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-rw-r--r--src/demos/gears/Gears.java452
-rw-r--r--src/demos/jgears/JGears.java277
-rwxr-xr-xsrc/demos/jrefract/JRefract.java997
-rw-r--r--src/demos/proceduralTexturePhysics/ProceduralTexturePhysics.java442
-rw-r--r--src/demos/proceduralTexturePhysics/Water.java8
-rwxr-xr-xsrc/demos/util/DemoListener.java46
-rw-r--r--src/demos/vertexProgRefract/VertexProgRefract.java886
7 files changed, 1008 insertions, 2100 deletions
diff --git a/src/demos/gears/Gears.java b/src/demos/gears/Gears.java
index 2ebc11d..9fd2dc1 100644
--- a/src/demos/gears/Gears.java
+++ b/src/demos/gears/Gears.java
@@ -12,12 +12,12 @@ import net.java.games.jogl.*;
* This version is equal to Brian Paul's version 1.2 1999/10/21
*/
-public class Gears {
+public class Gears implements GLEventListener, MouseListener, MouseMotionListener {
public static void main(String[] args) {
Frame frame = new Frame("Gear Demo");
GLCanvas canvas = GLDrawableFactory.getFactory().createGLCanvas(new GLCapabilities());
- canvas.addGLEventListener(new GearRenderer());
+ canvas.addGLEventListener(new Gears());
frame.add(canvas);
frame.setSize(300, 300);
final Animator animator = new Animator(canvas);
@@ -38,279 +38,277 @@ public class Gears {
animator.start();
}
- static class GearRenderer implements GLEventListener, MouseListener, MouseMotionListener {
- private float view_rotx = 20.0f, view_roty = 30.0f, view_rotz = 0.0f;
- private int gear1, gear2, gear3;
- private float angle = 0.0f;
+ private float view_rotx = 20.0f, view_roty = 30.0f, view_rotz = 0.0f;
+ private int gear1, gear2, gear3;
+ private float angle = 0.0f;
- private int prevMouseX, prevMouseY;
- private boolean mouseRButtonDown = false;
+ private int prevMouseX, prevMouseY;
+ private boolean mouseRButtonDown = false;
- public void init(GLAutoDrawable drawable) {
- // Use debug pipeline
- // drawable.setGL(new DebugGL(drawable.getGL()));
+ public void init(GLAutoDrawable drawable) {
+ // Use debug pipeline
+ // drawable.setGL(new DebugGL(drawable.getGL()));
- GL gl = drawable.getGL();
+ GL gl = drawable.getGL();
- System.err.println("INIT GL IS: " + gl.getClass().getName());
+ System.err.println("INIT GL IS: " + gl.getClass().getName());
- gl.setSwapInterval(1);
+ gl.setSwapInterval(1);
- float pos[] = { 5.0f, 5.0f, 10.0f, 0.0f };
- float red[] = { 0.8f, 0.1f, 0.0f, 1.0f };
- float green[] = { 0.0f, 0.8f, 0.2f, 1.0f };
- float blue[] = { 0.2f, 0.2f, 1.0f, 1.0f };
+ float pos[] = { 5.0f, 5.0f, 10.0f, 0.0f };
+ float red[] = { 0.8f, 0.1f, 0.0f, 1.0f };
+ float green[] = { 0.0f, 0.8f, 0.2f, 1.0f };
+ float blue[] = { 0.2f, 0.2f, 1.0f, 1.0f };
- gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, pos, 0);
- gl.glEnable(GL.GL_CULL_FACE);
- gl.glEnable(GL.GL_LIGHTING);
- gl.glEnable(GL.GL_LIGHT0);
- gl.glEnable(GL.GL_DEPTH_TEST);
+ gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, pos, 0);
+ gl.glEnable(GL.GL_CULL_FACE);
+ gl.glEnable(GL.GL_LIGHTING);
+ gl.glEnable(GL.GL_LIGHT0);
+ gl.glEnable(GL.GL_DEPTH_TEST);
- /* make the gears */
- gear1 = gl.glGenLists(1);
- gl.glNewList(gear1, GL.GL_COMPILE);
- gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT_AND_DIFFUSE, red, 0);
- gear(gl, 1.0f, 4.0f, 1.0f, 20, 0.7f);
- gl.glEndList();
+ /* make the gears */
+ gear1 = gl.glGenLists(1);
+ gl.glNewList(gear1, GL.GL_COMPILE);
+ gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT_AND_DIFFUSE, red, 0);
+ gear(gl, 1.0f, 4.0f, 1.0f, 20, 0.7f);
+ gl.glEndList();
- gear2 = gl.glGenLists(1);
- gl.glNewList(gear2, GL.GL_COMPILE);
- gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT_AND_DIFFUSE, green, 0);
- gear(gl, 0.5f, 2.0f, 2.0f, 10, 0.7f);
- gl.glEndList();
+ gear2 = gl.glGenLists(1);
+ gl.glNewList(gear2, GL.GL_COMPILE);
+ gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT_AND_DIFFUSE, green, 0);
+ gear(gl, 0.5f, 2.0f, 2.0f, 10, 0.7f);
+ gl.glEndList();
- gear3 = gl.glGenLists(1);
- gl.glNewList(gear3, GL.GL_COMPILE);
- gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT_AND_DIFFUSE, blue, 0);
- gear(gl, 1.3f, 2.0f, 0.5f, 10, 0.7f);
- gl.glEndList();
+ gear3 = gl.glGenLists(1);
+ gl.glNewList(gear3, GL.GL_COMPILE);
+ gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT_AND_DIFFUSE, blue, 0);
+ gear(gl, 1.3f, 2.0f, 0.5f, 10, 0.7f);
+ gl.glEndList();
- gl.glEnable(GL.GL_NORMALIZE);
+ gl.glEnable(GL.GL_NORMALIZE);
- drawable.addMouseListener(this);
- drawable.addMouseMotionListener(this);
- }
+ drawable.addMouseListener(this);
+ drawable.addMouseMotionListener(this);
+ }
- public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
- GL gl = drawable.getGL();
+ public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
+ GL gl = drawable.getGL();
- float h = (float)height / (float)width;
+ float h = (float)height / (float)width;
- gl.glMatrixMode(GL.GL_PROJECTION);
+ gl.glMatrixMode(GL.GL_PROJECTION);
- System.err.println("GL_VENDOR: " + gl.glGetString(GL.GL_VENDOR));
- System.err.println("GL_RENDERER: " + gl.glGetString(GL.GL_RENDERER));
- System.err.println("GL_VERSION: " + gl.glGetString(GL.GL_VERSION));
- System.err.println();
- System.err.println("glLoadTransposeMatrixfARB() supported: " +
- gl.isFunctionAvailable("glLoadTransposeMatrixfARB"));
- if (!gl.isFunctionAvailable("glLoadTransposeMatrixfARB")) {
- // --- not using extensions
- gl.glLoadIdentity();
- } else {
- // --- using extensions
- final float[] identityTranspose = new float[] {
- 1, 0, 0, 0,
- 0, 1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1
- };
- gl.glLoadTransposeMatrixfARB(identityTranspose, 0);
- }
- gl.glFrustum(-1.0f, 1.0f, -h, h, 5.0f, 60.0f);
- gl.glMatrixMode(GL.GL_MODELVIEW);
+ System.err.println("GL_VENDOR: " + gl.glGetString(GL.GL_VENDOR));
+ System.err.println("GL_RENDERER: " + gl.glGetString(GL.GL_RENDERER));
+ System.err.println("GL_VERSION: " + gl.glGetString(GL.GL_VERSION));
+ System.err.println();
+ System.err.println("glLoadTransposeMatrixfARB() supported: " +
+ gl.isFunctionAvailable("glLoadTransposeMatrixfARB"));
+ if (!gl.isFunctionAvailable("glLoadTransposeMatrixfARB")) {
+ // --- not using extensions
gl.glLoadIdentity();
- gl.glTranslatef(0.0f, 0.0f, -40.0f);
+ } else {
+ // --- using extensions
+ final float[] identityTranspose = new float[] {
+ 1, 0, 0, 0,
+ 0, 1, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1
+ };
+ gl.glLoadTransposeMatrixfARB(identityTranspose, 0);
}
+ gl.glFrustum(-1.0f, 1.0f, -h, h, 5.0f, 60.0f);
+ gl.glMatrixMode(GL.GL_MODELVIEW);
+ gl.glLoadIdentity();
+ gl.glTranslatef(0.0f, 0.0f, -40.0f);
+ }
- public void display(GLAutoDrawable drawable) {
- angle += 2.0f;
+ public void display(GLAutoDrawable drawable) {
+ angle += 2.0f;
- GL gl = drawable.getGL();
- gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
+ GL gl = drawable.getGL();
+ gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
- gl.glPushMatrix();
- gl.glRotatef(view_rotx, 1.0f, 0.0f, 0.0f);
- gl.glRotatef(view_roty, 0.0f, 1.0f, 0.0f);
- gl.glRotatef(view_rotz, 0.0f, 0.0f, 1.0f);
+ gl.glPushMatrix();
+ gl.glRotatef(view_rotx, 1.0f, 0.0f, 0.0f);
+ gl.glRotatef(view_roty, 0.0f, 1.0f, 0.0f);
+ gl.glRotatef(view_rotz, 0.0f, 0.0f, 1.0f);
- gl.glPushMatrix();
- gl.glTranslatef(-3.0f, -2.0f, 0.0f);
- gl.glRotatef(angle, 0.0f, 0.0f, 1.0f);
- gl.glCallList(gear1);
- gl.glPopMatrix();
+ gl.glPushMatrix();
+ gl.glTranslatef(-3.0f, -2.0f, 0.0f);
+ gl.glRotatef(angle, 0.0f, 0.0f, 1.0f);
+ gl.glCallList(gear1);
+ gl.glPopMatrix();
- gl.glPushMatrix();
- gl.glTranslatef(3.1f, -2.0f, 0.0f);
- gl.glRotatef(-2.0f * angle - 9.0f, 0.0f, 0.0f, 1.0f);
- gl.glCallList(gear2);
- gl.glPopMatrix();
+ gl.glPushMatrix();
+ gl.glTranslatef(3.1f, -2.0f, 0.0f);
+ gl.glRotatef(-2.0f * angle - 9.0f, 0.0f, 0.0f, 1.0f);
+ gl.glCallList(gear2);
+ gl.glPopMatrix();
- gl.glPushMatrix();
- gl.glTranslatef(-3.1f, 4.2f, 0.0f);
- gl.glRotatef(-2.0f * angle - 25.0f, 0.0f, 0.0f, 1.0f);
- gl.glCallList(gear3);
- gl.glPopMatrix();
+ gl.glPushMatrix();
+ gl.glTranslatef(-3.1f, 4.2f, 0.0f);
+ gl.glRotatef(-2.0f * angle - 25.0f, 0.0f, 0.0f, 1.0f);
+ gl.glCallList(gear3);
+ gl.glPopMatrix();
- gl.glPopMatrix();
- }
+ gl.glPopMatrix();
+ }
- public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
+ public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
- private void gear(GL gl,
- float inner_radius,
- float outer_radius,
- float width,
- int teeth,
- float tooth_depth)
- {
- int i;
- float r0, r1, r2;
- float angle, da;
- float u, v, len;
+ private void gear(GL gl,
+ float inner_radius,
+ float outer_radius,
+ float width,
+ int teeth,
+ float tooth_depth)
+ {
+ int i;
+ float r0, r1, r2;
+ float angle, da;
+ float u, v, len;
- r0 = inner_radius;
- r1 = outer_radius - tooth_depth / 2.0f;
- r2 = outer_radius + tooth_depth / 2.0f;
+ r0 = inner_radius;
+ r1 = outer_radius - tooth_depth / 2.0f;
+ r2 = outer_radius + tooth_depth / 2.0f;
- da = 2.0f * (float) Math.PI / teeth / 4.0f;
+ da = 2.0f * (float) Math.PI / teeth / 4.0f;
- gl.glShadeModel(GL.GL_FLAT);
+ gl.glShadeModel(GL.GL_FLAT);
- gl.glNormal3f(0.0f, 0.0f, 1.0f);
+ gl.glNormal3f(0.0f, 0.0f, 1.0f);
- /* draw front face */
- gl.glBegin(GL.GL_QUAD_STRIP);
- for (i = 0; i <= teeth; i++)
- {
- angle = i * 2.0f * (float) Math.PI / teeth;
- gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), width * 0.5f);
- gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), width * 0.5f);
- if(i < teeth)
- {
- gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), width * 0.5f);
- gl.glVertex3f(r1 * (float)Math.cos(angle + 3.0f * da), r1 * (float)Math.sin(angle + 3.0f * da), width * 0.5f);
- }
- }
- gl.glEnd();
+ /* draw front face */
+ gl.glBegin(GL.GL_QUAD_STRIP);
+ for (i = 0; i <= teeth; i++)
+ {
+ angle = i * 2.0f * (float) Math.PI / teeth;
+ gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), width * 0.5f);
+ gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), width * 0.5f);
+ if(i < teeth)
+ {
+ gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), width * 0.5f);
+ gl.glVertex3f(r1 * (float)Math.cos(angle + 3.0f * da), r1 * (float)Math.sin(angle + 3.0f * da), width * 0.5f);
+ }
+ }
+ gl.glEnd();
- /* draw front sides of teeth */
- gl.glBegin(GL.GL_QUADS);
- for (i = 0; i < teeth; i++)
- {
- angle = i * 2.0f * (float) Math.PI / teeth;
- gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), width * 0.5f);
- gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), width * 0.5f);
- gl.glVertex3f(r2 * (float)Math.cos(angle + 2.0f * da), r2 * (float)Math.sin(angle + 2.0f * da), width * 0.5f);
- gl.glVertex3f(r1 * (float)Math.cos(angle + 3.0f * da), r1 * (float)Math.sin(angle + 3.0f * da), width * 0.5f);
- }
- gl.glEnd();
+ /* draw front sides of teeth */
+ gl.glBegin(GL.GL_QUADS);
+ for (i = 0; i < teeth; i++)
+ {
+ angle = i * 2.0f * (float) Math.PI / teeth;
+ gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), width * 0.5f);
+ gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), width * 0.5f);
+ gl.glVertex3f(r2 * (float)Math.cos(angle + 2.0f * da), r2 * (float)Math.sin(angle + 2.0f * da), width * 0.5f);
+ gl.glVertex3f(r1 * (float)Math.cos(angle + 3.0f * da), r1 * (float)Math.sin(angle + 3.0f * da), width * 0.5f);
+ }
+ gl.glEnd();
- /* draw back face */
- gl.glBegin(GL.GL_QUAD_STRIP);
- for (i = 0; i <= teeth; i++)
- {
- angle = i * 2.0f * (float) Math.PI / teeth;
- gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -width * 0.5f);
- gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -width * 0.5f);
- gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -width * 0.5f);
- gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -width * 0.5f);
- }
- gl.glEnd();
+ /* draw back face */
+ gl.glBegin(GL.GL_QUAD_STRIP);
+ for (i = 0; i <= teeth; i++)
+ {
+ angle = i * 2.0f * (float) Math.PI / teeth;
+ gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -width * 0.5f);
+ gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -width * 0.5f);
+ gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -width * 0.5f);
+ gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -width * 0.5f);
+ }
+ gl.glEnd();
- /* draw back sides of teeth */
- gl.glBegin(GL.GL_QUADS);
- for (i = 0; i < teeth; i++)
- {
- angle = i * 2.0f * (float) Math.PI / teeth;
- gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -width * 0.5f);
- gl.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), -width * 0.5f);
- gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), -width * 0.5f);
- gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -width * 0.5f);
- }
- gl.glEnd();
+ /* draw back sides of teeth */
+ gl.glBegin(GL.GL_QUADS);
+ for (i = 0; i < teeth; i++)
+ {
+ angle = i * 2.0f * (float) Math.PI / teeth;
+ gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -width * 0.5f);
+ gl.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), -width * 0.5f);
+ gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), -width * 0.5f);
+ gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -width * 0.5f);
+ }
+ gl.glEnd();
- /* draw outward faces of teeth */
- gl.glBegin(GL.GL_QUAD_STRIP);
- for (i = 0; i < teeth; i++)
- {
- angle = i * 2.0f * (float) Math.PI / teeth;
- gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), width * 0.5f);
- gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -width * 0.5f);
- u = r2 * (float)Math.cos(angle + da) - r1 * (float)Math.cos(angle);
- v = r2 * (float)Math.sin(angle + da) - r1 * (float)Math.sin(angle);
- len = (float)Math.sqrt(u * u + v * v);
- u /= len;
- v /= len;
- gl.glNormal3f(v, -u, 0.0f);
- gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), width * 0.5f);
- gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), -width * 0.5f);
- gl.glNormal3f((float)Math.cos(angle), (float)Math.sin(angle), 0.0f);
- gl.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), width * 0.5f);
- gl.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), -width * 0.5f);
- u = r1 * (float)Math.cos(angle + 3 * da) - r2 * (float)Math.cos(angle + 2 * da);
- v = r1 * (float)Math.sin(angle + 3 * da) - r2 * (float)Math.sin(angle + 2 * da);
- gl.glNormal3f(v, -u, 0.0f);
- gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), width * 0.5f);
- gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -width * 0.5f);
- gl.glNormal3f((float)Math.cos(angle), (float)Math.sin(angle), 0.0f);
- }
- gl.glVertex3f(r1 * (float)Math.cos(0), r1 * (float)Math.sin(0), width * 0.5f);
- gl.glVertex3f(r1 * (float)Math.cos(0), r1 * (float)Math.sin(0), -width * 0.5f);
- gl.glEnd();
+ /* draw outward faces of teeth */
+ gl.glBegin(GL.GL_QUAD_STRIP);
