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Diffstat (limited to 'src/demos/vertexProgWarp/VertexProgWarp.java')
-rw-r--r-- | src/demos/vertexProgWarp/VertexProgWarp.java | 1056 |
1 files changed, 0 insertions, 1056 deletions
diff --git a/src/demos/vertexProgWarp/VertexProgWarp.java b/src/demos/vertexProgWarp/VertexProgWarp.java deleted file mode 100644 index 4eab14d..0000000 --- a/src/demos/vertexProgWarp/VertexProgWarp.java +++ /dev/null @@ -1,1056 +0,0 @@ -/* - * Portions Copyright (C) 2003 Sun Microsystems, Inc. - * All rights reserved. - */ - -/* - * - * COPYRIGHT NVIDIA CORPORATION 2003. ALL RIGHTS RESERVED. - * BY ACCESSING OR USING THIS SOFTWARE, YOU AGREE TO: - * - * 1) ACKNOWLEDGE NVIDIA'S EXCLUSIVE OWNERSHIP OF ALL RIGHTS - * IN AND TO THE SOFTWARE; - * - * 2) NOT MAKE OR DISTRIBUTE COPIES OF THE SOFTWARE WITHOUT - * INCLUDING THIS NOTICE AND AGREEMENT; - * - * 3) ACKNOWLEDGE THAT TO THE MAXIMUM EXTENT PERMITTED BY - * APPLICABLE LAW, THIS SOFTWARE IS PROVIDED *AS IS* AND - * THAT NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, - * EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED - * TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS - * FOR A PARTICULAR PURPOSE. - * - * IN NO EVENT SHALL NVIDIA OR ITS SUPPLIERS BE LIABLE FOR ANY - * SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES - * WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS - * OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS - * INFORMATION, OR ANY OTHER PECUNIARY LOSS), INCLUDING ATTORNEYS' - * FEES, RELATING TO THE USE OF OR INABILITY TO USE THIS SOFTWARE, - * EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - */ - -package demos.vertexProgWarp; - -import java.awt.*; -import java.awt.event.*; -import java.io.*; -import java.nio.*; -import java.util.*; -import javax.swing.*; - -import javax.media.opengl.*; -import javax.media.opengl.glu.*; -import com.sun.opengl.util.*; -import demos.common.*; -import demos.util.*; -import gleem.*; -import gleem.linalg.*; - -/** - Simple space-warp/distortion vertex program demo<br> - (Press the space bar to switch through programs)<br><p> - - [email protected] 9/2000, based on Cass's vtxprog_silhouette<br><p> - - Ported to Java by Kenneth Russell -*/ - -public class VertexProgWarp extends Demo { - private Frame frame; - private Animator animator; - private volatile boolean quit; - - private GLAutoDrawable drawable; - private DurationTimer timer = new DurationTimer(); - private boolean firstRender = true; - private int frameCount; - - public static void main(String[] args) { - new VertexProgWarp().run(args); - } - - public void run(String[] args) { - GLCanvas canvas = new GLCanvas(); - VertexProgWarp demo = new VertexProgWarp(); - canvas.addGLEventListener(demo); - - final Animator animator = new Animator(canvas); - demo.setDemoListener(new DemoListener() { - public void shutdownDemo() { - runExit(animator); - } - public void repaint() {} - }); - - final Frame frame = new Frame(); - demo.setTitleSetter(new VertexProgWarp.TitleSetter() { - public void setTitle(String title) { - frame.setTitle(title); - } - }); - frame.setLayout(new BorderLayout()); - canvas.setSize(512, 512); - frame.add(canvas, BorderLayout.CENTER); - frame.pack(); - frame.show(); - canvas.requestFocus(); - - frame.addWindowListener(new WindowAdapter() { - public void windowClosing(WindowEvent e) { - runExit(animator); - } - }); - - animator.start(); - } - - public static abstract class TitleSetter { - public abstract void setTitle(String title); - } - - public void setTitleSetter(TitleSetter setter) { - titleSetter = setter; - } - - private TitleSetter titleSetter; - private boolean initComplete; - - // period of 4-term Taylor approximation to sin isn't quite 2*M_PI - private static final float