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-rw-r--r--src/demos/vertexBufferObject/VertexBufferObject.java33
1 files changed, 17 insertions, 16 deletions
diff --git a/src/demos/vertexBufferObject/VertexBufferObject.java b/src/demos/vertexBufferObject/VertexBufferObject.java
index 3825752..27ab5e8 100644
--- a/src/demos/vertexBufferObject/VertexBufferObject.java
+++ b/src/demos/vertexBufferObject/VertexBufferObject.java
@@ -47,6 +47,7 @@ import java.nio.ByteOrder;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import javax.media.opengl.GL;
+import javax.media.opengl.GL2ES1;
import javax.media.opengl.GL2;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLProfile;
@@ -305,23 +306,23 @@ public class VertexBufferObject extends Demo {
gl.glClearColor(0, 0, 0, 0);
- gl.glEnable(GL.GL_LIGHT0);
- gl.glEnable(GL.GL_LIGHTING);
- gl.glEnable(GL.GL_NORMALIZE);
- gl.glMaterialfv(GL.GL_FRONT_AND_BACK, GL.GL_AMBIENT, new float[] {.1f, .1f, 0, 1}, 0);
- gl.glMaterialfv(GL.GL_FRONT_AND_BACK, GL.GL_DIFFUSE, new float[] {.6f, .6f, .1f, 1}, 0);
- gl.glMaterialfv(GL.GL_FRONT_AND_BACK, GL.GL_SPECULAR, new float[] { 1, 1, .75f, 1}, 0);
- gl.glMaterialf(GL.GL_FRONT_AND_BACK, GL.GL_SHININESS, 128.f);
+ gl.glEnable(GL2ES1.GL_LIGHT0);
+ gl.glEnable(GL2ES1.GL_LIGHTING);
+ gl.glEnable(GL2ES1.GL_NORMALIZE);
+ gl.glMaterialfv(GL.GL_FRONT_AND_BACK, GL2ES1.GL_AMBIENT, new float[] {.1f, .1f, 0, 1}, 0);
+ gl.glMaterialfv(GL.GL_FRONT_AND_BACK, GL2ES1.GL_DIFFUSE, new float[] {.6f, .6f, .1f, 1}, 0);
+ gl.glMaterialfv(GL.GL_FRONT_AND_BACK, GL2ES1.GL_SPECULAR, new float[] { 1, 1, .75f, 1}, 0);
+ gl.glMaterialf(GL.GL_FRONT_AND_BACK, GL2ES1.GL_SHININESS, 128.f);
- gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, new float[] { .5f, 0, .5f, 0}, 0);
+ gl.glLightfv(GL2ES1.GL_LIGHT0, GL2ES1.GL_POSITION, new float[] { .5f, 0, .5f, 0}, 0);
gl.glLightModeli(GL2.GL_LIGHT_MODEL_LOCAL_VIEWER, 0);
// NOTE: it looks like GLUT (or something else) sets up the
// projection matrix in the C version of this demo.
- gl.glMatrixMode(GL.GL_PROJECTION);
+ gl.glMatrixMode(GL2ES1.GL_PROJECTION);
gl.glLoadIdentity();
glu.gluPerspective(60, 1.0, 0.1, 100);
- gl.glMatrixMode(GL.GL_MODELVIEW);
+ gl.glMatrixMode(GL2ES1.GL_MODELVIEW);
allocateBigArray(gl);
allocateBuffers(gl);
@@ -341,8 +342,8 @@ public class VertexBufferObject extends Demo {
bigArray = bigArraySystem;
}
setupBuffers();
- gl.glEnableClientState(GL.GL_VERTEX_ARRAY);
- gl.glEnableClientState(GL.GL_NORMAL_ARRAY);
+ gl.glEnableClientState(GL2ES1.GL_VERTEX_ARRAY);
+ gl.glEnableClientState(GL2ES1.GL_NORMAL_ARRAY);
computeElements(gl);
@@ -501,9 +502,9 @@ public class VertexBufferObject extends Demo {
if (toggleLighting) {
if (getFlag('d')) {
- gl.glDisable(GL.GL_LIGHTING);
+ gl.glDisable(GL2ES1.GL_LIGHTING);
} else {
- gl.glEnable(GL.GL_LIGHTING);
+ gl.glEnable(GL2ES1.GL_LIGHTING);
}
toggleLighting = false;
}
@@ -511,10 +512,10 @@ public class VertexBufferObject extends Demo {
if (toggleLightingModel) {
if(getFlag('i')) {
// infinite light
- gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, new float[] { .5f, 0, .5f, 0 }, 0);
+ gl.glLightfv(GL2ES1.GL_LIGHT0, GL2ES1.GL_POSITION, new float[] { .5f, 0, .5f, 0 }, 0);
gl.glLightModeli(GL2.GL_LIGHT_MODEL_LOCAL_VIEWER, 0);
} else {
- gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, new float[] { .5f, 0, -.5f,1 }, 0);
+ gl.glLightfv(GL2ES1.GL_LIGHT0, GL2ES1.GL_POSITION, new float[] { .5f, 0, -.5f,1 }, 0);
gl.glLightModeli(GL2.GL_LIGHT_MODEL_LOCAL_VIEWER, 1);
}
toggleLightingModel = false;