+ for (i = 0; i < teeth; i++)
+ {
+ angle = i * 2.0f * (float) Math.PI / teeth;
+ gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), width * 0.5f);
+ gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -width * 0.5f);
+ u = r2 * (float)Math.cos(angle + da) - r1 * (float)Math.cos(angle);
+ v = r2 * (float)Math.sin(angle + da) - r1 * (float)Math.sin(angle);
+ len = (float)Math.sqrt(u * u + v * v);
+ u /= len;
+ v /= len;
+ gl.glNormal3f(v, -u, 0.0f);
+ gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), width * 0.5f);
+ gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), -width * 0.5f);
+ gl.glNormal3f((float)Math.cos(angle), (float)Math.sin(angle), 0.0f);
+ gl.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), width * 0.5f);
+ gl.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), -width * 0.5f);
+ u = r1 * (float)Math.cos(angle + 3 * da) - r2 * (float)Math.cos(angle + 2 * da);
+ v = r1 * (float)Math.sin(angle + 3 * da) - r2 * (float)Math.sin(angle + 2 * da);
+ gl.glNormal3f(v, -u, 0.0f);
+ gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), width * 0.5f);
+ gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -width * 0.5f);
+ gl.glNormal3f((float)Math.cos(angle), (float)Math.sin(angle), 0.0f);
+ }
+ gl.glVertex3f(r1 * (float)Math.cos(0), r1 * (float)Math.sin(0), width * 0.5f);
+ gl.glVertex3f(r1 * (float)Math.cos(0), r1 * (float)Math.sin(0), -width * 0.5f);
+ gl.glEnd();
- gl.glShadeModel(GL.GL_SMOOTH);
+ gl.glShadeModel(GL.GL_SMOOTH);
- /* draw inside radius cylinder */
- gl.glBegin(GL.GL_QUAD_STRIP);
- for (i = 0; i <= teeth; i++)
- {
- angle = i * 2.0f * (float) Math.PI / teeth;
- gl.glNormal3f(-(float)Math.cos(angle), -(float)Math.sin(angle), 0.0f);
- gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -width * 0.5f);
- gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), width * 0.5f);
- }
- gl.glEnd();
- }
+ /* draw inside radius cylinder */
+ gl.glBegin(GL.GL_QUAD_STRIP);
+ for (i = 0; i <= teeth; i++)
+ {
+ angle = i * 2.0f * (float) Math.PI / teeth;
+ gl.glNormal3f(-(float)Math.cos(angle), -(float)Math.sin(angle), 0.0f);
+ gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -width * 0.5f);
+ gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), width * 0.5f);
+ }
+ gl.glEnd();
+ }
- // Methods required for the implementation of MouseListener
- public void mouseEntered(MouseEvent e) {}
- public void mouseExited(MouseEvent e) {}
+ // Methods required for the implementation of MouseListener
+ public void mouseEntered(MouseEvent e) {}
+ public void mouseExited(MouseEvent e) {}
- public void mousePressed(MouseEvent e) {
- prevMouseX = e.getX();
- prevMouseY = e.getY();
- if ((e.getModifiers() & e.BUTTON3_MASK) != 0) {
- mouseRButtonDown = true;
- }
+ public void mousePressed(MouseEvent e) {
+ prevMouseX = e.getX();
+ prevMouseY = e.getY();
+ if ((e.getModifiers() & e.BUTTON3_MASK) != 0) {
+ mouseRButtonDown = true;
}
+ }
- public void mouseReleased(MouseEvent e) {
- if ((e.getModifiers() & e.BUTTON3_MASK) != 0) {
- mouseRButtonDown = false;
- }
+ public void mouseReleased(MouseEvent e) {
+ if ((e.getModifiers() & e.BUTTON3_MASK) != 0) {
+ mouseRButtonDown = false;
}
+ }
- public void mouseClicked(MouseEvent e) {}
+ public void mouseClicked(MouseEvent e) {}
- // Methods required for the implementation of MouseMotionListener
- public void mouseDragged(MouseEvent e) {
- int x = e.getX();
- int y = e.getY();
- Dimension size = e.getComponent().getSize();
+ // Methods required for the implementation of MouseMotionListener
+ public void mouseDragged(MouseEvent e) {
+ int x = e.getX();
+ int y = e.getY();
+ Dimension size = e.getComponent().getSize();
- float thetaY = 360.0f * ( (float)(x-prevMouseX)/(float)size.width);
- float thetaX = 360.0f * ( (float)(prevMouseY-y)/(float)size.height);
+ float thetaY = 360.0f * ( (float)(x-prevMouseX)/(float)size.width);
+ float thetaX = 360.0f * ( (float)(prevMouseY-y)/(float)size.height);
- prevMouseX = x;
- prevMouseY = y;
+ prevMouseX = x;
+ prevMouseY = y;
- view_rotx += thetaX;
- view_roty += thetaY;
- }
-
- public void mouseMoved(MouseEvent e) {}
+ view_rotx += thetaX;
+ view_roty += thetaY;
}
+
+ public void mouseMoved(MouseEvent e) {}
}
diff --git a/src/demos/jgears/JGears.java b/src/demos/jgears/JGears.java
index 6a4d539..42e9dea 100644
--- a/src/demos/jgears/JGears.java
+++ b/src/demos/jgears/JGears.java
@@ -5,6 +5,7 @@ import java.awt.event.*;
import javax.swing.*;
import net.java.games.jogl.*;
+import demos.gears.Gears;
/**
* JGears.java <BR>
@@ -21,7 +22,7 @@ public class JGears {
caps.setAlphaBits(8);
final GLJPanel drawable = GLDrawableFactory.getFactory().createGLJPanel(caps);
drawable.setOpaque(false);
- drawable.addGLEventListener(new GearRenderer());
+ drawable.addGLEventListener(new Gears());
JPanel gradientPanel = new JPanel() {
public void paintComponent(Graphics g) {
@@ -60,278 +61,4 @@ public class JGears {
frame.show();
animator.start();
}
-
- static class GearRenderer implements GLEventListener, MouseListener, MouseMotionListener {
- private float view_rotx = 20.0f, view_roty = 30.0f, view_rotz = 0.0f;
- private int gear1, gear2, gear3;
- private float angle = 0.0f;
-
- private int prevMouseX, prevMouseY;
- private boolean mouseRButtonDown = false;
-
-
- public void init(GLAutoDrawable drawable) {
- // Use debug pipeline
- // drawable.setGL(new DebugGL(drawable.getGL()));
-
- GL gl = drawable.getGL();
- System.err.println("INIT GL IS: " + gl.getClass().getName());
-
- float pos[] = { 5.0f, 5.0f, 10.0f, 0.0f };
- float red[] = { 0.8f, 0.1f, 0.0f, 1.0f };
- float green[] = { 0.0f, 0.8f, 0.2f, 1.0f };
- float blue[] = { 0.2f, 0.2f, 1.0f, 1.0f };
-
- gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, pos, 0);
- gl.glEnable(GL.GL_CULL_FACE);
- gl.glEnable(GL.GL_LIGHTING);
- gl.glEnable(GL.GL_LIGHT0);
- gl.glEnable(GL.GL_DEPTH_TEST);
-
- /* make the gears */
- gear1 = gl.glGenLists(1);
- gl.glNewList(gear1, GL.GL_COMPILE);
- gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT_AND_DIFFUSE, red, 0);
- gear(gl, 1.0f, 4.0f, 1.0f, 20, 0.7f);
- gl.glEndList();
-
- gear2 = gl.glGenLists(1);
- gl.glNewList(gear2, GL.GL_COMPILE);
- gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT_AND_DIFFUSE, green, 0);
- gear(gl, 0.5f, 2.0f, 2.0f, 10, 0.7f);
- gl.glEndList();
-
- gear3 = gl.glGenLists(1);
- gl.glNewList(gear3, GL.GL_COMPILE);
- gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT_AND_DIFFUSE, blue, 0);
- gear(gl, 1.3f, 2.0f, 0.5f, 10, 0.7f);
- gl.glEndList();
-
- gl.glEnable(GL.GL_NORMALIZE);
-
- drawable.addMouseListener(this);
- drawable.addMouseMotionListener(this);
- }
-
- public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
- GL gl = drawable.getGL();
-
- float h = (float)height / (float)width;
-
- gl.glMatrixMode(GL.GL_PROJECTION);
-
- System.err.println("GL_VENDOR: " + gl.glGetString(GL.GL_VENDOR));
- System.err.println("GL_RENDERER: " + gl.glGetString(GL.GL_RENDERER));
- System.err.println("GL_VERSION: " + gl.glGetString(GL.GL_VERSION));
- System.err.println();
- System.err.println("glLoadTransposeMatrixfARB() supported: " +
- gl.isFunctionAvailable("glLoadTransposeMatrixfARB"));
- if (!gl.isFunctionAvailable("glLoadTransposeMatrixfARB")) {
- // --- not using extensions
- gl.glLoadIdentity();
- } else {
- // --- using extensions
- final float[] identityTranspose = new float[] {
- 1, 0, 0, 0,
- 0, 1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1
- };
- gl.glLoadTransposeMatrixfARB(identityTranspose, 0);
- }
- gl.glFrustum(-1.0f, 1.0f, -h, h, 5.0f, 60.0f);
- gl.glMatrixMode(GL.GL_MODELVIEW);
- gl.glLoadIdentity();
- gl.glTranslatef(0.0f, 0.0f, -40.0f);
- }
-
- public void display(GLAutoDrawable drawable) {
- angle += 2.0f;
-
- GL gl = drawable.getGL();
- gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
-
- gl.glPushMatrix();
- gl.glRotatef(view_rotx, 1.0f, 0.0f, 0.0f);
- gl.glRotatef(view_roty, 0.0f, 1.0f, 0.0f);
- gl.glRotatef(view_rotz, 0.0f, 0.0f, 1.0f);
-
- gl.glPushMatrix();
- gl.glTranslatef(-3.0f, -2.0f, 0.0f);
- gl.glRotatef(angle, 0.0f, 0.0f, 1.0f);
- gl.glCallList(gear1);
- gl.glPopMatrix();
-
- gl.glPushMatrix();
- gl.glTranslatef(3.1f, -2.0f, 0.0f);
- gl.glRotatef(-2.0f * angle - 9.0f, 0.0f, 0.0f, 1.0f);
- gl.glCallList(gear2);
- gl.glPopMatrix();
-
- gl.glPushMatrix();
- gl.glTranslatef(-3.1f, 4.2f, 0.0f);
- gl.glRotatef(-2.0f * angle - 25.0f, 0.0f, 0.0f, 1.0f);
- gl.glCallList(gear3);
- gl.glPopMatrix();
-
- gl.glPopMatrix();
- }
-
- public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
-
- private void gear(GL gl,
- float inner_radius,
- float outer_radius,
- float width,
- int teeth,
- float tooth_depth)
- {
- int i;
- float r0, r1, r2;
- float angle, da;
- float u, v, len;
-
- r0 = inner_radius;
- r1 = outer_radius - tooth_depth / 2.0f;
- r2 = outer_radius + tooth_depth / 2.0f;
-
- da = 2.0f * (float) Math.PI / teeth / 4.0f;
-
- gl.glShadeModel(GL.GL_FLAT);
-
- gl.glNormal3f(0.0f, 0.0f, 1.0f);
-
- /* draw front face */
- gl.glBegin(GL.GL_QUAD_STRIP);
- for (i = 0; i <= teeth; i++)
- {
- angle = i * 2.0f * (float) Math.PI / teeth;
- gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), width * 0.5f);
- gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), width * 0.5f);
- if(i < teeth)
- {
- gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), width * 0.5f);
- gl.glVertex3f(r1 * (float)Math.cos(angle + 3.0f * da), r1 * (float)Math.sin(angle + 3.0f * da), width * 0.5f);
- }
- }
- gl.glEnd();
-
- /* draw front sides of teeth */
- gl.glBegin(GL.GL_QUADS);
- for (i = 0; i < teeth; i++)
- {
- angle = i * 2.0f * (float) Math.PI / teeth;
- gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), width * 0.5f);
- gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), width * 0.5f);
- gl.glVertex3f(r2 * (float)Math.cos(angle + 2.0f * da), r2 * (float)Math.sin(angle + 2.0f * da), width * 0.5f);
- gl.glVertex3f(r1 * (float)Math.cos(angle + 3.0f * da), r1 * (float)Math.sin(angle + 3.0f * da), width * 0.5f);
- }
- gl.glEnd();
-
- /* draw back face */
- gl.glBegin(GL.GL_QUAD_STRIP);
- for (i = 0; i <= teeth; i++)
- {
- angle = i * 2.0f * (float) Math.PI / teeth;
- gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -width * 0.5f);
- gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -width * 0.5f);
- gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -width * 0.5f);
- gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -width * 0.5f);
- }
- gl.glEnd();
-
- /* draw back sides of teeth */
- gl.glBegin(GL.GL_QUADS);
- for (i = 0; i < teeth; i++)
- {
- angle = i * 2.0f * (float) Math.PI / teeth;
- gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -width * 0.5f);
- gl.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), -width * 0.5f);
- gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), -width * 0.5f);
- gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -width * 0.5f);
- }
- gl.glEnd();
-
- /* draw outward faces of teeth */
- gl.glBegin(GL.GL_QUAD_STRIP);
- for (i = 0; i < teeth; i++)
- {
- angle = i * 2.0f * (float) Math.PI / teeth;
- gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), width * 0.5f);
- gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -width * 0.5f);
- u = r2 * (float)Math.cos(angle + da) - r1 * (float)Math.cos(angle);
- v = r2 * (float)Math.sin(angle + da) - r1 * (float)Math.sin(angle);
- len = (float)Math.sqrt(u * u + v * v);
- u /= len;
- v /= len;
- gl.glNormal3f(v, -u, 0.0f);
- gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), width * 0.5f);
- gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), -width * 0.5f);
- gl.glNormal3f((float)Math.cos(angle), (float)Math.sin(angle), 0.0f);
- gl.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), width * 0.5f);
- gl.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), -width * 0.5f);
- u = r1 * (float)Math.cos(angle + 3 * da) - r2 * (float)Math.cos(angle + 2 * da);
- v = r1 * (float)Math.sin(angle + 3 * da) - r2 * (float)Math.sin(angle + 2 * da);
- gl.glNormal3f(v, -u, 0.0f);
- gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), width * 0.5f);
- gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -width * 0.5f);
- gl.glNormal3f((float)Math.cos(angle), (float)Math.sin(angle), 0.0f);
- }
- gl.glVertex3f(r1 * (float)Math.cos(0), r1 * (float)Math.sin(0), width * 0.5f);
- gl.glVertex3f(r1 * (float)Math.cos(0), r1 * (float)Math.sin(0), -width * 0.5f);
- gl.glEnd();
-
- gl.glShadeModel(GL.GL_SMOOTH);
-
- /* draw inside radius cylinder */
- gl.glBegin(GL.GL_QUAD_STRIP);
- for (i = 0; i <= teeth; i++)
- {
- angle = i * 2.0f * (float) Math.PI / teeth;
- gl.glNormal3f(-(float)Math.cos(angle), -(float)Math.sin(angle), 0.0f);
- gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -width * 0.5f);
- gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), width * 0.5f);
- }
- gl.glEnd();
- }
-
- // Methods required for the implementation of MouseListener
- public void mouseEntered(MouseEvent e) {}
- public void mouseExited(MouseEvent e) {}
-
- public void mousePressed(MouseEvent e) {
- prevMouseX = e.getX();
- prevMouseY = e.getY();
- if ((e.getModifiers() & e.BUTTON3_MASK) != 0) {
- mouseRButtonDown = true;
- }
- }
-
- public void mouseReleased(MouseEvent e) {
- if ((e.getModifiers() & e.BUTTON3_MASK) != 0) {
- mouseRButtonDown = false;
- }
- }
-
- public void mouseClicked(MouseEvent e) {}
-
- // Methods required for the implementation of MouseMotionListener
- public void mouseDragged(MouseEvent e) {
- int x = e.getX();
- int y = e.getY();
- Dimension size = e.getComponent().getSize();
-
- float thetaY = 360.0f * ( (float)(x-prevMouseX)/(float)size.width);
- float thetaX = 360.0f * ( (float)(prevMouseY-y)/(float)size.height);
-
- prevMouseX = x;
- prevMouseY = y;
-
- view_rotx += thetaX;
- view_roty += thetaY;
- }
-
- public void mouseMoved(MouseEvent e) {}
- }
}
-
diff --git a/src/demos/jrefract/JRefract.java b/src/demos/jrefract/JRefract.java
index 09b5095..eb5b751 100755
--- a/src/demos/jrefract/JRefract.java
+++ b/src/demos/jrefract/JRefract.java
@@ -46,9 +46,10 @@ import javax.swing.event.*;
import net.java.games.jogl.*;
import net.java.games.jogl.util.*;
+import demos.gears.Gears;
+import demos.proceduralTexturePhysics.ProceduralTexturePhysics;
import demos.util.*;
-import gleem.*;
-import gleem.linalg.*;
+import demos.vertexProgRefract.VertexProgRefract;
/**
Wavelength-dependent refraction demo<br>
@@ -74,24 +75,56 @@ public class JRefract {
new JRefract().run(args);
}
- private JInternalFrame addWindow(boolean bunny) {
- String str = bunny ?
