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diff --git a/src/demos/vertexProgRefract/VertexProgRefract.java b/src/demos/vertexProgRefract/VertexProgRefract.java
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--- a/src/demos/vertexProgRefract/VertexProgRefract.java
+++ /dev/null
@@ -1,700 +0,0 @@
-/*
- * Portions Copyright (C) 2003 Sun Microsystems, Inc.
- * All rights reserved.
- */
-
-/*
- *
- * COPYRIGHT NVIDIA CORPORATION 2003. ALL RIGHTS RESERVED.
- * BY ACCESSING OR USING THIS SOFTWARE, YOU AGREE TO:
- *
- * 1) ACKNOWLEDGE NVIDIA'S EXCLUSIVE OWNERSHIP OF ALL RIGHTS
- * IN AND TO THE SOFTWARE;
- *
- * 2) NOT MAKE OR DISTRIBUTE COPIES OF THE SOFTWARE WITHOUT
- * INCLUDING THIS NOTICE AND AGREEMENT;
- *
- * 3) ACKNOWLEDGE THAT TO THE MAXIMUM EXTENT PERMITTED BY
- * APPLICABLE LAW, THIS SOFTWARE IS PROVIDED *AS IS* AND
- * THAT NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES,
- * EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED
- * TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
- * FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL NVIDIA OR ITS SUPPLIERS BE LIABLE FOR ANY
- * SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES
- * WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS
- * OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS
- * INFORMATION, OR ANY OTHER PECUNIARY LOSS), INCLUDING ATTORNEYS'
- * FEES, RELATING TO THE USE OF OR INABILITY TO USE THIS SOFTWARE,
- * EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
- */
-
-package demos.vertexProgRefract;
-
-import java.awt.*;
-import java.awt.event.*;
-import java.awt.image.*;
-import java.io.*;
-import java.nio.*;
-import java.util.*;
-import javax.imageio.*;
-import javax.imageio.stream.*;
-import javax.swing.*;
-
-import javax.media.opengl.*;
-import javax.media.opengl.glu.*;
-import com.sun.opengl.util.*;
-import com.sun.opengl.util.texture.*;
-import demos.common.*;
-import demos.util.*;
-import gleem.*;
-import gleem.linalg.*;
-
-/**
- Wavelength-dependent refraction demo<br>
- It's a chromatic aberration!<br>
- [email protected] 4/2001<br><p>
-
- Currently 3 passes - could do it in 1 with 4 texture units<p>
-
- Cubemap courtesy of Paul Debevec<p>
-
- Ported to Java and ARB_fragment_program by Kenneth Russell
-*/
-
-public class VertexProgRefract extends Demo {
- public static void main(String[] args) {
- GLCanvas canvas = new GLCanvas();
- VertexProgRefract demo = new VertexProgRefract();
- canvas.addGLEventListener(demo);
-
- final Animator animator = new Animator(canvas);
- demo.setDemoListener(new DemoListener() {
- public void shutdownDemo() {
- runExit(animator);
- }
- public void repaint() {}
- });
-
- Frame frame = new Frame("Refraction Using Vertex Programs");
- frame.setLayout(new BorderLayout());
- canvas.setSize(512, 512);
- frame.add(canvas, BorderLayout.CENTER);
- frame.pack();
- frame.show();
- canvas.requestFocus();
-
- frame.addWindowListener(new WindowAdapter() {
- public void windowClosing(WindowEvent e) {
- runExit(animator);
