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-rwxr-xr-xsrc/demos/readbuffer/ReadBuffer2Screen.java58
1 files changed, 30 insertions, 28 deletions
diff --git a/src/demos/readbuffer/ReadBuffer2Screen.java b/src/demos/readbuffer/ReadBuffer2Screen.java
index d304599..bb6200f 100755
--- a/src/demos/readbuffer/ReadBuffer2Screen.java
+++ b/src/demos/readbuffer/ReadBuffer2Screen.java
@@ -1,21 +1,21 @@
/*
* Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -28,7 +28,7 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
*/
package demos.readbuffer;
@@ -38,8 +38,6 @@ import com.jogamp.opengl.*;
import com.jogamp.opengl.fixedfunc.*;
import com.jogamp.opengl.util.*;
-
-import com.jogamp.opengl.fixedfunc.GLPointerFunc;
import com.jogamp.opengl.util.texture.TextureCoords;
import com.jogamp.opengl.util.GLArrayDataClient;
import com.jogamp.opengl.util.GLArrayDataServer;
@@ -51,18 +49,19 @@ public class ReadBuffer2Screen extends ReadBufferBase {
boolean enableBufferAlways = false; // FIXME
boolean enableBufferVBO = true; // FIXME
- public ReadBuffer2Screen (GLDrawable externalRead) {
+ public ReadBuffer2Screen (final GLDrawable externalRead) {
super(externalRead);
}
- public void init(GLAutoDrawable drawable) {
+ @Override
+ public void init(final GLAutoDrawable drawable) {
super.init(drawable);
- GL gl = drawable.getGL();
+ final GL gl = drawable.getGL();
pmvMatrix = new PMVMatrix();
- float f_edge = 1f;
+ final float f_edge = 1f;
if(null==readTextureVertices) {
//readTextureVertices = GLArrayDataClient.createFixed(gl, GLPointerFunc.GL_VERTEX_ARRAY,
// 2, GL.GL_FLOAT, true, 4);
@@ -71,7 +70,7 @@ public class ReadBuffer2Screen extends ReadBufferBase {
readTextureVertices.setEnableAlways(enableBufferAlways);
readTextureVertices.setVBOEnabled(enableBufferVBO);
{
- FloatBuffer vb = (FloatBuffer)readTextureVertices.getBuffer();
+ final FloatBuffer vb = (FloatBuffer)readTextureVertices.getBuffer();
vb.put(-f_edge); vb.put(-f_edge);
vb.put( f_edge); vb.put(-f_edge);
vb.put(-f_edge); vb.put( f_edge);
@@ -85,10 +84,11 @@ public class ReadBuffer2Screen extends ReadBufferBase {
gl.glClearColor(0.5f, 0.5f, 0.5f, 0.4f);
}
- public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
+ @Override
+ public void reshape(final GLAutoDrawable drawable, final int x, final int y, final int width, final int height) {
super.reshape(drawable, x, y, width, height);
- GL gl = drawable.getGL();
+ final GL gl = drawable.getGL();
gl.glViewport(0, 0, width, height);
@@ -104,29 +104,30 @@ public class ReadBuffer2Screen extends ReadBufferBase {
}
// Identity ..
- pmvMatrix.glMatrixMode(pmvMatrix.GL_MODELVIEW);
+ pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
pmvMatrix.glLoadIdentity();
pmvMatrix.glTranslatef(0, 0, -2.5f);
if(null!=glM) {
- glM.glMatrixMode(pmvMatrix.GL_MODELVIEW);
+ glM.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
glM.glLoadMatrixf(pmvMatrix.glGetMvMatrixf());
}
// Set location in front of camera
- pmvMatrix.glMatrixMode(pmvMatrix.GL_PROJECTION);
+ pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
pmvMatrix.glLoadIdentity();
pmvMatrix.gluPerspective(45.0f, (float)width / (float)height, 1.0f, 100.0f);
if(null!=glM) {
- glM.glMatrixMode(pmvMatrix.GL_PROJECTION);
+ glM.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
glM.glLoadMatrixf(pmvMatrix.glGetPMatrixf());
}
}
- public void dispose(GLAutoDrawable drawable) {
+ @Override
+ public void dispose(final GLAutoDrawable drawable) {
super.dispose(drawable);
}
- void renderOffscreenTexture(GL gl) {
+ void renderOffscreenTexture(final GL gl) {
if(!readBufferUtil.isValid()) return;
// Now draw one quad with the texture
@@ -144,7 +145,7 @@ public class ReadBuffer2Screen extends ReadBufferBase {
if(null!=readTextureCoords) {
readTextureCoords.enableBuffer(gl, true);
}
- gl.glDrawArrays(GL.GL_TRIANGLE_STRIP, 0, readTextureVertices.getElementCount());
+ gl.glDrawArrays(GL.GL_TRIANGLE_STRIP, 0, readTextureVertices.getElemCount());
/**
if(null!=readTextureCoords) {
readTextureCoords.enableBuffer(gl, false);
@@ -154,15 +155,15 @@ public class ReadBuffer2Screen extends ReadBufferBase {
readBufferUtil.getTexture().disable(gl);
}
- void updateTextureCoords(GL gl, boolean force) {
+ void updateTextureCoords(final GL gl, final boolean force) {
if(force || null==readTextureCoords) {
readTextureCoords = GLArrayDataServer.createFixed(GLPointerFunc.GL_TEXTURE_COORD_ARRAY,
2, GL.GL_FLOAT, true, 4, GL.GL_STATIC_DRAW);
readTextureCoords.setEnableAlways(enableBufferAlways);
readTextureCoords.setVBOEnabled(enableBufferVBO);
{
- TextureCoords coords = readBufferUtil.getTexture().getImageTexCoords();
- FloatBuffer cb = (FloatBuffer)readTextureCoords.getBuffer();
+ final TextureCoords coords = readBufferUtil.getTexture().getImageTexCoords();
+ final FloatBuffer cb = (FloatBuffer)readTextureCoords.getBuffer();
cb.put(coords.left()); cb.put(coords.bottom());
cb.put(coords.right()); cb.put(coords.bottom());
cb.put(coords.left()); cb.put(coords.top());
@@ -173,12 +174,13 @@ public class ReadBuffer2Screen extends ReadBufferBase {
}
}
- public void display(GLAutoDrawable drawable) {
+ @Override
+ public void display(final GLAutoDrawable drawable) {
super.display(drawable);
- GL gl = drawable.getGL();
+ final GL gl = drawable.getGL();
- gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT);
+ gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
if(gl instanceof GLLightingFunc) {
((GLLightingFunc)gl).glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
}