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Diffstat (limited to 'src/gleem/linalg/Mat4f.java')
-rw-r--r-- | src/gleem/linalg/Mat4f.java | 265 |
1 files changed, 0 insertions, 265 deletions
diff --git a/src/gleem/linalg/Mat4f.java b/src/gleem/linalg/Mat4f.java deleted file mode 100644 index ed16cc6..0000000 --- a/src/gleem/linalg/Mat4f.java +++ /dev/null @@ -1,265 +0,0 @@ -/* - * gleem -- OpenGL Extremely Easy-To-Use Manipulators. - * Copyright (C) 1998-2003 Kenneth B. Russell ([email protected]) - * - * Copying, distribution and use of this software in source and binary - * forms, with or without modification, is permitted provided that the - * following conditions are met: - * - * Distributions of source code must reproduce the copyright notice, - * this list of conditions and the following disclaimer in the source - * code header files; and Distributions of binary code must reproduce - * the copyright notice, this list of conditions and the following - * disclaimer in the documentation, Read me file, license file and/or - * other materials provided with the software distribution. - * - * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright - * holder may not be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY - * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND - * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF - * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE - * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE - * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST - * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, - * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND - * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR - * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY - * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT - * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION, - * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT - * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED - * WARRANTY OF FITNESS FOR SUCH USES. - */ - -package gleem.linalg; - -/** A (very incomplete) 4x4 matrix class. Representation assumes - multiplication by column vectors on the right. */ - -public class Mat4f { - private float[] data; - - /** Creates new matrix initialized to the zero matrix */ - public Mat4f() { - data = new float[16]; - } - - /** Creates new matrix initialized to argument's contents */ - public Mat4f(Mat4f arg) { - this(); - set(arg); - } - - /** Sets this matrix to the identity matrix */ - public void makeIdent() { - for (int i = 0; i < 4; i++) { - for (int j = 0; j < 4; j++) { - if (i == j) { - set(i, j, 1.0f); - } else { - set(i, j, 0.0f); - } - } - } - } - - /** Sets this matrix to be equivalent to the given one */ - public void set(Mat4f arg) { - float[] mine = data; - float[] yours = arg.data; - for (int i = 0; i < mine.length; i++) { - mine[i] = yours[i]; - } - } - - /** Gets the (i,j)th element of this matrix, where i is the row - index and j is the column index */ - public float get(int i, int j) { - return data[4 * i + j]; - } - - /** Sets the (i,j)th element of this matrix, where i is the row - index and j is the column index */ - public void set(int i, int j, float val) { - data[4 * i + j] = val; - } - - /** Sets the translation component of this matrix (i.e., the three - top elements of the third column) without touching any of the - other parts of the matrix */ - public void setTranslation(Vec3f trans) { - set(0, 3, trans.x()); - set(1, 3, trans.y()); - set(2, 3, trans.z()); - } - - /** Sets the rotation component of this matrix (i.e., the upper left - 3x3) without touching any of the other parts of the matrix */ - public void setRotation(Rotf rot) { - rot.toMatrix(this); - } - - /** Sets the upper-left 3x3 of this matrix assuming that the given - x, y, and z vectors form an orthonormal basis */ - public void setRotation(Vec3f x, Vec3f y, Vec3f z) { - set(0, 0, x.x()); - set(1, 0, x.y()); - set(2, 0, x.z()); - - set(0, 1, y.x()); - set(1, 