- "Refraction Using Vertex Programs" :
- "Gears Demo";
+ private static final int GEARS = 1;
+ private static final int BUNNY = 2;
+ private static final int WATER = 3;
+
+ private JInternalFrame addWindow(int which) {
+ String str = null;
+ switch (which) {
+ case GEARS: str = "Gears Demo"; break;
+ case BUNNY: str = "Refraction Using Vertex Programs"; break;
+ case WATER: str = "Procedural Texture Waves"; break;
+ default: throw new IllegalArgumentException("Invalid demo " + which);
+ }
final JInternalFrame inner = new JInternalFrame(str);
inner.setResizable(true);
inner.setClosable(true);
inner.setVisible(true);
GLCapabilities caps = new GLCapabilities();
- if (!bunny) {
+ if (which == GEARS) {
caps.setAlphaBits(8);
}
final GLJPanel canvas = GLDrawableFactory.getFactory().createGLJPanel(caps);
- if (bunny) {
- canvas.addGLEventListener(new Listener());
- } else {
- canvas.addGLEventListener(new GearRenderer());
+ final DemoListener demoListener = new DemoListener() {
+ public void shutdownDemo() {
+ removeJPanel(canvas);
+ SwingUtilities.invokeLater(new Runnable() {
+ public void run() {
+ inner.doDefaultCloseAction();
+ }
+ });
+ }
+ };
+
+ switch (which) {
+ case GEARS: {
+ canvas.addGLEventListener(new Gears());
+ break;
+ }
+ case BUNNY: {
+ VertexProgRefract demo = new VertexProgRefract();
+ demo.setDemoListener(demoListener);
+ canvas.addGLEventListener(demo);
+ break;
+ }
+ case WATER: {
+ ProceduralTexturePhysics demo = new ProceduralTexturePhysics();
+ demo.setDemoListener(demoListener);
+ canvas.addGLEventListener(demo);
+ break;
+ }
}
canvas.addMouseListener(new MouseAdapter() {
public void mouseClicked(MouseEvent e) {
@@ -109,13 +142,13 @@ public class JRefract {
});
inner.getContentPane().setLayout(new BorderLayout());
- if (bunny) {
+ if (which == BUNNY) {
inner.getContentPane().add(canvas, BorderLayout.CENTER);
inner.getContentPane().add(new JButton("West"), BorderLayout.WEST);
inner.getContentPane().add(new JButton("East"), BorderLayout.EAST);
inner.getContentPane().add(new JButton("North"), BorderLayout.NORTH);
inner.getContentPane().add(new JButton("South"), BorderLayout.SOUTH);
- } else {
+ } else if (which == GEARS) {
// Provide control over transparency of gears background
canvas.setOpaque(false);
JPanel gradientPanel = new JPanel() {
@@ -136,6 +169,8 @@ public class JRefract {
}
});
inner.getContentPane().add(checkBox, BorderLayout.SOUTH);
+ } else {
+ inner.getContentPane().add(canvas, BorderLayout.CENTER);
}
inner.setSize(512, 512);
@@ -169,7 +204,7 @@ public class JRefract {
JMenuItem item = new JMenuItem("New bunny");
item.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
- addWindow(true);
+ addWindow(BUNNY);
}
});
menu.add(item);
@@ -177,7 +212,15 @@ public class JRefract {
item = new JMenuItem("New gears");
item.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
- addWindow(false);
+ addWindow(GEARS);
+ }
+ });
+ menu.add(item);
+
+ item = new JMenuItem("New water");
+ item.addActionListener(new ActionListener() {
+ public void actionPerformed(ActionEvent e) {
+ addWindow(WATER);
}
});
menu.add(item);
@@ -212,655 +255,6 @@ public class JRefract {
new Thread(new ListAnimator()).start();
}
- class Listener implements GLEventListener {
- private boolean firstRender = true;
- private int vtxProg;
- private int fragProg;
- private int cubemap;
- private int bunnydl;
- private int obj;
-
- private GLUT glut = new GLUT();
-
- private ExaminerViewer viewer;
- private boolean doViewAll = true;
-
- private Time time = new SystemTime();
- private float animRate = (float) Math.toRadians(-6.0f); // Radians / sec
-
- private float refract = 1.1f; // ratio of indicies of refraction
- private float wavelengthDelta = 0.05f; // difference in refraction for each "wavelength" (R,G,B)
- private float fresnel = 2.0f; // Fresnel multiplier
-
- private boolean wire = false;
- private boolean toggleWire = false;
-
- private static final String transformRefract =
-"!!ARBvp1.0\n" +
-"# Refraction\n" +
-"\n" +
-"# Parameters\n" +
-"PARAM mvp [4] = { state.matrix.mvp }; # modelview projection matrix\n" +
-"PARAM mvit[4] = { state.matrix.modelview.invtrans }; # modelview matrix inverse transpose\n" +
-"PARAM mv [4] = { state.matrix.modelview }; # modelview matrix\n" +
-"PARAM tex [4] = { state.matrix.texture }; # texture matrix\n" +
-"PARAM eyePosition = program.env[0]; # eye position\n" +
-"PARAM fresnel = program.env[1]; # fresnel multiplier\n" +
-"PARAM texScale = program.env[2]; # texture scale\n" +
-"PARAM misc = program.env[3]; # misc. constants\n" +
-"PARAM refraction = program.env[4]; # refractive index\n" +
-"\n" +
-"# Per vertex inputs\n" +
-"ATTRIB iPos = vertex.position; #position\n" +
-"ATTRIB iCol0 = vertex.color; #color\n" +
-"ATTRIB iNorm = vertex.normal; #normal\n" +
-"\n" +
-"# Temporaries\n" +
-"TEMP r0;\n" +
-"TEMP r1;\n" +
-"TEMP r2;\n" +
-"TEMP r3;\n" +
-"TEMP r8;\n" +
-"TEMP r9;\n" +
-"TEMP r11;\n" +
-"\n" +
-"# Outputs\n" +
-"OUTPUT oPos = result.position; #position\n" +
-"OUTPUT oCol0 = result.color; #primary color\n" +
-"OUTPUT oTex0 = result.texcoord[0]; #texture coordinate set 0\n" +
-"OUTPUT oTex1 = result.texcoord[1]; #texture coordinate set 1\n" +
-"\n" +
-"\n" +
-"# transform vertex position to eye space\n" +
-"DP4 r9.x, mv[0], iPos ;\n" +
-"DP4 r9.y, mv[1], iPos ;\n" +
-"DP4 r9.z, mv[2], iPos ;\n" +
-"DP4 r9.w, mv[3], iPos ;\n" +
-"\n" +
-"# transform normal to eye space\n" +
-"DP3 r11.x, mvit[0], iNorm ;\n" +
-"DP3 r11.y, mvit[1], iNorm ;\n" +
-"DP3 r11.z, mvit[2], iNorm ;\n" +
-"\n" +
-"# vertex->eye vector\n" +
-"ADD r0, -r9, eyePosition;\n" +
-"\n" +
-"# normalize\n" +
-"DP3 r8.w, r0, r0;\n" +
-"RSQ r8.w, r8.w;\n" +
-"MUL r8, r0, r8.w; # r8 = eye/incident vector\n" +
-"\n" +
-"# refraction, Renderman style\n" +
-"\n" +
-"# float IdotN = I.N;\n" +
-"# float k = 1 - eta*eta*(1 - IdotN*IdotN);\n" +
-"# return k < 0 ? (0,0,0) : eta*I - (eta*IdotN + sqrt(k))*N;\n" +
-"\n" +
-"DP3 r0.x, r11, -r8; # r0 = N.I\n" +
-"\n" +
-"MAD r1.x, -r0.x, r0.x, misc.y; # r1 = -IdotN*IdotN + 1\n" +
-"MUL r1.x, r1.x, refraction.y; # r1 = -(r1*eta*eta)+1\n" +
-"ADD r1.x, misc.y, -r1.x;\n" +
-"\n" +
-"RSQ r2.x, r1.x;\n" +
-"RCP r2.x, r2.x;\n" +
-"MAD r2.x, refraction.x, r0.x, r2.x;\n" +
-"MUL r2, r11, r2.x;\n" +
-"MAD r2, refraction.x, -r8, r2;\n" +
-"\n" +
-"# transform refracted ray by cubemap transform\n" +
-"DP3 oTex0.x, tex[0], r2;\n" +
-"DP3 oTex0.y, tex[1], r2;\n" +
-"DP3 oTex0.z, tex[2], r2;\n" +
-"\n" +
-"# calculate reflection\n" +
-"MUL r0, r11, misc.z;\n" +
-"DP3 r3.w, r11, r8;\n" +
-"MAD r3, r3.w, r0, -r8;\n" +
-"\n" +
-"# transform reflected ray by cubemap transform\n" +
-"DP3 oTex1.x, tex[0], r3;\n" +
-"DP3 oTex1.y, tex[1], r3;\n" +
-"DP3 oTex1.z, tex[2], r3;\n" +
-"\n" +
-"# cheesy Fresnel approximation = (1-(I.N))^p\n" +
-"DP3 r0.x, r8, r11;\n" +
-"ADD r0.x, misc.y, -r0.x;\n" +
-"MUL r0.x, r0.x, r0.x;\n" +
-"MUL oCol0, r0.x, fresnel;\n" +
-"\n" +
-"# transform vertex to clip space\n" +
-"DP4 oPos.x, mvp[0], iPos ;\n" +
-"DP4 oPos.y, mvp[1], iPos ;\n" +
-"DP4 oPos.z, mvp[2], iPos ;\n" +
-"DP4 oPos.w, mvp[3], iPos ;\n" +
-"\n" +
-"END\n";
-
- public void init(GLAutoDrawable drawable) {
- // Use debug pipeline
- // drawable.setGL(new DebugGL(drawable.getGL()));
-
- GL gl = drawable.getGL();
- GLU glu = drawable.getGLU();
- float cc = 1.0f;
- gl.glClearColor(cc, cc, cc, 1);
- gl.glColor3f(1,1,1);
- gl.glEnable(GL.GL_DEPTH_TEST);
-
- try {
- initExtension(gl, "GL_ARB_vertex_program");
- initExtension(gl, "GL_ARB_multitexture");
- if (!gl.isExtensionAvailable("GL_ARB_fragment_program")) {
- if (gl.isExtensionAvailable("GL_NV_register_combiners")) {
- useRegisterCombiners = true;
- } else {
- final String message = "This demo requires either the GL_ARB_fragment_program\n" +
- "or GL_NV_register_combiners extension";
- new Thread(new Runnable() {
- public void run() {
- JOptionPane.showMessageDialog(null, message, "Unavailable extension", JOptionPane.ERROR_MESSAGE);
- runExit();
- }
- }).start();
- throw new RuntimeException(message);
- }
- }
- } catch (RuntimeException e) {
- quit = true;
- throw(e);
- }
-
- b[' '] = true; // animate by default
-
- int[] vtxProgTmp = new int[1];
- gl.glGenProgramsARB(1, vtxProgTmp, 0);
- vtxProg = vtxProgTmp[0];
- gl.glBindProgramARB (GL.GL_VERTEX_PROGRAM_ARB, vtxProg);
- gl.glProgramStringARB(GL.GL_VERTEX_PROGRAM_ARB, GL.GL_PROGRAM_FORMAT_ASCII_ARB, transformRefract.length(), transformRefract);
-
- gl.glProgramEnvParameter4fARB(GL.GL_VERTEX_PROGRAM_ARB, 0, 0.0f, 0.0f, 0.0f, 1.0f); // eye position
-
- gl.glProgramEnvParameter4fARB(GL.GL_VERTEX_PROGRAM_ARB, 1, fresnel, fresnel, fresnel, 1.0f); // fresnel multiplier
-
- gl.glProgramEnvParameter4fARB(GL.GL_VERTEX_PROGRAM_ARB, 2, 1.0f, -1.0f, 1.0f, 0.0f); // texture scale
- gl.glProgramEnvParameter4fARB(GL.GL_VERTEX_PROGRAM_ARB, 3, 0.0f, 1.0f, 2.0f, 3.0f); // misc constants
-
- int[] cubemapTmp = new int[1];
- gl.glGenTextures(1, cubemapTmp, 0);
- cubemap = cubemapTmp[0];
- gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP_ARB, cubemap);
-
- gl.glTexParameteri(GL.GL_TEXTURE_CUBE_MAP_ARB, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
- gl.glTexParameteri(GL.GL_TEXTURE_CUBE_MAP_ARB, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR_MIPMAP_LINEAR);
-
- try {
- loadPNGCubemap(gl, glu, "demos/data/cubemaps/uffizi", true);
- } catch (IOException e) {
- runExit();
- throw new RuntimeException(e);
- }
-
- gl.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE);
-
- gl.glDisable(GL.GL_CULL_FACE);
-
- if (useRegisterCombiners) {
- initCombiners(gl);
- } else {
- initFragmentProgram(gl);
- }
-
- try {
- bunnydl = Bunny.gen3DObjectList(gl);
- } catch (IOException e) {
- throw new RuntimeException(e);
- }
-
- drawable.addKeyListener(new KeyAdapter() {
- public void keyTyped(KeyEvent e) {
- dispatchKey(e.getKeyChar());
- }
- });
-
- doViewAll = true;
-
- // Do this only once per drawable, not once each time the OpenGL
- // context is created
- if (firstRender) {
- firstRender = false;
-
- drawable.addKeyListener(new KeyAdapter() {
- public void keyTyped(KeyEvent e) {
- dispatchKey(e.getKeyChar());
- }
- });
-
- // Register the window with the ManipManager
- ManipManager manager = ManipManager.getManipManager();
- manager.registerWindow(drawable);
-
- viewer = new ExaminerViewer(MouseButtonHelper.numMouseButtons());
- viewer.setNoAltKeyMode(true);
- viewer.setAutoRedrawMode(false);
- viewer.attach(drawable, new BSphereProvider() {
- public BSphere getBoundingSphere() {
- return new BSphere(new Vec3f(0, 0, 0), 1.0f);
- }
- });
- viewer.setVertFOV((float) (15.0f * Math.PI / 32.0f));
- viewer.setZNear(0.1f);
- viewer.setZFar(10.0f);
- }
- }
-
- public void display(GLAutoDrawable drawable) {
- if (quit) {
- return;
- }
-
- time.update();
-
- GL gl = drawable.getGL();
- GLU glu = drawable.getGLU();
- gl.glClear(GL.GL_COLOR_BUFFER_BIT|GL.GL_DEPTH_BUFFER_BIT);
-
- if (doViewAll) {
- System.err.println("viewer.viewAll()");
- viewer.viewAll(gl);
- doViewAll = false;
- }
-
- if (getFlag(' ')) {
- viewer.rotateAboutFocalPoint(new Rotf(Vec3f.Y_AXIS, (float) (time.deltaT() * animRate)));
- }
-
- if (toggleWire) {
- toggleWire = false;
- wire = !wire;
- if (wire) {
- gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_LINE);
- } else {
- gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_FILL);
- }
- }
-
- // draw background
- gl.glDisable(GL.GL_DEPTH_TEST);
- drawSkyBox(gl, glu);
- gl.glEnable(GL.GL_DEPTH_TEST);
-
- gl.glPushMatrix();
-
- viewer.update(gl);
- ManipManager.getManipManager().updateCameraParameters(drawable, viewer.getCameraParameters());
- ManipManager.getManipManager().render(drawable, gl);
-
- gl.glBindProgramARB(GL.GL_VERTEX_PROGRAM_ARB, vtxProg);
-
- gl.glEnable(GL.GL_VERTEX_PROGRAM_ARB);
- gl.glProgramEnvParameter4fARB(GL.GL_VERTEX_PROGRAM_ARB, 62, fresnel, fresnel, fresnel, 1.0f);
-
- // set texture transforms
- gl.glActiveTextureARB(GL.GL_TEXTURE0_ARB);
- gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP_ARB, cubemap);
- gl.glEnable(GL.GL_TEXTURE_CUBE_MAP_ARB);
- gl.glMatrixMode(GL.GL_TEXTURE);
- gl.glLoadIdentity();
- gl.glScalef(1.0f, -1.0f, 1.0f);
- viewer.updateInverseRotation(gl);
-
- gl.glActiveTextureARB(GL.GL_TEXTURE1_ARB);
- gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP_ARB, cubemap);
- gl.glEnable(GL.GL_TEXTURE_CUBE_MAP_ARB);
- gl.glMatrixMode(GL.GL_TEXTURE);
- gl.glLoadIdentity();
- gl.glScalef(1.0f, -1.0f, 1.0f);
- viewer.updateInverseRotation(gl);
-
- if (useRegisterCombiners) {
- gl.glEnable(GL.GL_REGISTER_COMBINERS_NV);
- } else {
- gl.glBindProgramARB(GL.GL_FRAGMENT_PROGRAM_ARB, fragProg);
- gl.glEnable(GL.GL_FRAGMENT_PROGRAM_ARB);
- }
-
- gl.glColor3f(1.0f, 1.0f, 1.0f);
-
- if (getFlag('s')) {
- // single pass
- setRefraction(gl, refract);
- drawObj(gl, glu, obj);
-
- } else {
- // red pass
- gl.glColorMask(true, false, false, false);
- setRefraction(gl, refract);
- drawObj(gl, glu, obj);
-
- gl.glDepthMask(false);
- gl.glDepthFunc(GL.GL_EQUAL);
-
- // green pass
- gl.glColorMask(false, true, false, false);
- setRefraction(gl, refract + wavelengthDelta);
- drawObj(gl, glu, obj);
-
- // blue pass
- gl.glColorMask(false, false, true, false);
- setRefraction(gl, refract + (wavelengthDelta * 2));
- drawObj(gl, glu, obj);
-
- gl.glDepthMask(true);
- gl.glDepthFunc(GL.GL_LESS);
- gl.glColorMask(true, true, true, false);
- }
-
- if (useRegisterCombiners) {
- gl.glDisable(GL.GL_REGISTER_COMBINERS_NV);
- } else {
- gl.glDisable(GL.GL_FRAGMENT_PROGRAM_ARB);
- }
- gl.glDisable(GL.GL_VERTEX_PROGRAM_ARB);
-
- gl.glMatrixMode(GL.GL_MODELVIEW);
- gl.glPopMatrix();
- }
-
- // Unused routines
- public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {}
- public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
-
- //----------------------------------------------------------------------
- // Internals only below this point
- //
- private boolean[] b = new boolean[256];
- private void dispatchKey(char k) {
- setFlag(k, !getFlag(k));
- // Quit on escape or 'q'
- if ((k == (char) 27) || (k == 'q')) {
- runExit();
- return;
- }
-
- switch (k) {
- case '1':
- obj = 0;
- break;
-
- case '2':
- obj = 1;
- break;
-
- case '3':
- obj = 2;
- break;
-
- case '4':
- obj = 3;
- break;
-
- case 'v':
- doViewAll = true;
- break;
-
- case 'w':
- toggleWire = true;
- break;
-
- default:
- break;
- }
- }
-
- private void setFlag(char key, boolean val) {
- b[((int) key) & 0xFF] = val;
- }
-
- private boolean getFlag(char key) {
- return b[((int) key) & 0xFF];
- }
-
- // FIXME: note we found that we had to swap the negy and posy portions of the cubemap.
