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-rwxr-xr-xsrc/demos/xtrans/XTDesktopPane.java13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/demos/xtrans/XTDesktopPane.java b/src/demos/xtrans/XTDesktopPane.java
index 5940172..7294376 100755
--- a/src/demos/xtrans/XTDesktopPane.java
+++ b/src/demos/xtrans/XTDesktopPane.java
@@ -49,6 +49,7 @@ import java.util.ArrayList;
import java.util.Iterator;
import javax.media.opengl.DebugGL2;
import javax.media.opengl.GL;
+import javax.media.opengl.GL2ES1;
import javax.media.opengl.GL2;
import javax.media.opengl.GLContext;
import javax.media.opengl.GLDrawableFactory;
@@ -217,14 +218,14 @@ public class XTDesktopPane extends OffscreenDesktopPane {
double near = d - (h / 2);
double far = d + (h / 2);
gl.glViewport(oglRect.x, oglRect.y, oglRect.width, oglRect.height);
- gl.glMatrixMode(GL.GL_PROJECTION);
+ gl.glMatrixMode(GL2ES1.GL_PROJECTION);
gl.glPushMatrix();
gl.glLoadIdentity();
glu.gluPerspective(fovy, (w / h), near, far);
gl.glMatrixMode(GL.GL_TEXTURE);
gl.glPushMatrix();
gl.glLoadIdentity();
- gl.glMatrixMode(GL.GL_MODELVIEW);
+ gl.glMatrixMode(GL2ES1.GL_MODELVIEW);
gl.glPushMatrix();
gl.glLoadIdentity();
double eyeX = w / 2;
@@ -250,7 +251,7 @@ public class XTDesktopPane extends OffscreenDesktopPane {
// Orthographic projection for debugging
gl.glViewport(oglRect.x, oglRect.y, oglRect.width, oglRect.height);
// Set up coordinate system for easy access
- gl.glMatrixMode(GL.GL_PROJECTION);
+ gl.glMatrixMode(GL2ES1.GL_PROJECTION);
// System.err.println("oglRect x = " + oglRect.getX());
// System.err.println("oglRect y = " + oglRect.getY());
// System.err.println("oglRect w = " + oglRect.getWidth());
@@ -264,7 +265,7 @@ public class XTDesktopPane extends OffscreenDesktopPane {
gl.glMatrixMode(GL.GL_TEXTURE);
gl.glPushMatrix();
gl.glLoadIdentity();
- gl.glMatrixMode(GL.GL_MODELVIEW);
+ gl.glMatrixMode(GL2ES1.GL_MODELVIEW);
gl.glPushMatrix();
gl.glLoadIdentity();
@@ -363,11 +364,11 @@ public class XTDesktopPane extends OffscreenDesktopPane {
gl.glDisable(GL.GL_BLEND);
gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, GL2.GL_MODULATE);
- gl.glMatrixMode(GL.GL_PROJECTION);
+ gl.glMatrixMode(GL2ES1.GL_PROJECTION);
gl.glPopMatrix();
gl.glMatrixMode(GL.GL_TEXTURE);
gl.glPopMatrix();
- gl.glMatrixMode(GL.GL_MODELVIEW);
+ gl.glMatrixMode(GL2ES1.GL_MODELVIEW);
gl.glPopMatrix();
gl.glFinish();
} finally {