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+/*
+ * gleem -- OpenGL Extremely Easy-To-Use Manipulators.
+ * Copyright (C) 1998-2003 Kenneth B. Russell ([email protected])
+ *
+ * Copying, distribution and use of this software in source and binary
+ * forms, with or without modification, is permitted provided that the
+ * following conditions are met:
+ *
+ * Distributions of source code must reproduce the copyright notice,
+ * this list of conditions and the following disclaimer in the source
+ * code header files; and Distributions of binary code must reproduce
+ * the copyright notice, this list of conditions and the following
+ * disclaimer in the documentation, Read me file, license file and/or
+ * other materials provided with the software distribution.
+ *
+ * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright
+ * holder may not be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY
+ * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF
+ * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE
+ * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE
+ * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST
+ * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
+ * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT
+ * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION,
+ * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT
+ * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED
+ * WARRANTY OF FITNESS FOR SUCH USES.
+ */
+
+package gleem;
+
+import java.awt.Dimension;
+import java.awt.event.*;
+import java.util.*;
+
+import gleem.linalg.*;
+import javax.media.opengl.*;
+import javax.media.opengl.awt.*;
+
+/** <P> This is an application-level class, not part of the
+ manipulator hierarchy. It is an example of how you might integrate
+ gleem with another application which uses the mouse. </P>
+
+ <P> For the given GLAutoDrawable, the ExaminerViewer takes over the
+ setting of the view position. It passes along mouse events it is
+ not interested in to the ManipManager's mouse routines. </P>
+
+ <P> The ExaminerViewer's controls are similar to those of Open
+ Inventor's Examiner Viewer. Alt + Left mouse button causes
+ rotation about the focal point. Alt + Right mouse button causes
+ translation parallel to the image plane. Alt + both mouse buttons,
+ combined with up/down mouse motion, causes zooming out and in
+ along the view vector. (On platforms with a "Meta" key, that key
+ can be substituted in place of the Alt key.) The method
+ <code>setNoAltKeyMode</code> can be used to cause the
+ ExaminerViewer to take control of all mouse interactions in the
+ window, avoiding the need to hold down the Alt key. </P>
+
+ <P>NOTE: the current ExaminerViewer implementation assumes a
+ minimum of two mouse buttons. For the Mac OS, the code needs to be
+ adjusted to use e.g., the Control key as the "right" mouse
+ button. </P> */
+
+public class ExaminerViewer {
+ private AWTGLAutoDrawable window;
+ /** Simple state machine for figuring out whether we are grabbing
+ events */
+ private boolean interactionUnderway;
+ private boolean iOwnInteraction;
+
+ private boolean noAltKeyMode;
+ private boolean autoRedrawMode = true;
+
+ /** Simple state machine for computing distance dragged */
+ private boolean button1Down;
+ private boolean button2Down;
+ private int numMouseButtons;
+ private int oldNumMouseButtons;
+ private int lastX;
+ private int lastY;
+
+ /** Camera parameters */
+ private float minFocalDist = 1.0f;
+ private Vec3f dolly = new Vec3f(0, 0, 10); // Amount we have "backed up" from focal point
+ private Vec3f center = new Vec3f(0, 0, 0); // Position of focal point in world coordinates
+ private Rotf orientation = new Rotf();
+ private float rotateSpeed = 1.0f;
+ private float minRotateSpeed = 0.0001f;
