diff options
Diffstat (limited to 'src/demos/readbuffer/ReadBuffer2Screen.java')
-rwxr-xr-x | src/demos/readbuffer/ReadBuffer2Screen.java | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/demos/readbuffer/ReadBuffer2Screen.java b/src/demos/readbuffer/ReadBuffer2Screen.java index 13e6508..cc120f2 100755 --- a/src/demos/readbuffer/ReadBuffer2Screen.java +++ b/src/demos/readbuffer/ReadBuffer2Screen.java @@ -66,10 +66,10 @@ public class ReadBuffer2Screen extends ReadBufferBase { if(null==readTextureVertices) { //readTextureVertices = GLArrayDataClient.createFixed(gl, GLPointerFunc.GL_VERTEX_ARRAY, "mgl_Vertex", // 2, GL.GL_FLOAT, true, 4); - readTextureVertices = GLArrayDataServer.createFixed(gl, GLPointerFunc.GL_VERTEX_ARRAY, "mgl_Vertex", + readTextureVertices = GLArrayDataServer.createFixed(GLPointerFunc.GL_VERTEX_ARRAY, "mgl_Vertex", 2, GL.GL_FLOAT, true, 4, GL.GL_STATIC_DRAW); readTextureVertices.setEnableAlways(enableBufferAlways); - readTextureVertices.setVBOUsage(enableBufferVBO); + readTextureVertices.setVBOEnabled(enableBufferVBO); { FloatBuffer vb = (FloatBuffer)readTextureVertices.getBuffer(); vb.put(-f_edge); vb.put(-f_edge); @@ -130,8 +130,8 @@ public class ReadBuffer2Screen extends ReadBufferBase { if(!readBufferUtil.isValid()) return; // Now draw one quad with the texture - readBufferUtil.getTexture().enable(); - readBufferUtil.getTexture().bind(); + readBufferUtil.getTexture().enable(gl); + readBufferUtil.getTexture().bind(gl); if(gl.isGL2ES1()) { // gl.getGL2ES1().glTexEnvi(GL2ES1.GL_TEXTURE_ENV, GL2ES1.GL_TEXTURE_ENV_MODE, GL2ES1.GL_REPLACE); @@ -151,15 +151,15 @@ public class ReadBuffer2Screen extends ReadBufferBase { } readTextureVertices.enableBuffer(gl, false); */ - readBufferUtil.getTexture().disable(); + readBufferUtil.getTexture().disable(gl); } void updateTextureCoords(GL gl, boolean force) { if(force || null==readTextureCoords) { - readTextureCoords = GLArrayDataServer.createFixed(gl, GLPointerFunc.GL_TEXTURE_COORD_ARRAY, "mgl_MultiTexCoord0", + readTextureCoords = GLArrayDataServer.createFixed(GLPointerFunc.GL_TEXTURE_COORD_ARRAY, "mgl_MultiTexCoord0", 2, GL.GL_FLOAT, true, 4, GL.GL_STATIC_DRAW); readTextureCoords.setEnableAlways(enableBufferAlways); - readTextureCoords.setVBOUsage(enableBufferVBO); + readTextureCoords.setVBOEnabled(enableBufferVBO); { TextureCoords coords = readBufferUtil.getTexture().getImageTexCoords(); FloatBuffer cb = (FloatBuffer)readTextureCoords.getBuffer(); |