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+/*
+ * gleem -- OpenGL Extremely Easy-To-Use Manipulators.
+ * Copyright (C) 1998-2003 Kenneth B. Russell ([email protected])
+ *
+ * Copying, distribution and use of this software in source and binary
+ * forms, with or without modification, is permitted provided that the
+ * following conditions are met:
+ *
+ * Distributions of source code must reproduce the copyright notice,
+ * this list of conditions and the following disclaimer in the source
+ * code header files; and Distributions of binary code must reproduce
+ * the copyright notice, this list of conditions and the following
+ * disclaimer in the documentation, Read me file, license file and/or
+ * other materials provided with the software distribution.
+ *
+ * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright
+ * holder may not be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY
+ * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF
+ * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE
+ * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE
+ * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST
+ * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
+ * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT
+ * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION,
+ * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT
+ * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED
+ * WARRANTY OF FITNESS FOR SUCH USES.
+ */
+
+package gleem;
+
+import java.util.*;
+
+import gleem.linalg.*;
+
+/** A cube of width, height, and depth 2, centered about the origin
+ and aligned with the X, Y, and Z axes. */
+
+public class ManipPartCube extends ManipPartTriBased {
+ private static final Vec3f[] vertices = {
+ // Front side
+ new Vec3f(-1, 1, 1),
+ new Vec3f(-1, -1, 1),
+ new Vec3f(1, -1, 1),
+ new Vec3f(1, 1, 1),
+ // Back side
+ new Vec3f(-1, 1, -1),
+ new Vec3f(-1, -1, -1),
+ new Vec3f(1, -1, -1),
+ new Vec3f(1, 1, -1),
+ };
+
+ private static final int[] vertexIndices = {
+ // Front face
+ 0, 1, 2,
+ 0, 2, 3,
+ // Right face
+ 3, 2, 6,
+ 3, 6, 7,
+ // Back face
+ 7, 6, 5,
+ 7, 5, 4,
+ // Left face
+ 4, 5, 1,
+ 4, 1, 0,
+ // Top face
+ 4, 0, 3,
+ 4, 3, 7,
+ // Bottom face
+ 1, 5, 6,
+ 1, 6, 2
+ };
+
+ private static Vec3f[] normals = null;
+ private static int[] normalIndices = null;
+
+ public ManipPartCube() {
+ super();
+
+ if (normals == null) {
+ NormalCalc.NormalInfo normInfo =
+ NormalCalc.computeFacetedNormals(vertices, vertexIndices, true);
+ normals = normInfo.normals;
+ normalIndices = normInfo.normalIndices;
+ }
+
+ setVertices(vertices);
+ setVertexIndices(vertexIndices);
+ setNormals(normals);
+ setNormalIndices(normalIndices);
+ }
+}