1, y.y()); - set(2, 1, y.z()); - - set(0, 2, z.x()); - set(1, 2, z.y()); - set(2, 2, z.z()); - } - - /** Gets the upper left 3x3 of this matrix as a rotation. Currently - does not work if there are scales. Ignores translation - component. */ - public void getRotation(Rotf rot) { - rot.fromMatrix(this); - } - - /** Sets the elements (0, 0), (1, 1), and (2, 2) with the - appropriate elements of the given three-dimensional scale - vector. Does not perform a full multiplication of the upper-left - 3x3; use this with an identity matrix in conjunction with - <code>mul</code> for that. */ - public void setScale(Vec3f scale) { - set(0, 0, scale.x()); - set(1, 1, scale.y()); - set(2, 2, scale.z()); - } - - /** Inverts this matrix assuming that it represents a rigid - transform (i.e., some combination of rotations and - translations). Assumes column vectors. Algorithm: transposes - upper left 3x3; negates translation in rightmost column and - transforms by inverted rotation. */ - public void invertRigid() { - float t; - // Transpose upper left 3x3 - t = get(0, 1); - set(0, 1, get(1, 0)); - set(1, 0, t); - t = get(0, 2); - set(0, 2, get(2, 0)); - set(2, 0, t); - t = get(1, 2); - set(1, 2, get(2, 1)); - set(2, 1, t); - // Transform negative translation by this - Vec3f negTrans = new Vec3f(-get(0, 3), -get(1, 3), -get(2, 3)); - Vec3f trans = new Vec3f(); - xformDir(negTrans, trans); - set(0, 3, trans.x()); - set(1, 3, trans.y()); - set(2, 3, trans.z()); - } - - /** Returns this * b; creates new matrix */ - public Mat4f mul(Mat4f b) { - Mat4f tmp = new Mat4f(); - tmp.mul(this, b); - return tmp; - } - - /** this = a * b */ - public void mul(Mat4f a, Mat4f b) { - for (int rc = 0; rc < 4; rc++) - for (int cc = 0; cc < 4; cc++) { - float tmp = 0.0f; - for (int i = 0; i < 4; i++) - tmp += a.get(rc, i) * b.get(i, cc); - set(rc, cc, tmp); - } - } - - /** Transpose this matrix in place. */ - public void transpose() { - float t; - for (int i = 0; i < 4; i++) { - for (int j = 0; j < i; j++) { - t = get(i, j); - set(i, j, get(j, i)); - set(j, i, t); - } - } - } - - /** Multiply a 4D vector by this matrix. NOTE: src and dest must be - different vectors. */ - public void xformVec(Vec4f src, Vec4f dest) { - for (int rc = 0; rc < 4; rc++) { - float tmp = 0.0f; - for (int cc = 0; cc < 4; cc++) { - tmp += get(rc, cc) * src.get(cc); - } - dest.set(rc, tmp); - } - } - - /** Transforms a 3D vector as though it had a homogeneous coordinate - and assuming that this matrix represents only rigid - transformations; i.e., is not a full transformation. NOTE: src - and dest must be different vectors. */ - public void xformPt(Vec3f src, Vec3f dest) { - for (int rc = 0; rc < 3; rc++) { - float tmp = 0.0f; - for (int cc = 0; cc < 3; cc++) { - tmp += get(rc, cc) * src.get(cc); - } - tmp += get(rc, 3); - dest.set(rc, tmp); - } - } - - /** Transforms src using only the upper left 3x3. NOTE: src and dest - must be different vectors. */ - public void xformDir(Vec3f src, Vec3f dest) { - for (int rc = 0; rc < 3; rc++) { - float tmp = 0.0f; - for (int cc = 0; cc < 3; cc++) { - tmp += get(rc, cc) * src.get(cc); - } - dest.set(rc, tmp); - } - } - - /** Copies data in column-major (OpenGL format) order into passed - float array, which must have length 16 or greater. */ - public void getColumnMajorData(float[] out) { - for (int i = 0; i < 4; i++) { - for (int j = 0; j < 4; j++) { - out[4 * j + i] = get(i, j); - } - } - } - - public Matf toMatf() { - Matf out = new Matf(4, 4); - for (int i = 0; i < 4; i++) { - for (int j = 0; j < 4; j++) { - out.set(i, j, get(i, j)); - } - } - return out; - } - - public String toString() { - String endl = System.getProperty("line.separator"); - return "(" + - get(0, 0) + ", " + get(0, 1) + ", " + get(0, 2) + ", " + get(0, 3) + endl + - get(1, 0) + ", " + get(1, 1) + ", " + get(1, 2) + ", " + get(1, 3) + endl + - get(2, 0) + ", " + get(2, 1) + ", " + get(2, 2) + ", " + get(2, 3) + endl + - get(3, 0) + ", " + get(3, 1) + ", " + get(3, 2) + ", " + get(3, 3) + ")"; - } -} |