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+/*
+ * gleem -- OpenGL Extremely Easy-To-Use Manipulators.
+ * Copyright (C) 1998-2003 Kenneth B. Russell ([email protected])
+ *
+ * Copying, distribution and use of this software in source and binary
+ * forms, with or without modification, is permitted provided that the
+ * following conditions are met:
+ *
+ * Distributions of source code must reproduce the copyright notice,
+ * this list of conditions and the following disclaimer in the source
+ * code header files; and Distributions of binary code must reproduce
+ * the copyright notice, this list of conditions and the following
+ * disclaimer in the documentation, Read me file, license file and/or
+ * other materials provided with the software distribution.
+ *
+ * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright
+ * holder may not be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY
+ * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF
+ * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE
+ * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE
+ * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST
+ * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
+ * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT
+ * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION,
+ * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT
+ * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED
+ * WARRANTY OF FITNESS FOR SUCH USES.
+ */
+
+package gleem.linalg;
+
+/** Arbitrary-size single-precision matrix class. Currently very
+ simple and only supports a few needed operations. */
+
+public class Matf {
+ private float[] data;
+ private int nCol; // number of columns
+ private int nRow; // number of columns
+
+ public Matf(int nRow, int nCol) {
+ data = new float[nRow * nCol];
+ this.nCol = nCol;
+ this.nRow = nRow;
+ }
+
+ public Matf(Matf arg) {
+ nRow = arg.nRow;
+ nCol = arg.nCol;
+ data = new float[nRow * nCol];
+ System.arraycopy(arg.data, 0, data, 0, data.length);
+ }
+
+ public int nRow() {
+ return nRow;
+ }
+
+ public int nCol() {
+ return nCol;
+ }
+
+ /** Gets the (i,j)th element of this matrix, where i is the row
+ index and j is the column index */
+ public float get(int i, int j) {
+ return data[nCol * i + j];
+ }
+
+ /** Sets the (i,j)th element of this matrix, where i is the row
+ index and j is the column index */
+ public void set(int i, int j, float val) {
+ data[nCol * i + j] = val;
+ }
+
+ /** Returns transpose of this matrix; creates new matrix */
+ public Matf transpose() {
+ Matf tmp = new Matf(nCol, nRow);
+ for (int i = 0; i < nRow; i++) {
+ for (int j = 0; j < nCol; j++) {
+ tmp.set(j, i, get(i, j));
+ }
+ }
+ return tmp;
+ }
+
+ /** Returns this * b; creates new matrix */
+ public Matf mul(Matf b) throws DimensionMismatchException {
+ if (nCol() != b.nRow())
+ throw new DimensionMismatchException();
+ Matf tmp = new Matf(nRow(), b.nCol());
+ for (int i = 0; i < nRow(); i++) {
+ for (int j = 0; j < b.nCol(); j++) {
+ float val = 0;
+ for (int t = 0; t < nCol(); t++) {
+ val += get(i, t) * b.get(t, j);
+ }
+ tmp.set(i, j, val);
+ }
+ }
+ return tmp;
+ }
+
+ /** Returns this * v, assuming v is a column vector. */
+ public Vecf mul(Vecf v) throws DimensionMismatchException {
+ if (nCol() != v.length()) {
+ throw new DimensionMismatchException();
+ }
+ Vecf out = new Vecf(nRow());
+ for (int i = 0; i < nRow(); i++) {
+ float tmp = 0;
+ for (int j = 0; j < nCol(); j++) {
+ tmp += get(i, j) * v.get(j);
+ }
+ out.set(i, tmp);
+ }
+ return out;
+ }
+
+ /** If this is a 2x2 matrix, returns it as a Mat2f. */
+ public Mat2f toMat2f() throws DimensionMismatchException {
+ if (nRow() != 2 || nCol() != 2) {
+ throw new DimensionMismatchException();
+ }
+ Mat2f tmp = new Mat2f();
+ for (int i = 0; i < 2; i++) {
+ for (int j = 0; j < 2; j++) {
+ tmp.set(i, j, get(i, j));
+ }
+ }
+ return tmp;
+ }
+
+ /** If this is a 3x3 matrix, returns it as a Mat3f. */
+ public Mat3f toMat3f() throws DimensionMismatchException {
+ if (nRow() != 3 || nCol() != 3) {
+ throw new DimensionMismatchException();
+ }
+ Mat3f tmp = new Mat3f();
+ for (int i = 0; i < 3; i++) {
+ for (int j = 0; j < 3; j++) {
+ tmp.set(i, j, get(i, j));
+ }
+ }
+ return tmp;
+ }
+
+ /** If this is a 4x4 matrix, returns it as a Mat4f. */
+ public Mat4f toMat4f() throws DimensionMismatchException {
+ if (nRow() != 4 || nCol() != 4) {
+ throw new DimensionMismatchException();
+ }
+ Mat4f tmp = new Mat4f();
+ for (int i = 0; i < 4; i++) {
+ for (int j = 0; j < 4; j++) {
+ tmp.set(i, j, get(i, j));
+ }
+ }
+ return tmp;
+ }
+}