+ private float dollySpeed = 2.0f;
+ private float minDollySpeed = 0.0001f;
+ private float zNear = 1.0f;
+ private float zFar = 100.0f;
+ private float vertFOVScale = 1.0f;
+ private CameraParameters params = new CameraParameters();
+
+ /** Our bounding sphere provider (for viewAll()) */
+ private BSphereProvider provider;
+
+ private MouseMotionAdapter mouseMotionListener = new MouseMotionAdapter() {
+ public void mouseDragged(MouseEvent e) {
+ motionMethod(e, e.getX(), e.getY());
+ }
+
+ public void mouseMoved(MouseEvent e) {
+ passiveMotionMethod(e);
+ }
+ };
+
+ private MouseAdapter mouseListener = new MouseAdapter() {
+ public void mousePressed(MouseEvent e) {
+ mouseMethod(e, e.getModifiers(), true, e.getX(), e.getY());
+ }
+
+ public void mouseReleased(MouseEvent e) {
+ mouseMethod(e, e.getModifiers(), false, e.getX(), e.getY());
+ }
+ };
+
+ private GLEventListener glListener = new GLEventListener() {
+ public void init(GLAutoDrawable drawable) {}
+ public void display(GLAutoDrawable drawable) {}
+ public void dispose(GLAutoDrawable drawable) { }
+ public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
+ reshapeMethod(width, height);
+ }
+ public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
+ };
+
+ /** The constructor takes the number of mouse buttons on this system
+ (couldn't figure out how to determine this internally) */
+ public ExaminerViewer(int numMouseButtons) {
+ this.numMouseButtons = numMouseButtons;
+ oldNumMouseButtons = numMouseButtons;
+ }
+
+ /** <P> Attaches this ExaminerViewer to the given GLAutoDrawable. This
+ causes the ManipManager's mouse routines to be removed from the
+ window (using ManipManager.removeMouseListeners) and the
+ ExaminerViewer's to be installed. The GLAutoDrawable should be
+ registered with the ManipManager before the ExaminerViewer is
+ attached to it. </P>
+
+ <P> In order for the viewer to do anything useful, you need to
+ provide a BSphereProvider to it to allow "view all"
+ functionality. </P> */
+ public void attach(AWTGLAutoDrawable window, BSphereProvider provider) {
+ this.window = window;
+ this.provider = provider;
+ init();
+ setupListeners();
+ }
+
+ /** Detaches from the given window. This causes the ManipManager's
+ mouse listeners to be reinstalled on the GLAutoDrawable and the
+ ExaminerViewer's to be removed. */
+ public void detach() {
+ removeListeners();
+ this.window = null;
+ this.provider = null;
+ }
+
+ /** Call this at the end of your display() method to cause the
+ Modelview matrix to be recomputed for the next frame. */
+ public void update(GL2 gl) {
+ recalc(gl);
+ }
+
+ /** Call this to apply the inverse rotation matrix of the camera to
+ the current matrix. This is useful for drawing a skybox. Does
+ not update which OpenGL matrix is currently being modified or
+ the ExaminerViewer's camera parameters. */
+ public void updateInverseRotation(GL2 gl) {
+ recalcInverseRotation(gl);
+ }
+
+ /** Call this to force the ExaminerViewer to update its
+ CameraParameters without touching the OpenGL state. */
+ public void update() {
+ recalc();
+ }
+
+ /** Call this from within your display() method to cause the
+ ExaminerViewer to recompute its position based on the visible
+ geometry. A BSphereProvider must have already been set or this
+ method has no effect. */
+ public void viewAll(GL2 gl) {
+ if (provider == null) {
+ return;
+ }
+ // Figure out how far to move
+ float vertFOV, horizFOV, minFOV;
+ float adjustedVertFOV = params.getVertFOV() * vertFOVScale;
+ vertFOV = 2.0f * adjustedVertFOV;
+ horizFOV = 2.0f * (float) Math.atan(params.getImagePlaneAspectRatio() *
+ Math.tan(adjustedVertFOV));
+ if (vertFOV < horizFOV)
+ minFOV = vertFOV;
+ else
+ minFOV = horizFOV;
+ if (minFOV == 0.0f) {
+ throw new RuntimeException("Minimum field of view was zero");
+ }