- // Not sure why this is the case. Vertical flip in the image read? Possible, but doesn't
- // appear to be the case (have tried this and produced wrong results at the time).
- String[] suffixes = { "posx", "negx", "negy", "posy", "posz", "negz" };
- int[] targets = { GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
- GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
- GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
- GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
- GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
- GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB };
- private void loadPNGCubemap(GL gl, GLU glu, String baseName, boolean mipmapped) throws IOException {
- for (int i = 0; i < suffixes.length; i++) {
- String resourceName = baseName + "_" + suffixes[i] + ".png";
- // Note: use of BufferedInputStream works around 4764639/4892246
- BufferedInputStream bis = new BufferedInputStream(getClass().getClassLoader().getResourceAsStream(resourceName));
- BufferedImage img = ImageIO.read(bis);
- bis.close();
- if (img == null) {
- throw new RuntimeException("Error reading PNG image " + resourceName);
- }
- makeRGBTexture(gl, glu, img, targets[i], mipmapped);
- }
- }
-
- private void makeRGBTexture(GL gl, GLU glu, BufferedImage img, int target, boolean mipmapped) {
- switch (img.getType()) {
- case BufferedImage.TYPE_3BYTE_BGR:
- case BufferedImage.TYPE_CUSTOM: {
- byte[] data = ((DataBufferByte) img.getRaster().getDataBuffer()).getData();
- if (mipmapped) {
- glu.gluBuild2DMipmaps(target, GL.GL_RGB8, img.getWidth(), img.getHeight(), GL.GL_RGB,
- GL.GL_UNSIGNED_BYTE, data);
- } else {
- gl.glTexImage2D(target, 0, GL.GL_RGB, img.getWidth(), img.getHeight(), 0,
- GL.GL_RGB, GL.GL_UNSIGNED_BYTE, data, 0);
- }
- break;
- }
-
- case BufferedImage.TYPE_INT_RGB: {
- int[] data = ((DataBufferInt) img.getRaster().getDataBuffer()).getData();
- if (mipmapped) {
- glu.gluBuild2DMipmaps(target, GL.GL_RGB8, img.getWidth(), img.getHeight(), GL.GL_RGB,
- GL.GL_UNSIGNED_BYTE, data);
- } else {
- gl.glTexImage2D(target, 0, GL.GL_RGB, img.getWidth(), img.getHeight(), 0,
- GL.GL_RGB, GL.GL_UNSIGNED_BYTE, data, 0);
- }
- break;
- }
-
- default:
- throw new RuntimeException("Unsupported image type " + img.getType());
- }
- }
-
- private void initExtension(GL gl, String glExtensionName) {
- if (!gl.isExtensionAvailable(glExtensionName)) {
- final String message = "OpenGL extension \"" + glExtensionName + "\" not available";
- new Thread(new Runnable() {
- public void run() {
- JOptionPane.showMessageDialog(null, message, "Unavailable extension", JOptionPane.ERROR_MESSAGE);
- runExit();
- }
- }).start();
- throw new RuntimeException(message);
- }
- }
-
- // initalize texture combiners to compute:
- // refraction*(1-fresnel) + reflection*fresnel
- private void initCombiners(GL gl) {
- gl.glCombinerParameteriNV(GL.GL_NUM_GENERAL_COMBINERS_NV, 1);
-
- // combiner 0
- // a*b+c*d
- gl.glCombinerInputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_VARIABLE_A_NV, GL.GL_TEXTURE0_ARB, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
- gl.glCombinerInputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_VARIABLE_B_NV, GL.GL_PRIMARY_COLOR_NV, GL.GL_UNSIGNED_INVERT_NV, GL.GL_RGB);
- gl.glCombinerInputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_VARIABLE_C_NV, GL.GL_TEXTURE1_ARB, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
- gl.glCombinerInputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_VARIABLE_D_NV, GL.GL_PRIMARY_COLOR_NV, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
-
- // output:
- // (stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum)
- gl.glCombinerOutputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_DISCARD_NV, GL.GL_DISCARD_NV, GL.GL_SPARE0_NV, GL.GL_NONE, GL.GL_NONE, false, false, false);
-
- // final combiner
- // output: Frgb = A*B + (1-A)*C + D
- // (variable, input, mapping, componentUsage);
- gl.glFinalCombinerInputNV(GL.GL_VARIABLE_A_NV, GL.GL_SPARE0_NV, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
- gl.glFinalCombinerInputNV(GL.GL_VARIABLE_B_NV, GL.GL_ZERO, GL.GL_UNSIGNED_INVERT_NV, GL.GL_RGB);
- gl.glFinalCombinerInputNV(GL.GL_VARIABLE_C_NV, GL.GL_ZERO, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
- gl.glFinalCombinerInputNV(GL.GL_VARIABLE_D_NV, GL.GL_ZERO, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
- }
-
- private void initFragmentProgram(GL gl) {
- int[] fragProgTmp = new int[1];
- gl.glGenProgramsARB(1, fragProgTmp, 0);
- fragProg = fragProgTmp[0];
- String combineFragProg =
-"!!ARBfp1.0\n" +
-"# compute refraction*(1-fresnel) + reflection*fresnel\n" +
-"TEMP texSamp0, texSamp1;\n" +
-"TEMP invFresnel;\n" +
-"PARAM one = { 1.0, 1.0, 1.0, 1.0 };\n" +
-"TEX texSamp0, fragment.texcoord[0], texture[0], CUBE;\n" +
-"TEX texSamp1, fragment.texcoord[1], texture[1], CUBE;\n" +
-"SUB invFresnel, one, fragment.color;\n" +
-"MUL texSamp0, texSamp0, invFresnel;\n" +
-"MUL texSamp1, texSamp1, fragment.color;\n" +
-"ADD texSamp0, texSamp0, texSamp1;\n" +
-"MOV result.color, texSamp0;\n" +
-"END";
-
- gl.glBindProgramARB (GL.GL_FRAGMENT_PROGRAM_ARB, fragProg);
- gl.glProgramStringARB(GL.GL_FRAGMENT_PROGRAM_ARB, GL.GL_PROGRAM_FORMAT_ASCII_ARB,
- combineFragProg.length(), combineFragProg);
- int[] errPos = new int[1];
- gl.glGetIntegerv(GL.GL_PROGRAM_ERROR_POSITION_ARB, errPos, 0);
- if (errPos[0] >= 0) {
- System.out.println("Fragment program failed to load:");
- String errMsg = gl.glGetString(GL.GL_PROGRAM_ERROR_STRING_ARB);
- if (errMsg == null) {
- System.out.println("[No error message available]");
- } else {
- System.out.println("Error message: \"" + errMsg + "\"");
- }
- System.out.println("Error occurred at position " + errPos[0] + " in program:");
- int endPos = errPos[0];
- while (endPos < combineFragProg.length() && combineFragProg.charAt(endPos) != '\n') {
- ++endPos;
- }
- System.out.println(combineFragProg.substring(errPos[0], endPos));
- }
- }
-
- private void drawSkyBox(GL gl, GLU glu) {
- // Compensates for ExaminerViewer's modification of modelview matrix
- gl.glMatrixMode(GL.GL_MODELVIEW);
- gl.glLoadIdentity();
-
- gl.glActiveTextureARB(GL.GL_TEXTURE1_ARB);
- gl.glDisable(GL.GL_TEXTURE_CUBE_MAP_ARB);
-
- gl.glActiveTextureARB(GL.GL_TEXTURE0_ARB);
- gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP_ARB, cubemap);
- gl.glEnable(GL.GL_TEXTURE_CUBE_MAP_ARB);
-
- // This is a workaround for a driver bug on Mac OS X where the
- // normals are not being sent down to the hardware in
- // GL_NORMAL_MAP_EXT texgen mode. Temporarily enabling lighting
- // causes the normals to be sent down. Thanks to Ken Dyke.
- gl.glEnable(GL.GL_LIGHTING);
-
- gl.glTexGeni(GL.GL_S, GL.GL_TEXTURE_GEN_MODE, GL.GL_NORMAL_MAP_EXT);
- gl.glTexGeni(GL.GL_T, GL.GL_TEXTURE_GEN_MODE, GL.GL_NORMAL_MAP_EXT);
- gl.glTexGeni(GL.GL_R, GL.GL_TEXTURE_GEN_MODE, GL.GL_NORMAL_MAP_EXT);
-
- gl.glEnable(GL.GL_TEXTURE_GEN_S);
- gl.glEnable(GL.GL_TEXTURE_GEN_T);
- gl.glEnable(GL.GL_TEXTURE_GEN_R);
-
- gl.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE);
-
- gl.glMatrixMode(GL.GL_TEXTURE);
- gl.glPushMatrix();
- gl.glLoadIdentity();
- gl.glScalef(1.0f, -1.0f, 1.0f);
- viewer.updateInverseRotation(gl);
-
- glut.glutSolidSphere(glu, 5.0, 40, 20);
-
- gl.glDisable(GL.GL_LIGHTING);
-
- gl.glPopMatrix();
- gl.glMatrixMode(GL.GL_MODELVIEW);
-
- gl.glDisable(GL.GL_TEXTURE_GEN_S);
- gl.glDisable(GL.GL_TEXTURE_GEN_T);
- gl.glDisable(GL.GL_TEXTURE_GEN_R);
- }
-
- private void drawObj(GL gl, GLU glu, int obj) {
- switch(obj) {
- case 0:
- gl.glCallList(bunnydl);
- break;
-
- case 1:
- glut.glutSolidSphere(glu, 0.5, 64, 64);
- break;
-
- case 2:
- glut.glutSolidTorus(gl, 0.25, 0.5, 64, 64);
- break;
-
- case 3:
- drawPlane(gl, 1.0f, 1.0f, 50, 50);
- break;
- }
- }
-
- private void setRefraction(GL gl, float index) {
- gl.glProgramEnvParameter4fARB(GL.GL_VERTEX_PROGRAM_ARB, 4, index, index*index, 0.0f, 0.0f);
- }
-
- // draw square subdivided into quad strips
- private void drawPlane(GL gl, float w, float h, int rows, int cols) {
- int x, y;
- float vx, vy, s, t;
- float ts, tt, tw, th;
-
- ts = 1.0f / cols;
- tt = 1.0f / rows;
-
- tw = w / cols;
- th = h / rows;
-
- gl.glNormal3f(0.0f, 0.0f, 1.0f);
-
- for(y=0; y<rows; y++) {
- gl.glBegin(GL.GL_QUAD_STRIP);
- for(x=0; x<=cols; x++) {
- vx = tw * x -(w/2.0f);
- vy = th * y -(h/2.0f);
- s = ts * x;
- t = tt * y;
-
- gl.glTexCoord2f(s, t);
- gl.glColor3f(s, t, 0.0f);
- gl.glVertex3f(vx, vy, 0.0f);
-
- gl.glColor3f(s, t + tt, 0.0f);
- gl.glTexCoord2f(s, t + tt);
- gl.glVertex3f(vx, vy + th, 0.0f);
- }
- gl.glEnd();
- }
- }
- }
-
private void runExit() {
// Note: calling System.exit() synchronously inside the draw,
// reshape or init callbacks can lead to deadlocks on certain
@@ -916,279 +310,6 @@ public class JRefract {
}
}
- static class GearRenderer implements GLEventListener, MouseListener, MouseMotionListener {
- private float view_rotx = 20.0f, view_roty = 30.0f, view_rotz = 0.0f;
- private int gear1, gear2, gear3;
- private float angle = 0.0f;
-
- private int prevMouseX, prevMouseY;
- private boolean mouseRButtonDown = false;
-
-
- public void init(GLAutoDrawable drawable) {
- // Use debug pipeline
- // drawable.setGL(new DebugGL(drawable.getGL()));
-
- GL gl = drawable.getGL();
- System.err.println("INIT GL IS: " + gl.getClass().getName());
-
- float pos[] = { 5.0f, 5.0f, 10.0f, 0.0f };
- float red[] = { 0.8f, 0.1f, 0.0f, 1.0f };
- float green[] = { 0.0f, 0.8f, 0.2f, 1.0f };
- float blue[] = { 0.2f, 0.2f, 1.0f, 1.0f };
-
- gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, pos, 0);
- gl.glEnable(GL.GL_CULL_FACE);
- gl.glEnable(GL.GL_LIGHTING);
- gl.glEnable(GL.GL_LIGHT0);
- gl.glEnable(GL.GL_DEPTH_TEST);
-
- /* make the gears */
- gear1 = gl.glGenLists(1);
- gl.glNewList(gear1, GL.GL_COMPILE);
- gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT_AND_DIFFUSE, red, 0);
- gear(gl, 1.0f, 4.0f, 1.0f, 20, 0.7f);
- gl.glEndList();
-
- gear2 = gl.glGenLists(1);
- gl.glNewList(gear2, GL.GL_COMPILE);
- gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT_AND_DIFFUSE, green, 0);
- gear(gl, 0.5f, 2.0f, 2.0f, 10, 0.7f);
- gl.glEndList();
-
- gear3 = gl.glGenLists(1);
- gl.glNewList(gear3, GL.GL_COMPILE);
- gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT_AND_DIFFUSE, blue, 0);
- gear(gl, 1.3f, 2.0f, 0.5f, 10, 0.7f);
- gl.glEndList();
-
- gl.glEnable(GL.GL_NORMALIZE);
-
- drawable.addMouseListener(this);
- drawable.addMouseMotionListener(this);
- }
-
- public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
- GL gl = drawable.getGL();
-
- float h = (float)height / (float)width;
-
- gl.glMatrixMode(GL.GL_PROJECTION);
-
- System.err.println("GL_VENDOR: " + gl.glGetString(GL.GL_VENDOR));
- System.err.println("GL_RENDERER: " + gl.glGetString(GL.GL_RENDERER));
- System.err.println("GL_VERSION: " + gl.glGetString(GL.GL_VERSION));
- System.err.println();
- System.err.println("glLoadTransposeMatrixfARB() supported: " +
- gl.isFunctionAvailable("glLoadTransposeMatrixfARB"));
- if (!gl.isFunctionAvailable("glLoadTransposeMatrixfARB")) {
- // --- not using extensions
- gl.glLoadIdentity();
- } else {
- // --- using extensions
- final float[] identityTranspose = new float[] {
- 1, 0, 0, 0,
- 0, 1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1
- };
- gl.glLoadTransposeMatrixfARB(identityTranspose, 0);
- }
- gl.glFrustum(-1.0f, 1.0f, -h, h, 5.0f, 60.0f);
- gl.glMatrixMode(GL.GL_MODELVIEW);
- gl.glLoadIdentity();
- gl.glTranslatef(0.0f, 0.0f, -40.0f);
- }
-
- public void display(GLAutoDrawable drawable) {
- angle += 2.0f;
-
- GL gl = drawable.getGL();
- gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
-
- gl.glPushMatrix();
- gl.glRotatef(view_rotx, 1.0f, 0.0f, 0.0f);
- gl.glRotatef(view_roty, 0.0f, 1.0f, 0.0f);
- gl.glRotatef(view_rotz, 0.0f, 0.0f, 1.0f);
-
- gl.glPushMatrix();
- gl.glTranslatef(-3.0f, -2.0f, 0.0f);
- gl.glRotatef(angle, 0.0f, 0.0f, 1.0f);
- gl.glCallList(gear1);
- gl.glPopMatrix();
-
- gl.glPushMatrix();
- gl.glTranslatef(3.1f, -2.0f, 0.0f);
- gl.glRotatef(-2.0f * angle - 9.0f, 0.0f, 0.0f, 1.0f);
- gl.glCallList(gear2);
- gl.glPopMatrix();
-
- gl.glPushMatrix();
- gl.glTranslatef(-3.1f, 4.2f, 0.0f);
- gl.glRotatef(-2.0f * angle - 25.0f, 0.0f, 0.0f, 1.0f);
- gl.glCallList(gear3);
- gl.glPopMatrix();
-
- gl.glPopMatrix();
- }
-
- public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
-
- private void gear(GL gl,
- float inner_radius,
- float outer_radius,
- float width,
- int teeth,
- float tooth_depth)
- {
- int i;
- float r0, r1, r2;
- float angle, da;
