, gl);
+ if (doViewAll) {
+ viewer.viewAll(gl);
+ doViewAll = false;
+ }
- if (drawing) {
- canvas.getSize(dim);
- water.addDroplet(new Water.Droplet( 2 * (mousePosX / (float) dim.width - 0.5f),
- -2 * (mousePosY / (float) dim.height - 0.5f),
- 0.08f));
- }
- water.tick();
+ viewer.update(gl);
+ ManipManager.getManipManager().updateCameraParameters(drawable, viewer.getCameraParameters());
+ ManipManager.getManipManager().render(drawable, gl);
- CameraParameters params = viewer.getCameraParameters();
- water.draw(gl, params.getOrientation().inverse());
+ if (drawing) {
+ int w = drawable.getWidth();
+ int h = drawable.getHeight();
+ water.addDroplet(new Water.Droplet( 2 * (mousePosX / (float) w - 0.5f),
+ -2 * (mousePosY / (float) h - 0.5f),
+ 0.08f));
}
+ water.tick();
- public void reshape(GLDrawable drawable, int x, int y, int width, int height) {}
+ CameraParameters params = viewer.getCameraParameters();
+ water.draw(gl, params.getOrientation().inverse());
+ }
- // Unused routines
- public void displayChanged(GLDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
+ public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {}
- //----------------------------------------------------------------------
- // Internals only below this point
- //
+ // Unused routines
+ public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
- private void checkExtension(GL gl, String extensionName) {
- if (!gl.isExtensionAvailable(extensionName)) {
- String message = "Unable to initialize " + extensionName + " OpenGL extension";
- JOptionPane.showMessageDialog(null, message, "Unavailable extension", JOptionPane.ERROR_MESSAGE);
- runExit();
- }
+ private void setFlag(char key, boolean val) {
+ b[((int) key) & 0xFF] = val;
+ }
+
+ private boolean getFlag(char key) {
+ return b[((int) key) & 0xFF];
+ }
+
+ private void checkExtension(GL gl, String extensionName) {
+ if (!gl.isExtensionAvailable(extensionName)) {
+ String message = "Unable to initialize " + extensionName + " OpenGL extension";
+ JOptionPane.showMessageDialog(null, message, "Unavailable extension", JOptionPane.ERROR_MESSAGE);
+ shutdownDemo();
}
+ }
- private void dispatchKey(char k) {
- setFlag(k, !getFlag(k));
-
- switch (k) {
- case 27:
- case 'q':
- runExit();
- break;
- case 'w':
- water.enableWireframe(getFlag('w'));
- break;
- case 'd':
- // FIXME
- /*
-
- if (getKey('d')) {
- glutMouseFunc(glh::glut_mouse_function);
- glutMotionFunc(glh::glut_motion_function);
- }
- else
- {
- glutMouseFunc(Mouse);
- glutMotionFunc(Motion);
- }
- */
- break;
- case ' ':
- water.enableAnimation(getFlag(' '));
- break;
- case 'b':
- water.enableBorderWrapping(getFlag('b'));
- break;
- case 'n':
- water.singleStep();
- break;
- case 's':
- water.enableSlowAnimation(getFlag('s'));
- break;
- case '1':
- water.setRenderMode(Water.CA_FULLSCREEN_REFLECT);
- break;
- case '2':
- water.setRenderMode(Water.CA_FULLSCREEN_HEIGHT);
- break;
- case '3':
- water.setRenderMode(Water.CA_FULLSCREEN_FORCE);
- break;
- case '4':
- water.setRenderMode(Water.CA_FULLSCREEN_NORMALMAP);
- break;
- case '5':
- water.setRenderMode(Water.CA_TILED_THREE_WINDOWS);
- break;
- case 'r':
- water.reset();
- break;
- case 'i':
- // FIXME: make sure this is what this does
- doViewAll = true;
- // gluPerspective(90, 1, .01, 10);
- break;
- case 'c': {
- float dist = water.getBlurDistance();
- if (dist > blurIncrement)
- water.setBlurDistance(dist - blurIncrement);
- break;
- }
- case 'v': {
- float dist = water.getBlurDistance();
- if (dist < 1)
- water.setBlurDistance(dist + blurIncrement);
- break;
- }
- case '-': {
- float scale = water.getBumpScale();
- if (scale > -1)
- water.setBumpScale(scale - bumpIncrement);
- break;
- }
- case '=': {
- float scale = water.getBumpScale();
- if (scale < 1)
- water.setBumpScale(scale + bumpIncrement);
- break;
- }
- case 'l':
- water.enableBoundaryApplication(getFlag('l'));
- break;
- case 'o':
- water.enableSpinningLogo(getFlag('o'));
- break;
- case '.': {
- float frequency = water.getBumpScale();
- if (frequency < 1)
- water.setDropFrequency(frequency + frequencyIncrement);
- break;
- }
- case ',': {
