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+/*
+ * gleem -- OpenGL Extremely Easy-To-Use Manipulators.
+ * Copyright (C) 1998-2003 Kenneth B. Russell ([email protected])
+ *
+ * Copying, distribution and use of this software in source and binary
+ * forms, with or without modification, is permitted provided that the
+ * following conditions are met:
+ *
+ * Distributions of source code must reproduce the copyright notice,
+ * this list of conditions and the following disclaimer in the source
+ * code header files; and Distributions of binary code must reproduce
+ * the copyright notice, this list of conditions and the following
+ * disclaimer in the documentation, Read me file, license file and/or
+ * other materials provided with the software distribution.
+ *
+ * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright
+ * holder may not be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY
+ * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF
+ * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE
+ * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE
+ * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST
+ * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
+ * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT
+ * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION,
+ * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT
+ * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED
+ * WARRANTY OF FITNESS FOR SUCH USES.
+ */
+
+package gleem;
+
+import java.util.*;
+
+import gleem.linalg.*;
+import javax.media.opengl.*;
+
+/** This class groups a set of ManipParts. Makes a set of ManipParts
+ look like one. */
+
+public class ManipPartGroup extends ManipPart {
+ private boolean pickable = true;
+ private boolean visible = true;
+ private List children = new ArrayList();
+
+ public void addChild(ManipPart child) {
+ children.add(child);
+ }
+
+ public void removeChild(ManipPart child) {
+ children.remove(child);
+ }
+
+ public int getNumChildren() {
+ return children.size();
+ }
+
+ public ManipPart getChild(int index) {
+ return (ManipPart) children.get(index);
+ }
+
+ public void intersectRay(Vec3f rayStart,
+ Vec3f rayDirection,
+ List results,
+ Manip caller) {
+ if (!pickable) {
+ return;
+ }
+
+ int topIdx = results.size();
+ for (int i = 0; i < getNumChildren(); i++) {
+ getChild(i).intersectRay(rayStart, rayDirection, results, caller);
+ }
+
+ // Fix up all HitPoints so we appear to be the manipulator part
+ // which caused the intersection
+ for (int i = topIdx; i < results.size(); i++) {
+ ((HitPoint) results.get(i)).manipPart = this;
+ }
+ }
+
+ public void setTransform(Mat4f xform) {
+ for (int i = 0; i < getNumChildren(); i++) {
+ getChild(i).setTransform(xform);
+ }
+ }
+
+ public void highlight() {
+ for (int i = 0; i < getNumChildren(); i++) {
+ getChild(i).highlight();
+ }
+ }
+
+ public void clearHighlight() {
+ for (int i = 0; i < getNumChildren(); i++) {
+ getChild(i).clearHighlight();
+ }
+ }
+
+ public void setPickable(boolean pickable) {
+ this.pickable = pickable;
+ }
+
+ public boolean getPickable() {
+ return pickable;
+ }
+
+ public void setVisible(boolean visible) {
+ this.visible = visible;
+ for (Iterator iter = children.iterator(); iter.hasNext(); ) {
+ ((ManipPart) iter.next()).setVisible(visible);
+ }
+ }
+
+ public boolean getVisible() {
+ return visible;
+ }
+
+ public void render(GL2 gl) {
+ for (Iterator iter = children.iterator(); iter.hasNext(); ) {
+ ((ManipPart) iter.next()).render(gl);
+ }
+ }
+}