- }
- });
-
- animator.start();
- }
-
- private boolean useRegisterCombiners;
- private boolean initComplete;
- private boolean firstRender = true;
- private int vtxProg;
- private int fragProg;
- private Texture cubemap;
- private int bunnydl;
- private int obj;
-
- private GLU glu = new GLU();
- private GLUT glut = new GLUT();
-
- private GLAutoDrawable drawable;
- private ExaminerViewer viewer;
- private boolean doViewAll = true;
-
- private Time time = new SystemTime();
- private float animRate = (float) Math.toRadians(-6.0f); // Radians / sec
-
- private float refract = 1.1f; // ratio of indicies of refraction
- private float wavelengthDelta = 0.05f; // difference in refraction for each "wavelength" (R,G,B)
- private float fresnel = 2.0f; // Fresnel multiplier
-
- private boolean wire = false;
- private boolean toggleWire = false;
-
- private static final String transformRefract =
-"!!ARBvp1.0\n" +
-"# Refraction\n" +
-"\n" +
-"# Parameters\n" +
-"PARAM mvp [4] = { state.matrix.mvp }; # modelview projection matrix\n" +
-"PARAM mvit[4] = { state.matrix.modelview.invtrans }; # modelview matrix inverse transpose\n" +
-"PARAM mv [4] = { state.matrix.modelview }; # modelview matrix\n" +
-"PARAM tex [4] = { state.matrix.texture }; # texture matrix\n" +
-"PARAM eyePosition = program.env[0]; # eye position\n" +
-"PARAM fresnel = program.env[1]; # fresnel multiplier\n" +
-"PARAM texScale = program.env[2]; # texture scale\n" +
-"PARAM misc = program.env[3]; # misc. constants\n" +
-"PARAM refraction = program.env[4]; # refractive index\n" +
-"\n" +
-"# Per vertex inputs\n" +
-"ATTRIB iPos = vertex.position; #position\n" +
-"ATTRIB iCol0 = vertex.color; #color\n" +
-"ATTRIB iNorm = vertex.normal; #normal\n" +
-"\n" +
-"# Temporaries\n" +
-"TEMP r0;\n" +
-"TEMP r1;\n" +
-"TEMP r2;\n" +
-"TEMP r3;\n" +
-"TEMP r8;\n" +
-"TEMP r9;\n" +
-"TEMP r11;\n" +
-"\n" +
-"# Outputs\n" +
-"OUTPUT oPos = result.position; #position\n" +
-"OUTPUT oCol0 = result.color; #primary color\n" +
-"OUTPUT oTex0 = result.texcoord[0]; #texture coordinate set 0\n" +
-"OUTPUT oTex1 = result.texcoord[1]; #texture coordinate set 1\n" +
-"\n" +
-"\n" +
-"# transform vertex position to eye space\n" +
-"DP4 r9.x, mv[0], iPos ;\n" +
-"DP4 r9.y, mv[1], iPos ;\n" +
-"DP4 r9.z, mv[2], iPos ;\n" +
-"DP4 r9.w, mv[3], iPos ;\n" +
-"\n" +
-"# transform normal to eye space\n" +
-"DP3 r11.x, mvit[0], iNorm ;\n" +
-"DP3 r11.y, mvit[1], iNorm ;\n" +
-"DP3 r11.z, mvit[2], iNorm ;\n" +
-"\n" +
-"# vertex->eye vector\n" +
-"ADD r0, -r9, eyePosition;\n" +
-"\n" +
-"# normalize\n" +
-"DP3 r8.w, r0, r0;\n" +
-"RSQ r8.w, r8.w;\n" +
-"MUL r8, r0, r8.w; # r8 = eye/incident vector\n" +
-"\n" +
-"# refraction, Renderman style\n" +
-"\n" +
-"# float IdotN = I.N;\n" +
-"# float k = 1 - eta*eta*(1 - IdotN*IdotN);\n" +
-"# return k < 0 ? (0,0,0) : eta*I - (eta*IdotN + sqrt(k))*N;\n" +
-"\n" +
-"DP3 r0.x, r11, -r8; # r0 = N.I\n" +
-"\n" +
-"MAD r1.x, -r0.x, r0.x, misc.y; # r1 = -IdotN*IdotN + 1\n" +
-"MUL r1.x, r1.x, refraction.y; # r1 = -(r1*eta*eta)+1\n" +
