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-rw-r--r--src/gleem/ExaminerViewer.java14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/gleem/ExaminerViewer.java b/src/gleem/ExaminerViewer.java
index 2b66b73..e22eb5f 100644
--- a/src/gleem/ExaminerViewer.java
+++ b/src/gleem/ExaminerViewer.java
@@ -170,7 +170,7 @@ public class ExaminerViewer {
/** Call this at the end of your display() method to cause the
Modelview matrix to be recomputed for the next frame. */
- public void update(GL gl) {
+ public void update(GL2 gl) {
recalc(gl);
}
@@ -178,7 +178,7 @@ public class ExaminerViewer {
the current matrix. This is useful for drawing a skybox. Does
not update which OpenGL matrix is currently being modified or
the ExaminerViewer's camera parameters. */
- public void updateInverseRotation(GL gl) {
+ public void updateInverseRotation(GL2 gl) {
recalcInverseRotation(gl);
}
@@ -192,7 +192,7 @@ public class ExaminerViewer {
ExaminerViewer to recompute its position based on the visible
geometry. A BSphereProvider must have already been set or this
method has no effect. */
- public void viewAll(GL gl) {
+ public void viewAll(GL2 gl) {
if (provider == null) {
return;
}
@@ -592,20 +592,20 @@ public class ExaminerViewer {
**********************/
}
- private void recalc(GL gl) {
+ private void recalc(GL2 gl) {
recalc();
- gl.glMatrixMode(GL.GL_MODELVIEW);
+ gl.glMatrixMode(GL2ES1.GL_MODELVIEW);
float[] data = new float[16];
params.getModelviewMatrix().getColumnMajorData(data);
gl.glLoadMatrixf(data, 0);
- gl.glMatrixMode(GL.GL_PROJECTION);
+ gl.glMatrixMode(GL2ES1.GL_PROJECTION);
params.getProjectionMatrix().getColumnMajorData(data);
gl.glLoadMatrixf(data, 0);
}
- private void recalcInverseRotation(GL gl) {
+ private void recalcInverseRotation(GL2 gl) {
Rotf oriInv = orientation.inverse();
Vec3f tmp = new Vec3f();
float ang = orientation.get(tmp);