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Diffstat (limited to 'src/gleem/ManipPartTriBased.java')
-rw-r--r-- | src/gleem/ManipPartTriBased.java | 292 |
1 files changed, 0 insertions, 292 deletions
diff --git a/src/gleem/ManipPartTriBased.java b/src/gleem/ManipPartTriBased.java deleted file mode 100644 index 759c491..0000000 --- a/src/gleem/ManipPartTriBased.java +++ /dev/null @@ -1,292 +0,0 @@ -/* - * gleem -- OpenGL Extremely Easy-To-Use Manipulators. - * Copyright (C) 1998-2003 Kenneth B. Russell ([email protected]) - * - * Copying, distribution and use of this software in source and binary - * forms, with or without modification, is permitted provided that the - * following conditions are met: - * - * Distributions of source code must reproduce the copyright notice, - * this list of conditions and the following disclaimer in the source - * code header files; and Distributions of binary code must reproduce - * the copyright notice, this list of conditions and the following - * disclaimer in the documentation, Read me file, license file and/or - * other materials provided with the software distribution. - * - * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright - * holder may not be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY - * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND - * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF - * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE - * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE - * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST - * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, - * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND - * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR - * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY - * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT - * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION, - * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT - * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED - * WARRANTY OF FITNESS FOR SUCH USES. - */ - -package gleem; - -import java.util.*; - -import gleem.linalg.*; -import javax.media.opengl.*; - -/** Triangle-based manipulator part. This is the base class for most - of the ManipParts that GLEEM uses internally. You can feel free to - subclass this if you want to replace geometry in the manipulators, - or re-derive from ManipPart. See ManipPartLineSeg for an example. */ - -public class ManipPartTriBased extends ManipPart { - private Vec3f color; - private Vec3f highlightColor; - private boolean highlighted; - private boolean pickable; - private boolean visible; - /** Direct references down to subclass-specific data */ - private Vec3f[] vertices; - private Vec3f[] normals; - private int[] vertexIndices; - private int[] normalIndices; - /** Current transformation matrix */ - private Mat4f xform; - /** Transformed vertices and normals */ - private Vec3f[] curVertices; - private Vec3f[] curNormals; - - public ManipPartTriBased() { - color = new Vec3f(0.8f, 0.8f, 0.8f); - highlightColor = new Vec3f(0.8f, 0.8f, 0.2f); - highlighted = false; - pickable = true; - visible = true; - vertices = null; - normals = null; - vertexIndices = null; - normalIndices = null; - xform = new Mat4f(); - xform.makeIdent(); - curVertices = null; - } - - /** Default color is (0.8, 0.8, 0.8) */ - public void setColor(Vec3f color) { - this.color.set(color); - } - - public Vec3f getColor() { - return new Vec3f(color); - } - - /** Default highlight color is (0.8, 0.8, 0) */ - public void setHighlightColor(Vec3f highlightColor) { - this.highlightColor.set(highlightColor); - } - - public Vec3f getHighlightColor() { - return new Vec3f(highlightColor); - } - - public void intersectRay(Vec3f rayStart, - Vec3f rayDirection, - List results, - Manip caller) { - consistencyCheck(); - if (!pickable) { - return; - } - - IntersectionPoint intPt = new IntersectionPoint(); - HitPoint hitPt = new HitPoint(); - hitPt.manipulator = caller; - hitPt.manipPart = this; - for (int i = 0; i < vertexIndices.length; i+=3) { - int i0 = vertexIndices[i]; - int i1 = vertexIndices[i+1]; - int