-"ADD r1.x, misc.y, -r1.x;\n" +
-"\n" +
-"RSQ r2.x, r1.x;\n" +
-"RCP r2.x, r2.x;\n" +
-"MAD r2.x, refraction.x, r0.x, r2.x;\n" +
-"MUL r2, r11, r2.x;\n" +
-"MAD r2, refraction.x, -r8, r2;\n" +
-"\n" +
-"# transform refracted ray by cubemap transform\n" +
-"DP3 oTex0.x, tex[0], r2;\n" +
-"DP3 oTex0.y, tex[1], r2;\n" +
-"DP3 oTex0.z, tex[2], r2;\n" +
-"\n" +
-"# calculate reflection\n" +
-"MUL r0, r11, misc.z;\n" +
-"DP3 r3.w, r11, r8;\n" +
-"MAD r3, r3.w, r0, -r8;\n" +
-"\n" +
-"# transform reflected ray by cubemap transform\n" +
-"DP3 oTex1.x, tex[0], r3;\n" +
-"DP3 oTex1.y, tex[1], r3;\n" +
-"DP3 oTex1.z, tex[2], r3;\n" +
-"\n" +
-"# cheesy Fresnel approximation = (1-(I.N))^p\n" +
-"DP3 r0.x, r8, r11;\n" +
-"ADD r0.x, misc.y, -r0.x;\n" +
-"MUL r0.x, r0.x, r0.x;\n" +
-"MUL oCol0, r0.x, fresnel;\n" +
-"\n" +
-"# transform vertex to clip space\n" +
-"DP4 oPos.x, mvp[0], iPos ;\n" +
-"DP4 oPos.y, mvp[1], iPos ;\n" +
-"DP4 oPos.z, mvp[2], iPos ;\n" +
-"DP4 oPos.w, mvp[3], iPos ;\n" +
-"\n" +
-"END\n";
-
- public void init(GLAutoDrawable drawable) {
- initComplete = false;
- GL gl = drawable.getGL();
- float cc = 1.0f;
- gl.glClearColor(cc, cc, cc, 1);
- gl.glColor3f(1,1,1);
- gl.glEnable(GL.GL_DEPTH_TEST);
-
- try {
- initExtension(gl, "GL_ARB_vertex_program");
- initExtension(gl, "GL_VERSION_1_3"); // For multitexturing support
- if (!gl.isExtensionAvailable("GL_ARB_fragment_program")) {
- if (gl.isExtensionAvailable("GL_NV_register_combiners")) {
- useRegisterCombiners = true;
- } else {
- final String message = "This demo requires either the GL_ARB_fragment_program\n" +
- "or GL_NV_register_combiners extension";
- new Thread(new Runnable() {
- public void run() {
- JOptionPane.showMessageDialog(null, message, "Unavailable extension", JOptionPane.ERROR_MESSAGE);
- shutdownDemo();
- }
- }).start();
- throw new RuntimeException(message);
- }
- }
- } catch (RuntimeException e) {
- shutdownDemo();
- throw(e);
- }
-
- b[' '] = true; // animate by default
-
- int[] vtxProgTmp = new int[1];
- gl.glGenProgramsARB(1, vtxProgTmp, 0);
- vtxProg = vtxProgTmp[0];
- gl.glBindProgramARB (GL.GL_VERTEX_PROGRAM_ARB, vtxProg);
- gl.glProgramStringARB(GL.GL_VERTEX_PROGRAM_ARB, GL.GL_PROGRAM_FORMAT_ASCII_ARB, transformRefract.length(), transformRefract);
-
- gl.glProgramEnvParameter4fARB(GL.GL_VERTEX_PROGRAM_ARB, 0, 0.0f, 0.0f, 0.0f, 1.0f); // eye position
-
- gl.glProgramEnvParameter4fARB(GL.GL_VERTEX_PROGRAM_ARB, 1, fresnel, fresnel, fresnel, 1.0f); // fresnel multiplier
-
- gl.glProgramEnvParameter4fARB(GL.GL_VERTEX_PROGRAM_ARB, 2, 1.0f, -1.0f, 1.0f, 0.0f); // texture scale
- gl.glProgramEnvParameter4fARB(GL.GL_VERTEX_PROGRAM_ARB, 3, 0.0f, 1.0f, 2.0f, 3.0f); // misc constants
-
- try {
- cubemap = Cubemap.loadFromStreams(getClass().getClassLoader(),
- "demos/data/cubemaps/uffizi_",
- "png",
- true);
- } catch (IOException e) {
- shutdownDemo();
- throw new RuntimeException(e);
- }
-
- gl.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE);
-