- float frequency = water.getBumpScale();
- if (frequency > 0)
- water.setDropFrequency(frequency - frequencyIncrement);
- break;
- }
- default:
- break;
+ private void dispatchKey(char k) {
+ setFlag(k, !getFlag(k));
+
+ switch (k) {
+ case 27:
+ case 'q':
+ shutdownDemo();
+ break;
+ case 'w':
+ water.enableWireframe(getFlag('w'));
+ break;
+ case 'd':
+ // FIXME
+ /*
+
+ if (getKey('d')) {
+ glutMouseFunc(glh::glut_mouse_function);
+ glutMotionFunc(glh::glut_motion_function);
}
+ else
+ {
+ glutMouseFunc(Mouse);
+ glutMotionFunc(Motion);
+ }
+ */
+ break;
+ case ' ':
+ water.enableAnimation(getFlag(' '));
+ break;
+ case 'b':
+ water.enableBorderWrapping(getFlag('b'));
+ break;
+ case 'n':
+ water.singleStep();
+ break;
+ case 's':
+ water.enableSlowAnimation(getFlag('s'));
+ break;
+ case '1':
+ water.setRenderMode(Water.CA_FULLSCREEN_REFLECT);
+ break;
+ case '2':
+ water.setRenderMode(Water.CA_FULLSCREEN_HEIGHT);
+ break;
+ case '3':
+ water.setRenderMode(Water.CA_FULLSCREEN_FORCE);
+ break;
+ case '4':
+ water.setRenderMode(Water.CA_FULLSCREEN_NORMALMAP);
+ break;
+ case '5':
+ water.setRenderMode(Water.CA_TILED_THREE_WINDOWS);
+ break;
+ case 'r':
+ water.reset();
+ break;
+ case 'i':
+ // FIXME: make sure this is what this does
+ doViewAll = true;
+ // gluPerspective(90, 1, .01, 10);
+ break;
+ case 'c': {
+ float dist = water.getBlurDistance();
+ if (dist > blurIncrement)
+ water.setBlurDistance(dist - blurIncrement);
+ break;
+ }
+ case 'v': {
+ float dist = water.getBlurDistance();
+ if (dist < 1)
+ water.setBlurDistance(dist + blurIncrement);
+ break;
+ }
+ case '-': {
+ float scale = water.getBumpScale();
+ if (scale > -1)
+ water.setBumpScale(scale - bumpIncrement);
+ break;
}
- }
+ case '=': {
+ float scale = water.getBumpScale();
+ if (scale < 1)
+ water.setBumpScale(scale + bumpIncrement);
+ break;
+ }
+ case 'l':
+ water.enableBoundaryApplication(getFlag('l'));
+ break;
+ case 'o':
+ water.enableSpinningLogo(getFlag('o'));
+ break;
+ case '.': {
+ float frequency = water.getBumpScale();
+ if (frequency < 1)
+ water.setDropFrequency(frequency + frequencyIncrement);
+ break;
+ }
+ case ',': {
+ float frequency = water.getBumpScale();
+ if (frequency > 0)
+ water.setDropFrequency(frequency - frequencyIncrement);
+ break;
+ }
+ default:
+ break;
+ }
+ }
- private void runExit() {
+ private static void runExit(final Animator animator) {
// Note: calling System.exit() synchronously inside the draw,
// reshape or init callbacks can lead to deadlocks on certain
// platforms (in particular, X11) because the JAWT's locking
diff --git a/src/demos/proceduralTexturePhysics/Water.java b/src/demos/proceduralTexturePhysics/Water.java
index 0522c70..701a10f 100644
--- a/src/demos/proceduralTexturePhysics/Water.java
+++ b/src/demos/proceduralTexturePhysics/Water.java
@@ -36,11 +36,14 @@ package demos.proceduralTexturePhysics;
import java.awt.Image;
import java.awt.image.*;
import java.io.*;
+import java.nio.*;
import java.text.*;
import java.util.*;
import gleem.linalg.*;
-import net.java.games.jogl.*;
+import javax.media.opengl.*;
+import javax.media.opengl.glu.*;
+import com.sun.opengl.utils.*;
import demos.util.*;
/**
@@ -60,6 +63,8 @@ public class Water {
// used to render the water geometry (with the parent drawable's GL
// object).
+ private GLU glu = new GLU();
+
// Rendering modes
public static final int CA_FULLSCREEN_REFLECT = 0;
public static final int CA_FULLSCREEN_FORCE = 1;
@@ -75,7 +80,7 @@ public class Water {
private String tmpDropletFilename;
private String tmpCubeMapFilenamePattern;
- private GLDrawable pbuffer;
+ private GLPbuffer pbuffer;
private Rotf cameraOrientation = new Rotf();
// Static texture names
@@ -186,7 +191,7 @@ public class Water {
String spinFilename,
String dropletFilename,
String cubeMapFilenamePattern,
- GLDrawable parentWindow) {
+ GLAutoDrawable parentWindow) {
loadInitialTexture(initialMapFilename);
tmpSpinFilename = spinFilename;
tmpDropletFilename = dropletFilename;
@@ -194,17 +199,26 @@ public class Water {
// create the pbuffer. Will use this as an offscreen rendering buffer.
// it allows rendering a texture larger than our window.
