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-rwxr-xr-xsrc/demos/es1/angeles/AngelesGL.java6
-rwxr-xr-xsrc/demos/es1/angeles/AngelesGLil.java6
2 files changed, 6 insertions, 6 deletions
diff --git a/src/demos/es1/angeles/AngelesGL.java b/src/demos/es1/angeles/AngelesGL.java
index 0068ade..42dbf76 100755
--- a/src/demos/es1/angeles/AngelesGL.java
+++ b/src/demos/es1/angeles/AngelesGL.java
@@ -300,12 +300,12 @@ public class GLSpatial {
vboName = tmp[0];
vArrayData = GLArrayDataWrapper.createFixed(gl.GL_VERTEX_ARRAY, vComps, GL.GL_FLOAT, false,
- 0, pBuffer, vboName, vOffset, GL.GL_STATIC_DRAW);
+ 0, pBuffer, vboName, vOffset, GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER);
cArrayData = GLArrayDataWrapper.createFixed(gl.GL_COLOR_ARRAY, cComps, GL.GL_FLOAT, false,
- 0, pBuffer, vboName, cOffset, GL.GL_STATIC_DRAW);
+ 0, pBuffer, vboName, cOffset, GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER);
if(useNormalArray) {
nArrayData = GLArrayDataWrapper.createFixed(gl.GL_NORMAL_ARRAY, nComps, GL.GL_FLOAT, false,
- 0, pBuffer, vboName, nOffset, GL.GL_STATIC_DRAW);
+ 0, pBuffer, vboName, nOffset, GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER);
}
}
diff --git a/src/demos/es1/angeles/AngelesGLil.java b/src/demos/es1/angeles/AngelesGLil.java
index 2ead5ea..3e96dc1 100755
--- a/src/demos/es1/angeles/AngelesGLil.java
+++ b/src/demos/es1/angeles/AngelesGLil.java
@@ -299,12 +299,12 @@ public class GLSpatial {
interlArray.flip();
vArrayData = GLArrayDataWrapper.createFixed(gl.GL_VERTEX_ARRAY, vComps, GL.GL_FLOAT, false,
- bStride, pBuffer, vboName, vOffset, GL.GL_STATIC_DRAW);
+ bStride, pBuffer, vboName, vOffset, GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER);
cArrayData = GLArrayDataWrapper.createFixed(gl.GL_COLOR_ARRAY, cComps, GL.GL_FLOAT, false,
- bStride, pBuffer, vboName, cOffset, GL.GL_STATIC_DRAW);
+ bStride, pBuffer, vboName, cOffset, GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER);
if(useNormalArray) {
nArrayData = GLArrayDataWrapper.createFixed(gl.GL_NORMAL_ARRAY, nComps, GL.GL_FLOAT, false,
- bStride, pBuffer, vboName, nOffset, GL.GL_STATIC_DRAW);
+ bStride, pBuffer, vboName, nOffset, GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER);
}
}