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+/*
+ * gleem -- OpenGL Extremely Easy-To-Use Manipulators.
+ * Copyright (C) 1998-2003 Kenneth B. Russell ([email protected])
+ *
+ * Copying, distribution and use of this software in source and binary
+ * forms, with or without modification, is permitted provided that the
+ * following conditions are met:
+ *
+ * Distributions of source code must reproduce the copyright notice,
+ * this list of conditions and the following disclaimer in the source
+ * code header files; and Distributions of binary code must reproduce
+ * the copyright notice, this list of conditions and the following
+ * disclaimer in the documentation, Read me file, license file and/or
+ * other materials provided with the software distribution.
+ *
+ * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright
+ * holder may not be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY
+ * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF
+ * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE
+ * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE
+ * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST
+ * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
+ * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT
+ * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION,
+ * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT
+ * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED
+ * WARRANTY OF FITNESS FOR SUCH USES.
+ */
+
+package gleem;
+
+import gleem.linalg.Vec3f;
+import java.awt.BorderLayout;
+import java.awt.Frame;
+import java.awt.event.WindowAdapter;
+import java.awt.event.WindowEvent;
+import javax.media.opengl.GL;
+import javax.media.opengl.GL2ES1;
+import javax.media.opengl.GL2;
+import javax.media.opengl.GLAutoDrawable;
+import javax.media.opengl.GLEventListener;
+import javax.media.opengl.awt.AWTGLAutoDrawable;
+import javax.media.opengl.awt.GLCanvas;
+import javax.media.opengl.glu.GLU;
+
+
+
+/** Tests the Translate2 Manip. */
+
+public class TestTranslate2 {
+ private static final int X_SIZE = 400;
+ private static final int Y_SIZE = 400;
+
+ static class Listener implements GLEventListener {
+ private GLU glu = new GLU();
+ private CameraParameters params = new CameraParameters();
+
+ public void init(GLAutoDrawable drawable) {
+ GL2 gl = drawable.getGL().getGL2();
+
+ gl.glClearColor(0, 0, 0, 0);
+ float[] lightPosition = new float[] {1, 1, 1, 0};
+ float[] ambient = new float[] { 0.0f, 0.0f, 0.0f, 1.0f };
+ float[] diffuse = new float[] { 1.0f, 1.0f, 1.0f, 1.0f };
+ gl.glLightfv(GL2ES1.GL_LIGHT0, GL2ES1.GL_AMBIENT, ambient, 0);
+ gl.glLightfv(GL2ES1.GL_LIGHT0, GL2ES1.GL_DIFFUSE, diffuse, 0);
+ gl.glLightfv(GL2ES1.GL_LIGHT0, GL2ES1.GL_POSITION, lightPosition, 0);
+
+ gl.glEnable(GL2ES1.GL_LIGHTING);
+ gl.glEnable(GL2ES1.GL_LIGHT0);
+ gl.glEnable(GL.GL_DEPTH_TEST);
+
+ params.setPosition(new Vec3f(0, 0, 0));
+ params.setForwardDirection(Vec3f.NEG_Z_AXIS);
+ params.setUpDirection(Vec3f.Y_AXIS);
+ params.setVertFOV((float) (Math.PI / 8.0));
+ params.setImagePlaneAspectRatio(1);
+ params.xSize = X_SIZE;
+ params.ySize = Y_SIZE;
+
+ gl.glMatrixMode(GL2ES1.GL_PROJECTION);
+ gl.glLoadIdentity();
+ glu.gluPerspective(45, 1, 1, 100);
+ gl.glMatrixMode(GL2ES1.GL_MODELVIEW);
+ gl.glLoadIdentity();
+
+ // Register the window with the ManipManager
+ ManipManager manager = ManipManager.getManipManager();
+ manager.registerWindow((AWTGLAutoDrawable) drawable);
+
+ // Instantiate a Translate2Manip
+ Translate2Manip manip = new Translate2Manip();
+ manip.setTranslation(new Vec3f(0, 0, -5));
+ manip.setNormal(new Vec3f(-1, 1, 1));
+ manager.showManipInWindow(manip, (AWTGLAutoDrawable) drawable);
+ }
+
+ public void dispose(GLAutoDrawable drawable) {
+ }
+
+ public void display(GLAutoDrawable drawable) {
+ GL2 gl = drawable.getGL().getGL2();
+ gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
+ ManipManager.getManipManager().updateCameraParameters((AWTGLAutoDrawable) drawable, params);
+ ManipManager.getManipManager().render((AWTGLAutoDrawable) drawable, gl);
+ }
+
+ public void reshape(GLAutoDrawable drawable, int x, int y, int w, int h) {
+ GL2 gl = drawable.getGL().getGL2();
+ float aspect, theta;
+ aspect = (float) w / (float) h;
+ if (w >= h)
+ theta = 45;
+ else
+ theta = (float) Math.toDegrees(Math.atan(1 / aspect));
+ params.setVertFOV((float) Math.toRadians(theta) / 2.0f);
+ params.setImagePlaneAspectRatio(aspect);
+ params.setXSize(w);
+ params.setYSize(h);
+ gl.glMatrixMode(GL2ES1.GL_PROJECTION);
+ gl.glLoadIdentity();
+ glu.gluPerspective(theta, aspect, 1, 100);
+ gl.glMatrixMode(GL2ES1.GL_MODELVIEW);
+ gl.glLoadIdentity();
+ }
+
+ // Unused routines
+ public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
+ }
+
+ public static void main(String[] args) {
+ Frame frame = new Frame("Translate2 Test");
+ frame.addWindowListener(new WindowAdapter() {
+ public void windowClosing(WindowEvent e) {
+ System.exit(0);
+ }
+ });
+ frame.setLayout(new BorderLayout());
+ GLCanvas canvas = new GLCanvas();
+ canvas.setSize(400, 400);
+ canvas.addGLEventListener(new Listener());
+ frame.add(canvas, BorderLayout.CENTER);
+ frame.pack();
+ frame.setVisible(true);
+ }
+}