SIN_PERIOD = 3.079f; - private static final int NUM_OBJS = 5; - private static final int NUM_PROGS = 7; - private int[] programs = new int[NUM_PROGS]; - private float zNear = 0.1f; - private float zFar = 10.0f; - private int program = 2; - private int obj = 2; - private boolean[] b = new boolean[256]; - private boolean wire = false; - private boolean toggleWire = false; - private boolean animating = true; - private boolean doViewAll = true; - - private Time time = new SystemTime(); - private float anim = 0.0f; - private float animScale = 7.0f; - private float amp = 0.05f; - private float freq = 8.0f; - private float d = 4.0f; - - private GLU glu = new GLU(); - private ExaminerViewer viewer; - - public void init(GLAutoDrawable drawable) { - initComplete = false; - GL gl = drawable.getGL(); - - float cc = 0.0f; - gl.glClearColor(cc, cc, cc, 1); - - gl.glColor3f(1,1,1); - gl.glEnable(GL.GL_DEPTH_TEST); - gl.glDisable(GL.GL_CULL_FACE); - - try { - initExtension(gl, "GL_ARB_vertex_program"); - } catch (RuntimeException e) { - shutdownDemo(); - throw(e); - } - - for(int i=0; i<NUM_OBJS; i++) { - gl.glNewList(i+1, GL.GL_COMPILE); - drawObject(gl, i); - gl.glEndList(); - } - - for(int i=0; i<NUM_PROGS; i++) { - int[] vtxProgTmp = new int[1]; - gl.glGenProgramsARB(1, vtxProgTmp, 0); - programs[i] = vtxProgTmp[0]; - gl.glBindProgramARB(GL.GL_VERTEX_PROGRAM_ARB, programs[i]); - gl.glProgramStringARB(GL.GL_VERTEX_PROGRAM_ARB, GL.GL_PROGRAM_FORMAT_ASCII_ARB, programTexts[i].length(), programTexts[i]); - } - - gl.glProgramEnvParameter4fARB(GL.GL_VERTEX_PROGRAM_ARB, 0, 0.0f, 0.0f, 1.0f, 0.0f); // light position/direction - gl.glProgramEnvParameter4fARB(GL.GL_VERTEX_PROGRAM_ARB, 1, 0.0f, 1.0f, 0.0f, 0.0f); // diffuse color - gl.glProgramEnvParameter4fARB(GL.GL_VERTEX_PROGRAM_ARB, 2, 1.0f, 1.0f, 1.0f, 0.0f); // specular color - - gl.glProgramEnvParameter4fARB(GL.GL_VERTEX_PROGRAM_ARB, 3, 0.0f, 1.0f, 2.0f, 3.0f); // smoothstep constants - - // sin Taylor series constants - 1, 1/3!, 1/5!, 1/7! - gl.glProgramEnvParameter4fARB(GL.GL_VERTEX_PROGRAM_ARB, 4, 1.0f, 1.0f / (3*2), 1.0f / (5*4*3*2), 1.0f / (7*6*5*4*3*2)); - - gl.glProgramEnvParameter4fARB(GL.GL_VERTEX_PROGRAM_ARB, 5, 1.0f / (2.0f * SIN_PERIOD), 2.0f * SIN_PERIOD, SIN_PERIOD, SIN_PERIOD/2.0f); - - // sin wave frequency, amplitude - gl.glProgramEnvParameter4fARB(GL.GL_VERTEX_PROGRAM_ARB, 6, 1.0f, 0.2f, 0.0f, 0.0f); - - // phase animation - gl.glProgramEnvParameter4fARB(GL.GL_VERTEX_PROGRAM_ARB, 7, 0.0f, 0.0f, 0.0f, 0.0f); - - // fisheye sphere radius - gl.glProgramEnvParameter4fARB(GL.GL_VERTEX_PROGRAM_ARB, 8, 1.0f, 0.0f, 0.0f, 0.0f); - - setWindowTitle(); - - doViewAll = true; - - b['p'] = true; - - drawable.addKeyListener(new KeyAdapter() { - public void keyPressed(KeyEvent e) { - dispatchKey(e.getKeyCode(), e.getKeyChar()); - } - }); - - // Register the window with the ManipManager - ManipManager manager = ManipManager.getManipManager(); - manager.registerWindow(drawable); - this.drawable = drawable; - - viewer = new ExaminerViewer(MouseButtonHelper.numMouseButtons()); - viewer.setNoAltKeyMode(true); - viewer.setAutoRedrawMode(false); - viewer.attach(drawable, new BSphereProvider() { - public BSphere getBoundingSphere() { - return new BSphere(new Vec3f(0, 0, 0), 1.0f); - } - }); - viewer.setVertFOV((float) Math.toRadians(60)); - viewer.setZNear(zNear); - viewer.setZFar(zFar); - initComplete = true; - } - - public void display(GLAutoDrawable drawable) { - if (!initComplete) { - return; - } - - if (!firstRender) { - if (++frameCount == 30) { - timer.stop(); - System.err.println("Frames per second: " + (30.0f / timer.getDurationAsSeconds())); - timer.reset(); - timer.start(); - frameCount = 0; - } - } else { - firstRender = false; - timer.start(); - } - - time.update(); - - GL gl = drawable.getGL(); - - gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); - - if (toggleWire) { - wire = !wire; - if (wire) - gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_LINE); - else - gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_FILL); - toggleWire = false; - } - - gl.glPushMatrix(); - - if (doViewAll) { - viewer.viewAll(gl); - doViewAll = false; - } - - if (animating) { - anim -= (float) (animScale * time.deltaT()); - } - - viewer.update(gl); - ManipManager.getManipManager().updateCameraParameters(drawable, viewer.getCameraParameters()); - ManipManager.getManipManager().render(drawable, gl); - - gl.glBindProgramARB(GL.GL_VERTEX_PROGRAM_ARB, programs[program]); - gl.glProgramEnvParameter4fARB(GL.GL_VERTEX_PROGRAM_ARB, 7, anim, 0.0f, 0.0f, 0.0f); - - if (program==6) - gl.glProgramEnvParameter4fARB(GL.GL_VERTEX_PROGRAM_ARB, 6, (float) Math.sin(anim)*amp*50.0f, 0.0f, 0.0f, 0.0f); - else - gl.glProgramEnvParameter4fARB(GL.GL_VERTEX_PROGRAM_ARB, 6, freq, amp, d, d+1); - - if (b['p']) - gl.glEnable(GL.GL_VERTEX_PROGRAM_ARB); - - gl.glDisable(GL.GL_TEXTURE_2D); - gl.glCallList(obj+1); - - gl.glDisable(GL.GL_VERTEX_PROGRAM_ARB); - - gl.glPopMatrix(); - } - - // Unused routines - public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {} - public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {} - - //---------------------------------------------------------------------- - // Internals only below this point - // - public void shutdownDemo() { - ManipManager.getManipManager().unregisterWindow(drawable); - drawable.removeGLEventListener(this); - super.shutdownDemo(); - } - - private void initExtension(GL gl, String glExtensionName) { - if (!gl.isExtensionAvailable(glExtensionName)) { - final String message = "OpenGL extension \"" + glExtensionName + "\" not available"; - new Thread(new Runnable() { - public void run() { - JOptionPane.showMessageDialog(null, message, "Unavailable extension", JOptionPane.ERROR_MESSAGE); - shutdownDemo(); - } - }).start(); - throw new RuntimeException(message); - } - } - - private void dispatchKey(int keyCode, char k) { - if (k < 256) - b[k] = !b[k]; - - switch (keyCode) { - case KeyEvent.VK_HOME: - case KeyEvent.VK_R: - anim = 0.0f; - amp = 0.05f; - freq = 8.0f; - d = 4.0f; - doViewAll = true; - break; - - case KeyEvent.VK_LEFT: - case KeyEvent.VK_KP_LEFT: - program--; - if (program < 0) - program = NUM_PROGS-1; - setWindowTitle(); - break; - - case KeyEvent.VK_RIGHT: - case KeyEvent.VK_KP_RIGHT: - program = (program + 1) % NUM_PROGS; - setWindowTitle(); - break; - - case KeyEvent.VK_F1: - case KeyEvent.VK_H: - String endl = System.getProperty("line.separator"); - endl = endl + endl; - String msg = ("F1/h - Help" + endl + - "Home - Reset" + endl + - "Left Button & Mouse - Rotate viewpoint" + endl + - "1..5 - Switch object (Sphere, Torus, Triceratop, Cube, Cylinder)" + endl + - "- / + - Change amplitude" + endl + - "[ / ] - Change frequency" + endl + - ", / . - Change square fisheye size" + endl + - "Left - Next vertex program" + endl + - "Right - Previous vertex program" + endl + - "W - Toggle wireframe" + endl + - "Space - Toggle animation" + endl + - "Esc/q - Exit program" + endl); - JOptionPane.showMessageDialog(null, msg, "Help", JOptionPane.INFORMATION_MESSAGE); - break; - - case KeyEvent.VK_ESCAPE: - case KeyEvent.VK_Q: - shutdownDemo(); - return; - - case KeyEvent.VK_W: - toggleWire = true; - break; - - case KeyEvent.VK_EQUALS: - case KeyEvent.VK_PLUS: - amp += 0.01; - break; - - case KeyEvent.VK_MINUS: - amp -= 0.01; - break; - - case KeyEvent.VK_CLOSE_BRACKET: - freq += 0.5; - break; - - case KeyEvent.VK_OPEN_BRACKET: - freq -= 0.5; - break; - - case KeyEvent.VK_PERIOD: - d += 0.1; - break; - - case KeyEvent.VK_COMMA: - d -= 0.1; - break; - - case