+ BSphere bsph = provider.getBoundingSphere();
+ float dist = bsph.getRadius() / (float) Math.sin(minFOV / 2.0f);
+ dolly.setZ(dist);
+ center.set(bsph.getCenter());
+ recalc(gl);
+ }
+
+ /** Get the camera parameters out of this Examiner Viewer (for
+ example, to pass to ManipManager.updateCameraParameters()). Note
+ that mutating the returned object is not recommended but
+ regardless will have no effect on the ExaminerViewer. */
+ public CameraParameters getCameraParameters() {
+ return params;
+ }
+
+ /** These routines can be hooked into a GUI by calling them from
+ ActionEvent listeners for buttons elsewhere in the application. */
+ public void rotateFaster() {
+ rotateSpeed *= 2.0f;
+ }
+
+ public void rotateSlower() {
+ if (rotateSpeed < minRotateSpeed)
+ return;
+ else
+ rotateSpeed /= 2.0f;
+ }
+
+ public void dollyFaster() {
+ dollySpeed *= 2.0f;
+ }
+
+ public void dollySlower() {
+ if (dollySpeed < minDollySpeed)
+ return;
+ else
+ dollySpeed /= 2.0f;
+ }
+
+ public float getZNear() {
+ return zNear;
+ }
+
+ public void setZNear(float zNear) {
+ this.zNear = zNear;
+ }
+
+ public float getZFar() {
+ return zFar;
+ }
+
+ public void setZFar(float zFar) {
+ this.zFar = zFar;
+ }
+
+ /** Takes HALF of the vertical angular span of the frustum,
+ specified in radians. For example, if your <b>fovy</b> argument
+ to gluPerspective() is 90, then this would be Math.PI / 4. Note
+ that the ExaminerViewer's algorithms break down if the vertical
+ field of view approaches or exceeds 180 degrees, or Math.PI /
+ 2. */
+ public void setVertFOV(float vertFOV) {
+ vertFOVScale = (float) (vertFOV / (Math.PI / 4));
+ }
+
+ /** Sets the position of this ExaminerViewer. */
+ public void setPosition(Vec3f position) {
+ Vec3f tmp = orientation.rotateVector(Vec3f.NEG_Z_AXIS);
+ tmp.scale(dolly.z());
+ center.add(position, tmp);
+ }
+
+ /** Sets the orientation of this ExaminerViewer. */
+ public void setOrientation(Rotf orientation) {
+ this.orientation.set(orientation);
+ }
+
+ public void setNoAltKeyMode(boolean noAltKeyMode) {
+ this.noAltKeyMode = noAltKeyMode;
+ if (noAltKeyMode) {
+ // FIXME: this is a hack to work around Windows' apparently
+ // conflating the alt/meta key with one of the mouse buttons
+ oldNumMouseButtons = numMouseButtons;
+ numMouseButtons = 3;
+ } else {
+ numMouseButtons = oldNumMouseButtons;
+ }
+ }
+
+ public boolean getNoAltKeyMode() {
+ return noAltKeyMode;
+ }
+
+ /** Enables or disables the automatic redrawing of the
+ GLAutoDrawable to which this ExaminerViewer is attached. If the
+ GLAutoDrawable is already being animated, disabling auto redraw
+ mode may provide better performance. Defaults to on. */
+ public void setAutoRedrawMode(boolean onOrOff) {
+ autoRedrawMode = onOrOff;
+ }
+
+ /** Returns whether this ExaminerViewer automatically redraws the
+ GLAutoDrawable to which it is attached upon updates. */
+ public boolean getAutoRedrawMode() {
+ return autoRedrawMode;
+ }
+
+ /** Rotates this ExaminerViewer about the focal point by the
+ specified incremental rotation; performs postmultiplication,
+ i.e. the incremental rotation is applied after the current
+ orientation. */
+ public void rotateAboutFocalPoint(Rotf rot) {
+ orientation = rot.times(orientation);
+ orientation.normalize();
+ }
+
+ //----------------------------------------------------------------------
+ // Internals only below this point
+ //
+
+ private static final float EPSILON = 0.0001f;
+
+ private void setupListeners() {
+ ManipManager.getManipManager().removeMouseListeners(window);
+ window.addMouseMotionListener(mouseMotionListener);
+ window.addMouseListener(mouseListener);
+ window.addGLEventListener(glListener);
+ }
+
+ private void removeListeners() {
+ if (window != null) {
+ window.removeMouseMotionListener(mouseMotionListener);
