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+/*
+ * Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ */
+
+package demos.readbuffer;
+
+import java.nio.*;
+import javax.media.opengl.*;
+import javax.media.opengl.fixedfunc.*;
+
+import com.sun.opengl.util.*;
+import com.sun.opengl.util.glsl.fixedfunc.*;
+
+import javax.media.opengl.fixedfunc.GLPointerFunc;
+import com.sun.opengl.util.texture.Texture;
+import com.sun.opengl.util.texture.TextureData;
+import com.sun.opengl.util.texture.TextureCoords;
+import com.sun.opengl.util.GLArrayDataServer;
+import com.sun.opengl.util.BufferUtil;
+
+public class ReadBuffer2Screen extends ReadBufferBase {
+ PMVMatrix pmvMatrix;
+ GLArrayDataServer readTextureVertices = null;
+ GLArrayDataServer readTextureCoords = null;
+
+ public ReadBuffer2Screen (GLDrawable externalRead) {
+ super(externalRead);
+ }
+
+ public void init(GLAutoDrawable drawable) {
+ super.init(drawable);
+
+ GL gl = drawable.getGL();
+
+ pmvMatrix = new PMVMatrix();
+
+ float f_edge = 1f;
+ if(null==readTextureVertices) {
+ readTextureVertices = GLArrayDataServer.createFixed(gl, GLPointerFunc.GL_VERTEX_ARRAY, "mgl_Vertex",
+ 2, GL.GL_FLOAT, true, 4, GL.GL_STATIC_DRAW);
+ {
+ FloatBuffer vb = (FloatBuffer)readTextureVertices.getBuffer();
+ vb.put(-f_edge); vb.put(-f_edge);
+ vb.put( f_edge); vb.put(-f_edge);
+ vb.put(-f_edge); vb.put( f_edge);
+ vb.put( f_edge); vb.put( f_edge);
+ }
+ readTextureVertices.seal(gl, true);
+ }
+
+ // Clear background to gray
+ gl.glClearColor(0.5f, 0.5f, 0.5f, 0.4f);
+ }
+
+ public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
+ super.reshape(drawable, x, y, width, height);
+
+ GL gl = drawable.getGL();
+
+ gl.glViewport(0, 0, width, height);
+
+ if(gl instanceof GLLightingFunc) {
+ ((GLLightingFunc)gl).glShadeModel(GLLightingFunc.GL_SMOOTH);
+ }
+
+ GLMatrixFunc glM;
+ if(gl instanceof GLMatrixFunc) {
+ glM = (GLMatrixFunc)gl;
+ } else {
+ throw new GLException("ES2 currently unhandled .. ");
+ }
+
+ // Identity ..
+ pmvMatrix.glMatrixMode(pmvMatrix.GL_MODELVIEW);
+ pmvMatrix.glLoadIdentity();
+ pmvMatrix.glTranslatef(0, 0, -2.5f);
+ if(null!=glM) {
+ glM.glMatrixMode(pmvMatrix.GL_MODELVIEW);
+ glM.glLoadMatrixf(pmvMatrix.glGetMvMatrixf());
+ }
+
+ // Set location in front of camera
+ pmvMatrix.glMatrixMode(pmvMatrix.GL_PROJECTION);
+ pmvMatrix.glLoadIdentity();
+ pmvMatrix.gluPerspective(45.0f, (float)width / (float)height, 1.0f, 100.0f);
+ if(null!=glM) {
+ glM.glMatrixMode(pmvMatrix.GL_PROJECTION);
+ glM.glLoadMatrixf(pmvMatrix.glGetPMatrixf());
+ }
+ }
+
+ public void dispose(GLAutoDrawable drawable) {
+ super.dispose(drawable);
+ }
+
+ void renderOffscreenTexture(GL gl) {
+ if(!readBufferUtil.isValid()) return;
+
+ updateTextureCoords(gl, false);
+
+ // Now draw one quad with the texture
+ readBufferUtil.getTexture().enable();
+ readBufferUtil.getTexture().bind();
+ if(gl.isGL2ES1()) {
+ // gl.getGL2ES1().glTexEnvi(GL2ES1.GL_TEXTURE_ENV, GL2ES1.GL_TEXTURE_ENV_MODE, GL2ES1.GL_REPLACE);
+ gl.getGL2ES1().glTexEnvi(GL2ES1.GL_TEXTURE_ENV, GL2ES1.GL_TEXTURE_ENV_MODE, GL2ES1.GL_MODULATE);
+ }
+
+ readTextureVertices.enableBuffer(gl, true);
+ if(null!=readTextureCoords) {
+ readTextureCoords.enableBuffer(gl, true);
+ }
+ gl.glDrawArrays(GL.GL_TRIANGLE_STRIP, 0, readTextureVertices.getElementNumber());
+
+ readBufferUtil.getTexture().disable();
+ }
+
+ void updateTextureCoords(GL gl, boolean force) {
+ if(force || null==readTextureCoords) {
+ readTextureCoords = GLArrayDataServer.createFixed(gl, GLPointerFunc.GL_TEXTURE_COORD_ARRAY, "mgl_MultiTexCoord0",
+ 2, GL.GL_FLOAT, true, 4, GL.GL_STATIC_DRAW);
+ {
+ TextureCoords coords = readBufferUtil.getTexture().getImageTexCoords();
+ FloatBuffer cb = (FloatBuffer)readTextureCoords.getBuffer();
+ cb.put(coords.left()); cb.put(coords.bottom());
+ cb.put(coords.right()); cb.put(coords.bottom());
+ cb.put(coords.left()); cb.put(coords.top());
+ cb.put(coords.right()); cb.put(coords.top());
+ }
+ readTextureCoords.seal(gl, true);
+ }
+ }
+
+ public void display(GLAutoDrawable drawable) {
+ super.display(drawable);
+
+ GL gl = drawable.getGL();
+
+ gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT);
+ if(gl instanceof GLLightingFunc) {
+ ((GLLightingFunc)gl).glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
+ }
+
+ renderOffscreenTexture(gl);
+ }
+}
+