KeyEvent.VK_SPACE: - // Could also start/stop Animator here - animating = !animating; - break; - - case KeyEvent.VK_1: - obj = 0; - break; - - case KeyEvent.VK_2: - obj = 1; - break; - - case KeyEvent.VK_3: - obj = 2; - break; - - case KeyEvent.VK_4: - obj = 3; - break; - - case KeyEvent.VK_5: - obj = 4; - break; - } - } - - private void setWindowTitle() { - titleSetter.setTitle("SpaceWarp - " + programNames[program]); - } - - private void drawObject(GL gl, int which) { - switch(which) { - case 0: - drawSphere(gl, 0.5f, 100, 100); - break; - - case 1: - drawTorus(gl, 0.25f, 0.5f, 100, 100); - break; - - case 2: - try { - Triceratops.drawObject(gl); - } catch (IOException e) { - shutdownDemo(); - throw new RuntimeException(e); - } - break; - - case 3: - drawCube(gl); - break; - - case 4: - drawCylinder(gl); - break; - } - } - - private void drawSphere(GL gl, float radius, int slices, int stacks) { - int J = stacks; - int I = slices; - for(int j = 0; j < J; j++) { - float v = j/(float) J; - float phi = (float) (v * 2 * Math.PI); - float v2 = (j+1)/(float) J; - float phi2 = (float) (v2 * 2 * Math.PI); - - gl.glBegin(GL.GL_QUAD_STRIP); - for(int i = 0; i < I; i++) { - float u = i/(I-1.0f); - float theta = (float) (u * Math.PI); - float x,y,z,nx,ny,nz; - - nx = (float) (Math.cos(theta)*Math.cos(phi)); - ny = (float) (Math.sin(theta)*Math.cos(phi)); - nz = (float) (Math.sin(phi)); - x = radius * nx; - y = radius * ny; - z = radius * nz; - - gl.glColor3f ( u, v, 0.0f); - gl.glNormal3f(nx, ny, nz); - gl.glVertex3f( x, y, z); - - nx = (float) (Math.cos(theta)*Math.cos(phi2)); - ny = (float) (Math.sin(theta)*Math.cos(phi2)); - nz = (float) (Math.sin(phi2)); - x = radius * nx; - y = radius * ny; - z = radius * nz; - - gl.glColor3f ( u, v+(1.0f/(J-1.0f)), 0.0f); - gl.glNormal3f(nx, ny, nz); - gl.glVertex3f( x, y, z); - } - gl.glEnd(); - } - } - - private void drawTorus(GL gl, float meridian_radius, float core_radius, - int meridian_slices, int core_slices) { - int J = meridian_slices; - int I = core_slices; - for(int j = 0; j < J-1; j++) { - float v = j/(J-1.0f); - float rho = (float) (v * 2.0f * Math.PI); - float v2 = (j+1)/(J-1.0f); - float rho2 = (float) (v2 * 2.0f * Math.PI); - gl.glBegin(GL.GL_QUAD_STRIP); - for(int i = 0; i < I; i++) { - float u = i/(I-1.0f); - float theta = (float) (u * 2.0f * Math.PI); - float x,y,z,nx,ny,nz; - - x = (float) (core_radius*Math.cos(theta) + meridian_radius*Math.cos(theta)*Math.cos(rho)); - y = (float) (core_radius*Math.sin(theta) + meridian_radius*Math.sin(theta)*Math.cos(rho)); - z = (float) (meridian_radius*Math.sin(rho)); - nx = (float) (Math.cos(theta)*Math.cos(rho)); - ny = (float) (Math.sin(theta)*Math.cos(rho)); - nz = (float) (Math.sin(rho)); - - gl.glColor3f ( u, v, 0.0f); - gl.glNormal3f(nx, ny, nz); - gl.glVertex3f( x, y, z); - - x = (float) (core_radius*Math.cos(theta) + meridian_radius*Math.cos(theta)*Math.cos(rho2)); - y = (float) (core_radius*Math.sin(theta) + meridian_radius*Math.sin(theta)*Math.cos(rho2)); - z = (float) (meridian_radius*Math.sin(rho2)); - nx = (float) (Math.cos(theta)*Math.cos(rho2)); - ny = (float) (Math.sin(theta)*Math.cos(rho2)); - nz = (float) (Math.sin(rho2)); - - gl.glColor3f ( u, v, 0.0f); - gl.glNormal3f(nx, ny, nz); - gl.glVertex3f( x, y, z); - } - gl.glEnd(); - } - } - - private void drawCube(GL gl) { - int cr = 40; - float scaleFactor = 0.5f; - - // back - gl.glColor3f(1.0f, 0.0f, 0.0f); - gl.glNormal3f(0.0f, 0.0f, -1.0f); - drawGrid(gl, cr, cr, scaleFactor, -1.0f, -1.0f, -1.0f, 2.0f, 0.0f, 0.0f, 0.0f, 2.0f, 0.0f); - - // front - gl.glColor3f(1.0f, 0.0f, 0.0f); - gl.glNormal3f(0.0f, 0.0f, 1.0f); - drawGrid(gl, cr, cr, scaleFactor, -1.0f, -1.0f, 1.0f, 2.0f, 0.0f, 0.0f, 0.0f, 2.0f, 0.0f); - - // left - gl.glColor3f(0.0f, 1.0f, 0.0f); - gl.glNormal3f(-1.0f, 0.0f, 