- float u, v, len;
-
- r0 = inner_radius;
- r1 = outer_radius - tooth_depth / 2.0f;
- r2 = outer_radius + tooth_depth / 2.0f;
-
- da = 2.0f * (float) Math.PI / teeth / 4.0f;
-
- gl.glShadeModel(GL.GL_FLAT);
-
- gl.glNormal3f(0.0f, 0.0f, 1.0f);
-
- /* draw front face */
- gl.glBegin(GL.GL_QUAD_STRIP);
- for (i = 0; i <= teeth; i++)
- {
- angle = i * 2.0f * (float) Math.PI / teeth;
- gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), width * 0.5f);
- gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), width * 0.5f);
- if(i < teeth)
- {
- gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), width * 0.5f);
- gl.glVertex3f(r1 * (float)Math.cos(angle + 3.0f * da), r1 * (float)Math.sin(angle + 3.0f * da), width * 0.5f);
- }
- }
- gl.glEnd();
-
- /* draw front sides of teeth */
- gl.glBegin(GL.GL_QUADS);
- for (i = 0; i < teeth; i++)
- {
- angle = i * 2.0f * (float) Math.PI / teeth;
- gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), width * 0.5f);
- gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), width * 0.5f);
- gl.glVertex3f(r2 * (float)Math.cos(angle + 2.0f * da), r2 * (float)Math.sin(angle + 2.0f * da), width * 0.5f);
- gl.glVertex3f(r1 * (float)Math.cos(angle + 3.0f * da), r1 * (float)Math.sin(angle + 3.0f * da), width * 0.5f);
- }
- gl.glEnd();
-
- /* draw back face */
- gl.glBegin(GL.GL_QUAD_STRIP);
- for (i = 0; i <= teeth; i++)
- {
- angle = i * 2.0f * (float) Math.PI / teeth;
- gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -width * 0.5f);
- gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -width * 0.5f);
- gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -width * 0.5f);
- gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -width * 0.5f);
- }
- gl.glEnd();
-
- /* draw back sides of teeth */
- gl.glBegin(GL.GL_QUADS);
- for (i = 0; i < teeth; i++)
- {
- angle = i * 2.0f * (float) Math.PI / teeth;
- gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -width * 0.5f);
- gl.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), -width * 0.5f);
- gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), -width * 0.5f);
- gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -width * 0.5f);
- }
- gl.glEnd();
-
- /* draw outward faces of teeth */
- gl.glBegin(GL.GL_QUAD_STRIP);
- for (i = 0; i < teeth; i++)
- {
- angle = i * 2.0f * (float) Math.PI / teeth;
- gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), width * 0.5f);
- gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -width * 0.5f);
- u = r2 * (float)Math.cos(angle + da) - r1 * (float)Math.cos(angle);
- v = r2 * (float)Math.sin(angle + da) - r1 * (float)Math.sin(angle);
- len = (float)Math.sqrt(u * u + v * v);
- u /= len;
- v /= len;
- gl.glNormal3f(v, -u, 0.0f);
- gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), width * 0.5f);
- gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), -width * 0.5f);
- gl.glNormal3f((float)Math.cos(angle), (float)Math.sin(angle), 0.0f);
- gl.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), width * 0.5f);
- gl.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), -width * 0.5f);
- u = r1 * (float)Math.cos(angle + 3 * da) - r2 * (float)Math.cos(angle + 2 * da);
- v = r1 * (float)Math.sin(angle + 3 * da) - r2 * (float)Math.sin(angle + 2 * da);
- gl.glNormal3f(v, -u, 0.0f);
- gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), width * 0.5f);
- gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -width * 0.5f);
- gl.glNormal3f((float)Math.cos(angle), (float)Math.sin(angle), 0.0f);
- }
- gl.glVertex3f(r1 * (float)Math.cos(0), r1 * (float)Math.sin(0), width * 0.5f);
- gl.glVertex3f(r1 * (float)Math.cos(0), r1 * (float)Math.sin(0), -width * 0.5f);
- gl.glEnd();
-
- gl.glShadeModel(GL.GL_SMOOTH);
-
- /* draw inside radius cylinder */
- gl.glBegin(GL.GL_QUAD_STRIP);
- for (i = 0; i <= teeth; i++)
- {
- angle = i * 2.0f * (float) Math.PI / teeth;
- gl.glNormal3f(-(float)Math.cos(angle), -(float)Math.sin(angle), 0.0f);
- gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -width * 0.5f);
- gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), width * 0.5f);
- }
- gl.glEnd();
- }
-
- // Methods required for the implementation of MouseListener
- public void mouseEntered(MouseEvent e) {}
- public void mouseExited(MouseEvent e) {}
-
- public void mousePressed(MouseEvent e) {
- prevMouseX = e.getX();
- prevMouseY = e.getY();
- if ((e.getModifiers() & e.BUTTON3_MASK) != 0) {
- mouseRButtonDown = true;
- }
- }
-
- public void mouseReleased(MouseEvent e) {
- if ((e.getModifiers() & e.BUTTON3_MASK) != 0) {
- mouseRButtonDown = false;
- }
- }
-
- public void mouseClicked(MouseEvent e) {}
-
- // Methods required for the implementation of MouseMotionListener
- public void mouseDragged(MouseEvent e) {
- int x = e.getX();
- int y = e.getY();
- Dimension size = e.getComponent().getSize();
-
- float thetaY = 360.0f * ( (float)(x-prevMouseX)/(float)size.width);
- float thetaX = 360.0f * ( (float)(prevMouseY-y)/(float)size.height);
-
- prevMouseX = x;
- prevMouseY = y;
-
- view_rotx += thetaX;
- view_roty += thetaY;
- }
-
- public void mouseMoved(MouseEvent e) {}
- }
-
private JInternalFrame curFrame;
private void startAutoMode() {
new Thread(new Runnable() {
@@ -1197,7 +318,7 @@ public class JRefract {
try {
SwingUtilities.invokeAndWait(new Runnable() {
public void run() {
- curFrame = addWindow(false);
+ curFrame = addWindow(GEARS);
}
});
} catch (Exception e) {
diff --git a/src/demos/proceduralTexturePhysics/ProceduralTexturePhysics.java b/src/demos/proceduralTexturePhysics/ProceduralTexturePhysics.java
index 9713b6b..e030cc0 100644
--- a/src/demos/proceduralTexturePhysics/ProceduralTexturePhysics.java
+++ b/src/demos/proceduralTexturePhysics/ProceduralTexturePhysics.java
@@ -56,35 +56,18 @@ import gleem.linalg.*;
*
*/
-public class ProceduralTexturePhysics {
- private volatile boolean drawing;
- private volatile int mousePosX;
- private volatile int mousePosY;
-
- private Dimension dim = new Dimension();
- private GLCanvas canvas;
- private Water water;
- private Animator animator;
- private volatile ExaminerViewer viewer;
- private boolean[] b = new boolean[256];
- private boolean doViewAll = true;
- private float zNear = 0.1f;
- private float zFar = 10.0f;
-
- private DurationTimer timer = new DurationTimer();
- private boolean firstRender = true;
- private int frameCount;
-
+public class ProceduralTexturePhysics implements GLEventListener {
public static void main(String[] args) {
- new ProceduralTexturePhysics().run(args);
- }
-
- public void run(String[] args) {
- canvas = GLDrawableFactory.getFactory().createGLCanvas(new GLCapabilities());
- canvas.addGLEventListener(new Listener());
- water = new Water();
-
- animator = new Animator(canvas);
+ GLCanvas canvas = GLDrawableFactory.getFactory().createGLCanvas(new GLCapabilities());
+ ProceduralTexturePhysics demo = new ProceduralTexturePhysics();
+ canvas.addGLEventListener(demo);
+
+ final Animator animator = new Animator(canvas);
+ demo.setDemoListener(new DemoListener() {
+ public void shutdownDemo() {
+ runExit(animator);
+ }
+ });
Frame frame = new Frame("Procedural Texture Waves");
frame.setLayout(new BorderLayout());
@@ -96,55 +79,72 @@ public class ProceduralTexturePhysics {
frame.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
- runExit();
+ runExit(animator);
}
});
animator.start();
}
+ public void setDemoListener(DemoListener listener) {
+ demoListener = listener;
+ }
+
//----------------------------------------------------------------------
// Internals only below this point
//
- private void setFlag(char key, boolean val) {
- b[((int) key) & 0xFF] = val;
- }
+ private DemoListener demoListener;
+ private volatile boolean drawing;
+ private volatile int mousePosX;
+ private volatile int mousePosY;
- private boolean getFlag(char key) {
- return b[((int) key) & 0xFF];
- }
+ private Water water = new Water();
+ private volatile ExaminerViewer viewer;
+ private boolean[] b = new boolean[256];
+ private boolean doViewAll = true;
+ private float zNear = 0.1f;
+ private float zFar = 10.0f;
- class Listener implements GLEventListener {
- private float blurIncrement = 0.01f;
- private float bumpIncrement = 0.01f;
- private float frequencyIncrement = 0.1f;
-
- public void init(GLAutoDrawable drawable) {
- water.initialize("demos/data/images/nvfixed.tga",
- "demos/data/images/nvspin.tga",
- "demos/data/images/droplet.tga",
- "demos/data/cubemaps/CloudyHills_{0}.tga",
- drawable);
-
- GL gl = drawable.getGL();
- gl.setSwapInterval(1);
-
- try {
- checkExtension(gl, "GL_ARB_multitexture");
- checkExtension(gl, "GL_ARB_vertex_program");
- checkExtension(gl, "GL_ARB_fragment_program");
- checkExtension(gl, "GL_ARB_pbuffer");
- checkExtension(gl, "GL_ARB_pixel_format");
- } catch (GLException e) {
- e.printStackTrace();
- throw(e);
- }
+ private DurationTimer timer = new DurationTimer();
+ private boolean firstRender = true;
+ private int frameCount;
+
+ private float blurIncrement = 0.01f;
+ private float bumpIncrement = 0.01f;
+ private float frequencyIncrement = 0.1f;
+
+ public void init(GLAutoDrawable drawable) {
+ water.destroy();
+ water.initialize("demos/data/images/nvfixed.tga",
+ "demos/data/images/nvspin.tga",
+ "demos/data/images/droplet.tga",
+ "demos/data/cubemaps/CloudyHills_{0}.tga",
+ drawable);
+
+ GL gl = drawable.getGL();
+ gl.setSwapInterval(1);
+
+ try {
+ checkExtension(gl, "GL_ARB_multitexture");
+ checkExtension(gl, "GL_ARB_vertex_program");
+ checkExtension(gl, "GL_ARB_fragment_program");
+ checkExtension(gl, "GL_ARB_pbuffer");
+ checkExtension(gl, "GL_ARB_pixel_format");
+ } catch (GLException e) {
+ e.printStackTrace();
+ throw(e);
+ }
- gl.glClearColor(0, 0.2f, 0.5f, 0);
- gl.glDisable(GL.GL_LIGHTING);
- gl.glDisable(GL.GL_DEPTH_TEST);
- gl.glDisable(GL.GL_CULL_FACE);
+ gl.glClearColor(0, 0.2f, 0.5f, 0);
+ gl.glDisable(GL.GL_LIGHTING);
+ gl.glDisable(GL.GL_DEPTH_TEST);
+ gl.glDisable(GL.GL_CULL_FACE);
+
+ doViewAll = true;
+
+ if (firstRender) {
+ firstRender = false;
// Register the window with the ManipManager
ManipManager manager = ManipManager.getManipManager();
@@ -153,10 +153,10 @@ public class ProceduralTexturePhysics {
viewer = new ExaminerViewer(MouseButtonHelper.numMouseButtons());
viewer.setAutoRedrawMode(false);
viewer.attach(drawable, new BSphereProvider() {
- public BSphere getBoundingSphere() {
- return new BSphere(new Vec3f(0, 0, 0), 1.2f);
- }
- });
+ public BSphere getBoundingSphere() {
+ return new BSphere(new Vec3f(0, 0, 0), 1.2f);
+ }
+ });
viewer.setVertFOV((float) (15.0f * Math.PI / 32.0f));
viewer.setZNear(zNear);
viewer.setZFar(zFar);
@@ -188,175 +188,177 @@ public class ProceduralTexturePhysics {
mousePosY = e.getY();
}
});
- }
- public void display(GLAutoDrawable drawable) {
- if (!firstRender) {
- if (++frameCount == 30) {
- timer.stop();
- System.err.println("Frames per second: " + (30.0f / timer.getDurationAsSeconds()));
- timer.reset();
- timer.start();
- frameCount = 0;
- }
- } else {
- firstRender = false;
- timer.start();
- }
+ timer.start();
+ }
+ }
- GL gl = drawable.getGL();
- GLU glu = drawable.getGLU();
+ public void display(GLAutoDrawable drawable) {
+ if (++frameCount == 30) {
+ timer.stop();
+ System.err.println("Frames per second: " + (30.0f / timer.getDurationAsSeconds()));
+ timer.reset();
+ timer.start();
+ frameCount = 0;
+ }
- gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
+ GL gl = drawable.getGL();
+ GLU glu = drawable.getGLU();
- if (doViewAll) {
- viewer.viewAll(gl);
- doViewAll = false;
- }
+ gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
- viewer.update(gl);
- ManipManager.getManipManager().updateCameraParameters(drawable, viewer.getCameraParameters());
- ManipManager.getManipManager().render(drawable, gl);
+ if (doViewAll) {
+ viewer.viewAll(gl);
+ doViewAll = false;
+ }
- if (drawing) {
- canvas.getSize(dim);
- water.addDroplet(new Water.Droplet( 2 * (mousePosX / (float) dim.width - 0.5f),
- -2 * (mousePosY / (float) dim.height - 0.5f),
- 0.08f));
- }
- water.tick();
+ viewer.update(gl);
+ ManipManager.getManipManager().updateCameraParameters(drawable, viewer.getCameraParameters());
+ ManipManager.getManipManager().render(drawable, gl);
- CameraParameters params = viewer.getCameraParameters();
- water.draw(gl, params.getOrientation().inverse());
+ if (drawing) {
+ int w = drawable.getWidth();
+ int h = drawable.getHeight();
+ water.addDroplet(new Water.Droplet( 2 * (mousePosX / (float) w - 0.5f),
+ -2 * (mousePosY / (float) h - 0.5f),
+ 0.08f));
}
+ water.tick();