- gl.glDisable(GL.GL_CULL_FACE);
-
- if (useRegisterCombiners) {
- initCombiners(gl);
- } else {
- initFragmentProgram(gl);
- }
-
- try {
- bunnydl = Bunny.gen3DObjectList(gl);
- } catch (IOException e) {
- throw new RuntimeException(e);
- }
-
- doViewAll = true;
-
- // Do this only once per drawable, not once each time the OpenGL
- // context is created
- if (firstRender) {
- firstRender = false;
-
- drawable.addKeyListener(new KeyAdapter() {
- public void keyTyped(KeyEvent e) {
- dispatchKey(e.getKeyChar());
- }
- });
-
- // Register the window with the ManipManager
- ManipManager manager = ManipManager.getManipManager();
- manager.registerWindow(drawable);
- this.drawable = drawable;
-
- viewer = new ExaminerViewer(MouseButtonHelper.numMouseButtons());
- viewer.setNoAltKeyMode(true);
- viewer.setAutoRedrawMode(false);
- viewer.attach(drawable, new BSphereProvider() {
- public BSphere getBoundingSphere() {
- return new BSphere(new Vec3f(0, 0, 0), 1.0f);
- }
- });
- viewer.setVertFOV((float) (15.0f * Math.PI / 32.0f));
- viewer.setZNear(0.1f);
- viewer.setZFar(10.0f);
- }
-
- initComplete = true;
- }
-
- public void display(GLAutoDrawable drawable) {
- if (!initComplete) {
- return;
- }
-
- time.update();
-
- GL gl = drawable.getGL();
- gl.glClear(GL.GL_COLOR_BUFFER_BIT|GL.GL_DEPTH_BUFFER_BIT);
-
- if (doViewAll) {
- viewer.viewAll(gl);
- doViewAll = false;
- }
-
- if (getFlag(' ')) {
- viewer.rotateAboutFocalPoint(new Rotf(Vec3f.Y_AXIS, (float) (time.deltaT() * animRate)));
- }
-
- if (toggleWire) {
- toggleWire = false;
- wire = !wire;
- if (wire) {
- gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_LINE);
- } else {
- gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_FILL);
- }
- }
-
- // draw background
- gl.glDisable(GL.GL_DEPTH_TEST);
- drawSkyBox(gl);
- gl.glEnable(GL.GL_DEPTH_TEST);
-
- gl.glPushMatrix();
-
- viewer.update(gl);
- ManipManager.getManipManager().updateCameraParameters(drawable, viewer.getCameraParameters());
- ManipManager.getManipManager().render(drawable, gl);
-
- gl.glBindProgramARB(GL.GL_VERTEX_PROGRAM_ARB, vtxProg);
-
- gl.glEnable(GL.GL_VERTEX_PROGRAM_ARB);
- gl.glProgramEnvParameter4fARB(GL.GL_VERTEX_PROGRAM_ARB, 62, fresnel, fresnel, fresnel, 1.0f);
-
- // set texture transforms
- gl.glActiveTexture(GL.GL_TEXTURE0);
- cubemap.bind();
- cubemap.enable();
- gl.glMatrixMode(GL.GL_TEXTURE);
- gl.glLoadIdentity();
- viewer.updateInverseRotation(gl);
-
- gl.glActiveTexture(GL.GL_TEXTURE1);
- cubemap.bind();
- cubemap.enable();
- gl.glMatrixMode(GL.GL_TEXTURE);
- gl.glLoadIdentity();
- viewer.updateInverseRotation(gl);
-
- if (useRegisterCombiners) {
- gl.glEnable(GL.GL_REGISTER_COMBINERS_NV);
- } else {
- gl.glBindProgramARB(GL.GL_FRAGMENT_PROGRAM_ARB, fragProg);
- gl.glEnable(GL.GL_FRAGMENT_PROGRAM_ARB);
- }
-
- gl.glColor3f(1.0f, 1.0f, 1.0f);
-
- if (getFlag('s')) {
- // single pass
- setRefraction(gl, refract);
- drawObj(gl, obj);
-
- } else {
- // red pass
- gl.glColorMask(true, false, false, false);
- setRefraction(gl, refract);
