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-/*
- * Copyright (c) 2005 Sun Microsystems, Inc. All Rights Reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any kind. ALL
- * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
- * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
- * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
- * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
- * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
- * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
- * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
- * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
- * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
- * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed or intended for use
- * in the design, construction, operation or maintenance of any nuclear
- * facility.
- *
- * Sun gratefully acknowledges that this software was originally authored
- * and developed by Kenneth Bradley Russell and Christopher John Kline.
- */
-
-package demos.xtrans;
-
-import java.awt.*;
-import javax.swing.*;
-
-// Internal JOGL API references
-import com.sun.opengl.impl.Debug;
-// FIXME: debugging only
-import com.sun.opengl.impl.Java2D;
-
-/** Provides an interposition point where we can install a new
- * Graphics object in the rendering pipeline. Because lightweight
- * components always delegate up to their parents to fetch Graphics
- * objects, we can use this point to swap in the off-screen
- * VolatileImage we're using for rendering. Applications should not
- * need to construct instances of this class directly, though they may
- * encounter them when traversing the component hierarchy created by
- * the OffscreenDesktopPane, since they are automatically inserted
- * during add operations.
- *
- * @author Kenneth Russell
- */
-
-public class OffscreenComponentWrapper extends JComponent {
- private static final boolean DEBUG = Debug.debug("OffscreenComponentWrapper");
-
- /** Instantiates an OffscreenComponentWrapper. This should not be
- called directly by applications. */
- public OffscreenComponentWrapper(Component arg) {
- if (arg == null) {
- throw new RuntimeException("Null argument");
- }
- add(arg);
- setOpaque(false);
- }
-
- protected void addImpl(Component c, Object constraints, int index) {
- if (getComponentCount() != 0) {
- throw new RuntimeException("May only add one child");
- }
- super.addImpl(c, constraints, index);
- }
-
- /** Returns the sole child component of this one. */
- public Component getChild() {
- if (getComponentCount() == 0) {
- throw new RuntimeException("No child found");
- }
- return getComponent(0);
- }
-
- public void remove(int i) {
- super.remove(i);
- throw new RuntimeException("Should not call this");
- }
-
- public void remove(Component c) {
- super.remove(c);
- throw new RuntimeException("Should not call this");
- }
-
- /** Overrides the superclass's getGraphics() in order to provide a
- correctly-translated Graphics object on the
- OffscreenDesktopPane's back buffer. */
- public Graphics getGraphics() {
- Component parent = getParent();
- if ((parent != null) && (parent instanceof OffscreenDesktopPane)) {
- OffscreenDesktopPane desktop = (OffscreenDesktopPane) parent;
- OffscreenDesktopManager manager = (OffscreenDesktopManager) desktop.getDesktopManager();
- // Find out where the component we're rendering lives on the back buffer
- Graphics g = manager.getOffscreenGraphics();
- Rectangle bounds = manager.getBoundsOnBackBuffer(getChild());
- if (bounds == null) {
- if (DEBUG) {
- System.err.println("No bounds for child");
- }
-
- // Not yet laid out on back buffer; however, avoid painting to
- // screen
- return g;
- }
- if (DEBUG) {
- System.err.println("Graphics.translate(" + bounds.x + "," + bounds.y + ")");
- System.err.println(" Surface identifier = " + Java2D.getOGLSurfaceIdentifier(g));
- }
-
- g.translate(bounds.x, bounds.y);
- // Also take into account the translation of the child
- Component c = getChild();
- g.translate(-c.getX(), -c.getY());
- // Make sure any changes the user made to the double-buffering
- // of child components don't mess up the rendering results
- OffscreenDesktopManager.switchDoubleBuffering(this, false);
- // A child component will be performing drawing and therefore
- // get the OpenGL copy of the back buffer out of sync; will need
- // to repair it
- // NOTE: in theory we should only need to set the copy back
- // state on the OffscreenDesktopManager. However it seems that
- // there are certain operations (like scrolling in a
- // JScrollPane) that have unanticipated consequences, such as
- // drawing into the Swing back buffer (which is heavily
- // undesirable, because it can cause on-screen visual artifacts
- // in our rendering paradigm) as well as potentially
- // inadvertently copying regions of the back buffer from one
- // place to another. Since we don't know the side effects of
- // such operations we currently need to treat the entire back
- // buffer as being dirty.
- manager.setNeedsRedraw();
- // NOTE: this is a bit of a hack but we need to indicate to the
- // parent desktop that it is dirty as well since one of its
- // children (being painted by alternate means) needs to be
- // redrawn
- desktop.repaint();
- return g;
- } else {
- return super.getGraphics();
- }
- }
-
- public void paintComponent(Graphics g) {
- }
-
- protected void paintChildren(Graphics g) {
- }
-}