- if (!parentWindow.canCreateOffscreenDrawable()) {
- throw new GLException("Parent window doesn't support creation of pbuffers");
- }
GLCapabilities caps = new GLCapabilities();
caps.setDoubleBuffered(false);
- pbuffer = parentWindow.createOffscreenDrawable(caps,
- initialMapDimensions[0],
- initialMapDimensions[1]);
+ if (!GLDrawableFactory.getFactory().canCreateGLPbuffer()) {
+ throw new GLException("Pbuffers not supported with this graphics card");
+ }
+ pbuffer = GLDrawableFactory.getFactory().createGLPbuffer(caps,
+ initialMapDimensions[0],
+ initialMapDimensions[1],
+ parentWindow.getContext());
pbuffer.addGLEventListener(new Listener());
}
+ public void destroy() {
+ if (pbuffer != null) {
+ pbuffer.destroy();
+ pbuffer = null;
+ }
+ reset = true;
+ }
+
public void tick() {
pbuffer.display();
}
@@ -223,7 +237,7 @@ public class Water {
} else {
gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_FILL);
- gl.glActiveTextureARB(GL.GL_TEXTURE0_ARB);
+ gl.glActiveTexture(GL.GL_TEXTURE0);
gl.glEnable(GL.GL_TEXTURE_2D);
}
@@ -242,38 +256,38 @@ public class Water {
gl.glCallList(displayListIDs[CA_FRAGMENT_PROGRAM_REFLECT]);
// Draw quad over full display
- gl.glActiveTextureARB(GL.GL_TEXTURE0_ARB);
+ gl.glActiveTexture(GL.GL_TEXTURE0);
gl.glBindTexture(GL.GL_TEXTURE_2D, dynamicTextureIDs[CA_TEXTURE_NORMAL_MAP]);
gl.glDisable(GL.GL_TEXTURE_2D);
- gl.glActiveTextureARB(GL.GL_TEXTURE3_ARB);
- gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP_ARB, staticTextureIDs[CA_TEXTURE_CUBEMAP]);
+ gl.glActiveTexture(GL.GL_TEXTURE3);
+ gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP, staticTextureIDs[CA_TEXTURE_CUBEMAP]);
gl.glEnable(GL.GL_TEXTURE_2D);
gl.glColor4f(1, 1, 1, 1);
gl.glBegin(GL.GL_QUADS);
- gl.glMultiTexCoord2fARB(GL.GL_TEXTURE0_ARB, 0,0);
- gl.glMultiTexCoord4fARB(GL.GL_TEXTURE1_ARB, matRot.get(0,0), matRot.get(0,1), matRot.get(0,2), 1);
- gl.glMultiTexCoord4fARB(GL.GL_TEXTURE2_ARB, matRot.get(1,0), matRot.get(1,1), matRot.get(1,2), 1);
- gl.glMultiTexCoord4fARB(GL.GL_TEXTURE3_ARB, matRot.get(2,0), matRot.get(2,1), matRot.get(2,2), 1);
+ gl.glMultiTexCoord2f(GL.GL_TEXTURE0, 0,0);
+ gl.glMultiTexCoord4f(GL.GL_TEXTURE1, matRot.get(0,0), matRot.get(0,1), matRot.get(0,2), 1);
+ gl.glMultiTexCoord4f(GL.GL_TEXTURE2, matRot.get(1,0), matRot.get(1,1), matRot.get(1,2), 1);
+ gl.glMultiTexCoord4f(GL.GL_TEXTURE3, matRot.get(2,0), matRot.get(2,1), matRot.get(2,2), 1);
gl.glVertex2f(-1,-1);
- gl.glMultiTexCoord2fARB(GL.GL_TEXTURE0_ARB, 1,0);
- gl.glMultiTexCoord4fARB(GL.GL_TEXTURE1_ARB, matRot.get(0,0), matRot.get(0,1), matRot.get(0,2), -1);
- gl.glMultiTexCoord4fARB(GL.GL_TEXTURE2_ARB, matRot.get(1,0), matRot.get(1,1), matRot.get(1,2), 1);
- gl.glMultiTexCoord4fARB(GL.GL_TEXTURE3_ARB, matRot.get(2,0), matRot.get(2,1), matRot.get(2,2), 1);
+ gl.glMultiTexCoord2f(GL.GL_TEXTURE0, 1,0);
+ gl.glMultiTexCoord4f(GL.GL_TEXTURE1, matRot.get(0,0), matRot.get(0,1), matRot.get(0,2), -1);
+ gl.glMultiTexCoord4f(GL.GL_TEXTURE2, matRot.get(1,0), matRot.get(1,1), matRot.get(1,2), 1);
+ gl.glMultiTexCoord4f(GL.GL_TEXTURE3, matRot.get(2,0), matRot.get(2,1), matRot.get(2,2), 1);
gl.glVertex2f( 1,-1);
- gl.glMultiTexCoord2fARB(GL.GL_TEXTURE0_ARB, 1,1);
- gl.glMultiTexCoord4fARB(GL.GL_TEXTURE1_ARB, matRot.get(0,0), matRot.get(0,1), matRot.get(0,2), -1);
- gl.glMultiTexCoord4fARB(GL.GL_TEXTURE2_ARB, matRot.get(1,0), matRot.get(1,1), matRot.get(1,2), -1);
- gl.glMultiTexCoord4fARB(GL.GL_TEXTURE3_ARB, matRot.get(2,0), matRot.get(2,1), matRot.get(2,2), 1);
+ gl.glMultiTexCoord2f(GL.GL_TEXTURE0, 1,1);
+ gl.glMultiTexCoord4f(GL.GL_TEXTURE1, matRot.get(0,0), matRot.get(0,1), matRot.get(0,2), -1);
+ gl.glMultiTexCoord4f(GL.GL_TEXTURE2, matRot.get(1,0), matRot.get(1,1), matRot.get(1,2), -1);
+ gl.glMultiTexCoord4f(GL.GL_TEXTURE3, matRot.get(2,0), matRot.get(2,1), matRot.get(2,2), 1);
gl.glVertex2f( 1, 1);
- gl.glMultiTexCoord2fARB(GL.GL_TEXTURE0_ARB, 0,1);
- gl.glMultiTexCoord4fARB(GL.GL_TEXTURE1_ARB, matRot.get(0,0), matRot.get(0,1), matRot.get(0,2), 1);
- gl.glMultiTexCoord4fARB(GL.GL_TEXTURE2_ARB, matRot.get(1,0), matRot.get(1,1), matRot.get(1,2), -1);
- gl.glMultiTexCoord4fARB(GL.GL_TEXTURE3_ARB, matRot.get(2,0), matRot.get(2,1), matRot.get(2,2), 1);
+ gl.glMultiTexCoord2f(GL.GL_TEXTURE0, 0,1);
+ gl.glMultiTexCoord4f(GL.GL_TEXTURE1, matRot.get(0,0), matRot.get(0,1), matRot.get(0,2), 1);
+ gl.glMultiTexCoord4f(GL.GL_TEXTURE2, matRot.get(1,0), matRot.get(1,1), matRot.get(1,2), -1);
+ gl.glMultiTexCoord4f(GL.GL_TEXTURE3, matRot.get(2,0), matRot.get(2,1), matRot.get(2,2), 1);
gl.glVertex2f(-1, 1);
gl.glEnd();