- public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {}
+ CameraParameters params = viewer.getCameraParameters();
+ water.draw(gl, params.getOrientation().inverse());
+ }
- // Unused routines
- public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
+ public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {}
- //----------------------------------------------------------------------
- // Internals only below this point
- //
+ // Unused routines
+ public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
- private void checkExtension(GL gl, String extensionName) {
- if (!gl.isExtensionAvailable(extensionName)) {
- String message = "Unable to initialize " + extensionName + " OpenGL extension";
- JOptionPane.showMessageDialog(null, message, "Unavailable extension", JOptionPane.ERROR_MESSAGE);
- runExit();
- }
+ private void setFlag(char key, boolean val) {
+ b[((int) key) & 0xFF] = val;
+ }
+
+ private boolean getFlag(char key) {
+ return b[((int) key) & 0xFF];
+ }
+
+ private void checkExtension(GL gl, String extensionName) {
+ if (!gl.isExtensionAvailable(extensionName)) {
+ String message = "Unable to initialize " + extensionName + " OpenGL extension";
+ JOptionPane.showMessageDialog(null, message, "Unavailable extension", JOptionPane.ERROR_MESSAGE);
+ demoListener.shutdownDemo();
}
+ }
- private void dispatchKey(char k) {
- setFlag(k, !getFlag(k));
-
- switch (k) {
- case 27:
- case 'q':
- runExit();
- break;
- case 'w':
- water.enableWireframe(getFlag('w'));
- break;
- case 'd':
- // FIXME
- /*
-
- if (getKey('d')) {
- glutMouseFunc(glh::glut_mouse_function);
- glutMotionFunc(glh::glut_motion_function);
- }
- else
- {
- glutMouseFunc(Mouse);
- glutMotionFunc(Motion);
- }
- */
- break;
- case ' ':
- water.enableAnimation(getFlag(' '));
- break;
- case 'b':
- water.enableBorderWrapping(getFlag('b'));
- break;
- case 'n':
- water.singleStep();
- break;
- case 's':
- water.enableSlowAnimation(getFlag('s'));
- break;
- case '1':
- water.setRenderMode(Water.CA_FULLSCREEN_REFLECT);
- break;
- case '2':
- water.setRenderMode(Water.CA_FULLSCREEN_HEIGHT);
- break;
- case '3':
- water.setRenderMode(Water.CA_FULLSCREEN_FORCE);
- break;
- case '4':
- water.setRenderMode(Water.CA_FULLSCREEN_NORMALMAP);
- break;
- case '5':
- water.setRenderMode(Water.CA_TILED_THREE_WINDOWS);
- break;
- case 'r':
- water.reset();
- break;
- case 'i':
- // FIXME: make sure this is what this does
- doViewAll = true;
- // gluPerspective(90, 1, .01, 10);
- break;
- case 'c': {
- float dist = water.getBlurDistance();
- if (dist > blurIncrement)
- water.setBlurDistance(dist - blurIncrement);
- break;
- }
- case 'v': {
- float dist = water.getBlurDistance();
- if (dist < 1)
- water.setBlurDistance(dist + blurIncrement);
- break;
- }
- case '-': {
- float scale = water.getBumpScale();
- if (scale > -1)
- water.setBumpScale(scale - bumpIncrement);
- break;
- }
- case '=': {
- float scale = water.getBumpScale();
- if (scale < 1)
- water.setBumpScale(scale + bumpIncrement);
- break;
- }
- case 'l':
- water.enableBoundaryApplication(getFlag('l'));
- break;
- case 'o':
- water.enableSpinningLogo(getFlag('o'));
- break;
- case '.': {
- float frequency = water.getBumpScale();
- if (frequency < 1)
- water.setDropFrequency(frequency + frequencyIncrement);
- break;
- }
- case ',': {
- float frequency = water.getBumpScale();
- if (frequency > 0)
- water.setDropFrequency(frequency - frequencyIncrement);
- break;
- }
- default:
- break;
+ private void dispatchKey(char k) {
+ setFlag(k, !getFlag(k));
+
+ switch (k) {
+ case 27:
+ case 'q':
+ demoListener.shutdownDemo();
+ break;
+ case 'w':
+ water.enableWireframe(getFlag('w'));
+ break;
+ case 'd':
+ // FIXME
+ /*
+
+ if (getKey('d')) {
+ glutMouseFunc(glh::glut_mouse_function);
+ glutMotionFunc(glh::glut_motion_function);
+ }
+ else
+ {
+ glutMouseFunc(Mouse);
+ glutMotionFunc(Motion);
}
+ */
+ break;
+ case ' ':
+ water.enableAnimation(getFlag(' '));
+ break;
+ case 'b':
+ water.enableBorderWrapping(getFlag('b'));
+ break;
+ case 'n':
+ water.singleStep();
+ break;
+ case 's':
+ water.enableSlowAnimation(getFlag('s'));
+ break;
+ case '1':
+ water.setRenderMode(Water.CA_FULLSCREEN_REFLECT);
+ break;
+ case '2':
+ water.setRenderMode(Water.CA_FULLSCREEN_HEIGHT);
+ break;
+ case '3':
+ water.setRenderMode(Water.CA_FULLSCREEN_FORCE);
+ break;
+ case '4':
+ water.setRenderMode(Water.CA_FULLSCREEN_NORMALMAP);
+ break;
+ case '5':
+ water.setRenderMode(Water.CA_TILED_THREE_WINDOWS);
+ break;
+ case 'r':
+ water.reset();
+ break;
+ case 'i':
+ // FIXME: make sure this is what this does
+ doViewAll = true;
+ // gluPerspective(90, 1, .01, 10);
+ break;
+ case 'c': {
+ float dist = water.getBlurDistance();
+ if (dist > blurIncrement)
+ water.setBlurDistance(dist - blurIncrement);
+ break;
+ }
+ case 'v': {
+ float dist = water.getBlurDistance();
+ if (dist < 1)
+ water.setBlurDistance(dist + blurIncrement);
+ break;
+ }
+ case '-': {
+ float scale = water.getBumpScale();
+ if (scale > -1)
+ water.setBumpScale(scale - bumpIncrement);
+ break;
}
- }
+ case '=': {
+ float scale = water.getBumpScale();
+ if (scale < 1)
+ water.setBumpScale(scale + bumpIncrement);
+ break;
+ }
+ case 'l':
+ water.enableBoundaryApplication(getFlag('l'));
+ break;
+ case 'o':
+ water.enableSpinningLogo(getFlag('o'));
+ break;
+ case '.': {
+ float frequency = water.getBumpScale();
+ if (frequency < 1)
+ water.setDropFrequency(frequency + frequencyIncrement);
+ break;
+ }
+ case ',': {
+ float frequency = water.getBumpScale();
+ if (frequency > 0)
+ water.setDropFrequency(frequency - frequencyIncrement);
+ break;
+ }
+ default:
+ break;
+ }
+ }
- private void runExit() {
+ private static void runExit(final Animator animator) {
// Note: calling System.exit() synchronously inside the draw,
// reshape or init callbacks can lead to deadlocks on certain
// platforms (in particular, X11) because the JAWT's locking
diff --git a/src/demos/proceduralTexturePhysics/Water.java b/src/demos/proceduralTexturePhysics/Water.java
index f15fe37..682232b 100644
--- a/src/demos/proceduralTexturePhysics/Water.java
+++ b/src/demos/proceduralTexturePhysics/Water.java
@@ -208,6 +208,14 @@ public class Water {
pbuffer.addGLEventListener(new Listener());
}
+ public void destroy() {
+ if (pbuffer != null) {
+ pbuffer.destroy();
+ pbuffer = null;
+ }
+ reset = true;
+ }
+
public void tick() {
pbuffer.display();
}
diff --git a/src/demos/util/DemoListener.java b/src/demos/util/DemoListener.java
new file mode 100755
index 0000000..cbe7570
--- /dev/null
+++ b/src/demos/util/DemoListener.java
@@ -0,0 +1,46 @@
+/*
+ * Copyright (c) 2005 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package demos.util;
+
+/** Defines how demos can request to be shut down. Different harnesses
+ may respond differently to this event. */
+public interface DemoListener {
+ public void shutdownDemo();
+}
diff --git a/src/demos/vertexProgRefract/VertexProgRefract.java b/src/demos/vertexProgRefract/VertexProgRefract.java
index 7bc223f..4811952 100644
--- a/src/demos/vertexProgRefract/VertexProgRefract.java
+++ b/src/demos/vertexProgRefract/VertexProgRefract.java
@@ -61,21 +61,18 @@ import gleem.linalg.*;
Ported to Java and ARB_fragment_program by Kenneth Russell
*/
-public class VertexProgRefract {
- private boolean useRegisterCombiners;
- private GLCanvas canvas;
- private Animator animator;
- private volatile boolean quit;
-
+public class VertexProgRefract implements GLEventListener {
public static void main(String[] args) {
- new VertexProgRefract().run(args);
- }
-
- public void run(String[] args) {
- canvas = GLDrawableFactory.getFactory().createGLCanvas(new GLCapabilities());
- canvas.addGLEventListener(new Listener());
-
- animator = new Animator(canvas);
+ GLCanvas canvas = GLDrawableFactory.getFactory().createGLCanvas(new GLCapabilities());
+ VertexProgRefract demo = new VertexProgRefract();
+ canvas.addGLEventListener(demo);
+
+ final Animator animator = new Animator(canvas);
+ demo.setDemoListener(new DemoListener() {
+ public void shutdownDemo() {
+ runExit(animator);
+ }
+ });
Frame frame = new Frame("Refraction Using Vertex Programs");
frame.setLayout(new BorderLayout());
@@ -87,44 +84,43 @@ public class VertexProgRefract {
frame.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
- // Run this on another thread than the AWT event queue to
- // make sure the call to Animator.stop() completes before
- // exiting
- new Thread(new Runnable() {
- public void run() {
- animator.stop();
- System.exit(0);
- }
- }).start();
+ runExit(animator);
}
});
animator.start();
}
- class Listener implements GLEventListener {
- private int vtxProg;
- private int fragProg;
- private int cubemap;
- private int bunnydl;
- private int obj;
+ public void setDemoListener(DemoListener listener) {
+ this.demoListener = listener;
+ }
- private GLUT glut = new GLUT();
+ private DemoListener demoListener;
+ private boolean useRegisterCombiners;
+ private boolean initComplete;
+ private boolean firstRender = true;
+ private int vtxProg;
+ private int fragProg;
+ private int cubemap;
+ private int bunnydl;
+ private int obj;
- private ExaminerViewer viewer;
- private boolean doViewAll = true;
+ private GLUT glut = new GLUT();
- private Time time = new SystemTime();
- private float animRate = (float) Math.toRadians(-6.0f); // Radians / sec
+ private ExaminerViewer viewer;
+ private boolean doViewAll = true;
- private float refract = 1.1f; // ratio of indicies of refraction
- private float wavelengthDelta = 0.05f; // difference in refraction for each "wavelength" (R,G,B)
- private float fresnel = 2.0f; // Fresnel multiplier
+ private Time time = new SystemTime();
+ private float animRate = (float) Math.toRadians(-6.0f); // Radians / sec
- private boolean wire = false;
- private boolean toggleWire = false;
+ private float refract = 1.1f; // ratio of indicies of refraction
+ private float wavelengthDelta = 0.05f; // difference in refraction for each "wavelength" (R,G,B)
+ private float fresnel = 2.0f; // Fresnel multiplier
- private static final String transformRefract =
+ private boolean wire = false;
+ private boolean toggleWire = false;
+
+ private static final String transformRefract =
"!!ARBvp1.0\n" +
"# Refraction\n" +
"\n" +
@@ -226,82 +222,90 @@ public class VertexProgRefract {
"\n" +
"END\n";
- public void init(GLAutoDrawable drawable) {
- GL gl = drawable.getGL();
- GLU glu = drawable.getGLU();
- float cc = 1.0f;
- gl.glClearColor(cc, cc, cc, 1);
- gl.glColor3f(1,1,1);
- gl.glEnable(GL.GL_DEPTH_TEST);
-
- try {
- initExtension(gl, "GL_ARB_vertex_program");
- initExtension(gl, "GL_ARB_multitexture");
- if (!gl.isExtensionAvailable("GL_ARB_fragment_program")) {
- if (gl.isExtensionAvailable("GL_NV_register_combiners")) {
- useRegisterCombiners = true;
- } else {
- final String message = "This demo requires either the GL_ARB_fragment_program\n" +
- "or GL_NV_register_combiners extension";
- new Thread(new Runnable() {
- public void run() {
- JOptionPane.showMessageDialog(null, message, "Unavailable extension", JOptionPane.ERROR_MESSAGE);
- runExit();
- }
- }).start();
- throw new RuntimeException(message);
- }
+ public void init(GLAutoDrawable drawable) {
+ initComplete = false;
+ GL gl = drawable.getGL();
+ GLU glu = drawable.getGLU();
+ float cc = 1.0f;
+ gl.glClearColor(cc, cc, cc, 1);
+ gl.glColor3f(1,1,1);
+ gl.glEnable(GL.GL_DEPTH_TEST);
+
+ try {
+ initExtension(gl, "GL_ARB_vertex_program");
+ initExtension(gl, "GL_ARB_multitexture");
+ if (!gl.isExtensionAvailable("GL_ARB_fragment_program")) {
+ if (gl.isExtensionAvailable("GL_NV_register_combiners")) {
+ useRegisterCombiners = true;
+ } else {
+ final String message = "This demo requires either the GL_ARB_fragment_program\n" +
+ "or GL_NV_register_combiners extension";
+ new Thread(new Runnable() {
+ public void run() {
+ JOptionPane.showMessageDialog(null, message, "Unavailable extension", JOptionPane.ERROR_MESSAGE);
+ demoListener.shutdownDemo();
+ }
+ }).start();
+ throw new RuntimeException(message);
}
- } catch (RuntimeException e) {
- quit = true;
- throw(e);
}
+ } catch (RuntimeException e) {
+ demoListener.shutdownDemo();
+ throw(e);
+ }
- b[' '] = true; // animate by default
+ b[' '] = true; // animate by default
- int[] vtxProgTmp = new int[1];
- gl.glGenProgramsARB(1, vtxProgTmp, 0);
- vtxProg = vtxProgTmp[0];
- gl.glBindProgramARB (GL.GL_VERTEX_PROGRAM_ARB, vtxProg);
- gl.glProgramStringARB(GL.GL_VERTEX_PROGRAM_ARB, GL.GL_PROGRAM_FORMAT_ASCII_ARB, transformRefract.length(), transformRefract);
+ int[] vtxProgTmp = new int[1];