0.0f); - drawGrid(gl, cr, cr, scaleFactor, -1.0f, -1.0f, -1.0f, 0.0f, 0.0f, 2.0f, 0.0f, 2.0f, 0.0f); - - // right - gl.glColor3f(0.0f, 0.0f, 1.0f); - gl.glNormal3f(1.0f, 0.0f, 0.0f); - drawGrid(gl, cr, cr, scaleFactor, 1.0f, -1.0f, -1.0f, 0.0f, 0.0f, 2.0f, 0.0f, 2.0f, 0.0f); - - // bottom - gl.glColor3f(1.0f, 1.0f, 0.0f); - gl.glNormal3f(0.0f,-1.0f, 0.0f); - drawGrid(gl, cr, cr, scaleFactor, -1.0f, -1.0f, -1.0f, 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f); - - // top - gl.glColor3f(0.0f, 1.0f, 1.0f); - gl.glNormal3f(0.0f, 1.0f, 0.0f); - drawGrid(gl, cr, cr, scaleFactor, -1.0f, 1.0f, -1.0f, 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f); - } - - private void drawGrid(GL gl, int rows, int cols, - float scaleFactor, - float sx, float sy, float sz, - float ux, float uy, float uz, - float vx, float vy, float vz) { - int x, y; - - for(y=0; y<rows; y++) { - gl.glBegin(GL.GL_QUAD_STRIP); - for(x=0; x<=cols; x++) { - float u = x / (float) cols; - float v = y / (float) rows; - float v2 = v + (1.0f / (float) rows); - - gl.glTexCoord2f(u, v); - gl.glVertex3f(scaleFactor * (sx + (u*ux) + (v*vx)), - scaleFactor * (sy + (u*uy) + (v*vy)), - scaleFactor * (sz + (u*uz) + (v*vz))); - - gl.glTexCoord2f(u, v2); - gl.glVertex3f(scaleFactor * (sx + (u*ux) + (v2*vx)), - scaleFactor * (sy + (u*uy) + (v2*vy)), - scaleFactor * (sz + (u*uz) + (v2*vz))); - } - gl.glEnd(); - } - } - - private void drawCylinder(GL gl) { - GLUquadric quad; - - quad = glu.gluNewQuadric(); - glu.gluQuadricDrawStyle (quad, GLU.GLU_FILL); - glu.gluQuadricOrientation(quad, GLU.GLU_OUTSIDE); - glu.gluQuadricNormals (quad, GLU.GLU_SMOOTH); - glu.gluQuadricTexture (quad, true); - - gl.glMatrixMode(GL.GL_MODELVIEW); - gl.glPushMatrix(); - gl.glTranslatef(-1.0f, 0.0f, 0.0f); - gl.glRotatef (90.0f, 0.0f, 1.0f, 0.0f); - - glu.gluCylinder(quad, 0.25f, 0.25f, 2.0f, 60, 30); - gl.glPopMatrix(); - - glu.gluDeleteQuadric(quad); - } - - private static final String[] programNames = new String[] { - "Normal", - "Pulsate", - "Wave", - "Square fisheye", - "Spherical fisheye", - "Ripple", - "Twist" - }; - - private static final String programSetup = - "PARAM mvp [4] = { state.matrix.mvp }; # modelview projection matrix\n" + - "PARAM mvit[4] = { state.matrix.modelview.invtrans }; # modelview matrix inverse transpose\n" + - "PARAM mv [4] = { state.matrix.modelview }; # modelview matrix\n" + - "PARAM proj[4] = { state.matrix.projection }; # projection matrix\n" + - "PARAM lightPos = program.env[0]; # light position/direction\n" + - "PARAM diffuseCol = program.env[1]; # diffuse color\n" + - "PARAM specularCol = program.env[2]; # specular color\n" + - "PARAM smoothstep = program.env[3]; # smoothstep constants\n" + - "PARAM sinTaylorConst1 = program.env[4]; # sin Taylor series constants 1 of 2\n" + - "PARAM sinTaylorConst2 = program.env[5]; # sin Taylor series constants 2 of 2\n" + - "PARAM sinFreqAmplitude = program.env[6]; # sin wave frequency, amplitude\n" + - "PARAM phaseAnim = program.env[7]; # phase animation\n" + - "PARAM fisheyeRadius = program.env[8]; # fisheye sphere radius\n" + - "\n" + - "# Per vertex inputs\n" + - "ATTRIB iPos = vertex.position; # position\n" + - "ATTRIB iTex = vertex.texcoord; # tex coord\n" + - "ATTRIB iNorm = vertex.normal; # normal\n" + - "\n" + - "# Outputs\n" + - "OUTPUT oPos = result.position; # position\n" + - "OUTPUT oCol0 = result.color; # color\n" + - "OUTPUT oTex0 = result.texcoord; # tex coord\n" + - "\n" + - "# Temporaries\n" + - "TEMP r0;\n" + - "TEMP r1;\n" + - "TEMP r2;\n" + - "TEMP r3;\n" + - "TEMP r4;\n"; - - private static final String[] programTexts = new String[] { - // - // Transform with diffuse lighting - // - "!!ARBvp1.0\n" + - "#Simple transform and diffuse lighting\n" + - programSetup + - "DP4 oPos.x, mvp[0], iPos ; # object x MVP -> clip\n" + - "DP4 oPos.y, mvp[1], iPos ;\n" + - "DP4 oPos.z, mvp[2], iPos ;\n" + - "DP4 oPos.w, mvp[3], iPos ;\n" + - "\n" + - "DP3 r1.x, mvit[0], iNorm ; # normal x MV-1T -> lighting normal\n" + - "DP3 r1.y, mvit[1], iNorm ;\n" + - "DP3 r1.z, mvit[2], iNorm ;\n" + - "\n" + - "DP3 r0, lightPos, r1 ; # L.N\n" + - "MUL oCol0.xyz, r0, diffuseCol ; # col = L.N * diffuse\n" + - "MOV oTex0, iTex;\n" + - "END\n", - - // - // Pulsate - // - "!!ARBvp1.0\n" + - "#Displace geometry along normal based on sine function of distance from origin\n" + - "#(in object space)\n" + - "#sinFreqAmplitude.x = wave frequency\n" + - "#sinFreqAmplitude.y = wave amplitude\n" + - "#sinTaylorConst2 = PI constants\n" + - "#sinTaylorConst1 = Taylor series constants (see below)\n" + - "\n" + - programSetup + - "MOV r0, iPos; \n" + - "\n" + - "#calculate distance from (0, 0, 0)\n" + - "DP3 r3.x, r0, r0;\n" + - "RSQ r3.x, r3.x;\n" + - "RCP r3.x, r3.x;\n" + - "\n" + - "MUL r3.x, r3.x, sinFreqAmplitude.x; # wave frequency\n" + - "ADD r3.x, r3.x, phaseAnim.x; # phase animation\n" + - "\n" + - "#reduce to period of 2*PI\n" + - "MUL r2, r3.x, sinTaylorConst2.x;\n" + - "EXP r4, r2.x; # r4.y = r2.x - floor(r2.x)\n" + - "MUL r3.x, r4.y, sinTaylorConst2.y;\n" + - "\n" + - "# offset to -PI - PI\n" + - "ADD r3.x, r3.x, -sinTaylorConst2.z;\n" + - "\n" + - "#Sine approximation using Taylor series (accurate between -PI and PI) :\n" + - "#sin(x) = x - (x^3)/3! + (x^5)/5! - (x^7)/7! + ...\n" + - "#sin(x) ~= x*(1 - (x^2)*(1/3! - (x^2)(1/5! - (x^2)/7! )))\n" + - "# = x * (a - y*(b - y*(c - y*d)))\n" + - "#where\n" + - "#a = 1.0 sinTaylorConst1.x\n" + - "#b = 1/3! sinTaylorConst1.y\n" + - "#c = 1/5! sinTaylorConst1.z\n" + - "#d = 1/7! sinTaylorConst1.w\n" + - "#y = x^2 r2\n" + - "\n" + - "#r1.x = sin(r3.x);\n" + - "\n" + - "MUL r2, r3.x, r3.x;\n" + - "MAD r1, -r2, sinTaylorConst1.w, sinTaylorConst1.z;\n" + - "MAD r1, r1, -r2, sinTaylorConst1.y;\n" + - "MAD r1, r1, -r2, sinTaylorConst1.x;\n" + - "MUL r1, r1, r3.x;\n" + - "\n" + - "#displace vertex along normal\n" + - "MUL r1.x, r1.x, sinFreqAmplitude.y;\n" + - "MAX r1.x, r1.x, smoothstep.x; # r1.x = max(r1.x, 0.0);\n" + - "MUL r2.xyz, iNorm, r1.x;\n" + - "ADD r0.xyz, r0, r2;\n" + - "\n" + - "#simple lighting\n" + - "DP3 r1.x, mvit[0], iNorm ; # normal x MV-1T -> lighting normal\n" + - "DP3 r1.y, mvit[1], iNorm ;\n" + - "DP3 r1.z, mvit[2], iNorm ;\n" + - "\n" + - "DP3 r2, lightPos, r1 ; # light position DOT normal\n" + - "MUL oCol0.xyz, r2, diffuseCol ; # col = ldotn * diffuse\n" + - "\n" + - "MOV oTex0, iTex;\n" + - "\n" + - "DP4 oPos.x, mvp[0], r0 ; # object x MVP -> clip\n" + - "DP4 oPos.y, mvp[1], r0 ;\n" + - "DP4 oPos.z, mvp[2], r0 ;\n" + - "DP4 oPos.w, mvp[3], r0 ;\n" + - "\n" + - "END\n", - - // - // Wave - // - "!!ARBvp1.0\n" + - "# Perturb vertices in clip space with sine wave\n" + - "# x += sin((y*freq)+anim) * amp\n" + - programSetup + - "DP4 r0.x, mvp[0], iPos ;\n" + - "DP4 r0.y, mvp[1], iPos ;\n" + - "DP4 r0.z, mvp[2], iPos ;\n" + - "DP4 r0.w, mvp[3], iPos ;\n" + - "\n" + - "MUL r3.x, r0.y, sinFreqAmplitude.x; # wave frequency\n" + - "ADD r3.x, r3.x, phaseAnim.x; # phase animation\n" + - "\n" + - "# reduce to period of 2*PI\n" + - "MUL r2, r3.x, sinTaylorConst2.x;\n" + - "EXP r4, r2.x; # r4.y = r2.x - floor(r2.x)\n" + - "MUL r3.x, r4.y, sinTaylorConst2.y;\n" + - "\n" + - "# offset to -PI - PI\n" + - "ADD r3.x, r3.x, -sinTaylorConst2.z;\n" + - "\n" + - "# r1.x = sin(r3.x);\n" + - "MUL r2, r3.x, r3.x;\n" + - "MAD r1, -r2, sinTaylorConst1.w, sinTaylorConst1.z;\n" + - "MAD r1, r1, -r2, sinTaylorConst1.y;\n" + - "MAD r1, r1, -r2, sinTaylorConst1.x;\n" + - "MUL r1, r1, r3.x;\n" + - "\n" + - "MAD r0.x, r1.x, sinFreqAmplitude.y, r0.x;\n" + - "\n" + - "# simple lighting\n" + - "DP3 r1.x, mvit[0], iNorm ; # normal