@@ -285,7 +299,7 @@ public class Water {
case CA_FULLSCREEN_NORMALMAP: {
// Draw quad over full display
- gl.glActiveTextureARB(GL.GL_TEXTURE0_ARB);
+ gl.glActiveTexture(GL.GL_TEXTURE0);
gl.glBindTexture(GL.GL_TEXTURE_2D, dynamicTextureIDs[CA_TEXTURE_NORMAL_MAP]);
gl.glCallList(displayListIDs[CA_DRAW_SCREEN_QUAD]);
@@ -294,7 +308,7 @@ public class Water {
case CA_FULLSCREEN_HEIGHT: {
// Draw quad over full display
- gl.glActiveTextureARB(GL.GL_TEXTURE0_ARB);
+ gl.glActiveTexture(GL.GL_TEXTURE0);
gl.glBindTexture(GL.GL_TEXTURE_2D, texHeightOutput);
gl.glCallList(displayListIDs[CA_DRAW_SCREEN_QUAD]);
@@ -303,7 +317,7 @@ public class Water {
case CA_FULLSCREEN_FORCE: {
// Draw quad over full display
- gl.glActiveTextureARB(GL.GL_TEXTURE0_ARB);
+ gl.glActiveTexture(GL.GL_TEXTURE0);
gl.glBindTexture(GL.GL_TEXTURE_2D, dynamicTextureIDs[CA_TEXTURE_FORCE_TARGET]);
gl.glCallList(displayListIDs[CA_DRAW_SCREEN_QUAD]);
@@ -313,7 +327,7 @@ public class Water {
case CA_TILED_THREE_WINDOWS: {
// Draw quad over full display
// lower left
- gl.glActiveTextureARB(GL.GL_TEXTURE0_ARB);
+ gl.glActiveTexture(GL.GL_TEXTURE0);
gl.glBindTexture(GL.GL_TEXTURE_2D, dynamicTextureIDs[CA_TEXTURE_FORCE_TARGET]);
gl.glMatrixMode(GL.GL_MODELVIEW);
gl.glPushMatrix();
@@ -408,14 +422,13 @@ public class Water {
//
class Listener implements GLEventListener {
- public void init(GLDrawable drawable) {
+ public void init(GLAutoDrawable drawable) {
GL gl = drawable.getGL();
- GLU glu = drawable.getGLU();
- initOpenGL(gl, glu);
+ initOpenGL(gl);
}
- public void display(GLDrawable drawable) {
+ public void display(GLAutoDrawable drawable) {
GL gl = drawable.getGL();
if (mustUpdateBlurOffsets) {
updateBlurVertOffset(gl);
@@ -448,10 +461,10 @@ public class Water {
}
}
- public void reshape(GLDrawable drawable, int x, int y, int width, int height) {}
+ public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {}
// Unused routines
- public void displayChanged(GLDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
+ public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
}
private TGAImage loadImage(String resourceName) {
@@ -474,7 +487,7 @@ public class Water {
initialMapDimensions[1] = initialMap.getHeight();
}
- private void initOpenGL(GL gl, GLU glu) {
+ private void initOpenGL(GL gl) {
loadTextures(gl, tmpSpinFilename, tmpDropletFilename, tmpCubeMapFilenamePattern);
tmpSpinFilename = null;
tmpDropletFilename = null;
@@ -501,7 +514,7 @@ public class Water {
///////////////////////////////////////////////////////////////////////////
int[] tmpInt = new int[1];
- gl.glGenProgramsARB(1, tmpInt);
+ gl.glGenProgramsARB(1, tmpInt, 0);
vertexProgramID = tmpInt[0];
gl.glBindProgramARB(GL.GL_VERTEX_PROGRAM_ARB, vertexProgramID);
@@ -581,7 +594,7 @@ public class Water {
// set up constants (not currently used in the vertex program, though)
float[] rCVConsts = new float[] { 0, 0.5f, 1.0f, 2.0f };
- gl.glProgramEnvParameter4fvARB(GL.GL_VERTEX_PROGRAM_ARB, CV_CONSTS_1, rCVConsts);
+ gl.glProgramEnvParameter4fvARB(GL.GL_VERTEX_PROGRAM_ARB, CV_CONSTS_1, rCVConsts, 0);
loadProgram(gl, GL.GL_VERTEX_PROGRAM_ARB, programBuffer);
@@ -668,7 +681,7 @@ public class Water {
gl.glClear(GL.GL_COLOR_BUFFER_BIT);
// Now we need to copy the resulting pixels into the intermediate force field texture
- gl.glActiveTextureARB(GL.GL_TEXTURE0_ARB);
+ gl.glActiveTexture(GL.GL_TEXTURE0);
gl.glBindTexture(GL.GL_TEXTURE_2D, texVelocityInput);
// use CopyTexSubImage for speed (even though we copy all of it) since we pre-allocated the texture
@@ -713,7 +726,7 @@ public class Water {
// set current source texture for stage 0 texture
for (int i = 0; i < 4; i++)
{
- gl.glActiveTextureARB(GL.GL_TEXTURE0_ARB + i);
+ gl.glActiveTexture(GL.GL_TEXTURE0 + i);
gl.glBindTexture(GL.GL_TEXTURE_2D, texHeightInput);
gl.glEnable(GL.GL_TEXTURE_2D);
}
@@ -738,7 +751,7 @@ public class Water {
gl.glDisable(GL.GL_FRAGMENT_PROGRAM_ARB);
// Now we need to copy the resulting pixels into the intermediate force field texture
- gl.glActiveTextureARB(GL.GL_TEXTURE2_ARB);
+ gl.glActiveTexture(GL.GL_TEXTURE2);
gl.glBindTexture(GL.GL_TEXTURE_2D, dynamicTextureIDs[CA_TEXTURE_FORCE_INTERMEDIATE]);
// use CopyTexSubImage for speed (even though we copy all of it) since we pre-allocated the texture
@@ -767,7 +780,7 @@ public class Water {
gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, wrapMode);
gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_T, wrapMode);
- gl.glActiveTextureARB(GL.GL_TEXTURE3_ARB);
+ gl.glActiveTexture(GL.GL_TEXTURE3);
gl.glDisable(GL.GL_TEXTURE_2D);
// vertex program already bound.
