diff options
Diffstat (limited to 'src/gleem/ScreenToRayMapping.java')
-rw-r--r-- | src/gleem/ScreenToRayMapping.java | 73 |
1 files changed, 0 insertions, 73 deletions
diff --git a/src/gleem/ScreenToRayMapping.java b/src/gleem/ScreenToRayMapping.java deleted file mode 100644 index f77da8b..0000000 --- a/src/gleem/ScreenToRayMapping.java +++ /dev/null @@ -1,73 +0,0 @@ -/* - * gleem -- OpenGL Extremely Easy-To-Use Manipulators. - * Copyright (C) 1998-2003 Kenneth B. Russell ([email protected]) - * - * Copying, distribution and use of this software in source and binary - * forms, with or without modification, is permitted provided that the - * following conditions are met: - * - * Distributions of source code must reproduce the copyright notice, - * this list of conditions and the following disclaimer in the source - * code header files; and Distributions of binary code must reproduce - * the copyright notice, this list of conditions and the following - * disclaimer in the documentation, Read me file, license file and/or - * other materials provided with the software distribution. - * - * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright - * holder may not be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY - * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND - * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF - * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE - * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE - * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST - * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, - * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND - * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR - * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY - * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT - * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION, - * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT - * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED - * WARRANTY OF FITNESS FOR SUCH USES. - */ - -package gleem; - -import gleem.linalg.*; - -/** <P> This interface defines the mapping from normalized screen - coordinates to a 3D ray based on the given camera parameters. You - could subclass it to allow for more types of camera frusta, but - would also have to modify the CameraParameters structure. </P> - - <P> The "normalized" screen coordinates must have the following - properties: </P> - - <P> - upper left corner = (-1, 1) <BR> - lower left corner = (-1, -1) <BR> - lower right corner = (1, -1) <BR> - upper right corner = (1, 1) <BR> - center = (0, 0) - </P> - - <P> The application is responsible for specifying the window size - to allow the ManipManager to compute these coordinates. </P> -*/ - -public interface ScreenToRayMapping { - /** Maps screen (x, y) to 3D point source and direction based on - given CameraParameters. screenCoords and params are incoming - arguments; raySource and rayDirection are mutated to contain the - result. */ - public void mapScreenToRay(Vec2f screenCoords, - CameraParameters params, - Vec3f raySource, - Vec3f rayDirection); -} |