+ window.removeMouseListener(mouseListener);
+ window.removeGLEventListener(glListener);
+ ManipManager.getManipManager().setupMouseListeners(window);
+ }
+ }
+
+ private void passiveMotionMethod(MouseEvent e) {
+ ManipManager.getManipManager().mouseMoved(e);
+ }
+
+ private boolean modifiersMatch(MouseEvent e, int mods) {
+ if (noAltKeyMode) {
+ if ((mods & MouseEvent.BUTTON1_MASK) != 0 &&
+ (mods & MouseEvent.BUTTON2_MASK) == 0 &&
+ (mods & MouseEvent.BUTTON3_MASK) == 0) {
+ return (!e.isAltDown() && !e.isMetaDown() && !e.isControlDown() && !e.isShiftDown());
+ } else {
+ // At least on Windows, meta seems to be declared to be down on right button presses
+ return !e.isControlDown() && !e.isShiftDown();
+ }
+ } else {
+ return ((e.isAltDown() || e.isMetaDown()) &&
+ (!e.isControlDown() && !e.isShiftDown()));
+ }
+ }
+
+ private void init() {
+ interactionUnderway = false;
+ iOwnInteraction = false;
+ button1Down = false;
+ button2Down = false;
+
+ int xSize = window.getWidth();
+ int ySize = window.getHeight();
+ params.setOrientation(orientation);
+ params.setPosition(computePosition(new Vec3f()));
+ params.setForwardDirection(Vec3f.NEG_Z_AXIS);
+ params.setUpDirection(Vec3f.Y_AXIS);
+ params.setVertFOV((float) Math.PI / 8.0f);
+ params.setImagePlaneAspectRatio((float) xSize / (float) ySize);
+ params.setXSize(xSize);
+ params.setYSize(ySize);
+ }
+
+ private void motionMethod(MouseEvent e, int x, int y) {
+ if (interactionUnderway && !iOwnInteraction) {
+ ManipManager.getManipManager().mouseDragged(e);
+ } else {
+ int dx = x - lastX;
+ int dy = y - lastY;
+
+ lastX = x;
+ lastY = y;
+
+ if ((button1Down && (!button2Down))) {
+
+ // Rotation functionality
+ float xRads = (float) Math.PI * -1.0f * dy * rotateSpeed / 1000.0f;
+ float yRads = (float) Math.PI * -1.0f * dx * rotateSpeed / 1000.0f;
+ Rotf xRot = new Rotf(Vec3f.X_AXIS, xRads);
+ Rotf yRot = new Rotf(Vec3f.Y_AXIS, yRads);
+ Rotf newRot = yRot.times(xRot);
+ orientation = orientation.times(newRot);
+
+ } else if (button2Down && (!button1Down)) {
+
+ // Translate functionality
+ // Compute the local coordinate system's difference vector
+ Vec3f localDiff = new Vec3f(dollySpeed * -1.0f * dx / 100.0f,
+ dollySpeed * dy / 100.0f,
+ 0.0f);
+ // Rotate this by camera's orientation
+ Vec3f worldDiff = orientation.rotateVector(localDiff);
+ // Add on to center
+ center.add(worldDiff);
+
+ } else if (button1Down && button2Down) {
+
+ float diff = dollySpeed * -1.0f * dy / 100.0f;
+ float newDolly = dolly.z() + diff;
+ if (newDolly < minFocalDist) {
+ newDolly = minFocalDist;
+ }
+ dolly.setZ(newDolly);
+
+ }
+
+ if (autoRedrawMode) {
+ // Force redraw
+ window.repaint();
+ }
+ }
+ }
+
+ private void mouseMethod(MouseEvent e, int mods, boolean press,
+ int x, int y) {
+ if ((interactionUnderway && !iOwnInteraction) ||
+ (!modifiersMatch(e, mods))) {
+ // Update state and pass this event along to the ManipManager
+ if (press) {
+ interactionUnderway = true;
+ iOwnInteraction = false;
+ ManipManager.getManipManager().mousePressed(e);
+ } else {
+ interactionUnderway = false;
+ iOwnInteraction = false;
+ ManipManager.getManipManager().mouseReleased(e);
+ }
+ } else {
+ if ((mods & MouseEvent.BUTTON1_MASK) != 0) {
+ if (press) {
+ button1Down = true;
+ } else {
+ button1Down = false;
+ }
+ } else {
+ if (numMouseButtons != 3) {
+ if ((mods & MouseEvent.BUTTON2_MASK) != 0) {
+ if (press) {
+ button2Down = true;
+ } else {
+ button2Down = false;
+ }
+ }
+ } else {
+ // FIXME: must test this on 3-button system
+ if ((mods & MouseEvent.BUTTON3_MASK) != 0) {
+ if (press) {
+ button2Down = true;
+ } else {
+ button2Down = false;
+ }
+ }
+ }
+ }
+
+ lastX = x;
+ lastY = y;
+
+ if (button1Down || button2Down) {
+ interactionUnderway = true;
+ iOwnInteraction = true;
+ } else {
+ interactionUnderway = false;
+ iOwnInteraction = false;