- drawObj(gl, obj);
-
- gl.glDepthMask(false);
- gl.glDepthFunc(GL.GL_EQUAL);
-
- // green pass
- gl.glColorMask(false, true, false, false);
- setRefraction(gl, refract + wavelengthDelta);
- drawObj(gl, obj);
-
- // blue pass
- gl.glColorMask(false, false, true, false);
- setRefraction(gl, refract + (wavelengthDelta * 2));
- drawObj(gl, obj);
-
- gl.glDepthMask(true);
- gl.glDepthFunc(GL.GL_LESS);
- gl.glColorMask(true, true, true, false);
- }
-
- if (useRegisterCombiners) {
- gl.glDisable(GL.GL_REGISTER_COMBINERS_NV);
- } else {
- gl.glDisable(GL.GL_FRAGMENT_PROGRAM_ARB);
- }
- gl.glDisable(GL.GL_VERTEX_PROGRAM_ARB);
-
- gl.glMatrixMode(GL.GL_MODELVIEW);
- gl.glPopMatrix();
- }
-
- // Unused routines
- public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {}
- public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
-
- //----------------------------------------------------------------------
- // Internals only below this point
- //
- public void shutdownDemo() {
- if (drawable != null) {
- viewer.detach();
- ManipManager.getManipManager().unregisterWindow(drawable);
- drawable.removeGLEventListener(this);
- }
- super.shutdownDemo();
- }
-
- private boolean[] b = new boolean[256];
- private void dispatchKey(char k) {
- setFlag(k, !getFlag(k));
-
- // Quit on escape or 'q'
- if ((k == (char) 27) || (k == 'q')) {
- shutdownDemo();
- return;
- }
-
- switch (k) {
- case '1':
- obj = 0;
- break;
-
- case '2':
- obj = 1;
- break;
-
- case '3':
- obj = 2;
- break;
-
- case '4':
- obj = 3;
- break;
-
- case 'v':
- doViewAll = true;
- break;
-
- case 'w':
- toggleWire = true;
- break;
-
- default:
- break;
- }
- }
-
- private void setFlag(char key, boolean val) {
- b[((int) key) & 0xFF] = val;
- }
-
- private boolean getFlag(char key) {
- return b[((int) key) & 0xFF];
- }
-
- private void initExtension(GL gl, String glExtensionName) {
- if (!gl.isExtensionAvailable(glExtensionName)) {
- final String message = "OpenGL extension \"" + glExtensionName + "\" not available";
- new Thread(new Runnable() {
- public void run() {
- JOptionPane.showMessageDialog(null, message, "Unavailable extension", JOptionPane.ERROR_MESSAGE);
- shutdownDemo();
- }
- }).start();
- throw new RuntimeException(message);
- }
- }
-
- // initalize texture combiners to compute:
- // refraction*(1-fresnel) + reflection*fresnel
- private void initCombiners(GL gl) {
- gl.glCombinerParameteriNV(GL.GL_NUM_GENERAL_COMBINERS_NV, 1);
-
- // combiner 0
- // a*b+c*d
- gl.glCombinerInputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_VARIABLE_A_NV, GL.GL_TEXTURE0, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
- gl.glCombinerInputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_VARIABLE_B_NV, GL.GL_PRIMARY_COLOR_NV, GL.GL_UNSIGNED_INVERT_NV, GL.GL_RGB);
- gl.glCombinerInputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_VARIABLE_C_NV, GL.GL_TEXTURE1, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
- gl.glCombinerInputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_VARIABLE_D_NV, GL.GL_PRIMARY_COLOR_NV, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