x MV-1T -> lighting normal\n" + - "DP3 r1.y, mvit[1], iNorm ;\n" + - "DP3 r1.z, mvit[2], iNorm ;\n" + - "DP3 r2, lightPos, r1 ; # light position DOT normal\n" + - "MUL oCol0.xyz, r2, diffuseCol ; # col = ldotn * diffuse\n" + - "MOV oTex0, iTex;\n" + - "\n" + - "MOV oPos, r0;\n" + - "\n" + - "END\n", - - // - // Fisheye - // - "!!ARBvp1.0\n" + - "#Fisheye distortion based on function:\n" + - "#f(x)=(d+1)/(d+(1/x))\n" + - "#maps the [0,1] interval monotonically onto [0,1]\n" + - "\n" + - "#sinFreqAmplitude.z = d\n" + - "#sinFreqAmplitude.w = d+1\n" + - programSetup + - "\n" + - "DP4 r0.x, mvp[0], iPos ;\n" + - "DP4 r0.y, mvp[1], iPos ;\n" + - "DP4 r0.z, mvp[2], iPos ;\n" + - "DP4 r0.w, mvp[3], iPos ;\n" + - "\n" + - "# do perspective divide\n" + - "RCP r1, r0.w;\n" + - "MUL r0, r0, r1.w;\n" + - "\n" + - "MAX r1, r0, -r0; # r1 = abs(r0)\n" + - "\n" + - "SLT r2, r0, smoothstep.x; # r2 = (r0 < 0.0) ? 1.0 : 0.0\n" + - "SGE r3, r0, smoothstep.x; # r3 = (r0 >= 0.0) ? 1.0 : 0.0\n" + - "\n" + - "# distort x\n" + - "# h(x)=(d+1)/(d+(1/x))\n" + - "RCP r1.x, r1.x; # r1 = 1 / r1\n" + - "ADD r1.x, r1.x, sinFreqAmplitude.z; # r1 += d\n" + - "RCP r1.x, r1.x; # r1 = 1 / r1\n" + - "MUL r1.x, r1.x, sinFreqAmplitude.w; # r1 *= d + 1\n" + - "\n" + - "# distort y\n" + - "RCP r1.y, r1.y; # r1 = 1 / r1\n" + - "ADD r1.y, r1.y, sinFreqAmplitude.z; # r1 += d\n" + - "RCP r1.y, r1.y; # r1 = 1 / r1\n" + - "MUL r1.y, r1.y, sinFreqAmplitude.w; # r1 *= d + 1\n" + - "\n" + - "# handle negative cases\n" + - "MUL r4.xy, r1, r3; # r4 = r1 * r3\n" + - "MAD r1.xy, r1, -r2, r4; # r1 = r1 * -r2 + r4\n" + - "\n" + - "# simple lighting\n" + - "DP3 r2.x, mvit[0], iNorm ; # normal x MV-1T -> lighting normal\n" + - "DP3 r2.y, mvit[1], iNorm ;\n" + - "DP3 r2.z, mvit[2], iNorm ;\n" + - "DP3 r3, lightPos, r2 ; # light position DOT normal\n" + - "MUL oCol0.xyz, r3, diffuseCol ; # col = ldotn * diffuse\n" + - "\n" + - "MOV oTex0, iTex;\n" + - "\n" + - "MOV oPos, r1;\n" + - "\n" + - "END\n", - - // - // Spherize - // - "!!ARBvp1.0\n" + - "# Spherical fish-eye distortion\n" + - "# in clip space\n" + - programSetup + - "DP4 r0.x, mvp[0], iPos;\n" + - "DP4 r0.y, mvp[1], iPos;\n" + - "DP4 r0.z, mvp[2], iPos;\n" + - "DP4 r0.w, mvp[3], iPos;\n" + - "\n" + - "# do perspective divide\n" + - "RCP r1.x, r0.w;\n" + - "MUL r2, r0, r1.x;\n" + - "\n" + - "# calculate distance from centre\n" + - "MUL r1.x, r2.x, r2.x;\n" + - "MAD r1.x, r2.y, r2.y, r1.x;\n" + - "RSQ r1.x, r1.x; # r1.x = 1 / sqrt(x*x+y*y)\n" + - "\n" + - "# calculate r3 = normalized direction vector\n" + - "MUL r3.xy, r0, r1.x;\n" + - "\n" + - "RCP r1.x, r1.x; # r1.x = actual distance\n" + - "MIN r1.x, r1.x, smoothstep.y; # r1.x = min(r1.x, 1.0)\n" + - "\n" + - "# remap based on: f(x) = sqrt(1-x^2)\n" + - "ADD r1.x, smoothstep.y, -r1.x;\n" + - "MAD r1.x, -r1.x, r1.x, smoothstep.y;\n" + - "RSQ r1.x, r1.x;\n" + - "RCP r1.x, r1.x;\n" + - "\n" + - "# move vertex to new distance from centre\n" + - "MUL r0.xy, r3, r1.x;\n" + - "\n" + - "# simple lighting\n" + - "DP3 r2.x, mvit[0], iNorm; # normal x MV-1T -> lighting normal\n" + - "DP3 r2.y, mvit[1], iNorm;\n" + - "DP3 r2.z, mvit[2], iNorm;\n" + - "DP3 r3, lightPos, r2 ; # light position DOT normal\n" + - "MUL oCol0.xyz, r3, diffuseCol ; # col = ldotn * diffuse\n" + - "\n" + - "MOV oTex0, iTex;\n" + - "\n" + - "MOV oPos, r0;\n" + - "\n" + - "END\n", - - // - // Ripple - // - "!!ARBvp1.0\n" + - "# Ripple distortion\n" + - programSetup + - "DP4 r0.x, mvp[0], iPos;\n" + - "DP4 r0.y, mvp[1], iPos;\n" + - "DP4 r0.z, mvp[2], iPos;\n" + - "DP4 r0.w, mvp[3], iPos;\n" + - "\n" + - "# do perspective divide\n" + - "RCP r1.x, r0.w;\n" + - "MUL r4, r0, r1.x;\n" + - "\n" + - "# calculate distance from centre\n" + - "MUL r1.x, r4.x, r4.x;\n" + - "MAD r1.x, r4.y, r4.y, r1.x;\n" + - "RSQ r1.x, r1.x;\n" + - "\n" + - "RCP r1.x, r1.x;\n" + - "\n" + - "MUL r1.x, r1.x, sinFreqAmplitude.x; # wave frequency\n" + - "ADD r1.x, r1.x, phaseAnim.x; # phase animation\n" + - "\n" + - "# reduce to period of 2*PI\n" + - "MUL r2, r1.x, sinTaylorConst2.x; # r2 = r1 / 2.0 * PI\n" + - "EXP r4, r2.x; # r4.y = r2.x - floor(r2.x)\n" + - "MUL r1.x, r4.y, sinTaylorConst2.y;\n" + - "\n" + - "# offset to -PI - PI\n" + - "ADD r1.x, r1.x, -sinTaylorConst2.z;\n" + - "\n" + - "# r3.x = sin(r1.x)\n" + - "MUL r2, r1.x, r1.x;\n" + - "MAD r3, -r2, sinTaylorConst1.w, sinTaylorConst1.z;\n" + - "MAD r3, r3, -r2, sinTaylorConst1.y;\n" + - "MAD r3, r3, -r2, sinTaylorConst1.x;\n" + - "MUL r3, r3, r1.x;\n" + - "\n" + - "MUL r3.x, r3.x, sinFreqAmplitude.y;\n" + - "\n" + - "# move vertex towards centre based on distance\n" + - "MAD r0.xy, r0, -r3.x, r0;\n" + - "\n" + - "# lighting\n" + - "DP3 r2.x, mvit[0], iNorm; # normal x MV-1T -> lighting normal\n" + - "DP3 r2.y, mvit[1], iNorm;\n" + - "DP3 r2.z, mvit[2], iNorm;\n" + - "DP3 r3, lightPos, r2; # light position DOT normal\n" + - "MUL oCol0.xyz, r3, diffuseCol; # col = ldotn * diffuse\n" + - "\n" + - "MOV oTex0, iTex;\n" + - "\n" + - "MOV oPos, r0;\n" + - "\n" + - "END\n", - - // - // Twist - // - "!!ARBvp1.0\n" + - "# Twist\n" + - programSetup + - "MOV r0, iPos;\n" + - "\n" + - "MUL r1.x, r0.x, sinFreqAmplitude.x; # frequency\n" + - "\n" + - "# calculate sin(angle) and cos(angle)\n" + - "ADD r1.y, r1.x, -sinTaylorConst2.w; # r1.y = r1.x + PI/2.0\n" + - "\n" + - "# reduce to period of 2*PI\n" + - "MUL r2, r1, sinTaylorConst2.x; # r2 = r1 / 2.0 * PI\n" + - "EXP r3.y, r2.x; # r2.y = r2.x - floor(r2.x)\n" + - "MOV r3.x, r3.y;\n" + - "EXP r3.y, r2.y; # r2.y = r2.x - floor(r2.x)\n" + - "MAD r2, r3, sinTaylorConst2.y, -sinTaylorConst2.z; # r2 = (r3 * 2.0*PI) - M_PI\n" + - "\n" + - "# r4.x = sin(r2.x);\n" + - "# r4.y = cos(r2.y);\n" + - "# parallel taylor series\n" + - "MUL r3, r2, r2;\n" + - "MAD r4, -r3, sinTaylorConst1.w, sinTaylorConst1.z;\n" + - "MAD r4, r4, -r3, sinTaylorConst1.y;\n" + - "MAD r4, r4, -r3, sinTaylorConst1.x;\n" + - "MUL r4, r4, r2;\n" + - "\n" + - "# x y z w\n" + - "# R:\n" + - "# 1 0 0 0\n" + - "# 0 c -s 0\n" + - "# 0 s c 0\n" + - "# 0 0 0 1\n" + - "\n" + - "# c = cos(a)\n" + - "# s = sin(a)\n" + - "\n" + - "# calculate rotation around X\n" + - "MOV r1, r0;\n" + - "\n" + - "MUL r1.y, r0.y, r4.y;\n" + - "MAD r1.y, r0.z, -r4.x, r1.y; # ny = y*cos(a) - z*sin(a)\n" + - "\n" + - "MUL r1.z, r0.y, r4.x;\n" + - "MAD r1.z, r0.z, r4.y, r1.z; # nz = y*sin(a) + z*cos(a)\n" + - "\n" + - "DP4 oPos.x, mvp[0], r1; # object x MVP -> clip\n" + - "DP4 oPos.y, mvp[1], r1;\n" + - "DP4 oPos.z, mvp[2], r1;\n" + - "DP4 oPos.w, mvp[3], r1;\n" + - "\n" + - "# rotate normal\n" + - "MOV r2, iNorm;\n" + - "MUL r2.y, iNorm.y, r4.y;\n" + - "MAD r2.y, iNorm.z, -r4.x, r2.y; # ny = y*cos(a) - z*sin(a)\n" + - "\n" + - "MUL r2.z, iNorm.y, r4.x;\n" + - "MAD r2.z, iNorm.z, r4.y, r2.z; # nz = y*sin(a) + z*cos(a)\n" + - "\n" + - "# diffuse lighting\n" + - "DP3 r1.x, mvit[0], r2; # normal x MV-1T -> lighting normal\n" + - "DP3 r1.y, mvit[1], r2;\n" + - "DP3 r1.z, mvit[2], r2;\n" + - "\n" + - "DP3 r3, lightPos, r1; # light position DOT normal\n" + - "MUL oCol0.xyz, r3, diffuseCol; # col = ldotn * diffuse\n" + - "\n" + - "MOV oTex0, iTex;\n" + - "\n" + - "END\n" - }; - - private static void runExit(final Animator animator) { - // Note: calling System.exit() synchronously inside the draw, - // reshape or init callbacks can lead to deadlocks on certain - // platforms (in particular, X11) because the JAWT's locking - // routines cause a global AWT lock to be grabbed. Instead run - // the exit routine in another thread. - new Thread(new Runnable() { - public void run() { - animator.stop(); - System.exit(0); - } - }).start(); - } -} |