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-rwxr-xr-xsrc/demos/testContextDestruction/TestContextDestruction.java65
1 files changed, 38 insertions, 27 deletions
diff --git a/src/demos/testContextDestruction/TestContextDestruction.java b/src/demos/testContextDestruction/TestContextDestruction.java
index 060c2cf..4d5c2ff 100755
--- a/src/demos/testContextDestruction/TestContextDestruction.java
+++ b/src/demos/testContextDestruction/TestContextDestruction.java
@@ -1,21 +1,21 @@
/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -28,11 +28,11 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
- *
+ *
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
@@ -50,15 +50,17 @@ import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.event.WindowListener;
+
import javax.media.opengl.DebugGL2;
import javax.media.opengl.GL2;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLEventListener;
import javax.media.opengl.awt.GLCanvas;
-import com.jogamp.opengl.util.Animator;
import javax.swing.JButton;
import javax.swing.JFrame;
+import com.jogamp.opengl.util.Animator;
+
/** A simple demonstration exercising context creation and destruction
@@ -104,12 +106,13 @@ public class TestContextDestruction {
frame2.pack();
frame2.setVisible(true);
frame2.setLocation(256 + BORDER_WIDTH, 0);
-
+
JFrame uiFrame = new JFrame("Controls");
uiFrame.getContentPane().setLayout(new GridLayout(3, 1));
JButton button = new JButton("Toggle Frame 1's component");
button.addActionListener(new ActionListener() {
- public void actionPerformed(ActionEvent e) {
+ @Override
+ public void actionPerformed(ActionEvent e) {
if (frame1ContainedComponent == null) {
frame1ContainedComponent = frame1RemovedComponent;
frame1RemovedComponent = null;
@@ -124,7 +127,8 @@ public class TestContextDestruction {
uiFrame.getContentPane().add(button);
button = new JButton("Swap Frame 1's and Frame 2's components");
button.addActionListener(new ActionListener() {
- public void actionPerformed(ActionEvent e) {
+ @Override
+ public void actionPerformed(ActionEvent e) {
System.out.println("Swapping Frame 1's and Frame 2's components");
Component t1 = null, t2 = null;
t1 = frame1ContainedComponent;
@@ -151,7 +155,8 @@ public class TestContextDestruction {
uiFrame.getContentPane().add(button);
button = new JButton("Toggle Frame 2's component");
button.addActionListener(new ActionListener() {
- public void actionPerformed(ActionEvent e) {
+ @Override
+ public void actionPerformed(ActionEvent e) {
if (frame2ContainedComponent == null) {
frame2ContainedComponent = frame2RemovedComponent;
frame2RemovedComponent = null;
@@ -170,12 +175,14 @@ public class TestContextDestruction {
final Animator animator = new Animator(canvas);
WindowListener windowListener = new WindowAdapter() {
- public void windowClosing(WindowEvent e) {
+ @Override
+ public void windowClosing(WindowEvent e) {
// Run this on another thread than the AWT event queue to
// make sure the call to Animator.stop() completes before
// exiting
new Thread(new Runnable() {
- public void run() {
+ @Override
+ public void run() {
animator.stop();
System.exit(0);
}
@@ -189,7 +196,8 @@ public class TestContextDestruction {
}
class Listener implements GLEventListener {
- public void init(GLAutoDrawable drawable) {
+ @Override
+ public void init(GLAutoDrawable drawable) {
System.out.println("Listener.init()");
@@ -209,14 +217,16 @@ public class TestContextDestruction {
gl.glEnable(GL2.GL_NORMALIZE);
- reshape(drawable, 0, 0, drawable.getWidth(), drawable.getHeight());
+ reshape(drawable, 0, 0, drawable.getSurfaceWidth(), drawable.getSurfaceHeight());
}
- public void dispose(GLAutoDrawable drawable) {
+ @Override
+ public void dispose(GLAutoDrawable drawable) {
System.out.println("Listener.dispose()");
}
- public void display(GLAutoDrawable drawable) {
+ @Override
+ public void display(GLAutoDrawable drawable) {
angle += 2.0f;
GL2 gl = drawable.getGL().getGL2();
@@ -229,12 +239,13 @@ public class TestContextDestruction {
gl.glPopMatrix();
}
- public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
+ @Override
+ public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
System.out.println("Listener.reshape()");
GL2 gl = drawable.getGL().getGL2();
float h = (float)height / (float)width;
-
+
gl.glMatrixMode(GL2.GL_PROJECTION);
gl.glLoadIdentity();
gl.glFrustum(-1.0f, 1.0f, -h, h, 5.0f, 60.0f);
@@ -278,9 +289,9 @@ public class TestContextDestruction {
r0 = inner_radius;
r1 = outer_radius - tooth_depth / 2.0f;
r2 = outer_radius + tooth_depth / 2.0f;
-
+
da = 2.0f * (float) Math.PI / teeth / 4.0f;
-
+
gl.glShadeModel(GL2.GL_FLAT);
gl.glNormal3f(0.0f, 0.0f, 1.0f);
@@ -311,7 +322,7 @@ public class TestContextDestruction {
gl.glVertex3f(r1 * (float)Math.cos(angle + 3.0f * da), r1 * (float)Math.sin(angle + 3.0f * da), width * 0.5f);
}
gl.glEnd();
-
+
/* draw back face */
gl.glBegin(GL2.GL_QUAD_STRIP);
for (i = 0; i <= teeth; i++)
@@ -323,7 +334,7 @@ public class TestContextDestruction {
gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -width * 0.5f);
}
gl.glEnd();
-
+
/* draw back sides of teeth */
gl.glBegin(GL2.GL_QUADS);
for (i = 0; i < teeth; i++)
@@ -335,7 +346,7 @@ public class TestContextDestruction {
gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -width * 0.5f);
}
gl.glEnd();
-
+
/* draw outward faces of teeth */
gl.glBegin(GL2.GL_QUAD_STRIP);
for (i = 0; i < teeth; i++)
@@ -364,9 +375,9 @@ public class TestContextDestruction {
gl.glVertex3f(r1 * (float)Math.cos(0), r1 * (float)Math.sin(0), width * 0.5f);
gl.glVertex3f(r1 * (float)Math.cos(0), r1 * (float)Math.sin(0), -width * 0.5f);
gl.glEnd();
-
+
gl.glShadeModel(GL2.GL_SMOOTH);
-
+
/* draw inside radius cylinder */
gl.glBegin(GL2.GL_QUAD_STRIP);
for (i = 0; i <= teeth; i++)