-
- // output:
- // (stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum)
- gl.glCombinerOutputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_DISCARD_NV, GL.GL_DISCARD_NV, GL.GL_SPARE0_NV, GL.GL_NONE, GL.GL_NONE, false, false, false);
-
- // final combiner
- // output: Frgb = A*B + (1-A)*C + D
- // (variable, input, mapping, componentUsage);
- gl.glFinalCombinerInputNV(GL.GL_VARIABLE_A_NV, GL.GL_SPARE0_NV, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
- gl.glFinalCombinerInputNV(GL.GL_VARIABLE_B_NV, GL.GL_ZERO, GL.GL_UNSIGNED_INVERT_NV, GL.GL_RGB);
- gl.glFinalCombinerInputNV(GL.GL_VARIABLE_C_NV, GL.GL_ZERO, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
- gl.glFinalCombinerInputNV(GL.GL_VARIABLE_D_NV, GL.GL_ZERO, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
- }
-
- private void initFragmentProgram(GL gl) {
- int[] fragProgTmp = new int[1];
- gl.glGenProgramsARB(1, fragProgTmp, 0);
- fragProg = fragProgTmp[0];
- String combineFragProg =
-"!!ARBfp1.0\n" +
-"# compute refraction*(1-fresnel) + reflection*fresnel\n" +
-"TEMP texSamp0, texSamp1;\n" +
-"TEMP invFresnel;\n" +
-"PARAM one = { 1.0, 1.0, 1.0, 1.0 };\n" +
-"TEX texSamp0, fragment.texcoord[0], texture[0], CUBE;\n" +
-"TEX texSamp1, fragment.texcoord[1], texture[1], CUBE;\n" +
-"SUB invFresnel, one, fragment.color;\n" +
-"MUL texSamp0, texSamp0, invFresnel;\n" +
-"MUL texSamp1, texSamp1, fragment.color;\n" +
-"ADD texSamp0, texSamp0, texSamp1;\n" +
-"MOV result.color, texSamp0;\n" +
-"END";
-
- gl.glBindProgramARB (GL.GL_FRAGMENT_PROGRAM_ARB, fragProg);
- gl.glProgramStringARB(GL.GL_FRAGMENT_PROGRAM_ARB, GL.GL_PROGRAM_FORMAT_ASCII_ARB,
- combineFragProg.length(), combineFragProg);
- int[] errPos = new int[1];
- gl.glGetIntegerv(GL.GL_PROGRAM_ERROR_POSITION_ARB, errPos, 0);
- if (errPos[0] >= 0) {
- System.out.println("Fragment program failed to load:");
- String errMsg = gl.glGetString(GL.GL_PROGRAM_ERROR_STRING_ARB);
- if (errMsg == null) {
- System.out.println("[No error message available]");
- } else {
- System.out.println("Error message: \"" + errMsg + "\"");
- }
- System.out.println("Error occurred at position " + errPos[0] + " in program:");
- int endPos = errPos[0];
- while (endPos < combineFragProg.length() && combineFragProg.charAt(endPos) != '\n') {
- ++endPos;
- }
- System.out.println(combineFragProg.substring(errPos[0], endPos));
- }
- }
-
- private void drawSkyBox(GL gl) {
- // Compensates for ExaminerViewer's modification of modelview matrix
- gl.glMatrixMode(GL.GL_MODELVIEW);
- gl.glLoadIdentity();
-
- gl.glActiveTexture(GL.GL_TEXTURE1);
- gl.glDisable(GL.GL_TEXTURE_CUBE_MAP);
-
- gl.glActiveTexture(GL.GL_TEXTURE0);
- cubemap.bind();
- cubemap.enable();
-
- // This is a workaround for a driver bug on Mac OS X where the
- // normals are not being sent down to the hardware in
- // GL_NORMAL_MAP texgen mode. Temporarily enabling lighting
- // causes the normals to be sent down. Thanks to Ken Dyke.