+ }
+
+ if (autoRedrawMode) {
+ // Force redraw
+ window.repaint();
+ }
+ }
+ }
+
+ private void reshapeMethod(int w, int h) {
+ float aspect, theta;
+ aspect = (float) w / (float) h;
+ if (w >= h)
+ theta = 45;
+ else
+ theta = (float) Math.toDegrees(Math.atan(1 / aspect));
+ theta *= vertFOVScale;
+ params.setVertFOV((float) (Math.toRadians(theta) / 2.0));
+ params.setImagePlaneAspectRatio(aspect);
+ params.setXSize(w);
+ params.setYSize(h);
+ }
+
+ private void recalc() {
+ // Recompute position, forward and up vectors
+ Vec3f tmp = new Vec3f();
+ params.setPosition(computePosition(tmp));
+ orientation.rotateVector(Vec3f.NEG_Z_AXIS, tmp);
+ params.setForwardDirection(tmp);
+ orientation.rotateVector(Vec3f.Y_AXIS, tmp);
+ params.setUpDirection(tmp);
+ params.setOrientation(orientation);
+
+ // Compute modelview matrix based on camera parameters, position and
+ // orientation
+ Mat4f tmpMat = new Mat4f();
+ tmpMat.makeIdent();
+ tmpMat.setRotation(orientation);
+ tmpMat.setTranslation(params.getPosition());
+ tmpMat.invertRigid();
+ params.setModelviewMatrix(tmpMat);
+
+ // Compute perspective matrix given camera parameters
+ float deltaZ = zFar - zNear;
+ float aspect = params.getImagePlaneAspectRatio();
+ float radians = params.getVertFOV();
+ float sine = (float) Math.sin(radians);
+ if ((deltaZ == 0) || (sine == 0) || (aspect == 0)) {
+ tmpMat.makeIdent();
+ params.setProjectionMatrix(tmpMat);
+ return;
+ }
+ float cotangent = (float) Math.cos(radians) / sine;
+ tmpMat.makeIdent();
+ tmpMat.set(0, 0, cotangent / aspect);
+ tmpMat.set(1, 1, cotangent);
+ tmpMat.set(2, 2, -(zFar + zNear) / deltaZ);
+ tmpMat.set(3, 2, -1);
+ tmpMat.set(2, 3, -2 * zNear * zFar / deltaZ);
+ tmpMat.set(3, 3, 0);
+ params.setProjectionMatrix(tmpMat);
+
+
+ /********************
+
+ // Recompute position, forward and up vectors
+ params.setPosition(position);
+ Vec3f tmp = new Vec3f();
+ orientation.rotateVector(Vec3f.NEG_Z_AXIS, tmp);
+ params.setForwardDirection(tmp);
+ orientation.rotateVector(Vec3f.Y_AXIS, tmp);
+ params.setUpDirection(tmp);
+ params.setOrientation(orientation);
+
+ // Compute modelview matrix based on camera parameters, position and
+ // orientation
+ Mat4f tmpMat = new Mat4f();
+ tmpMat.makeIdent();
+ tmpMat.setRotation(orientation);
+ tmpMat.setTranslation(position);
+ tmpMat.invertRigid();
+ params.setModelviewMatrix(tmpMat);
+
+ // Compute perspective matrix given camera parameters
+ float deltaZ = zFar - zNear;
+ float aspect = params.getImagePlaneAspectRatio();
+ float radians = params.getVertFOV();
+ float sine = (float) Math.sin(radians);
+ if ((deltaZ == 0) || (sine == 0) || (aspect == 0)) {
+ tmpMat.makeIdent();
+ params.setProjectionMatrix(tmpMat);
+ return;
+ }
+ float cotangent = (float) Math.cos(radians) / sine;
+ tmpMat.makeIdent();
+ tmpMat.set(0, 0, cotangent / aspect);
+ tmpMat.set(1, 1, cotangent);
+ tmpMat.set(2, 2, -(zFar + zNear) / deltaZ);
+ tmpMat.set(3, 2, -1);
+ tmpMat.set(2, 3, -2 * zNear * zFar / deltaZ);
+ tmpMat.set(3, 3, 0);
+ params.setProjectionMatrix(tmpMat);
+
+ **********************/
+ }
+
+ private void recalc(GL2 gl) {
+ recalc();
+
+ gl.glMatrixMode(GL2ES1.GL_MODELVIEW);
+ float[] data = new float[16];
+ params.getModelviewMatrix().getColumnMajorData(data);
+ gl.glLoadMatrixf(data, 0);
+
+ gl.glMatrixMode(GL2ES1.GL_PROJECTION);
+ params.getProjectionMatrix().getColumnMajorData(data);
+ gl.glLoadMatrixf(data, 0);
+ }
+
+ private void recalcInverseRotation(GL2 gl) {
+ Rotf oriInv = orientation.inverse();
+ Vec3f tmp = new Vec3f();
+ float ang = orientation.get(tmp);
+ if (tmp.lengthSquared() > EPSILON)
+ gl.glRotatef((float) Math.toDegrees(ang), tmp.x(), tmp.y(), tmp.z());
+ }
+
+ private Vec3f computePosition(Vec3f tmp) {
+ orientation.rotateVector(dolly, tmp);
+ tmp.add(center);
+ return tmp;
+ }
+}