i2 = vertexIndices[i+2]; - if (RayTriangleIntersection.intersectRayWithTriangle(rayStart, - rayDirection, - curVertices[i0], - curVertices[i1], - curVertices[i2], - intPt) - == RayTriangleIntersection.INTERSECTION) { - // Check for intersections behind the ray - if (intPt.getT() >= 0) { - hitPt.rayStart = rayStart; - hitPt.rayDirection = rayDirection; - hitPt.intPt = intPt; - results.add(hitPt); - } - } - } - } - - public void setTransform(Mat4f xform) { - this.xform.set(xform); - recalcVertices(); - } - - public void highlight() { - highlighted = true; - } - - public void clearHighlight() { - highlighted = false; - } - - /** Default is pickable */ - public void setPickable(boolean pickable) { - this.pickable = pickable; - } - - public boolean getPickable() { - return pickable; - } - - /** Default is visible */ - public void setVisible(boolean visible) { - this.visible = visible; - } - - public boolean getVisible() { - return visible; - } - - public void render(GL gl) { - if (!visible) - return; - boolean lightingOn = true; - // FIXME: this is too expensive; figure out another way - // if (glIsEnabled(GL.GL_LIGHTING)) - // lightingOn = true; - - if (lightingOn) { - gl.glEnable(GL.GL_COLOR_MATERIAL); - gl.glColorMaterial(GL.GL_FRONT_AND_BACK, GL.GL_AMBIENT_AND_DIFFUSE); - } - gl.glBegin(GL.GL_TRIANGLES); - if (highlighted) - gl.glColor3f(highlightColor.x(), highlightColor.y(), highlightColor.z()); - else - gl.glColor3f(color.x(), color.y(), color.z()); - int i = 0; - while (i < vertexIndices.length) { - Vec3f n0 = curNormals[normalIndices[i]]; - Vec3f v0 = curVertices[vertexIndices[i]]; - gl.glNormal3f(n0.x(), n0.y(), n0.z()); - gl.glVertex3f(v0.x(), v0.y(), v0.z()); - i++; - - Vec3f n1 = curNormals[normalIndices[i]]; - Vec3f v1 = curVertices[vertexIndices[i]]; - gl.glNormal3f(n1.x(), n1.y(), n1.z()); - gl.glVertex3f(v1.x(), v1.y(), v1.z()); - i++; - - Vec3f n2 = curNormals[normalIndices[i]]; - Vec3f v2 = curVertices[vertexIndices[i]]; - gl.glNormal3f(n2.x(), n2.y(), n2.z()); - gl.glVertex3f(v2.x(), v2.y(), v2.z()); - i++; - } - gl.glEnd(); - if (lightingOn) - gl.glDisable(GL.GL_COLOR_MATERIAL); - } - - //---------------------------------------------------------------------- - // Used by subclasses to set up vertex, normals, and vertex and - // normal indices. - // - - protected void setVertices(Vec3f[] vertices) { - this.vertices = vertices; - } - - protected Vec3f[] getVertices() { - return vertices; - } - - protected void setNormals(Vec3f[] normals) { - this.normals = normals; - } - - protected Vec3f[] getNormals() { - return normals; - } - - protected void setVertexIndices(int[] vertexIndices) { - this.vertexIndices = vertexIndices; - } - - protected int[] getVertexIndices() { - return vertexIndices; - } - - protected void setNormalIndices(int[] normalIndices) { - this.normalIndices = normalIndices; - } - - protected int[] getNormalIndices() { - return normalIndices; - } - - //---------------------------------------------------------------------- - // Internals only below this point - // - - private void consistencyCheck() { - if (vertexIndices.length != normalIndices.length) { - throw new RuntimeException("vertexIndices.length != normalIndices.length"); - } - - if ((vertexIndices.length % 3) != 0) { - throw new RuntimeException("(vertexIndices % 3) != 0"); - } - - if ((curVertices != null) && - (vertices.length != curVertices.length)) { - throw new RuntimeException("vertices.length != curVertices.length"); - } - } - - private void recalcVertices() { - if ((curVertices == null) || - (curVertices.length != vertices.length)) { - curVertices = new Vec3f[vertices.length]; - for (int i = 0; i < vertices.length; i++) { - curVertices[i] = new Vec3f(); - } - } - - for (int i = 0; i < vertices.length; i++) { - xform.xformPt(vertices[i], curVertices[i]); - } - - if ((curNormals == null) || - (curNormals.length != normals.length)) { - curNormals = new Vec3f[normals.length]; - for (int i = 0; i < normals.length; i++) { - curNormals[i] = new Vec3f(); - } - } - - for (int i = 0; i < normals.length; i++) { - xform.xformDir(normals[i], curNormals[i]); - curNormals[i].normalize(); - } - } -} |