- gl.glEnable(GL.GL_LIGHTING);
-
- gl.glTexGeni(GL.GL_S, GL.GL_TEXTURE_GEN_MODE, GL.GL_NORMAL_MAP);
- gl.glTexGeni(GL.GL_T, GL.GL_TEXTURE_GEN_MODE, GL.GL_NORMAL_MAP);
- gl.glTexGeni(GL.GL_R, GL.GL_TEXTURE_GEN_MODE, GL.GL_NORMAL_MAP);
-
- gl.glEnable(GL.GL_TEXTURE_GEN_S);
- gl.glEnable(GL.GL_TEXTURE_GEN_T);
- gl.glEnable(GL.GL_TEXTURE_GEN_R);
-
- gl.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE);
-
- gl.glMatrixMode(GL.GL_TEXTURE);
- gl.glPushMatrix();
- gl.glLoadIdentity();
- viewer.updateInverseRotation(gl);
-
- glut.glutSolidSphere(5.0, 40, 20);
-
- gl.glDisable(GL.GL_LIGHTING);
-
- gl.glPopMatrix();
- gl.glMatrixMode(GL.GL_MODELVIEW);
-
- gl.glDisable(GL.GL_TEXTURE_GEN_S);
- gl.glDisable(GL.GL_TEXTURE_GEN_T);
- gl.glDisable(GL.GL_TEXTURE_GEN_R);
- }
-
- private void drawObj(GL gl, int obj) {
- switch(obj) {
- case 0:
- gl.glCallList(bunnydl);
- break;
-
- case 1:
- glut.glutSolidSphere(0.5, 64, 64);
- break;
-
- case 2:
- glut.glutSolidTorus(0.25, 0.5, 64, 64);
- break;
-
- case 3:
- drawPlane(gl, 1.0f, 1.0f, 50, 50);
- break;
- }
- }
-
- private void setRefraction(GL gl, float index) {
- gl.glProgramEnvParameter4fARB(GL.GL_VERTEX_PROGRAM_ARB, 4, index, index*index, 0.0f, 0.0f);
- }
-
- // draw square subdivided into quad strips
- private void drawPlane(GL gl, float w, float h, int rows, int cols) {
- int x, y;
- float vx, vy, s, t;
- float ts, tt, tw, th;
-
- ts = 1.0f / cols;
- tt = 1.0f / rows;
-
- tw = w / cols;
- th = h / rows;
-
- gl.glNormal3f(0.0f, 0.0f, 1.0f);
-
- for(y=0; y<rows; y++) {
- gl.glBegin(GL.GL_QUAD_STRIP);
- for(x=0; x<=cols; x++) {
- vx = tw * x -(w/2.0f);
- vy = th * y -(h/2.0f);
- s = ts * x;
- t = tt * y;
-
- gl.glTexCoord2f(s, t);
- gl.glColor3f(s, t, 0.0f);
- gl.glVertex3f(vx, vy, 0.0f);
-
- gl.glColor3f(s, t + tt, 0.0f);
- gl.glTexCoord2f(s, t + tt);
- gl.glVertex3f(vx, vy + th, 0.0f);
- }
- gl.glEnd();
- }
- }
-
- private static void runExit(final Animator animator) {
- // Note: calling System.exit() synchronously inside the draw,
- // reshape or init callbacks can lead to deadlocks on certain
- // platforms (in particular, X11) because the JAWT's locking
- // routines cause a global AWT lock to be grabbed. Instead run
- // the exit routine in another thread.
- new Thread(new Runnable() {
- public void run() {
- animator.stop();
- System.exit(0);
- }
- }).start();
- }
-}