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-/*
- * gleem -- OpenGL Extremely Easy-To-Use Manipulators.
- * Copyright (C) 1998-2003 Kenneth B. Russell ([email protected])
- *
- * Copying, distribution and use of this software in source and binary
- * forms, with or without modification, is permitted provided that the
- * following conditions are met:
- *
- * Distributions of source code must reproduce the copyright notice,
- * this list of conditions and the following disclaimer in the source
- * code header files; and Distributions of binary code must reproduce
- * the copyright notice, this list of conditions and the following
- * disclaimer in the documentation, Read me file, license file and/or
- * other materials provided with the software distribution.
- *
- * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright
- * holder may not be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY
- * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF
- * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE
- * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR
- * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE
- * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST
- * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
- * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT
- * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION,
- * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT
- * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED
- * WARRANTY OF FITNESS FOR SUCH USES.
- */
-
-package gleem;
-
-import gleem.linalg.*;
-
-/** Container class for camera's parameters. */
-
-public class CameraParameters {
- private Vec3f position = new Vec3f();
- private Vec3f forwardDirection = new Vec3f();
- private Vec3f upDirection = new Vec3f();
- private Rotf orientation = new Rotf();
- private Mat4f modelviewMatrix = new Mat4f();
- private Mat4f projectionMatrix = new Mat4f();
- float vertFOV;
- float imagePlaneAspectRatio;
- int xSize;
- int ySize;
-
- public CameraParameters() {}
-
- public CameraParameters(Vec3f position,
- Vec3f forwardDirection,
- Vec3f upDirection,
- Rotf orientation,
- Mat4f modelviewMatrix,
- Mat4f projectionMatrix,
- float vertFOV,
- float imagePlaneAspectRatio,
- int xSize,
- int ySize) {
- setPosition(position);
- setForwardDirection(forwardDirection);
- setUpDirection(upDirection);
- setOrientation(orientation);
- setModelviewMatrix(modelviewMatrix);
- setProjectionMatrix(projectionMatrix);
- setVertFOV(vertFOV);
- setImagePlaneAspectRatio(imagePlaneAspectRatio);
- setXSize(xSize);
- setYSize(ySize);
- }
-
- public void set(CameraParameters params) {
- setPosition(params.getPosition());
- setForwardDirection(params.getForwardDirection());
- setUpDirection(params.getUpDirection());
- setOrientation(params.getOrientation());
- setModelviewMatrix(params.getModelviewMatrix());
- setProjectionMatrix(params.getProjectionMatrix());
- setVertFOV(params.getVertFOV());
- setImagePlaneAspectRatio(params.getImagePlaneAspectRatio());
- setXSize(params.getXSize());
- setYSize(params.getYSize());
- }
-
- public Object clone() {
- CameraParameters params = new CameraParameters();
- params.set(this);
- return params;
- }
-
- public CameraParameters copy() {
- return (CameraParameters) clone();
- }
-
- /** Sets 3-space origin of camera */
- public void setPosition(Vec3f position) { this.position.set(position); }
- /** Gets 3-space origin of camera */
- public Vec3f getPosition() { return position; }
- /** Sets 3-space forward direction of camera. Does not need to be
- normalized. */
- public void setForwardDirection(Vec3f fwd) { forwardDirection.set(fwd); }
- /** Gets 3-space forward direction of camera. */
- public Vec3f getForwardDirection() { return forwardDirection; }
- /** Sets 3-space upward direction of camera. This must be orthogonal
- to the viewing direction, but does not need to be normalized. */
- public void setUpDirection(Vec3f up) { upDirection.set(up); }
- /** Gets 3-space upward direction of camera. */
- public Vec3f getUpDirection() { return upDirection; }
- /** Sets orientation of camera. NOTE: user is responsible for
- ensuring this corresponds with the up and forward vectors. */
- public void setOrientation(Rotf orientation) { this.orientation.set(orientation); }
- /** Gets orientation of camera. */
- public Rotf getOrientation() { return orientation; }
- /** Sets the modelview matrix corresponding to the orientation and
- position of the camera. NOTE: user is responsible for ensuring
- this corresponds to the rest of the camera parameters. */
- public void setModelviewMatrix(Mat4f matrix) {
- modelviewMatrix.set(matrix);
- }
- /** Gets the modelview matrix corresponding to the orientation and
- position of the camera. */
- public Mat4f getModelviewMatrix() {
- return modelviewMatrix;
- }
- /** Sets the projection matrix corresponding to the camera's
- field-of-view and aspect ratio parameters. NOTE: user is
- responsible for ensuring this matrix corresponds to these
- parameters.*/
- public void setProjectionMatrix(Mat4f matrix) {
- projectionMatrix.set(matrix);
- }
- /** Gets the projection matrix corresponding to the camera's
- field-of-view and aspect ratio parameters. */
- public Mat4f getProjectionMatrix() {
- return projectionMatrix;
- }
-
- /** Takes HALF of the vertical angular span of the frustum,
- specified in radians. For example, if your <b>fovy</b> argument
- to gluPerspective() is 90, then this would be Math.PI / 4. */
- public void setVertFOV(float vertFOV) { this.vertFOV = vertFOV; }
- /** Returns HALF of the vertical angular span of the frustum,
- specified in radians. */
- public float getVertFOV() { return vertFOV; }
- /** Sets the aspect ratio of the image plane. Note that this does not
- necessarily have to correspond to the aspect ratio of the
- window. */
- public void setImagePlaneAspectRatio(float ratio) { imagePlaneAspectRatio = ratio; }
- /** Gets the aspect ratio of the image plane. */
- public float getImagePlaneAspectRatio() { return imagePlaneAspectRatio; }
-
- /** Sets the horizontal size of the window, in pixels */
- public void setXSize(int xSize) { this.xSize = xSize; }
- /** Gets the horizontal size of the window, in pixels */
- public int getXSize() { return xSize; }
- /** Sets the vertical size of the window, in pixels */
- public void setYSize(int ySize) { this.ySize = ySize; }
- /** Gets the vertical size of the window, in pixels */
- public int getYSize() { return ySize; }
-}