diff options
Diffstat (limited to 'src/gleem/linalg/Plane.java')
-rw-r--r-- | src/gleem/linalg/Plane.java | 121 |
1 files changed, 121 insertions, 0 deletions
diff --git a/src/gleem/linalg/Plane.java b/src/gleem/linalg/Plane.java new file mode 100644 index 0000000..d387806 --- /dev/null +++ b/src/gleem/linalg/Plane.java @@ -0,0 +1,121 @@ +/* + * gleem -- OpenGL Extremely Easy-To-Use Manipulators. + * Copyright (C) 1998-2003 Kenneth B. Russell ([email protected]) + * + * Copying, distribution and use of this software in source and binary + * forms, with or without modification, is permitted provided that the + * following conditions are met: + * + * Distributions of source code must reproduce the copyright notice, + * this list of conditions and the following disclaimer in the source + * code header files; and Distributions of binary code must reproduce + * the copyright notice, this list of conditions and the following + * disclaimer in the documentation, Read me file, license file and/or + * other materials provided with the software distribution. + * + * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright + * holder may not be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY + * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND + * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF + * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE + * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE + * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST + * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, + * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND + * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR + * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY + * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT + * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION, + * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT + * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED + * WARRANTY OF FITNESS FOR SUCH USES. + */ + +package gleem.linalg; + +/** Represents a plane in 3D space. */ + +public class Plane { + /** Normalized */ + private Vec3f normal; + private Vec3f point; + /** Constant for faster projection and intersection */ + float c; + + /** Default constructor initializes normal to (0, 1, 0) and point to + (0, 0, 0) */ + public Plane() { + normal = new Vec3f(0, 1, 0); + point = new Vec3f(0, 0, 0); + recalc(); + } + + /** Sets all parameters of plane. Plane has normal <b>normal</b> and + goes through the point <b>point</b>. Normal does not need to be + unit length but must not be the zero vector. */ + public Plane(Vec3f normal, Vec3f point) { + this.normal = new Vec3f(normal); + this.normal.normalize(); + this.point = new Vec3f(point); + recalc(); + } + + /** Setter does some work to maintain internal caches. Normal does + not need to be unit length but must not be the zero vector. */ + public void setNormal(Vec3f normal) { + this.normal.set(normal); + this.normal.normalize(); + recalc(); + } + + /** Normal is normalized internally, so <b>normal</b> is not + necessarily equal to <code>plane.setNormal(normal); + plane.getNormal();</code> */ + public Vec3f getNormal() { + return normal; + } + + /** Setter does some work to maintain internal caches */ + public void setPoint(Vec3f point) { + this.point.set(point); + recalc(); + } + + public Vec3f getPoint() { + return point; + } + + /** Project a point onto the plane */ + public void projectPoint(Vec3f pt, + Vec3f projPt) { + float scale = normal.dot(pt) - c; + projPt.set(pt.minus(normal.times(normal.dot(point) - c))); + } + + /** Intersect a ray with the plane. Returns true if intersection occurred, false + otherwise. This is a two-sided ray cast. */ + public boolean intersectRay(Vec3f rayStart, + Vec3f rayDirection, + IntersectionPoint intPt) { + float denom = normal.dot(rayDirection); + if (denom == 0) + return false; + intPt.setT((c - normal.dot(rayStart)) / denom); + intPt.setIntersectionPoint(rayStart.plus(rayDirection.times(intPt.getT()))); + return true; + } + + //---------------------------------------------------------------------- + // Internals only below this point + // + + private void recalc() { + c = normal.dot(point); + } +} |