summaryrefslogtreecommitdiffstats
path: root/src/gleem/ScreenToRayMapping.java
diff options
context:
space:
mode:
Diffstat (limited to 'src/gleem/ScreenToRayMapping.java')
-rw-r--r--src/gleem/ScreenToRayMapping.java73
1 files changed, 0 insertions, 73 deletions
diff --git a/src/gleem/ScreenToRayMapping.java b/src/gleem/ScreenToRayMapping.java
deleted file mode 100644
index f77da8b..0000000
--- a/src/gleem/ScreenToRayMapping.java
+++ /dev/null
@@ -1,73 +0,0 @@
-/*
- * gleem -- OpenGL Extremely Easy-To-Use Manipulators.
- * Copyright (C) 1998-2003 Kenneth B. Russell ([email protected])
- *
- * Copying, distribution and use of this software in source and binary
- * forms, with or without modification, is permitted provided that the
- * following conditions are met:
- *
- * Distributions of source code must reproduce the copyright notice,
- * this list of conditions and the following disclaimer in the source
- * code header files; and Distributions of binary code must reproduce
- * the copyright notice, this list of conditions and the following
- * disclaimer in the documentation, Read me file, license file and/or
- * other materials provided with the software distribution.
- *
- * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright
- * holder may not be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY
- * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF
- * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE
- * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR
- * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE
- * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST
- * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
- * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT
- * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION,
- * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT
- * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED
- * WARRANTY OF FITNESS FOR SUCH USES.
- */
-
-package gleem;
-
-import gleem.linalg.*;
-
-/** <P> This interface defines the mapping from normalized screen
- coordinates to a 3D ray based on the given camera parameters. You
- could subclass it to allow for more types of camera frusta, but
- would also have to modify the CameraParameters structure. </P>
-
- <P> The "normalized" screen coordinates must have the following
- properties: </P>
-
- <P>
- upper left corner = (-1, 1) <BR>
- lower left corner = (-1, -1) <BR>
- lower right corner = (1, -1) <BR>
- upper right corner = (1, 1) <BR>
- center = (0, 0)
- </P>
-
- <P> The application is responsible for specifying the window size
- to allow the ManipManager to compute these coordinates. </P>
-*/
-
-public interface ScreenToRayMapping {
- /** Maps screen (x, y) to 3D point source and direction based on
- given CameraParameters. screenCoords and params are incoming
- arguments; raySource and rayDirection are mutated to contain the
- result. */
- public void mapScreenToRay(Vec2f screenCoords,
- CameraParameters params,
- Vec3f raySource,
- Vec3f rayDirection);
-}