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-rw-r--r--src/gleem/ManipPartLineSeg.java163
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diff --git a/src/gleem/ManipPartLineSeg.java b/src/gleem/ManipPartLineSeg.java
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--- a/src/gleem/ManipPartLineSeg.java
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-/*
- * gleem -- OpenGL Extremely Easy-To-Use Manipulators.
- * Copyright (C) 1998-2003 Kenneth B. Russell ([email protected])
- *
- * Copying, distribution and use of this software in source and binary
- * forms, with or without modification, is permitted provided that the
- * following conditions are met:
- *
- * Distributions of source code must reproduce the copyright notice,
- * this list of conditions and the following disclaimer in the source
- * code header files; and Distributions of binary code must reproduce
- * the copyright notice, this list of conditions and the following
- * disclaimer in the documentation, Read me file, license file and/or
- * other materials provided with the software distribution.
- *
- * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright
- * holder may not be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY
- * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF
- * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE
- * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR
- * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE
- * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST
- * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
- * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT
- * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION,
- * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT
- * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED
- * WARRANTY OF FITNESS FOR SUCH USES.
- */
-
-package gleem;
-
-import java.util.*;
-
-import gleem.linalg.*;
-import javax.media.opengl.*;
-
-/** A line segment from (-1, 0, 0) to (1, 0, 0). */
-
-public class ManipPartLineSeg extends ManipPart {
- private Vec3f color;
- private Vec3f highlightColor;
- private boolean highlighted;
- private boolean visible;
- private static Vec3f[] vertices = new Vec3f[] {
- new Vec3f(-1, 0, 0),
- new Vec3f(1, 0, 0)
- };
- /** Current transformation matrix */
- private Mat4f xform;
- /** Transformed vertices */
- private Vec3f[] curVertices;
-
- public ManipPartLineSeg() {
- color = new Vec3f(0.8f, 0.8f, 0.8f);
- highlightColor = new Vec3f(0.8f, 0.8f, 0.2f);
- highlighted = false;
- visible = true;
- xform = new Mat4f();
- xform.makeIdent();
- curVertices = null;
- }
-
- /** Default color is (0.8, 0.8, 0.8) */
- public void setColor(Vec3f color) {
- this.color.set(color);
- }
-
- public Vec3f getColor() {
- return new Vec3f(color);
- }
-
- /** Default highlight color is (0.8, 0.8, 0) */
- public void setHighlightColor(Vec3f highlightColor) {
- this.highlightColor.set(highlightColor);
- }
-
- public Vec3f getHighlightColor() {
- return new Vec3f(highlightColor);
- }
-
- public void intersectRay(Vec3f rayStart,
- Vec3f rayDirection,
- List results,
- Manip caller) {
- }
-
- public void setTransform(Mat4f xform) {
- this.xform.set(xform);
- recalcVertices();
- }
-
- public void highlight() {
- highlighted = true;
- }
-
- public void clearHighlight() {
- highlighted = false;
- }
-
- public void setPickable(boolean pickable) {
- }
-
- public boolean getPickable() {
- return false;
- }
-
- /** Default is visible */
- public void setVisible(boolean visible) {
- this.visible = visible;
- }
-
- public boolean getVisible() {
- return visible;
- }
-
- public void render(GL gl) {
- if (!visible)
- return;
- // FIXME: probably too slow
- boolean reenable = gl.glIsEnabled(GL.GL_LIGHTING);
- gl.glDisable(GL.GL_LIGHTING);
- gl.glBegin(GL.GL_LINES);
- if (highlighted)
- gl.glColor3f(highlightColor.x(), highlightColor.y(), highlightColor.z());
- else
- gl.glColor3f(color.x(), color.y(), color.z());
- for (int i = 0; i < curVertices.length; i++) {
- Vec3f v = curVertices[i];
- gl.glVertex3f(v.x(), v.y(), v.z());
- }
- gl.glEnd();
- if (reenable)
- gl.glEnable(GL.GL_LIGHTING);
- }
-
- //----------------------------------------------------------------------
- // Internals only below this point
- //
-
- private void recalcVertices() {
- if ((curVertices == null) ||
- (curVertices.length != vertices.length)) {
- curVertices = new Vec3f[vertices.length];
- for (int i = 0; i < vertices.length; i++) {
- curVertices[i] = new Vec3f();
- }
- }
-
- for (int i = 0; i < curVertices.length; i++) {
- xform.xformPt(vertices[i], curVertices[i]);
- }
- }
-}