@@ -780,7 +793,7 @@ public class Water {
gl.glDisable(GL.GL_FRAGMENT_PROGRAM_ARB);
// Now we need to copy the resulting pixels into the intermediate force field texture
- gl.glActiveTextureARB(GL.GL_TEXTURE1_ARB);
+ gl.glActiveTexture(GL.GL_TEXTURE1);
gl.glBindTexture(GL.GL_TEXTURE_2D, dynamicTextureIDs[CA_TEXTURE_FORCE_TARGET]);
// use CopyTexSubImage for speed (even though we copy all of it) since we pre-allocated the texture
@@ -797,13 +810,13 @@ public class Water {
// bind the vertex program to be used for this step and the next one.
- gl.glActiveTextureARB(GL.GL_TEXTURE0_ARB);
+ gl.glActiveTexture(GL.GL_TEXTURE0);
gl.glBindTexture(GL.GL_TEXTURE_2D, texVelocityInput);
- gl.glActiveTextureARB(GL.GL_TEXTURE1_ARB);
+ gl.glActiveTexture(GL.GL_TEXTURE1);
gl.glBindTexture(GL.GL_TEXTURE_2D, dynamicTextureIDs[CA_TEXTURE_FORCE_TARGET]);
- gl.glActiveTextureARB(GL.GL_TEXTURE2_ARB);
+ gl.glActiveTexture(GL.GL_TEXTURE2);
gl.glDisable(GL.GL_TEXTURE_2D);
- gl.glActiveTextureARB(GL.GL_TEXTURE3_ARB);
+ gl.glActiveTexture(GL.GL_TEXTURE3);
gl.glDisable(GL.GL_TEXTURE_2D);
// Draw the quad to add in force.
@@ -832,7 +845,7 @@ public class Water {
}
// Now we need to copy the resulting pixels into the velocity texture
- gl.glActiveTextureARB(GL.GL_TEXTURE1_ARB);
+ gl.glActiveTexture(GL.GL_TEXTURE1);
gl.glBindTexture(GL.GL_TEXTURE_2D, texVelocityOutput);
// use CopyTexSubImage for speed (even though we copy all of it) since we pre-allocated the texture
@@ -843,9 +856,9 @@ public class Water {
gl.glCallList(displayListIDs[CA_FRAGMENT_PROGRAM_APPLY_VELOCITY]);
gl.glEnable(GL.GL_VERTEX_PROGRAM_ARB);
- gl.glActiveTextureARB(GL.GL_TEXTURE0_ARB);
+ gl.glActiveTexture(GL.GL_TEXTURE0);
gl.glBindTexture(GL.GL_TEXTURE_2D, texHeightInput);
- gl.glActiveTextureARB(GL.GL_TEXTURE1_ARB); // velocity output already bound
+ gl.glActiveTexture(GL.GL_TEXTURE1); // velocity output already bound
gl.glEnable(GL.GL_TEXTURE_2D);
// use offsets of zero
@@ -857,7 +870,7 @@ public class Water {
gl.glDisable(GL.GL_FRAGMENT_PROGRAM_ARB);
// Now we need to copy the resulting pixels into the input height texture
- gl.glActiveTextureARB(GL.GL_TEXTURE0_ARB);
+ gl.glActiveTexture(GL.GL_TEXTURE0);
gl.glBindTexture(GL.GL_TEXTURE_2D, texHeightInput);
// use CopyTexSubImage for speed (even though we copy all of it) since we pre-allocated the texture
@@ -869,7 +882,7 @@ public class Water {
// offsets with bilinear on
for (int i = 1; i < 4; i++) {
- gl.glActiveTextureARB(GL.GL_TEXTURE0_ARB + i);
+ gl.glActiveTexture(GL.GL_TEXTURE0 + i);
gl.glBindTexture(GL.GL_TEXTURE_2D, texHeightInput);
gl.glEnable(GL.GL_TEXTURE_2D);
}
@@ -889,7 +902,7 @@ public class Water {
}
// Now we need to copy the resulting pixels into the velocity texture
- gl.glActiveTextureARB(GL.GL_TEXTURE0_ARB);
+ gl.glActiveTexture(GL.GL_TEXTURE0);
gl.glBindTexture(GL.GL_TEXTURE_2D, texHeightOutput);
// use CopyTexSubImage for speed (even though we copy all of it) since we pre-allocated the texture
@@ -920,7 +933,7 @@ public class Water {
private void createNormalMap(GL gl) {
// use the height output on all four texture stages
for (int i = 0; i < 4; i++) {
- gl.glActiveTextureARB(GL.GL_TEXTURE0_ARB + i);
+ gl.glActiveTexture(GL.GL_TEXTURE0 + i);
gl.glBindTexture(GL.GL_TEXTURE_2D, texHeightOutput);
gl.glEnable(GL.GL_TEXTURE_2D);
}
@@ -929,12 +942,12 @@ public class Water {
// Red mask first
float[] pixMasks = new float[] { normalSTScale, 0.0f, 0.0f, 0.0f };
- gl.glProgramEnvParameter4fvARB(GL.GL_FRAGMENT_PROGRAM_ARB, 0, pixMasks);
+ gl.glProgramEnvParameter4fvARB(GL.GL_FRAGMENT_PROGRAM_ARB, 0, pixMasks, 0);
// Now green mask & scale:
pixMasks[0] = 0.0f;
pixMasks[1] = normalSTScale;
- gl.glProgramEnvParameter4fvARB(GL.GL_FRAGMENT_PROGRAM_ARB, 1, pixMasks);
+ gl.glProgramEnvParameter4fvARB(GL.GL_FRAGMENT_PROGRAM_ARB, 1, pixMasks, 0);
gl.glCallList(displayListIDs[CA_FRAGMENT_PROGRAM_CREATE_NORMAL_MAP]);
@@ -947,7 +960,7 @@ public class Water {