+ gl.glGenProgramsARB(1, vtxProgTmp, 0);
+ vtxProg = vtxProgTmp[0];
+ gl.glBindProgramARB (GL.GL_VERTEX_PROGRAM_ARB, vtxProg);
+ gl.glProgramStringARB(GL.GL_VERTEX_PROGRAM_ARB, GL.GL_PROGRAM_FORMAT_ASCII_ARB, transformRefract.length(), transformRefract);
- gl.glProgramEnvParameter4fARB(GL.GL_VERTEX_PROGRAM_ARB, 0, 0.0f, 0.0f, 0.0f, 1.0f); // eye position
+ gl.glProgramEnvParameter4fARB(GL.GL_VERTEX_PROGRAM_ARB, 0, 0.0f, 0.0f, 0.0f, 1.0f); // eye position
- gl.glProgramEnvParameter4fARB(GL.GL_VERTEX_PROGRAM_ARB, 1, fresnel, fresnel, fresnel, 1.0f); // fresnel multiplier
+ gl.glProgramEnvParameter4fARB(GL.GL_VERTEX_PROGRAM_ARB, 1, fresnel, fresnel, fresnel, 1.0f); // fresnel multiplier
- gl.glProgramEnvParameter4fARB(GL.GL_VERTEX_PROGRAM_ARB, 2, 1.0f, -1.0f, 1.0f, 0.0f); // texture scale
- gl.glProgramEnvParameter4fARB(GL.GL_VERTEX_PROGRAM_ARB, 3, 0.0f, 1.0f, 2.0f, 3.0f); // misc constants
+ gl.glProgramEnvParameter4fARB(GL.GL_VERTEX_PROGRAM_ARB, 2, 1.0f, -1.0f, 1.0f, 0.0f); // texture scale
+ gl.glProgramEnvParameter4fARB(GL.GL_VERTEX_PROGRAM_ARB, 3, 0.0f, 1.0f, 2.0f, 3.0f); // misc constants
- int[] cubemapTmp = new int[1];
- gl.glGenTextures(1, cubemapTmp, 0);
- cubemap = cubemapTmp[0];
- gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP_ARB, cubemap);
+ int[] cubemapTmp = new int[1];
+ gl.glGenTextures(1, cubemapTmp, 0);
+ cubemap = cubemapTmp[0];
+ gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP_ARB, cubemap);
- gl.glTexParameteri(GL.GL_TEXTURE_CUBE_MAP_ARB, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
- gl.glTexParameteri(GL.GL_TEXTURE_CUBE_MAP_ARB, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR_MIPMAP_LINEAR);
+ gl.glTexParameteri(GL.GL_TEXTURE_CUBE_MAP_ARB, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
+ gl.glTexParameteri(GL.GL_TEXTURE_CUBE_MAP_ARB, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR_MIPMAP_LINEAR);
- try {
- loadPNGCubemap(gl, glu, "demos/data/cubemaps/uffizi", true);
- } catch (IOException e) {
- runExit();
- throw new RuntimeException(e);
- }
+ try {
+ loadPNGCubemap(gl, glu, "demos/data/cubemaps/uffizi", true);
+ } catch (IOException e) {
+ demoListener.shutdownDemo();
+ throw new RuntimeException(e);
+ }
- gl.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE);
+ gl.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE);
- gl.glDisable(GL.GL_CULL_FACE);
+ gl.glDisable(GL.GL_CULL_FACE);
- if (useRegisterCombiners) {
- initCombiners(gl);
- } else {
- initFragmentProgram(gl);
- }
+ if (useRegisterCombiners) {
+ initCombiners(gl);
+ } else {
+ initFragmentProgram(gl);
+ }
- try {
- bunnydl = Bunny.gen3DObjectList(gl);
- } catch (IOException e) {
- throw new RuntimeException(e);
- }
+ try {
+ bunnydl = Bunny.gen3DObjectList(gl);
+ } catch (IOException e) {
+ throw new RuntimeException(e);
+ }
+
+ doViewAll = true;
+
+ // Do this only once per drawable, not once each time the OpenGL
+ // context is created
+ if (firstRender) {
+ firstRender = false;
drawable.addKeyListener(new KeyAdapter() {
public void keyTyped(KeyEvent e) {
@@ -317,278 +321,282 @@ public class VertexProgRefract {
viewer.setNoAltKeyMode(true);
viewer.setAutoRedrawMode(false);
viewer.attach(drawable, new BSphereProvider() {
- public BSphere getBoundingSphere() {
- return new BSphere(new Vec3f(0, 0, 0), 1.0f);
- }
- });
+ public BSphere getBoundingSphere() {
+ return new BSphere(new Vec3f(0, 0, 0), 1.0f);
+ }
+ });
viewer.setVertFOV((float) (15.0f * Math.PI / 32.0f));
viewer.setZNear(0.1f);
viewer.setZFar(10.0f);
}
- public void display(GLAutoDrawable drawable) {
- if (quit) {
- return;
- }
+ initComplete = true;
+ }
- time.update();
+ public void display(GLAutoDrawable drawable) {
+ if (!initComplete) {
+ return;
+ }
- GL gl = drawable.getGL();
- GLU glu = drawable.getGLU();
- gl.glClear(GL.GL_COLOR_BUFFER_BIT|GL.GL_DEPTH_BUFFER_BIT);
+ time.update();
- if (doViewAll) {
- viewer.viewAll(gl);
- doViewAll = false;
- }
+ GL gl = drawable.getGL();
+ GLU glu = drawable.getGLU();
+ gl.glClear(GL.GL_COLOR_BUFFER_BIT|GL.GL_DEPTH_BUFFER_BIT);
- if (getFlag(' ')) {
- viewer.rotateAboutFocalPoint(new Rotf(Vec3f.Y_AXIS, (float) (time.deltaT() * animRate)));
- }
+ if (doViewAll) {
+ viewer.viewAll(gl);
+ doViewAll = false;
+ }
- if (toggleWire) {
- toggleWire = false;
- wire = !wire;
- if (wire) {
- gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_LINE);
- } else {
- gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_FILL);
- }
- }
+ if (getFlag(' ')) {
+ viewer.rotateAboutFocalPoint(new Rotf(Vec3f.Y_AXIS, (float) (time.deltaT() * animRate)));
+ }
- // draw background
- gl.glDisable(GL.GL_DEPTH_TEST);
- drawSkyBox(gl, glu);
- gl.glEnable(GL.GL_DEPTH_TEST);
-
- gl.glPushMatrix();
-
- viewer.update(gl);
- ManipManager.getManipManager().updateCameraParameters(drawable, viewer.getCameraParameters());
- ManipManager.getManipManager().render(drawable, gl);
-
- gl.glBindProgramARB(GL.GL_VERTEX_PROGRAM_ARB, vtxProg);
-
- gl.glEnable(GL.GL_VERTEX_PROGRAM_ARB);
- gl.glProgramEnvParameter4fARB(GL.GL_VERTEX_PROGRAM_ARB, 62, fresnel, fresnel, fresnel, 1.0f);
-
- // set texture transforms
- gl.glActiveTextureARB(GL.GL_TEXTURE0_ARB);
- gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP_ARB, cubemap);
- gl.glEnable(GL.GL_TEXTURE_CUBE_MAP_ARB);
- gl.glMatrixMode(GL.GL_TEXTURE);
- gl.glLoadIdentity();
- gl.glScalef(1.0f, -1.0f, 1.0f);
- viewer.updateInverseRotation(gl);
-
- gl.glActiveTextureARB(GL.GL_TEXTURE1_ARB);
- gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP_ARB, cubemap);
- gl.glEnable(GL.GL_TEXTURE_CUBE_MAP_ARB);
- gl.glMatrixMode(GL.GL_TEXTURE);
- gl.glLoadIdentity();
- gl.glScalef(1.0f, -1.0f, 1.0f);
- viewer.updateInverseRotation(gl);
-
- if (useRegisterCombiners) {
- gl.glEnable(GL.GL_REGISTER_COMBINERS_NV);
+ if (toggleWire) {
+ toggleWire = false;
+ wire = !wire;
+ if (wire) {
+ gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_LINE);
} else {
- gl.glBindProgramARB(GL.GL_FRAGMENT_PROGRAM_ARB, fragProg);
- gl.glEnable(GL.GL_FRAGMENT_PROGRAM_ARB);
+ gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_FILL);
}
+ }
- gl.glColor3f(1.0f, 1.0f, 1.0f);
+ // draw background
+ gl.glDisable(GL.GL_DEPTH_TEST);
+ drawSkyBox(gl, glu);
+ gl.glEnable(GL.GL_DEPTH_TEST);
+
+ gl.glPushMatrix();
+
+ viewer.update(gl);
+ ManipManager.getManipManager().updateCameraParameters(drawable, viewer.getCameraParameters());
+ ManipManager.getManipManager().render(drawable, gl);
+
+ gl.glBindProgramARB(GL.GL_VERTEX_PROGRAM_ARB, vtxProg);
+
+ gl.glEnable(GL.GL_VERTEX_PROGRAM_ARB);
+ gl.glProgramEnvParameter4fARB(GL.GL_VERTEX_PROGRAM_ARB, 62, fresnel, fresnel, fresnel, 1.0f);
+
+ // set texture transforms
+ gl.glActiveTextureARB(GL.GL_TEXTURE0_ARB);
+ gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP_ARB, cubemap);
+ gl.glEnable(GL.GL_TEXTURE_CUBE_MAP_ARB);
+ gl.glMatrixMode(GL.GL_TEXTURE);
+ gl.glLoadIdentity();
+ gl.glScalef(1.0f, -1.0f, 1.0f);
+ viewer.updateInverseRotation(gl);
+
+ gl.glActiveTextureARB(GL.GL_TEXTURE1_ARB);
+ gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP_ARB, cubemap);
+ gl.glEnable(GL.GL_TEXTURE_CUBE_MAP_ARB);
+ gl.glMatrixMode(GL.GL_TEXTURE);
+ gl.glLoadIdentity();
+ gl.glScalef(1.0f, -1.0f, 1.0f);
+ viewer.updateInverseRotation(gl);
+
+ if (useRegisterCombiners) {
+ gl.glEnable(GL.GL_REGISTER_COMBINERS_NV);
+ } else {
+ gl.glBindProgramARB(GL.GL_FRAGMENT_PROGRAM_ARB, fragProg);
+ gl.glEnable(GL.GL_FRAGMENT_PROGRAM_ARB);
+ }
- if (getFlag('s')) {
- // single pass
- setRefraction(gl, refract);
- drawObj(gl, glu, obj);
+ gl.glColor3f(1.0f, 1.0f, 1.0f);
- } else {
- // red pass
- gl.glColorMask(true, false, false, false);
- setRefraction(gl, refract);
- drawObj(gl, glu, obj);
-
- gl.glDepthMask(false);
- gl.glDepthFunc(GL.GL_EQUAL);
-
- // green pass
- gl.glColorMask(false, true, false, false);
- setRefraction(gl, refract + wavelengthDelta);
- drawObj(gl, glu, obj);
-
- // blue pass
- gl.glColorMask(false, false, true, false);
- setRefraction(gl, refract + (wavelengthDelta * 2));
- drawObj(gl, glu, obj);
-
- gl.glDepthMask(true);
- gl.glDepthFunc(GL.GL_LESS);
- gl.glColorMask(true, true, true, false);
- }
+ if (getFlag('s')) {
+ // single pass
+ setRefraction(gl, refract);
+ drawObj(gl, glu, obj);
- if (useRegisterCombiners) {
- gl.glDisable(GL.GL_REGISTER_COMBINERS_NV);
- } else {
- gl.glDisable(GL.GL_FRAGMENT_PROGRAM_ARB);
- }
- gl.glDisable(GL.GL_VERTEX_PROGRAM_ARB);
+ } else {
+ // red pass
+ gl.glColorMask(true, false, false, false);
+ setRefraction(gl, refract);
+ drawObj(gl, glu, obj);
+
+ gl.glDepthMask(false);
+ gl.glDepthFunc(GL.GL_EQUAL);
+
+ // green pass
+ gl.glColorMask(false, true, false, false);
+ setRefraction(gl, refract + wavelengthDelta);
+ drawObj(gl, glu, obj);
+
+ // blue pass
+ gl.glColorMask(false, false, true, false);
+ setRefraction(gl, refract + (wavelengthDelta * 2));
+ drawObj(gl, glu, obj);
+
+ gl.glDepthMask(true);
+ gl.glDepthFunc(GL.GL_LESS);
+ gl.glColorMask(true, true, true, false);
+ }
- gl.glMatrixMode(GL.GL_MODELVIEW);
- gl.glPopMatrix();
+ if (useRegisterCombiners) {
+ gl.glDisable(GL.GL_REGISTER_COMBINERS_NV);
+ } else {
+ gl.glDisable(GL.GL_FRAGMENT_PROGRAM_ARB);
}
+ gl.glDisable(GL.GL_VERTEX_PROGRAM_ARB);
- // Unused routines
- public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {}
- public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
-
- //----------------------------------------------------------------------
- // Internals only below this point
- //
- private boolean[] b = new boolean[256];
- private void dispatchKey(char k) {
- setFlag(k, !getFlag(k));
- // Quit on escape or 'q'
- if ((k == (char) 27) || (k == 'q')) {
- runExit();
- return;
- }
+ gl.glMatrixMode(GL.GL_MODELVIEW);
+ gl.glPopMatrix();
+ }
- switch (k) {
- case '1':
- obj = 0;
- break;
+ // Unused routines
+ public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {}
+ public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
+
+ //----------------------------------------------------------------------
+ // Internals only below this point
+ //
+ private boolean[] b = new boolean[256];
+ private void dispatchKey(char k) {
+ setFlag(k, !getFlag(k));
+
+ // Quit on escape or 'q'
+ if ((k == (char) 27) || (k == 'q')) {
+ demoListener.shutdownDemo();
+ return;
+ }
- case '2':
- obj = 1;
- break;
+ switch (k) {
+ case '1':
+ obj = 0;
+ break;
- case '3':
- obj = 2;
- break;
+ case '2':
+ obj = 1;
+ break;
- case '4':
- obj = 3;
- break;
+ case '3':
+ obj = 2;
+ break;
- case 'v':
- doViewAll = true;
- break;
+ case '4':
+ obj = 3;
+ break;
- case 'w':
- toggleWire = true;
- break;
+ case 'v':
+ doViewAll = true;
+ break;
- default:
- break;
- }
- }
+ case 'w':
+ toggleWire = true;
+ break;
- private void setFlag(char key, boolean val) {
- b[((int) key) & 0xFF] = val;
+ default:
+ break;
}
+ }
- private boolean getFlag(char key) {
- return b[((int) key) & 0xFF];
- }
+ private void setFlag(char key, boolean val) {
+ b[((int) key) & 0xFF] = val;
+ }
+
+ private boolean getFlag(char key) {
+ return b[((int) key) & 0xFF];
+ }
- // FIXME: note we found that we had to swap the negy and posy portions of the cubemap.
- // Not sure why this is the case. Vertical flip in the image read? Possible, but doesn't
- // appear to be the case (have tried this and produced wrong results at the time).
- String[] suffixes = { "posx", "negx", "negy", "posy", "posz", "negz" };
- int[] targets = { GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
- GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
- GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
- GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
- GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
- GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB };
- private void loadPNGCubemap(GL gl, GLU glu, String baseName, boolean mipmapped) throws IOException {
- for (int i = 0; i < suffixes.length; i++) {
- String resourceName = baseName + "_" + suffixes[i] + ".png";
- // Note: use of BufferedInputStream works around 4764639/4892246
- BufferedImage img = ImageIO.read(new BufferedInputStream(getClass().getClassLoader().getResourceAsStream(resourceName)));
- if (img == null) {
- throw new RuntimeException("Error reading PNG image " + resourceName);
- }
- makeRGBTexture(gl, glu, img, targets[i], mipmapped);
+ // FIXME: note we found that we had to swap the negy and posy portions of the cubemap.
+ // Not sure why this is the case. Vertical flip in the image read? Possible, but doesn't
+ // appear to be the case (have tried this and produced wrong results at the time).