gl.glDisable(GL.GL_FRAGMENT_PROGRAM_ARB);
// Now we need to copy the resulting pixels into the normal map
- gl.glActiveTextureARB(GL.GL_TEXTURE0_ARB);
+ gl.glActiveTexture(GL.GL_TEXTURE0);
gl.glBindTexture(GL.GL_TEXTURE_2D, dynamicTextureIDs[CA_TEXTURE_NORMAL_MAP]);
// use CopyTexSubImage for speed (even though we copy all of it) since we pre-allocated the texture
@@ -957,7 +970,7 @@ public class Water {
private void drawInteriorBoundaryObjects(GL gl) {
gl.glDisable(GL.GL_REGISTER_COMBINERS_NV);
- gl.glActiveTextureARB(GL.GL_TEXTURE0_ARB);
+ gl.glActiveTexture(GL.GL_TEXTURE0);
gl.glBindTexture(GL.GL_TEXTURE_2D, staticTextureIDs[CA_TEXTURE_INITIAL_MAP]);
gl.glEnable(GL.GL_TEXTURE_2D);
@@ -965,7 +978,7 @@ public class Water {
// disable other texture units.
for (int i = 1; i < 4; i++) {
- gl.glActiveTextureARB(GL.GL_TEXTURE0_ARB + i);
+ gl.glActiveTexture(GL.GL_TEXTURE0 + i);
gl.glDisable(GL.GL_TEXTURE_2D);
}
@@ -975,7 +988,7 @@ public class Water {
gl.glCallList(displayListIDs[CA_DRAW_SCREEN_QUAD]);
if (spinLogo) {
- gl.glActiveTextureARB(GL.GL_TEXTURE0_ARB);
+ gl.glActiveTexture(GL.GL_TEXTURE0);
gl.glBindTexture(GL.GL_TEXTURE_2D, staticTextureIDs[CA_TEXTURE_SPIN]);
gl.glMatrixMode(GL.GL_MODELVIEW);
gl.glPushMatrix();
@@ -1002,7 +1015,7 @@ public class Water {
0,
image.getGLFormat(),
GL.GL_UNSIGNED_BYTE,
- image.getData());
+ ByteBuffer.wrap(image.getData()));
gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR);
gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, GL.GL_CLAMP_TO_EDGE);
@@ -1010,27 +1023,27 @@ public class Water {
}
private void loadCubeMap(GL gl, int id, String filenamePattern, boolean mipmap) {
- int[] faces = new int[] { GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
- GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
- GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
- GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
- GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
- GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB };
+ int[] faces = new int[] { GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X,
+ GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
+ GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
+ GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
+ GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
+ GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z };
String[] faceNames = new String[] { "posx", "negx", "posy", "negy", "posz", "negz" };
// create and bind a cubemap texture object
- gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP_ARB, id);
+ gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP, id);
// enable automipmap generation if needed.
- gl.glTexParameteri(GL.GL_TEXTURE_CUBE_MAP_ARB, GL.GL_GENERATE_MIPMAP_SGIS, (mipmap ? 1 : 0));
+ gl.glTexParameteri(GL.GL_TEXTURE_CUBE_MAP, GL.GL_GENERATE_MIPMAP_SGIS, (mipmap ? 1 : 0));
if (mipmap)
- gl.glTexParameterf(GL.GL_TEXTURE_CUBE_MAP_ARB, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR_MIPMAP_LINEAR);
+ gl.glTexParameterf(GL.GL_TEXTURE_CUBE_MAP, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR_MIPMAP_LINEAR);
else
- gl.glTexParameterf(GL.GL_TEXTURE_CUBE_MAP_ARB, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR);
- gl.glTexParameterf(GL.GL_TEXTURE_CUBE_MAP_ARB, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
- gl.glTexParameterf(GL.GL_TEXTURE_CUBE_MAP_ARB, GL.GL_TEXTURE_WRAP_S, GL.GL_CLAMP_TO_EDGE);
- gl.glTexParameterf(GL.GL_TEXTURE_CUBE_MAP_ARB, GL.GL_TEXTURE_WRAP_T, GL.GL_CLAMP_TO_EDGE);
+ gl.glTexParameterf(GL.GL_TEXTURE_CUBE_MAP, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR);
+ gl.glTexParameterf(GL.GL_TEXTURE_CUBE_MAP, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
+ gl.glTexParameterf(GL.GL_TEXTURE_CUBE_MAP, GL.GL_TEXTURE_WRAP_S, GL.GL_CLAMP_TO_EDGE);
+ gl.glTexParameterf(GL.GL_TEXTURE_CUBE_MAP, GL.GL_TEXTURE_WRAP_T, GL.GL_CLAMP_TO_EDGE);
// load 6 faces.
MessageFormat fmt = new MessageFormat(filenamePattern);
@@ -1045,7 +1058,7 @@ public class Water {
0,
image.getGLFormat(),
GL.GL_UNSIGNED_BYTE,
- image.getData());
+ ByteBuffer.wrap(image.getData()));
}
}
@@ -1060,8 +1073,8 @@ public class Water {
TGAImage spin = loadImage(spinFilename);
TGAImage droplet = loadImage(dropletFilename);
- gl.glGenTextures(CA_NUM_STATIC_TEXTURES, staticTextureIDs);
- gl.glGenTextures(CA_NUM_DYNAMIC_TEXTURES, dynamicTextureIDs); // also create intermediate texture object
+ gl.glGenTextures(CA_NUM_STATIC_TEXTURES, staticTextureIDs, 0);
+ gl.glGenTextures(CA_NUM_DYNAMIC_TEXTURES, dynamicTextureIDs, 0); // also create intermediate texture object
// upload the initial map texture
createTextureObject(gl, staticTextureIDs[CA_TEXTURE_INITIAL_MAP], initialMap, true);
@@ -1147,10 +1160,10 @@ public class Water {
float type2Offset[] = { type2OffsetX[i], type2OffsetY[i], 0.0f, 0.0f };
float type4Offset[] = { type4OffsetX[i], type4OffsetY[i], 0.0f, 0.0f };
- gl.glProgramEnvParameter4fvARB(GL.GL_VERTEX_PROGRAM_ARB, CV_UV_T0_NO_OFFSET + 5 * i, noOffset);
- gl.glProgramEnvParameter4fvARB(GL.GL_VERTEX_PROGRAM_ARB, CV_UV_T0_TYPE1 + 5 * i, type1Offset);
- gl.glProgramEnvParameter4fvARB(GL.GL_VERTEX_PROGRAM_ARB, CV_UV_T0_TYPE2 + 5 * i, type2Offset);
- gl.glProgramEnvParameter4fvARB(GL.GL_VERTEX_PROGRAM_ARB, CV_UV_T0_TYPE4 + 5 * i, type4Offset);
+ gl.glProgramEnvParameter4fvARB(GL.GL_VERTEX_PROGRAM_ARB, CV_UV_T0_NO_OFFSET + 5 * i, noOffset, 0);
+ gl.glProgramEnvParameter4fvARB(GL.GL_VERTEX_PROGRAM_ARB, CV_UV_T0_TYPE1 + 5 * i, type1Offset, 0);
+ gl.glProgramEnvParameter4fvARB(GL.GL_VERTEX_PROGRAM_ARB, CV_UV_T0_TYPE2 + 5 * i, type2Offset, 0);
+ gl.glProgramEnvParameter4fvARB(GL.GL_VERTEX_PROGRAM_ARB, CV_UV_T0_TYPE4 + 5 * i, type4Offset, 0);
}
}
@@ -1170,7 +1183,7 @@ public class Water {
for (int i = 0; i < 4; ++i) {
offsets[0] = blurDist * ( type3OffsetX[i]);
offsets[1] = blurDist * ( type3OffsetY[i]);
- gl.glProgramEnvParameter4fvARB(GL.GL_VERTEX_PROGRAM_ARB, CV_UV_T0_TYPE3 + 5 * i, offsets);
+ gl.glProgramEnvParameter4fvARB(GL.GL_VERTEX_PROGRAM_ARB, CV_UV_T0_TYPE3 + 5 * i, offsets, 0);
}
}
@@ -1178,11 +1191,11 @@ public class Water {
gl.glDisable(GL.GL_FRAGMENT_PROGRAM_ARB);
gl.glDisable(GL.GL_VERTEX_PROGRAM_ARB);
- gl.glActiveTextureARB(GL.GL_TEXTURE0_ARB);
+ gl.glActiveTexture(GL.GL_TEXTURE0);
gl.glBindTexture(GL.GL_TEXTURE_2D, staticTextureIDs[CA_TEXTURE_DROPLET]);
gl.glEnable(GL.GL_TEXTURE_2D);
- gl.glActiveTextureARB(GL.GL_TEXTURE1_ARB);
+ gl.glActiveTexture(GL.GL_TEXTURE1);
gl.glDisable(GL.GL_TEXTURE_2D);
gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE);
@@ -1254,7 +1267,7 @@ public class Water {
float[] const0 = new float[] { 0.5f, 0.5f, 0.5f, 1.0f };
int[] tmpInt = new int[1];
- gl.glGenProgramsARB(1, tmpInt);
+ gl.glGenProgramsARB(1, tmpInt, 0);
int fragProg = tmpInt[0];
gl.glBindProgramARB(GL.GL_FRAGMENT_PROGRAM_ARB, fragProg);
@@ -1281,7 +1294,7 @@ public class Water {
loadProgram(gl, GL.GL_FRAGMENT_PROGRAM_ARB, program);
gl.glNewList(displayListID, GL.GL_COMPILE);
- gl.glProgramEnvParameter4fvARB(GL.GL_FRAGMENT_PROGRAM_ARB, 0, const0);
+ gl.glProgramEnvParameter4fvARB(GL.GL_FRAGMENT_PROGRAM_ARB, 0, const0, 0);
gl.glBindProgramARB(GL.GL_FRAGMENT_PROGRAM_ARB, fragProg);
gl.glEnable(GL.GL_FRAGMENT_PROGRAM_ARB);
gl.glEndList();
@@ -1381,7 +1394,7 @@ public class Water {
float[] const0 = new float[] { 0.5f, 0.5f, 0.5f, 1.0f };
int[] tmpInt = new int[1];
- gl.glGenProgramsARB(1, tmpInt);
+ gl.glGenProgramsARB(1, tmpInt, 0);
int fragProg = tmpInt[0];
gl.glBindProgramARB(GL.GL_FRAGMENT_PROGRAM_ARB, fragProg);
@@ -1425,7 +1438,7 @@ public class Water {
loadProgram(gl, GL.GL_FRAGMENT_PROGRAM_ARB, program);
gl.glNewList(displayListID, GL.GL_COMPILE);
- gl.glProgramEnvParameter4fvARB(GL.GL_FRAGMENT_PROGRAM_ARB, 0, const0);
+ gl.glProgramEnvParameter4fvARB(GL.GL_FRAGMENT_PROGRAM_ARB, 0, const0, 0);
gl.glBindProgramARB(GL.GL_FRAGMENT_PROGRAM_ARB, fragProg);
gl.glEnable(GL.GL_FRAGMENT_PROGRAM_ARB);
gl.glEndList();
@@ -1468,7 +1481,7 @@ public class Water {
// }
int[] tmpInt = new int[1];
- gl.glGenProgramsARB(1, tmpInt);
+ gl.glGenProgramsARB(1, tmpInt, 0);
int fragProg = tmpInt[0];
gl.glBindProgramARB(GL.GL_FRAGMENT_PROGRAM_ARB, fragProg);
@@ -1540,7 +1553,7 @@ public class Water {
float[] const1 = new float[] { 0.5f, 0.5f, 0.5f, 1.0f };
int[] tmpInt = new int[1];
- gl.glGenProgramsARB(1, tmpInt);
+ gl.glGenProgramsARB(1, tmpInt, 0);
int fragProg = tmpInt[0];
gl.glBindProgramARB(GL.GL_FRAGMENT_PROGRAM_ARB, fragProg);
@@ -1566,8 +1579,8 @@ public class Water {
loadProgram(gl, GL.GL_FRAGMENT_PROGRAM_ARB, program);
gl.glNewList(displayListID, GL.GL_COMPILE);
- gl.glProgramEnvParameter4fvARB(GL.GL_FRAGMENT_PROGRAM_ARB, 0, const0);
- gl.glProgramEnvParameter4fvARB(GL.GL_FRAGMENT_PROGRAM_ARB, 1, const1);
+ gl.glProgramEnvParameter4fvARB(GL.GL_FRAGMENT_PROGRAM_ARB, 0, const0, 0);
+ gl.glProgramEnvParameter4fvARB(GL.GL_FRAGMENT_PROGRAM_ARB, 1, const1, 0);
gl.glBindProgramARB(GL.GL_FRAGMENT_PROGRAM_ARB, fragProg);
gl.glEnable(GL.GL_FRAGMENT_PROGRAM_ARB);
gl.glEndList();
@@ -1619,7 +1632,7 @@ public class Water {
float[] const0 = new float[] { 0.5f, 0.5f, 0.5f, 1.0f };
int[] tmpInt = new int[1];
- gl.glGenProgramsARB(1, tmpInt);
+ gl.glGenProgramsARB(1, tmpInt, 0);
int fragProg = tmpInt[0];
gl.glBindProgramARB(GL.GL_FRAGMENT_PROGRAM_ARB, fragProg);
@@ -1644,7 +1657,7 @@ public class Water {
loadProgram(gl, GL.GL_FRAGMENT_PROGRAM_ARB, program);
gl.glNewList(displayListID, GL.GL_COMPILE);
- gl.glProgramEnvParameter4fvARB(GL.GL_FRAGMENT_PROGRAM_ARB, 0, const0);
+ gl.glProgramEnvParameter4fvARB(GL.GL_FRAGMENT_PROGRAM_ARB, 0, const0, 0);
gl.glBindProgramARB(GL.GL_FRAGMENT_PROGRAM_ARB, fragProg);
gl.glEnable(GL.GL_FRAGMENT_PROGRAM_ARB);
gl.glEndList();
@@ -1736,7 +1749,7 @@ public class Water {
float[] const0 = new float[] { 0.5f, 0.5f, 0.5f, 1.0f };
int[] tmpInt = new int[1];
- gl.glGenProgramsARB(1, tmpInt);
+ gl.glGenProgramsARB(1, tmpInt, 0);
int fragProg = tmpInt[0];
gl.glBindProgramARB(GL.GL_FRAGMENT_PROGRAM_ARB, fragProg);
@@ -1811,7 +1824,7 @@ public class Water {
// of a visual difference so they are skipped as well.
int[] tmpInt = new int[1];
- gl.glGenProgramsARB(1, tmpInt);
+ gl.glGenProgramsARB(1, tmpInt, 0);
int fragProg = tmpInt[0];
gl.glBindProgramARB(GL.GL_FRAGMENT_PROGRAM_ARB, fragProg);
@@ -1848,7 +1861,7 @@ public class Water {
String programBuffer) {
gl.glProgramStringARB(target, GL.GL_PROGRAM_FORMAT_ASCII_ARB, programBuffer.length(), programBuffer);
int[] errPos = new int[1];
- gl.glGetIntegerv(GL.GL_PROGRAM_ERROR_POSITION_ARB, errPos);
+ gl.glGetIntegerv(GL.GL_PROGRAM_ERROR_POSITION_ARB, errPos, 0);
if (errPos[0] >= 0) {
String kind = "Program";
if (target == GL.GL_VERTEX_PROGRAM_ARB) {
@@ -1875,7 +1888,7 @@ public class Water {
int[] isNative = new int[1];
gl.glGetProgramivARB(GL.GL_FRAGMENT_PROGRAM_ARB,
GL.GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB,
- isNative);
+ isNative, 0);
if (isNative[0] != 1) {
System.out.println("WARNING: fragment program is over native resource limits");
Thread.dumpStack();