+ String[] suffixes = { "posx", "negx", "negy", "posy", "posz", "negz" };
+ int[] targets = { GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
+ GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
+ GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
+ GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
+ GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
+ GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB };
+ private void loadPNGCubemap(GL gl, GLU glu, String baseName, boolean mipmapped) throws IOException {
+ for (int i = 0; i < suffixes.length; i++) {
+ String resourceName = baseName + "_" + suffixes[i] + ".png";
+ // Note: use of BufferedInputStream works around 4764639/4892246
+ BufferedImage img = ImageIO.read(new BufferedInputStream(getClass().getClassLoader().getResourceAsStream(resourceName)));
+ if (img == null) {
+ throw new RuntimeException("Error reading PNG image " + resourceName);
}
+ makeRGBTexture(gl, glu, img, targets[i], mipmapped);
}
+ }
- private void makeRGBTexture(GL gl, GLU glu, BufferedImage img, int target, boolean mipmapped) {
- switch (img.getType()) {
- case BufferedImage.TYPE_3BYTE_BGR:
- case BufferedImage.TYPE_CUSTOM: {
- byte[] data = ((DataBufferByte) img.getRaster().getDataBuffer()).getData();
- if (mipmapped) {
- glu.gluBuild2DMipmaps(target, GL.GL_RGB8, img.getWidth(), img.getHeight(), GL.GL_RGB,
- GL.GL_UNSIGNED_BYTE, data);
- } else {
- gl.glTexImage2D(target, 0, GL.GL_RGB, img.getWidth(), img.getHeight(), 0,
- GL.GL_RGB, GL.GL_UNSIGNED_BYTE, data, 0);
- }
- break;
- }
-
- case BufferedImage.TYPE_INT_RGB: {
- int[] data = ((DataBufferInt) img.getRaster().getDataBuffer()).getData();
- if (mipmapped) {
- glu.gluBuild2DMipmaps(target, GL.GL_RGB8, img.getWidth(), img.getHeight(), GL.GL_RGB,
- GL.GL_UNSIGNED_BYTE, data);
- } else {
- gl.glTexImage2D(target, 0, GL.GL_RGB, img.getWidth(), img.getHeight(), 0,
- GL.GL_RGB, GL.GL_UNSIGNED_BYTE, data, 0);
- }
- break;
- }
-
- default:
- throw new RuntimeException("Unsupported image type " + img.getType());
+ private void makeRGBTexture(GL gl, GLU glu, BufferedImage img, int target, boolean mipmapped) {
+ switch (img.getType()) {
+ case BufferedImage.TYPE_3BYTE_BGR:
+ case BufferedImage.TYPE_CUSTOM: {
+ byte[] data = ((DataBufferByte) img.getRaster().getDataBuffer()).getData();
+ if (mipmapped) {
+ glu.gluBuild2DMipmaps(target, GL.GL_RGB8, img.getWidth(), img.getHeight(), GL.GL_RGB,
+ GL.GL_UNSIGNED_BYTE, data);
+ } else {
+ gl.glTexImage2D(target, 0, GL.GL_RGB, img.getWidth(), img.getHeight(), 0,
+ GL.GL_RGB, GL.GL_UNSIGNED_BYTE, data, 0);
}
+ break;
}
- private void initExtension(GL gl, String glExtensionName) {
- if (!gl.isExtensionAvailable(glExtensionName)) {
- final String message = "OpenGL extension \"" + glExtensionName + "\" not available";
- new Thread(new Runnable() {
- public void run() {
- JOptionPane.showMessageDialog(null, message, "Unavailable extension", JOptionPane.ERROR_MESSAGE);
- runExit();
- }
- }).start();
- throw new RuntimeException(message);
+ case BufferedImage.TYPE_INT_RGB: {
+ int[] data = ((DataBufferInt) img.getRaster().getDataBuffer()).getData();
+ if (mipmapped) {
+ glu.gluBuild2DMipmaps(target, GL.GL_RGB8, img.getWidth(), img.getHeight(), GL.GL_RGB,
+ GL.GL_UNSIGNED_BYTE, data);
+ } else {
+ gl.glTexImage2D(target, 0, GL.GL_RGB, img.getWidth(), img.getHeight(), 0,
+ GL.GL_RGB, GL.GL_UNSIGNED_BYTE, data, 0);
}
+ break;
+ }
+
+ default:
+ throw new RuntimeException("Unsupported image type " + img.getType());
+ }
+ }
+
+ private void initExtension(GL gl, String glExtensionName) {
+ if (!gl.isExtensionAvailable(glExtensionName)) {
+ final String message = "OpenGL extension \"" + glExtensionName + "\" not available";
+ new Thread(new Runnable() {
+ public void run() {
+ JOptionPane.showMessageDialog(null, message, "Unavailable extension", JOptionPane.ERROR_MESSAGE);
+ demoListener.shutdownDemo();
+ }
+ }).start();
+ throw new RuntimeException(message);
}
+ }
- // initalize texture combiners to compute:
- // refraction*(1-fresnel) + reflection*fresnel
- private void initCombiners(GL gl) {
- gl.glCombinerParameteriNV(GL.GL_NUM_GENERAL_COMBINERS_NV, 1);
+ // initalize texture combiners to compute:
+ // refraction*(1-fresnel) + reflection*fresnel
+ private void initCombiners(GL gl) {
+ gl.glCombinerParameteriNV(GL.GL_NUM_GENERAL_COMBINERS_NV, 1);
- // combiner 0
- // a*b+c*d
- gl.glCombinerInputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_VARIABLE_A_NV, GL.GL_TEXTURE0_ARB, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
- gl.glCombinerInputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_VARIABLE_B_NV, GL.GL_PRIMARY_COLOR_NV, GL.GL_UNSIGNED_INVERT_NV, GL.GL_RGB);
- gl.glCombinerInputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_VARIABLE_C_NV, GL.GL_TEXTURE1_ARB, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
- gl.glCombinerInputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_VARIABLE_D_NV, GL.GL_PRIMARY_COLOR_NV, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
-
- // output:
- // (stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum)
- gl.glCombinerOutputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_DISCARD_NV, GL.GL_DISCARD_NV, GL.GL_SPARE0_NV, GL.GL_NONE, GL.GL_NONE, false, false, false);
+ // combiner 0
+ // a*b+c*d
+ gl.glCombinerInputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_VARIABLE_A_NV, GL.GL_TEXTURE0_ARB, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
+ gl.glCombinerInputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_VARIABLE_B_NV, GL.GL_PRIMARY_COLOR_NV, GL.GL_UNSIGNED_INVERT_NV, GL.GL_RGB);
+ gl.glCombinerInputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_VARIABLE_C_NV, GL.GL_TEXTURE1_ARB, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
+ gl.glCombinerInputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_VARIABLE_D_NV, GL.GL_PRIMARY_COLOR_NV, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
+
+ // output:
+ // (stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum)
+ gl.glCombinerOutputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_DISCARD_NV, GL.GL_DISCARD_NV, GL.GL_SPARE0_NV, GL.GL_NONE, GL.GL_NONE, false, false, false);
- // final combiner
- // output: Frgb = A*B + (1-A)*C + D
- // (variable, input, mapping, componentUsage);
- gl.glFinalCombinerInputNV(GL.GL_VARIABLE_A_NV, GL.GL_SPARE0_NV, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
- gl.glFinalCombinerInputNV(GL.GL_VARIABLE_B_NV, GL.GL_ZERO, GL.GL_UNSIGNED_INVERT_NV, GL.GL_RGB);
- gl.glFinalCombinerInputNV(GL.GL_VARIABLE_C_NV, GL.GL_ZERO, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
- gl.glFinalCombinerInputNV(GL.GL_VARIABLE_D_NV, GL.GL_ZERO, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
- }
+ // final combiner
+ // output: Frgb = A*B + (1-A)*C + D
+ // (variable, input, mapping, componentUsage);
+ gl.glFinalCombinerInputNV(GL.GL_VARIABLE_A_NV, GL.GL_SPARE0_NV, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
+ gl.glFinalCombinerInputNV(GL.GL_VARIABLE_B_NV, GL.GL_ZERO, GL.GL_UNSIGNED_INVERT_NV, GL.GL_RGB);
+ gl.glFinalCombinerInputNV(GL.GL_VARIABLE_C_NV, GL.GL_ZERO, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
+ gl.glFinalCombinerInputNV(GL.GL_VARIABLE_D_NV, GL.GL_ZERO, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
+ }
- private void initFragmentProgram(GL gl) {
- int[] fragProgTmp = new int[1];
- gl.glGenProgramsARB(1, fragProgTmp, 0);
- fragProg = fragProgTmp[0];
- String combineFragProg =
+ private void initFragmentProgram(GL gl) {
+ int[] fragProgTmp = new int[1];
+ gl.glGenProgramsARB(1, fragProgTmp, 0);
+ fragProg = fragProgTmp[0];
+ String combineFragProg =
"!!ARBfp1.0\n" +
"# compute refraction*(1-fresnel) + reflection*fresnel\n" +
"TEMP texSamp0, texSamp1;\n" +
@@ -603,135 +611,133 @@ public class VertexProgRefract {
"MOV result.color, texSamp0;\n" +
"END";
- gl.glBindProgramARB (GL.GL_FRAGMENT_PROGRAM_ARB, fragProg);
- gl.glProgramStringARB(GL.GL_FRAGMENT_PROGRAM_ARB, GL.GL_PROGRAM_FORMAT_ASCII_ARB,
- combineFragProg.length(), combineFragProg);
- int[] errPos = new int[1];
- gl.glGetIntegerv(GL.GL_PROGRAM_ERROR_POSITION_ARB, errPos, 0);
- if (errPos[0] >= 0) {
- System.out.println("Fragment program failed to load:");
- String errMsg = gl.glGetString(GL.GL_PROGRAM_ERROR_STRING_ARB);
- if (errMsg == null) {
- System.out.println("[No error message available]");
- } else {
- System.out.println("Error message: \"" + errMsg + "\"");
- }
- System.out.println("Error occurred at position " + errPos[0] + " in program:");
- int endPos = errPos[0];
- while (endPos < combineFragProg.length() && combineFragProg.charAt(endPos) != '\n') {
- ++endPos;
- }
- System.out.println(combineFragProg.substring(errPos[0], endPos));
+ gl.glBindProgramARB (GL.GL_FRAGMENT_PROGRAM_ARB, fragProg);
+ gl.glProgramStringARB(GL.GL_FRAGMENT_PROGRAM_ARB, GL.GL_PROGRAM_FORMAT_ASCII_ARB,
+ combineFragProg.length(), combineFragProg);
+ int[] errPos = new int[1];
+ gl.glGetIntegerv(GL.GL_PROGRAM_ERROR_POSITION_ARB, errPos, 0);
+ if (errPos[0] >= 0) {
+ System.out.println("Fragment program failed to load:");
+ String errMsg = gl.glGetString(GL.GL_PROGRAM_ERROR_STRING_ARB);
+ if (errMsg == null) {
+ System.out.println("[No error message available]");
+ } else {
+ System.out.println("Error message: \"" + errMsg + "\"");
+ }
+ System.out.println("Error occurred at position " + errPos[0] + " in program:");
+ int endPos = errPos[0];
+ while (endPos < combineFragProg.length() && combineFragProg.charAt(endPos) != '\n') {
+ ++endPos;
}
+ System.out.println(combineFragProg.substring(errPos[0], endPos));
}
+ }
- private void drawSkyBox(GL gl, GLU glu) {
- // Compensates for ExaminerViewer's modification of modelview matrix
- gl.glMatrixMode(GL.GL_MODELVIEW);
- gl.glLoadIdentity();
+ private void drawSkyBox(GL gl, GLU glu) {
+ // Compensates for ExaminerViewer's modification of modelview matrix
+ gl.glMatrixMode(GL.GL_MODELVIEW);
+ gl.glLoadIdentity();
- gl.glActiveTextureARB(GL.GL_TEXTURE1_ARB);
- gl.glDisable(GL.GL_TEXTURE_CUBE_MAP_ARB);
+ gl.glActiveTextureARB(GL.GL_TEXTURE1_ARB);
+ gl.glDisable(GL.GL_TEXTURE_CUBE_MAP_ARB);
- gl.glActiveTextureARB(GL.GL_TEXTURE0_ARB);
- gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP_ARB, cubemap);
- gl.glEnable(GL.GL_TEXTURE_CUBE_MAP_ARB);
-
- // This is a workaround for a driver bug on Mac OS X where the
- // normals are not being sent down to the hardware in
- // GL_NORMAL_MAP_EXT texgen mode. Temporarily enabling lighting
- // causes the normals to be sent down. Thanks to Ken Dyke.
- gl.glEnable(GL.GL_LIGHTING);
-
- gl.glTexGeni(GL.GL_S, GL.GL_TEXTURE_GEN_MODE, GL.GL_NORMAL_MAP_EXT);
- gl.glTexGeni(GL.GL_T, GL.GL_TEXTURE_GEN_MODE, GL.GL_NORMAL_MAP_EXT);
- gl.glTexGeni(GL.GL_R, GL.GL_TEXTURE_GEN_MODE, GL.GL_NORMAL_MAP_EXT);
-
- gl.glEnable(GL.GL_TEXTURE_GEN_S);
- gl.glEnable(GL.GL_TEXTURE_GEN_T);
- gl.glEnable(GL.GL_TEXTURE_GEN_R);
-
- gl.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE);
-
- gl.glMatrixMode(GL.GL_TEXTURE);
- gl.glPushMatrix();
- gl.glLoadIdentity();
- gl.glScalef(1.0f, -1.0f, 1.0f);
- viewer.updateInverseRotation(gl);
+ gl.glActiveTextureARB(GL.GL_TEXTURE0_ARB);
+ gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP_ARB, cubemap);
+ gl.glEnable(GL.GL_TEXTURE_CUBE_MAP_ARB);
+
+ // This is a workaround for a driver bug on Mac OS X where the
+ // normals are not being sent down to the hardware in
+ // GL_NORMAL_MAP_EXT texgen mode. Temporarily enabling lighting
+ // causes the normals to be sent down. Thanks to Ken Dyke.
+ gl.glEnable(GL.GL_LIGHTING);
+
+ gl.glTexGeni(GL.GL_S, GL.GL_TEXTURE_GEN_MODE, GL.GL_NORMAL_MAP_EXT);
+ gl.glTexGeni(GL.GL_T, GL.GL_TEXTURE_GEN_MODE, GL.GL_NORMAL_MAP_EXT);
+ gl.glTexGeni(GL.GL_R, GL.GL_TEXTURE_GEN_MODE, GL.GL_NORMAL_MAP_EXT);
+
+ gl.glEnable(GL.GL_TEXTURE_GEN_S);
+ gl.glEnable(GL.GL_TEXTURE_GEN_T);
+ gl.glEnable(GL.GL_TEXTURE_GEN_R);
+
+ gl.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE);
+
+ gl.glMatrixMode(GL.GL_TEXTURE);
+ gl.glPushMatrix();
+ gl.glLoadIdentity();
+ gl.glScalef(1.0f, -1.0f, 1.0f);
+ viewer.updateInverseRotation(gl);
- glut.glutSolidSphere(glu, 5.0, 40, 20);
+ glut.glutSolidSphere(glu, 5.0, 40, 20);
- gl.glDisable(GL.GL_LIGHTING);
+ gl.glDisable(GL.GL_LIGHTING);
- gl.glPopMatrix();
- gl.glMatrixMode(GL.GL_MODELVIEW);
+ gl.glPopMatrix();
+ gl.glMatrixMode(GL.GL_MODELVIEW);
- gl.glDisable(GL.GL_TEXTURE_GEN_S);
- gl.glDisable(GL.GL_TEXTURE_GEN_T);
- gl.glDisable(GL.GL_TEXTURE_GEN_R);
- }
+ gl.glDisable(GL.GL_TEXTURE_GEN_S);
+ gl.glDisable(GL.GL_TEXTURE_GEN_T);
+ gl.glDisable(GL.GL_TEXTURE_GEN_R);
+ }
- private void drawObj(GL gl, GLU glu, int obj) {
- switch(obj) {
- case 0:
- gl.glCallList(bunnydl);
- break;
+ private void drawObj(GL gl, GLU glu, int obj) {
+ switch(obj) {
+ case 0:
+ gl.glCallList(bunnydl);
+ break;
- case 1:
- glut.glutSolidSphere(glu, 0.5, 64, 64);
- break;
+ case 1:
+ glut.glutSolidSphere(glu, 0.5, 64, 64);
+ break;
- case 2:
- glut.glutSolidTorus(gl, 0.25, 0.5, 64, 64);
- break;
+ case 2:
+ glut.glutSolidTorus(gl, 0.25, 0.5, 64, 64);
+ break;
- case 3:
- drawPlane(gl, 1.0f, 1.0f, 50, 50);
- break;
- }
+ case 3:
+ drawPlane(gl, 1.0f, 1.0f, 50, 50);
+ break;
}
+ }
- private void setRefraction(GL gl, float index) {
- gl.glProgramEnvParameter4fARB(GL.GL_VERTEX_PROGRAM_ARB, 4, index, index*index, 0.0f, 0.0f);
- }
+ private void setRefraction(GL gl, float index) {
+ gl.glProgramEnvParameter4fARB(GL.GL_VERTEX_PROGRAM_ARB, 4, index, index*index, 0.0f, 0.0f);
+ }
+
+ // draw square subdivided into quad strips
+ private void drawPlane(GL gl, float w, float h, int rows, int cols) {
+ int x, y;
+ float vx, vy, s, t;
+ float ts, tt, tw, th;
+
+ ts = 1.0f / cols;
+ tt = 1.0f / rows;
+
+ tw = w / cols;
+ th = h / rows;
+
+ gl.glNormal3f(0.0f, 0.0f, 1.0f);
+
+ for(y=0; y<rows; y++) {
+ gl.glBegin(GL.GL_QUAD_STRIP);
+ for(x=0; x<=cols; x++) {
+ vx = tw * x -(w/2.0f);
+ vy = th * y -(h/2.0f);
+ s = ts * x;
+ t = tt * y;
+
+ gl.glTexCoord2f(s, t);
+ gl.glColor3f(s, t, 0.0f);
+ gl.glVertex3f(vx, vy, 0.0f);
- // draw square subdivided into quad strips
- private void drawPlane(GL gl, float w, float h, int rows, int cols) {
- int x, y;
- float vx, vy, s, t;
- float ts, tt, tw, th;
-
- ts = 1.0f / cols;
- tt = 1.0f / rows;
-
- tw = w / cols;
- th = h / rows;
-
- gl.glNormal3f(0.0f, 0.0f, 1.0f);
-
- for(y=0; y<rows; y++) {
- gl.glBegin(GL.GL_QUAD_STRIP);
- for(x=0; x<=cols; x++) {
- vx = tw * x -(w/2.0f);
- vy = th * y -(h/2.0f);
- s = ts * x;
- t = tt * y;
-
- gl.glTexCoord2f(s, t);
- gl.glColor3f(s, t, 0.0f);
- gl.glVertex3f(vx, vy, 0.0f);
-
- gl.glColor3f(s, t + tt, 0.0f);
- gl.glTexCoord2f(s, t + tt);
- gl.glVertex3f(vx, vy + th, 0.0f);
- }
- gl.glEnd();
+ gl.glColor3f(s, t + tt, 0.0f);
+ gl.glTexCoord2f(s, t + tt);
+ gl.glVertex3f(vx, vy + th, 0.0f);
}
+ gl.glEnd();
}
}
- private void runExit() {
- quit = true;
+ private static void runExit(final Animator animator) {
// Note: calling System.exit() synchronously inside the draw,
// reshape or init callbacks can lead to deadlocks on certain
// platforms (in particular, X11) because the JAWT's locking